src/chess/rules.h

Tue, 08 Sep 2026 14:34:48 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 08 Sep 2026 14:34:48 +0200
changeset 224
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parent 220
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permissions
-rw-r--r--

test and ensure C++ compatibility of chess headers

do not need C++ compatibility of terminal-chess application, though

relates to #986

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #ifdef __cplusplus
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53 extern "C" {
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54 #define enum_byte(name) enum e##name : uint8_t
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55 #define typedef_enum_byte(name) typedef enum e##name name
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56 #elif __STDC_VERSION__ < 202310L
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57 /* since #warning is also a C23 feature, the only hope is this: */
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58 #pragma GCC warning "Type safety for enums is only available since C23"
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59 #define enum_byte(name) enum e##name
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60 #define typedef_enum_byte(name) typedef uint8_t name
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61 #else
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62 #define enum_byte(name) enum e##name : uint8_t
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63 #define typedef_enum_byte(name) typedef enum e##name name
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64 #endif
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66 #define ENPASSANT_THREAT 0x40u
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67
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68 enum_byte(Color) {
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69 WHITE = 0x10u,
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70 BLACK = 0x20u,
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71 };
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72 typedef_enum_byte(Color);
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73
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74 static inline Color opponent_color(Color color) {
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75 return color == WHITE ? BLACK : WHITE;
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76 }
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78 #define PIECE_MASK 0x0Fu
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79 #define COLOR_MASK 0x30u
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80
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81 #define PAWN 0x01u
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82 #define ROOK 0x02u
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83 #define KNIGHT 0x03u
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84 #define BISHOP 0x04u
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85 #define QUEEN 0x05u
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86 #define KING 0x06u
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87
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88 enum_byte(Piece) {
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89 NOPIECE = 0,
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90 WPAWN = WHITE|PAWN,
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91 WROOK = WHITE|ROOK,
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92 WKNIGHT = WHITE|KNIGHT,
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93 WBISHOP = WHITE|BISHOP,
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94 WQUEEN = WHITE|QUEEN,
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95 WKING = WHITE|KING,
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96 BPAWN = BLACK|PAWN,
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97 BROOK = BLACK|ROOK,
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98 BKNIGHT = BLACK|KNIGHT,
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99 BBISHOP = BLACK|BISHOP,
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100 BQUEEN = BLACK|QUEEN,
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101 BKING = BLACK|KING,
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102 };
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103 typedef_enum_byte(Piece);
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104
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105 #define POS_UNSPECIFIED 255u
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106 enum_byte(Rank) {
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107 RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
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108 RANK_UNSPECIFIED = POS_UNSPECIFIED
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109 };
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110 typedef_enum_byte(Rank);
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111
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112 enum_byte(File) {
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113 FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
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114 FILE_UNSPECIFIED = POS_UNSPECIFIED
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115 };
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116 typedef_enum_byte(File);
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117
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118 typedef uint8_t Board[8][8];
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119
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120 struct movetimeval {
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121 uint64_t sec;
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122 int32_t usec; /* important that this is signed b/c potential carry */
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123 };
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124
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125 typedef struct {
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126 char string[8];
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127 struct movetimeval timestamp; /* TODO: remove this from the struct */
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128 uint64_t movetime; /* the time for this move in microseconds */
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129 Piece piece;
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130 File fromfile;
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131 Rank fromrank;
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132 File tofile;
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133 Rank torank;
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134 Piece promotion;
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135 bool check; /* must always be set if checkmate is set */
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136 bool checkmate;
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137 bool capture;
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138 } Move;
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139
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140 typedef struct {
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141 Color servercolor;
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142 /** play with timecontrol? */
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143 bool timecontrol;
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144 /** If timecontrol is true, initial clock time in seconds */
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145 uint16_t time;
184
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146 /** If timecontrol is true, time added per move in seconds */
129
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147 uint16_t addtime;
184
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148 /** If timecontrol is true, delay before the clock starts ticking down */
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149 uint16_t delay;
129
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150 } GameInfo;
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151
130
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152 /** The buffer length for player names in GameState structures. */
129
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153 #define PLAYER_NAME_BUFLEN 32
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154
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155 typedef struct {
157
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156 /** optional name of the white player - only used for PGN exports */
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157 char wname[PLAYER_NAME_BUFLEN];
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158 /** optional name of the black player - only used for PGN exports */
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159 char bname[PLAYER_NAME_BUFLEN];
130
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160 GameInfo info;
129
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161 Board board;
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162 Move* moves;
157
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163 /** starting position in FEN notation */
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164 char *fen_start;
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165 /** array of subsequent positions in FEN notation.
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166 * The capacity and element count are identical to the moves array.
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167 */
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168 char **fen;
129
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169 /** capacity of the move array */
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170 unsigned int movecapacity;
129
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171 /** number of (half-)moves (counting BOTH colors) */
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172 unsigned int movecount;
218
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173 /** number of half-moves that have been played before reaching fen_start */
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174 unsigned int move_start;
218
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175 /** number of half-moves w/o capture or pawn move played before fen_start */
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176 unsigned int fifty_cntr_start;
129
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177 /** a premove that shall be evaluated next time it's our turn */
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178 char premove[8];
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179 bool checkmate;
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180 bool stalemate;
131
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181 bool threefold;
179
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182 /** drawn due to insufficient material on both sides */
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183 bool nomaterial;
171
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184 /** flag is only set when players agreed on remis */
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185 bool remis;
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186 bool wresign;
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187 bool bresign;
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188 /** this flag is only supposed to be set when the opponent disconnects */
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189 bool ragequit;
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190 bool review;
216
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191 struct {
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192 bool K; /* white lost right to castle king-side */
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193 bool Q; /* white lost right to castle queen-side */
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194 bool k; /* black lost right to castle king-side */
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195 bool q; /* black lost right to castle queen-side */
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196 } castling; /* castling rights */
129
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197 } GameState;
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198
193
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199 #define piece_type(piece) ((uint8_t)(piece)&PIECE_MASK)
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200 #define piece_color(piece) ((uint8_t)(piece)&COLOR_MASK)
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201 #define mkpiece(type,color) (Piece)((type)|(color))
160
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202
153
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203 /** Checks if the index is specified and valid. */
193
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204 static inline bool isidx(uint8_t idx) {return idx < 8;}
153
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205 /** Checks if the index is unspecified or valid. */
193
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206 static inline bool isidxr(uint8_t idx) {return idx==POS_UNSPECIFIED || idx<8;}
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207
193
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208 static inline bool isfile(char file) {return file >= 'a' && file <= 'h';}
194
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209 static inline bool isrank(char rank) {return rank >= '1' && rank <= '8';}
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210
224
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211 static inline Rank rankidx(char rank) {return (Rank)(rank-'1');}
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212 static inline File fileidx(char file) {return (File)(file-'a');}
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213
194
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214 static inline char rankchr(Rank rank) {return (char)rank+'1';}
193
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215 static inline char filechr(File file) {return (char)file+'a';}
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216
161
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217
219
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218 /**
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219 * Returns the current move number.
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220 *
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221 * @param gamestate the current game state
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222 * @return the full move number of the move that is next to play
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223 */
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224 static inline unsigned move_number(const GameState *gamestate) {
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225 return 1 + (gamestate->move_start + gamestate->movecount) / 2;
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226 }
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227
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228 /**
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229 * Returns the current half-move number.
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230 *
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231 * The counter starts with one.
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232 *
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233 * @param gamestate the current game state
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234 * @return the half-move number of the move that is next to play
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235 */
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236 static inline unsigned move_number_half(const GameState *gamestate) {
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237 return 1 + gamestate->move_start + gamestate->movecount;
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238 }
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239
161
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240 static inline void enpassant_threat_add(GameState *gamestate,
195
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241 File file, Rank rank) {
194
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242 gamestate->board[rank][file] |= ENPASSANT_THREAT;
161
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243 }
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244
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245 static inline void enpassant_threat_remove(GameState *gamestate,
195
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246 File file, Rank rank) {
194
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247 gamestate->board[rank][file] &= ~ENPASSANT_THREAT;
161
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248 }
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249
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250 static inline bool enpassant_threat_exists(const GameState *gamestate,
195
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251 File file, Rank rank) {
194
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252 return gamestate->board[rank][file] & ENPASSANT_THREAT;
161
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253 }
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254
173
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255 static inline bool is_game_drawn(const GameState *gamestate) {
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256 return gamestate->threefold || gamestate->stalemate
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257 || gamestate->nomaterial || gamestate->remis;
173
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258 }
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259
161
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260 static inline bool is_game_running(const GameState *gamestate) {
163
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261 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
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262 || is_game_drawn(gamestate) || gamestate->review);
163
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263 }
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264
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265 static inline bool is_check_position(const GameState *gamestate) {
216
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266 if (gamestate->movecount == 0) return false;
163
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267 return gamestate->moves[gamestate->movecount - 1].check;
161
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268 }
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269
195
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270 static inline Color field_color(File f, Rank r) {
219
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271 return ((unsigned)r + (unsigned)f) % 2 == 0 ? BLACK : WHITE;
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272 }
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273
129
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274 /**
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275 * Initializes a game state and prepares the chess board.
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276 * @param gamestate the game state to initialize
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277 */
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278 void gamestate_init(GameState *gamestate);
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279
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280 /**
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281 * Cleans up a game state and frees the memory for the movement list.
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282 * @param gamestate the game state to clean up
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283 */
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284 void gamestate_cleanup(GameState *gamestate);
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285
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286 /**
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287 * Maps a character to a piece.
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288 *
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289 * Does not work for pawns, since they don't have a character.
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290 *
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291 * @param c one of R,N,B,Q,K
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292 * @param color the piece color
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293 * @return the specified piece or zero when the character is invalid
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294 */
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295 Piece getpiece(char c, Color color);
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296
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297 /**
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298 * Maps a piece to a character.
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299 *
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300 * Does not work for pawns, since they don't have a character.
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301 *
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302 * @param piece may have color or additional flags
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303 * @return character value for the specified piece
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304 */
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305 char getpiecechr(Piece piece);
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306
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307 /**
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308 * Maps a piece to a unicode character sequence.
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309 *
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310 * The returned unicode is for black pieces.
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311 * You may colorize the output by setting the terminal foreground color.
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312 *
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313 * @param piece the piece to display
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314 * @return unicode character sequence for the specified piece
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315 */
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316 char* getpieceunicode(Piece piece);
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317
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318 /**
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319 * Returns the color of the player who is next to move.
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320 *
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321 * @param gamestate the current game state
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322 * @return the color of the player who is next to move
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323 */
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324 static inline Color current_color(const GameState *gamestate) {
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325 return move_number_half(gamestate) % 2 ? WHITE : BLACK;
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326 }
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327
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328 /**
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329 * Returns the piece at the specified position.
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330 *
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331 * @param gamestate the current game state
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332 * @param file the file
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333 * @param rank the rank
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334 * @return the piece at the specified position
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335 */
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336 Piece piece_at(const GameState *gamestate, File file, Rank rank);
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337
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338 /**
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339 * Places a piece at the specified position in the current game state.
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340 *
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341 * @param gamestate the current game state
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342 * @param file the file
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343 * @param rank the rank
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344 * @param piece the piece to place at the specified position
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345 */
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346 void piece_set(GameState *gamestate, File file, Rank rank, Piece piece);
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347
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348 /**
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349 * Removes the piece at the specified position in the current game state.
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350 *
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351 * @param gamestate the current game state
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352 * @param file the file
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353 * @param rank the rank
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354 */
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355 static inline void piece_remove(GameState *gamestate, File file, Rank rank) {
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356 piece_set(gamestate, file, rank, NOPIECE);
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357 }
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358
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359 typedef size_t(*moves_generator_func)(const GameState *gamestate,
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360 Color c, File f, Rank r, Move *moves);
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361
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362 /**
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363 * Calculates all allowed moves for a specific piece.
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364 *
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365 * Use the macros for the specific pieces instead.
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366 *
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367 * @param gamestate the current gamestate
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368 * @param f the file of the piece
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369 * @param r the rank of the piece
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370 * @param moves target array for the list of moves
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371 * @return the number of moves stored in the @p moves array
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372 */
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373 size_t piece_moves_allowed(const GameState *gamestate,
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374 File f, Rank r, Move *moves);
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375
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376 /**
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377 * Internal function used to filter out illegal moves.
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378 *
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379 * Use the macros for the specific pieces instead.
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380 *
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381 * @param gamestate the current gamestate
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382 * @param c color of the piece
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383 * @param f the file of the piece
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384 * @param r the rank of the piece
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385 * @param moves target array for the list of moves
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386 * @param func a function that unconditionally generates the moves
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387 * @return the number of moves stored in the @p moves array
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388 */
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389 size_t filter_moves_allowed(const GameState *gamestate,
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390 Color c, File f, Rank r, Move *moves, moves_generator_func func);
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391
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392 /**
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393 * Determines a list of theoretically possible moves to the specified field.
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394 *
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395 * This will also list moves for pieces that are actually pinned.
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396 * Use get_real_candidates() to get only moves for pieces that are not pinned.
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397 *
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398 * The out-parameters may both be NULL, but if any of them is set, the other
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399 * must be set, too.
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400 *
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401 * @param gamestate the current game state
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402 * @param file file of the field to check
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403 * @param rank rank of the field to check
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404 * @param color the color of the piece that should move to the field
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405 * @param moves the array where to store the moves
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406 * (must be large enough, 16 is always enough)
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407 * @param movecount a pointer where the number of moves is stored
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408 * @return true, if any piece of the specified color can move to the specified
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409 * field regardless of being pinned
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410 */
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411 bool get_candidates(const GameState *gamestate, File file, Rank rank,
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412 Color color, Move* moves, size_t* movecount);
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413
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414 /**
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415 * Determines a list of possible moves to the specified field.
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416 *
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417 * This cannot be used to check if a piece covers / threatens a field because
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418 * this is also possible when the piece is pinned. Use get_candidates() for a
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419 * list of possible moves regardless of pins.
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420 *
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421 * The out-parameters may both be NULL, but if any of them is set, the other
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422 * must be set, too.
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423 *
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424 * @param gamestate the current game state
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425 * @param file file of the field to check
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426 * @param rank rank of the field to check
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427 * @param color the color of the piece that should move to the field
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428 * @param moves the array where to store the moves
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429 * (must be large enough, 16 is always enough)
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430 * @param movecount a pointer where the number of moves is stored
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431 * @return true, if any piece of the specified color can move to the specified
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432 * field and is not pinned
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433 */
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434 bool get_real_candidates(const GameState *gamestate, File file, Rank rank,
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435 Color color, Move* moves, size_t* movecount);
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436
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437 /**
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438 * Checks, if a specified field is threatened by a piece of a certain color.
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439 *
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440 * A field is threatened, if there is a piece of the specified color that could
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441 * capture an opponent piece on this field, regardless of being pinned.
25
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diff changeset
442 *
29
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diff changeset
443 * The out-parameters may both be NULL, but if any of them is set, the other
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diff changeset
444 * must be set, too.
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diff changeset
445 *
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446 * @param gamestate the current game state
195
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447 * @param file file of the field to check
194
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448 * @param rank rank of the field to check
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449 * @param color the color of the piece that should threaten the field
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450 * @param threats the array where to store the threats
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451 * (must be large enough, 16 is always enough)
160
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452 * @param threatcount a pointer where the count of threats is stored
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453 * @return true, if any piece of the specified color threatens the specified
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454 * field
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455 */
195
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456 bool get_threats(const GameState *gamestate, File file, Rank rank,
160
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457 Color color, Move* threats, size_t* threatcount);
29
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458
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459 /**
163
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460 * Checks, if a specified field is threatened by a piece of a certain color AND
29
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diff changeset
461 * if this piece is not pinned and therefore able to perform the move.
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462 *
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463 * The out-parameters may both be NULL, but if any of them is set, the other
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464 * must be set, too.
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465 *
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466 * @param gamestate the current game state
195
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467 * @param file file of the field to check
194
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468 * @param rank rank of the field to check
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469 * @param color the color of the piece that should threaten the field
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470 * @param threats the array where to store the threats
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471 * (must be large enough, 16 is always enough)
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472 * @param threatcount a pointer where the count of threats is stored
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473 * @return true, if any piece of the specified color threatens the specified
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474 * field and is not pinned
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475 */
195
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476 bool get_real_threats(const GameState *gamestate, File file, Rank rank,
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diff changeset
477 Color color, Move* threats, size_t* threatcount);
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478
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479 /**
163
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480 * Checks, if a specified field is threatened by a piece of a certain color.
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481 *
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482 * A field is threatened, if there is a piece of the specified color that could
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483 * capture an opponent piece on this field, regardless of being pinned.
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diff changeset
484 *
25
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485 * @param gamestate the current game state
195
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486 * @param file file of the field to check
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487 * @param rank rank of the field to check
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488 * @param color the color of the piece that should cover the field
80
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489 * @return true, if any piece of the specified color threatens the specified
29
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490 * field
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491 */
195
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492 #define is_covered(gamestate, file, rank, color) \
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493 get_threats(gamestate, file, rank, color, NULL, NULL)
29
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494
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495 /**
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496 * Checks, if a specified field is attacked by a piece of a certain color.
195
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497 *
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498 * I.e. the field is threatened by a piece AND this piece is not pinned and
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499 * therefore able to perform the move.
195
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500 *
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501 * @param gamestate the current game state
195
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502 * @param file file of the field to check
194
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503 * @param rank rank of the field to check
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504 * @param color the color of the piece that should cover the field
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505 * @return true, if any piece of the specified color threatens the specified
29
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506 * field and could capture an opponent piece
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507 */
195
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508 #define is_attacked(gamestate, file, rank, color) \
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509 get_real_threats(gamestate, file, rank, color, NULL, NULL)
29
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510
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diff changeset
511 /**
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diff changeset
512 * Checks, if a specified field is protected by a piece of a certain color.
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513 *
166
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514 * A field is protected, if any piece except the king can either capture on
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515 * that field or move to that field (and is not pinned).
29
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516 *
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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diff changeset
517 * @param gamestate the current game state
195
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518 * @param file file of the field to check
194
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519 * @param rank rank of the field to check
29
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520 * @param color the color of the piece that should cover the field
80
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521 * @return true, if any piece (excluding the king) of the specified color
166
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522 * can move to the specified field (including capturing moves)
29
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523 */
195
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524 bool is_protected(const GameState *gamestate,
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525 File file, Rank rank, Color color);
25
3ab0c2e1a4e2 implemented king
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526
3ab0c2e1a4e2 implemented king
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diff changeset
527 /**
47
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parents: 41
diff changeset
528 * Checks, if the specified move cannot be performed, because the piece is
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diff changeset
529 * either pinned or cannot remove the check.
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
530 *
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
531 * Note: in chess a piece is pinned, when it can't be moved because the move
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
532 * would result in a check position. But this function <u>also</u> returns true,
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parents: 41
diff changeset
533 * if the king is already in check position and the specified move does not
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parents: 41
diff changeset
534 * protect the king.
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
535 *
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
536 * @param gamestate the current game state
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diff changeset
537 * @param move the move to check
80
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538 * @return true, if the move cannot be performed because the king would be in
47
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parents: 41
diff changeset
539 * check after the move
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
540 */
163
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diff changeset
541 bool is_pinned(const GameState *gamestate, const Move *move);
47
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parents: 41
diff changeset
542
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
543 /**
19
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parents: 18
diff changeset
544 * Evaluates a move syntactically and stores the move data in the specified
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diff changeset
545 * object.
115
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diff changeset
546 *
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diff changeset
547 * When short algebraic notation is used, the source position is determined by
163
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parents: 161
diff changeset
548 * evaluating the allowed moves according to the current game state.
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549 *
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diff changeset
550 * This function expects correct notation of check and checkmate indicators.
182
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diff changeset
551 * For a more lazy evaluation, use eval_move().
115
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552 *
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diff changeset
553 * For a purely syntactic check, regardless of whether a piece exists that is
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diff changeset
554 * allowed to move that way, use check_move().
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
555 *
23
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parents: 19
diff changeset
556 * @param gamestate the current game state
19
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diff changeset
557 * @param mstr the input string to parse
163
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diff changeset
558 * @param color the color of the player to evaluate the move for
19
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diff changeset
559 * @param move a pointer to object where the move data shall be stored
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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diff changeset
560 * @return status code (see macros in this file for the list of codes)
19
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diff changeset
561 */
182
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diff changeset
562 int eval_move_strict(const GameState *gamestate,
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diff changeset
563 const char *mstr, Color color, Move *move);
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564
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565 /**
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566 * Evaluates a move syntactically and stores the move data in the specified
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567 * object.
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568 *
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569 * When short algebraic notation is used, the source position is determined by
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diff changeset
570 * evaluating the allowed moves according to the current game state.
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571 *
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diff changeset
572 * This function automatically corrects missing or incorrect check/checkmate
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diff changeset
573 * indicators. Use eval_move_strict() if you want to keep the original notation.
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574 *
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575 * For a purely syntactic check, regardless of whether a piece exists that is
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576 * allowed to move that way, use check_move().
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577 *
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578 * @param gamestate the current game state
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579 * @param mstr the input string to parse
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580 * @param color the color of the player to evaluate the move for
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581 * @param move a pointer to object where the move data shall be stored
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582 * @return status code (see macros in this file for the list of codes)
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583 */
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diff changeset
584 int eval_move(const GameState *gamestate,
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diff changeset
585 const char *mstr, Color color, Move *move);
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586
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diff changeset
587 /**
182
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588 * Calculates the move string within the specified move.
163
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589 *
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590 * The string calculated in short algebraic notation.
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591 * The @p gamestate is needed to determine how to disambiguate the move,
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592 * if necessary.
163
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diff changeset
593 *
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594 * Recommended to be called before apply_move() so that a clean
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595 * move string is added to the list of recorded moves.
163
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596 *
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597 * @param gamestate the current game state
182
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598 * @param move the move data
163
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599 */
182
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600 void format_move(const GameState *gamestate, Move *move);
19
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parents: 18
diff changeset
601
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parents: 18
diff changeset
602 /**
115
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603 * Syntactically checks a move without verifying that a piece exists that is
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parents: 107
diff changeset
604 * allowed to move that way.
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605 *
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606 * @param mstr the input string to parse
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607 * @param color the color of the player to evaluate the move for
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608 * @return status code (see macros in this file for the list of codes)
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609 */
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610 int check_move(const char *mstr, Color color);
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611
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parents: 107
diff changeset
612 /**
19
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parents: 18
diff changeset
613 * Validates move by applying chess rules.
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diff changeset
614 * @param gamestate the current game state
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diff changeset
615 * @param move the move to validate
48
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616 * @return status code (see macros in this file for the list of codes)
19
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617 */
163
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618 int validate_move(const GameState *gamestate, const Move *move);
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619
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620 /**
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621 * Applies a move and deletes captured pieces.
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diff changeset
622 *
23
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623 * @param gamestate the current game state
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624 * @param move the move to apply
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parents: 18
diff changeset
625 */
23
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diff changeset
626 void apply_move(GameState *gamestate, Move *move);
19
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parents: 18
diff changeset
627
99
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diff changeset
628 /**
122
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629 * Copies the state of the game at the specified move number.
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diff changeset
630 *
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631 * This function is helpful to generate a game state for reviewing past moves.
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632 *
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633 * @param gamestate the current game state
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634 * @param move_number the half-move that would now be played
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635 * @param replay the struct to populate with the state at the specified move
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diff changeset
636 */
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diff changeset
637 void gamestate_at_move(const GameState *gamestate,
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diff changeset
638 unsigned move_number, GameState *replay);
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diff changeset
639
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diff changeset
640 /**
99
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diff changeset
641 * Returns the remaining time on the clock for the specified
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diff changeset
642 * half-move number.
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diff changeset
643 *
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diff changeset
644 * @param gamestate the current game state
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diff changeset
645 * @param move_number the half-move that is now going to be played
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parents: 87
diff changeset
646 * @return the remaining time - if time control is disabled, this function
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parents: 87
diff changeset
647 * always returns zero
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diff changeset
648 */
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diff changeset
649 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
33
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parents: 32
diff changeset
650
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diff changeset
651 /**
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parents: 32
diff changeset
652 * Returns the remaining time on the clock for the specified player.
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diff changeset
653 *
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parents: 32
diff changeset
654 * @param gamestate the current game state
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diff changeset
655 * @param color either BLACK or WHITE
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parents: 32
diff changeset
656 * @return the remaining time - if time control is disabled, this function
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diff changeset
657 * always returns zero
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658 */
163
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diff changeset
659 uint16_t remaining_movetime(const GameState *gamestate, Color color);
33
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diff changeset
660
100
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parents: 99
diff changeset
661 /**
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662 * Converts clock time to string.
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diff changeset
663 *
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664 * @param time the time to format
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665 * @param str the target buffer (should be at least 10 chars large)
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666 * @param always_hours if hours should always be printed
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667 */
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
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668 int print_clk(uint16_t time, char *str, bool always_hours);
100
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diff changeset
669
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670 /**
220
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671 * Checks if the current position is a checkmate.
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672 *
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673 * This does a full recalculation. You should use the checkmate flag
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diff changeset
674 * in the game state instead, if you want to test this after applying a
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675 * move.
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676 *
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677 * @param gamestate the current game state
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678 * @return true if the game is in a checkmate
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679 */
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diff changeset
680 bool check_checkmate(const GameState *gamestate);
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681
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diff changeset
682 /**
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diff changeset
683 * Checks if the current position is a stalemate.
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diff changeset
684 *
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diff changeset
685 * This does a full recalculation. You should use the stalemate flag
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diff changeset
686 * in the game state instead, if you want to test this after applying a
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diff changeset
687 * move.
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diff changeset
688 *
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
689 * @param gamestate the current game state
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
690 * @return true if the game is in a stalemate position
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diff changeset
691 */
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
692 bool check_stalemate(const GameState *gamestate);
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diff changeset
693
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diff changeset
694 /**
131
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695 * Checks if the current position already appeared two times before.
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696 *
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diff changeset
697 * This does not set the threefold flag in the game state as this flag is
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698 * intended to be set only when the game ends after actually claiming a draw.
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699 *
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diff changeset
700 * By standard chess rules this is not automatically a draw.
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diff changeset
701 * But implementation may choose to automatically draw the game anyway.
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diff changeset
702 *
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diff changeset
703 * @param gamestate the current game state
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diff changeset
704 * @return true if the game is in a threefold repetition position
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diff changeset
705 */
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706 bool check_threefold_repetition(const GameState *gamestate);
131
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diff changeset
707
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708 /**
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709 * Checks if neither side has enough material left to win the game.
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710 *
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711 * Returns true if for both players one of the following three cases are true:
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712 * - they have only the king left
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713 * - they have a king + knight and the opponent has king + queens
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714 * - they have a king + bishop and the opponent doesn't have
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715 * opposite color bishops or knights or pawns
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716 *
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717 * If you want to test this after applying a move, you should use the
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718 * nomaterial flag in the game state, instead.
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719 *
179
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720 * @param gamestate the current game state
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721 * @return true if neither side can win due to insufficient material
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722 */
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723 bool check_no_material(const GameState *gamestate);
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724
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725 #ifdef __cplusplus
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726 }
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727 #endif
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728
10
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729 #endif /* RULES_H */
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730

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