| Tue, 25 Aug 2026 22:25:33 +0200 |
Mike Becker |
fix missing include in network.c (was implicit on most Linux systems)
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| Tue, 25 Aug 2026 19:42:15 +0200 |
Mike Becker |
flip File and Rank parameters into correct order
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| Tue, 25 Aug 2026 18:59:18 +0200 |
Mike Becker |
rename Row to Rank
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| Tue, 25 Aug 2026 18:35:18 +0200 |
Mike Becker |
increase type safety + add backwards compatibility including C99
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| Mon, 24 Aug 2026 16:13:51 +0200 |
Mike Becker |
fix how agreeing on a draw works
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| Mon, 24 Aug 2026 15:48:19 +0200 |
Mike Becker |
complete documentation of the network protocol
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| Mon, 24 Aug 2026 14:43:33 +0200 |
Mike Becker |
remove unnecessary fen.h include in main.c
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| Mon, 24 Aug 2026 14:38:15 +0200 |
Mike Becker |
rework network message codes + add NETCODE_ACCEPT_MOVE
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| Mon, 24 Aug 2026 14:31:37 +0200 |
Mike Becker |
change how a game is ended in multiplayer
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| Mon, 24 Aug 2026 14:30:47 +0200 |
Mike Becker |
add test data for games that are one move away from completion
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| Mon, 24 Aug 2026 13:42:35 +0200 |
Mike Becker |
fix regression in network play: we have to transmit capture/check(mate) flags
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| Mon, 24 Aug 2026 13:20:19 +0200 |
Mike Becker |
fix wrong error code when chess rules are violated
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| Sun, 23 Aug 2026 12:19:05 +0200 |
Mike Becker |
fix byte-order problem in GameInfo and change decline reason to one byte
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| Sun, 23 Aug 2026 11:38:27 +0200 |
Mike Becker |
fix missing byte-order conversion in ntoh_move() and change protocol byte order to little-endian
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| Sat, 22 Aug 2026 16:22:05 +0200 |
Mike Becker |
start fixing the network protocol
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| Sat, 22 Aug 2026 15:15:52 +0200 |
Mike Becker |
simplify how the elapsed move time is recorded
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| Fri, 21 Aug 2026 20:06:26 +0200 |
Mike Becker |
fix that client is not sending netcode version back on version mismatch
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| Fri, 21 Aug 2026 17:04:43 +0200 |
Mike Becker |
implement draw due to insufficient material
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| Fri, 21 Aug 2026 16:08:50 +0200 |
Mike Becker |
add create_pgn() function and use it in test-real-pgn
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| Mon, 17 Aug 2026 12:22:08 +0200 |
Mike Becker |
fix FEN being off by one
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| Mon, 17 Aug 2026 12:14:51 +0200 |
Mike Becker |
split DECLINE message into DECLINE and DECLINE_MOVE
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| Mon, 17 Aug 2026 12:01:19 +0200 |
Mike Becker |
allow continuing resigned or (actively) drawn games
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| Fri, 14 Aug 2026 13:52:27 +0200 |
Mike Becker |
add info text in game review for threefold repetition
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| Fri, 14 Aug 2026 13:40:26 +0200 |
Mike Becker |
implement first naive draw by threefold repetition
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| Fri, 14 Aug 2026 11:35:36 +0200 |
Mike Becker |
withdraw requirement that PGN parser should work on uninitialized state
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| Sun, 09 Aug 2026 14:34:23 +0200 |
Mike Becker |
add expected game result to test-real-pgn suite
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| Thu, 06 Aug 2026 16:11:37 +0200 |
Mike Becker |
implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
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| Thu, 06 Aug 2026 14:45:55 +0200 |
Mike Becker |
add functions to list the possible moves for each piece
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| Sun, 02 Aug 2026 15:19:47 +0200 |
Mike Becker |
fix unnecessary disambiguation + simplify get_real_threats() code
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| Sun, 02 Aug 2026 15:08:43 +0200 |
Mike Becker |
fix regression: pieces could not threaten fields when pinned
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| Sat, 01 Aug 2026 11:26:48 +0200 |
Mike Becker |
fix regression: pawns cannot block check threats
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| Sat, 01 Aug 2026 10:58:39 +0200 |
Mike Becker |
fix regression: missing promotion when simulating threats
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| Sat, 01 Aug 2026 10:53:44 +0200 |
Mike Becker |
fix bug when parsing checkmate indicator
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| Thu, 30 Jul 2026 19:17:38 +0200 |
Mike Becker |
major refactoring of rules API
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| Thu, 30 Jul 2026 18:34:15 +0200 |
Mike Becker |
add dependency on fen.h for rules.c
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| Thu, 30 Jul 2026 11:49:47 +0200 |
Mike Becker |
convert some macros to static inline functions
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| Wed, 29 Jul 2026 13:45:51 +0200 |
Mike Becker |
refactor rules.h / rules.c
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| Tue, 28 Jul 2026 13:44:10 +0200 |
Mike Becker |
add another game to test stalemate detection
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| Tue, 28 Jul 2026 13:37:19 +0200 |
Mike Becker |
gamestate_cleanup() is now safe to be called multiple times
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| Tue, 28 Jul 2026 12:58:49 +0200 |
Mike Becker |
add FEN history to the game state
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| Fri, 24 Jul 2026 15:35:06 +0200 |
Mike Becker |
fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
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| Fri, 24 Jul 2026 12:53:58 +0200 |
Mike Becker |
fix: disambiguation by row while capturing was not implemented
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| Fri, 24 Jul 2026 12:44:42 +0200 |
Mike Becker |
rename INVALID_POSITION to PIECE_NOT_FOUND
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| Fri, 24 Jul 2026 12:42:57 +0200 |
Mike Becker |
fix wrong error message when move indices are invalid
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| Thu, 23 Jul 2026 11:37:35 +0200 |
Mike Becker |
fix incorrect move notation when disambiguating moves
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| Tue, 21 Jul 2026 14:09:55 +0200 |
Mike Becker |
fix that en passant captures do not work
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| Sun, 19 Jul 2026 19:17:04 +0200 |
Mike Becker |
fix regression: position reporting about PGN errors
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| Sun, 19 Jul 2026 17:13:16 +0200 |
Mike Becker |
add 150 example games to test PGN parser
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| Sat, 18 Jul 2026 22:00:49 +0200 |
Mike Becker |
add test directory and make target for tests
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| Sat, 18 Jul 2026 21:18:38 +0200 |
Mike Becker |
make eval_move() and check_move() not change their input string
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| Sat, 18 Jul 2026 21:18:07 +0200 |
Mike Becker |
fix fucked up indentation
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| Sat, 18 Jul 2026 15:30:08 +0200 |
Mike Becker |
add sanity check for result in PGN move text
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| Sat, 18 Jul 2026 15:01:04 +0200 |
Mike Becker |
fix that checkmate notation did not set the check flag in the move
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| Mon, 13 Jul 2026 22:37:40 +0200 |
Mike Becker |
improve implementation of read_pgn() and parse_pgn()
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| Mon, 13 Jul 2026 22:23:00 +0200 |
Mike Becker |
fix implementation of parse_pgn()
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| Mon, 13 Jul 2026 22:16:52 +0200 |
Mike Becker |
fix memory leaks in server_run() when starting the game is aborted
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| Mon, 13 Jul 2026 22:13:34 +0200 |
Mike Becker |
add parse_pgn function which can later be used for automated testing
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| Sat, 13 Jun 2026 13:45:19 +0200 |
Mike Becker |
fix checkmate detection
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| Sat, 13 Jun 2026 13:24:54 +0200 |
Mike Becker |
fix missing cleanup calls in game_play_singlemachine()
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| Fri, 12 Jun 2026 15:32:33 +0200 |
Mike Becker |
fix memory leak when simulating real threats
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