src/chess/rules.h

Sun, 02 Aug 2026 15:08:43 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 02 Aug 2026 15:08:43 +0200
changeset 167
fd1d3f0a7a73
parent 166
1a9b662bc201
child 168
663676cfef6e
permissions
-rw-r--r--

fix regression: pieces could not threaten fields when pinned

relates to #960

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #define ENPASSANT_THREAT 0x40u
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53
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54 #define WHITE 0x10u
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55 #define BLACK 0x20u
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56 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
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57
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58 #define PIECE_MASK 0x0Fu
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59 #define COLOR_MASK 0x30u
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60
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61 #define PAWN 0x01u
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62 #define ROOK 0x02u
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63 #define KNIGHT 0x03u
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64 #define BISHOP 0x04u
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65 #define QUEEN 0x05u
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66 #define KING 0x06u
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67
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68 #define WPAWN (WHITE|PAWN)
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69 #define WROOK (WHITE|ROOK)
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70 #define WKNIGHT (WHITE|KNIGHT)
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71 #define WBISHOP (WHITE|BISHOP)
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72 #define WQUEEN (WHITE|QUEEN)
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73 #define WKING (WHITE|KING)
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74 #define BPAWN (BLACK|PAWN)
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75 #define BROOK (BLACK|ROOK)
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76 #define BKNIGHT (BLACK|KNIGHT)
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77 #define BBISHOP (BLACK|BISHOP)
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78 #define BQUEEN (BLACK|QUEEN)
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79 #define BKING (BLACK|KING)
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80
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81 typedef uint8_t Board[8][8];
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82 typedef uint8_t BoardIndex;
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83 typedef BoardIndex Row;
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84 typedef BoardIndex File;
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85 typedef uint8_t Piece;
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86 typedef uint8_t Color;
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87
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88 struct movetimeval {
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89 uint64_t tv_sec;
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90 int32_t tv_usec; /* important that this is signed b/c potential carry */
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91 };
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92
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93 typedef struct {
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94 Piece piece;
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95 File fromfile;
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96 Row fromrow;
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97 File tofile;
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98 Row torow;
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99 Piece promotion;
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100 uint8_t check; /* must always be set if checkmate is set */
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101 uint8_t checkmate;
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102 uint8_t capture;
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103 uint8_t padding[7]; /* necessary for stable ABI across networks */
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104 struct movetimeval timestamp;
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105 struct movetimeval movetime;
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106 char string[8];
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107 } Move;
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108
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109 typedef struct {
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110 uint8_t servercolor;
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111 /** 1: play with timecontrol, 0: play without time control */
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112 uint8_t timecontrol;
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113 /** If timecontrol is 1, initial clock time in seconds */
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114 uint16_t time;
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115 /** If timecontrol is 1, time added per move in seconds */
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116 uint16_t addtime;
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117 /** If timecontrol is 1, delay before the clock starts ticking down */
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118 uint16_t delay;
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119 } GameInfo;
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120
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121 /** The buffer length for player names in GameState structures. */
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122 #define PLAYER_NAME_BUFLEN 32
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123
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124 typedef struct {
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125 /** optional name of the white player - only used for PGN exports */
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126 char wname[PLAYER_NAME_BUFLEN];
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127 /** optional name of the black player - only used for PGN exports */
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128 char bname[PLAYER_NAME_BUFLEN];
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129 GameInfo info;
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130 Board board;
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131 Move* moves;
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132 /** starting position in FEN notation */
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133 char *fen_start;
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134 /** array of subsequent positions in FEN notation.
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135 * The capacity and element count are identical to the moves array.
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136 */
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137 char **fen;
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138 /** capacity of the move array */
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139 unsigned int movecapacity;
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140 /** number of (half-)moves (counting BOTH colors) */
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141 unsigned int movecount;
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142 /** a premove that shall be evaluated next time it's our turn */
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143 char premove[8];
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144 bool checkmate;
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145 bool stalemate;
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146 bool threefold;
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147 bool remis;
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148 bool wresign;
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149 bool bresign;
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150 /** this flag is only supposed to be set when the opponent disconnects */
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151 bool ragequit;
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152 bool review;
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153 } GameState;
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154
160
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155 #define piece_type(piece) ((piece)&PIECE_MASK)
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156 #define piece_color(piece) ((piece)&COLOR_MASK)
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157 #define mkpiece(type,color) ((type)|(color))
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158
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159 #define POS_UNSPECIFIED UINT8_MAX
160
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160 #define mdst(m) (m)->torow, (m)->tofile
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161 #define msrc(m) (m)->fromrow, (m)->fromfile
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162
153
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163 /** Checks if the index is specified and valid. */
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164 #define isidx(idx) ((BoardIndex)(idx) < 8)
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165 /** Checks if the index is unspecified or valid. */
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166 #define isidxr(idx) ((idx) == POS_UNSPECIFIED || (BoardIndex)(idx) < 8)
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167
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168 #define isfile(file) (file >= 'a' && file <= 'h')
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169 #define isrow(row) (row >= '1' && row <= '8')
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170
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171 #define rowidx(row) (row-'1')
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172 #define fileidx(file) (file-'a')
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173
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174 #define rowchr(row) (row+'1')
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175 #define filechr(file) (file+'a')
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176
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177 /* secure versions - use, if index is not checked with isidx() */
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178 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
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179 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
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180
161
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181
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182 static inline void enpassant_threat_add(GameState *gamestate,
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183 Row row, File file) {
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184 gamestate->board[row][file] |= ENPASSANT_THREAT;
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185 }
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186
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187 static inline void enpassant_threat_remove(GameState *gamestate,
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188 Row row, File file) {
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189 gamestate->board[row][file] &= ~ENPASSANT_THREAT;
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190 }
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191
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192 static inline bool enpassant_threat_exists(const GameState *gamestate,
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193 Row row, File file) {
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194 return gamestate->board[row][file] & ENPASSANT_THREAT;
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195 }
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196
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197 static inline bool is_game_running(const GameState *gamestate) {
163
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198 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
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199 || gamestate->threefold || gamestate->stalemate || gamestate->remis
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200 || gamestate->review);
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201 }
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202
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203 static inline bool is_check_position(const GameState *gamestate) {
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204 return gamestate->moves[gamestate->movecount - 1].check;
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205 }
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206
129
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207 /**
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208 * Initializes a game state and prepares the chess board.
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209 * @param gamestate the game state to initialize
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210 */
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211 void gamestate_init(GameState *gamestate);
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212
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213 /**
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214 * Cleans up a game state and frees the memory for the movement list.
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215 * @param gamestate the game state to clean up
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216 */
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217 void gamestate_cleanup(GameState *gamestate);
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218
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219 /**
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220 * Maps a character to a piece.
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221 *
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222 * Does not work for pawns, since they don't have a character.
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223 *
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224 * @param c one of R,N,B,Q,K
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225 * @param color the piece color
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226 * @return the specified piece or zero when the character is invalid
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227 */
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228 Piece getpiece(char c, Color color);
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229
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230 /**
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231 * Maps a piece to a character.
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232 *
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233 * Does not work for pawns, since they don't have a character.
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234 *
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235 * @param piece may have color or additional flags
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236 * @return character value for the specified piece
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237 */
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238 char getpiecechr(Piece piece);
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239
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240 /**
69
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241 * Maps a piece to a unicode character sequence.
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242 *
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243 * The returned unicode is for black pieces.
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244 * You may colorize the output by setting the terminal foreground color.
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245 *
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246 * @param piece the piece to display
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247 * @return unicode character sequence for the specified piece
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248 */
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249 char* getpieceunicode(Piece piece);
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250
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251 /**
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252 * Returns the color of the player who is next to move.
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253 *
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254 * @param gamestate the current game state
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255 * @return the color of the player who is next to move
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256 */
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257 Color current_color(const GameState *gamestate);
160
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258
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259 /**
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260 * Returns the piece at the specified position.
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261 *
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262 * @param gamestate the current game state
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263 * @param row the row
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264 * @param file the file
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265 * @return the piece at the specified position
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266 */
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267 Piece piece_at(const GameState *gamestate, Row row, File file);
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268
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269 /**
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270 * Places a piece at the specified position in the current game state.
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271 *
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272 * @param gamestate the current game state
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273 * @param row the row
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274 * @param file the file
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275 * @param piece the piece to place at the specified position
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276 */
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277 void piece_set(GameState *gamestate, Row row, File file, Piece piece);
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278
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279 /**
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280 * Removes the piece at the specified position in the current game state.
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281 *
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282 * @param gamestate the current game state
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283 * @param row the row
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284 * @param file the file
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285 */
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286 static inline void piece_remove(GameState *gamestate, Row row, File file) {
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287 piece_set(gamestate, row, file, 0);
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288 }
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289
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290 /**
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291 * Determines a list of theoretically possible moves to the specified field.
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292 *
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293 * This will also list moves for pieces that are actually pinned.
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294 *
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295 * The out-parameters may both be NULL, but if any of them is set, the other
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296 * must be set, too.
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297 *
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298 * @param gamestate the current game state
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299 * @param row row of the field to check
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300 * @param file file of the field to check
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301 * @param color the color of the piece that should move to the field
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302 * @param moves the array where to store the moves
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303 * (must be large enough, 16 is always enough)
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304 * @param movecount a pointer where the number of moves is stored
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305 * @return true, if any piece of the specified color can move to the specified
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306 * field regardless of being pinned
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307 */
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308 bool get_candidates(const GameState *gamestate, Row row, File file,
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309 Color color, Move* moves, size_t* movecount);
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310
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311 /**
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312 * Checks, if a specified field is threatened by a piece of a certain color.
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313 *
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314 * A field is threatened, if there is a piece of the specified color that could
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315 * capture an opponent piece on this field, regardless of being pinned.
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316 *
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317 * The out-parameters may both be NULL, but if any of them is set, the other
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318 * must be set, too.
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319 *
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320 * @param gamestate the current game state
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321 * @param row row of the field to check
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322 * @param file file of the field to check
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323 * @param color the color of the piece that should threaten the field
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324 * @param threats the array where to store the threats
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325 * (must be large enough, 16 is always enough)
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326 * @param threatcount a pointer where the count of threats is stored
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327 * @return true, if any piece of the specified color threatens the specified
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328 * field
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329 */
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330 bool get_threats(const GameState *gamestate, Row row, File file,
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331 Color color, Move* threats, size_t* threatcount);
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332
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333 /**
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334 * Checks, if a specified field is threatened by a piece of a certain color AND
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335 * if this piece is not pinned and therefore able to perform the move.
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336 *
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337 * The out-parameters may both be NULL, but if any of them is set, the other
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338 * must be set, too.
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339 *
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340 * @param gamestate the current game state
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341 * @param row row of the field to check
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342 * @param file file of the field to check
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343 * @param color the color of the piece that should threaten the field
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344 * @param threats the array where to store the threats
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345 * (must be large enough, 16 is always enough)
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346 * @param threatcount a pointer where the count of threats is stored
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347 * @return true, if any piece of the specified color threatens the specified
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348 * field and is not pinned
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349 */
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350 bool get_real_threats(const GameState *gamestate, Row row, File file,
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351 Color color, Move* threats, size_t* threatcount);
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352
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353 /**
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354 * Checks, if a specified field is threatened by a piece of a certain color.
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355 *
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356 * A field is threatened, if there is a piece of the specified color that could
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357 * capture an opponent piece on this field, regardless of being pinned.
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358 *
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359 * @param gamestate the current game state
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360 * @param row row of the field to check
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361 * @param file file of the field to check
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362 * @param color the color of the piece that should cover the field
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363 * @return true, if any piece of the specified color threatens the specified
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364 * field
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365 */
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366 #define is_covered(gamestate, row, file, color) \
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367 get_threats(gamestate, row, file, color, NULL, NULL)
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368
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369 /**
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370 * Checks, if a specified field is attacked by a piece of a certain color.
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371 *
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372 * I.e. the field is threatened by a piece AND this piece is not pinned and
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373 * therefore able to perform the move.
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374 *
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375 * @param gamestate the current game state
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376 * @param row row of the field to check
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377 * @param file file of the field to check
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378 * @param color the color of the piece that should cover the field
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379 * @return true, if any piece of the specified color threatens the specified
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380 * field and could capture an opponent piece
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381 */
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382 #define is_attacked(gamestate, row, file, color) \
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383 get_real_threats(gamestate, row, file, color, NULL, NULL)
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384
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385 /**
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386 * Checks, if a specified field is protected by a piece of a certain color.
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387 *
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388 * A field is protected, if any piece except the king can either capture on
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389 * that field or move to that field (and is not pinned).
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390 *
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391 * @param gamestate the current game state
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392 * @param row row of the field to check
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393 * @param file file of the field to check
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394 * @param color the color of the piece that should cover the field
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395 * @return true, if any piece (excluding the king) of the specified color
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396 * can move to the specified field (including capturing moves)
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397 */
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398 bool is_protected(const GameState *gamestate, Row row, File file, Color color);
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399
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400 /**
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401 * Checks, if the specified move cannot be performed, because the piece is
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402 * either pinned or cannot remove the check.
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403 *
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404 * Note: in chess a piece is pinned, when it can't be moved because the move
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405 * would result in a check position. But this function <u>also</u> returns true,
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406 * if the king is already in check position and the specified move does not
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407 * protect the king.
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408 *
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409 * @param gamestate the current game state
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410 * @param move the move to check
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411 * @return true, if the move cannot be performed because the king would be in
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412 * check after the move
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413 */
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414 bool is_pinned(const GameState *gamestate, const Move *move);
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415
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416 /**
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417 * Evaluates a move syntactically and stores the move data in the specified
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418 * object.
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419 *
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420 * When short algebraic notation is used, the source position is determined by
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421 * evaluating the allowed moves according to the current game state.
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422 *
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423 * This function expects correct notation of check and checkmate indicators.
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424 * For a more lazy evaluation, use eval_move_lazy().
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425 *
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426 * For a purely syntactic check, regardless of whether a piece exists that is
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427 * allowed to move that way, use check_move().
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428 *
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429 * @param gamestate the current game state
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430 * @param mstr the input string to parse
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431 * @param color the color of the player to evaluate the move for
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432 * @param move a pointer to object where the move data shall be stored
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433 * @return status code (see macros in this file for the list of codes)
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434 */
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435 int eval_move(const GameState *gamestate,
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436 const char *mstr, Color color, Move *move);
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437
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438 /**
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439 * Evaluates a move syntactically and stores the move data in the specified
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440 * object.
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441 *
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442 * When short algebraic notation is used, the source position is determined by
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443 * evaluating the allowed moves according to the current game state.
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444 *
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445 * This function automatically corrects missing or incorrect check/checkmate
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446 * indicators. Use eval_move() if you want to keep the original notation.
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447 *
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448 * For a purely syntactic check, regardless of whether a piece exists that is
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449 * allowed to move that way, use check_move().
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450 *
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451 * @param gamestate the current game state
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452 * @param mstr the input string to parse
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453 * @param color the color of the player to evaluate the move for
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454 * @param move a pointer to object where the move data shall be stored
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455 * @return status code (see macros in this file for the list of codes)
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456 */
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457 int eval_move_lazy(const GameState *gamestate,
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458 const char *mstr, Color color, Move *move);
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459
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460 /**
115
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461 * Syntactically checks a move without verifying that a piece exists that is
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462 * allowed to move that way.
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463 *
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464 * @param mstr the input string to parse
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465 * @param color the color of the player to evaluate the move for
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466 * @return status code (see macros in this file for the list of codes)
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467 */
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468 int check_move(const char *mstr, Color color);
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469
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470 /**
19
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471 * Validates move by applying chess rules.
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472 * @param gamestate the current game state
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473 * @param move the move to validate
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474 * @return status code (see macros in this file for the list of codes)
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475 */
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476 int validate_move(const GameState *gamestate, const Move *move);
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477
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478 /**
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479 * Applies a move and deletes captured pieces.
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480 *
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481 * @param gamestate the current game state
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482 * @param move the move to apply
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483 */
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484 void apply_move(GameState *gamestate, Move *move);
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485
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486 /**
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487 * Copies the state of the game at the specified move number.
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488 *
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489 * This function is helpful to generate a game state for reviewing past moves.
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490 *
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491 * @param gamestate the current game state
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492 * @param move_number the half-move that would now be played
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493 * @param replay the struct to populate with the state at the specified move
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494 */
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495 void gamestate_at_move(const GameState *gamestate,
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496 unsigned move_number, GameState *replay);
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497
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diff changeset
498 /**
99
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parents: 87
diff changeset
499 * Returns the remaining time on the clock for the specified
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Mike Becker <universe@uap-core.de>
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diff changeset
500 * half-move number.
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Mike Becker <universe@uap-core.de>
parents: 87
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501 *
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502 * @param gamestate the current game state
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503 * @param move_number the half-move that is now going to be played
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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504 * @return the remaining time - if time control is disabled, this function
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diff changeset
505 * always returns zero
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diff changeset
506 */
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diff changeset
507 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
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diff changeset
508
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diff changeset
509 /**
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510 * Returns the remaining time on the clock for the specified player.
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diff changeset
511 *
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diff changeset
512 * @param gamestate the current game state
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diff changeset
513 * @param color either BLACK or WHITE
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diff changeset
514 * @return the remaining time - if time control is disabled, this function
866025982aa9 implemented time control
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515 * always returns zero
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516 */
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517 uint16_t remaining_movetime(const GameState *gamestate, Color color);
33
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diff changeset
518
100
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diff changeset
519 /**
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520 * Converts clock time to string.
685af47592b5 add API for formatting clocks
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521 *
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Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
522 * @param time the time to format
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523 * @param str the target buffer (should be at least 10 chars large)
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diff changeset
524 * @param always_hours if hours should always be printed
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diff changeset
525 */
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
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diff changeset
526 int print_clk(uint16_t time, char *str, bool always_hours);
100
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diff changeset
527
131
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528 /**
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529 * Checks if the current position already appeared two times before.
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530 *
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531 * This does not set the threefold flag in the game state as this flag is
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532 * intended to be set only when the game ends after actually claiming a draw.
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533 *
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534 * By standard chess rules this is not automatically a draw.
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535 * But implementation may choose to automatically draw the game anyway.
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diff changeset
536 *
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537 * @param gamestate the current game state
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538 * @return true if the game is in a threefold repetition position
c33567d61ba7 prepare netcode for claiming threefold repetition
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diff changeset
539 */
163
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diff changeset
540 bool check_threefold_repetition(const GameState *gamestate);
131
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diff changeset
541
10
1347e4dabac0 prepared code base for implementing rules
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parents:
diff changeset
542 #endif /* RULES_H */
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Mike Becker <universe@uap-core.de>
parents:
diff changeset
543

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