src/chess/rules.h

Fri, 21 Aug 2026 17:04:43 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 21 Aug 2026 17:04:43 +0200
changeset 179
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parent 173
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permissions
-rw-r--r--

implement draw due to insufficient material

resolves #951

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #define ENPASSANT_THREAT 0x40u
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53
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54 #define WHITE 0x10u
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55 #define BLACK 0x20u
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56 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
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57
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58 #define PIECE_MASK 0x0Fu
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59 #define COLOR_MASK 0x30u
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60
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61 #define PAWN 0x01u
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62 #define ROOK 0x02u
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63 #define KNIGHT 0x03u
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64 #define BISHOP 0x04u
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65 #define QUEEN 0x05u
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66 #define KING 0x06u
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67
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68 #define WPAWN (WHITE|PAWN)
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69 #define WROOK (WHITE|ROOK)
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70 #define WKNIGHT (WHITE|KNIGHT)
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71 #define WBISHOP (WHITE|BISHOP)
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72 #define WQUEEN (WHITE|QUEEN)
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73 #define WKING (WHITE|KING)
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74 #define BPAWN (BLACK|PAWN)
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75 #define BROOK (BLACK|ROOK)
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76 #define BKNIGHT (BLACK|KNIGHT)
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77 #define BBISHOP (BLACK|BISHOP)
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78 #define BQUEEN (BLACK|QUEEN)
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79 #define BKING (BLACK|KING)
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80
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81 typedef uint8_t Board[8][8];
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82 typedef uint8_t BoardIndex;
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83 typedef BoardIndex Row;
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84 typedef BoardIndex File;
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85 typedef uint8_t Piece;
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86 typedef uint8_t Color;
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87
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88 struct movetimeval {
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89 uint64_t tv_sec;
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90 int32_t tv_usec; /* important that this is signed b/c potential carry */
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91 };
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92
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93 typedef struct {
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94 Piece piece;
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95 File fromfile;
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96 Row fromrow;
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97 File tofile;
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98 Row torow;
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99 Piece promotion;
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100 uint8_t check; /* must always be set if checkmate is set */
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101 uint8_t checkmate;
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102 uint8_t capture;
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103 uint8_t padding[7]; /* necessary for stable ABI across networks */
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104 struct movetimeval timestamp;
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105 struct movetimeval movetime;
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106 char string[8];
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107 } Move;
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108
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109 typedef struct {
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110 uint8_t servercolor;
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111 /** 1: play with timecontrol, 0: play without time control */
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112 uint8_t timecontrol;
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113 /** If timecontrol is 1, initial clock time in seconds */
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114 uint16_t time;
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115 /** If timecontrol is 1, time added per move in seconds */
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116 uint16_t addtime;
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117 /** If timecontrol is 1, delay before the clock starts ticking down */
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118 uint16_t delay;
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119 } GameInfo;
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120
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121 /** The buffer length for player names in GameState structures. */
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122 #define PLAYER_NAME_BUFLEN 32
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123
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124 typedef struct {
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125 /** optional name of the white player - only used for PGN exports */
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126 char wname[PLAYER_NAME_BUFLEN];
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127 /** optional name of the black player - only used for PGN exports */
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128 char bname[PLAYER_NAME_BUFLEN];
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129 GameInfo info;
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130 Board board;
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131 Move* moves;
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132 /** starting position in FEN notation */
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133 char *fen_start;
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134 /** array of subsequent positions in FEN notation.
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135 * The capacity and element count are identical to the moves array.
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136 */
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137 char **fen;
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138 /** capacity of the move array */
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139 unsigned int movecapacity;
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140 /** number of (half-)moves (counting BOTH colors) */
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141 unsigned int movecount;
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142 /** a premove that shall be evaluated next time it's our turn */
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143 char premove[8];
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144 bool checkmate;
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145 bool stalemate;
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146 bool threefold;
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147 /** drawn due to insufficient material on both sides */
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148 bool nomaterial;
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149 /** flag is only set when players agreed on remis */
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150 bool remis;
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151 bool wresign;
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152 bool bresign;
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153 /** this flag is only supposed to be set when the opponent disconnects */
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154 bool ragequit;
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155 bool review;
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156 } GameState;
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157
160
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158 #define piece_type(piece) ((piece)&PIECE_MASK)
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159 #define piece_color(piece) ((piece)&COLOR_MASK)
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160 #define mkpiece(type,color) ((type)|(color))
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161
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162 #define POS_UNSPECIFIED UINT8_MAX
160
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163 #define mdst(m) (m)->torow, (m)->tofile
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164 #define msrc(m) (m)->fromrow, (m)->fromfile
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165
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166 /** Checks if the index is specified and valid. */
160
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167 #define isidx(idx) ((BoardIndex)(idx) < 8)
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168 /** Checks if the index is unspecified or valid. */
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169 #define isidxr(idx) ((idx) == POS_UNSPECIFIED || (BoardIndex)(idx) < 8)
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170
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171 #define isfile(file) (file >= 'a' && file <= 'h')
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172 #define isrow(row) (row >= '1' && row <= '8')
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173
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174 #define rowidx(row) (row-'1')
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175 #define fileidx(file) (file-'a')
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176
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177 #define rowchr(row) (row+'1')
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178 #define filechr(file) (file+'a')
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179
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180 /* secure versions - use, if index is not checked with isidx() */
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181 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
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182 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
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183
161
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184
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185 static inline void enpassant_threat_add(GameState *gamestate,
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186 Row row, File file) {
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187 gamestate->board[row][file] |= ENPASSANT_THREAT;
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188 }
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189
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190 static inline void enpassant_threat_remove(GameState *gamestate,
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191 Row row, File file) {
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192 gamestate->board[row][file] &= ~ENPASSANT_THREAT;
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193 }
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194
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195 static inline bool enpassant_threat_exists(const GameState *gamestate,
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196 Row row, File file) {
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197 return gamestate->board[row][file] & ENPASSANT_THREAT;
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198 }
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199
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200 static inline bool is_game_drawn(const GameState *gamestate) {
179
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201 return gamestate->threefold || gamestate->stalemate
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202 || gamestate->nomaterial || gamestate->remis;
173
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203 }
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204
161
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205 static inline bool is_game_running(const GameState *gamestate) {
163
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206 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
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207 || is_game_drawn(gamestate) || gamestate->review);
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208 }
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209
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210 static inline bool is_check_position(const GameState *gamestate) {
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211 return gamestate->moves[gamestate->movecount - 1].check;
161
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212 }
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213
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214 static inline Color field_color(Row r, File f) {
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215 return (r + f) % 2 == 0 ? BLACK : WHITE;
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216 }
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217
129
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218 /**
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219 * Initializes a game state and prepares the chess board.
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220 * @param gamestate the game state to initialize
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221 */
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222 void gamestate_init(GameState *gamestate);
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223
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224 /**
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225 * Cleans up a game state and frees the memory for the movement list.
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226 * @param gamestate the game state to clean up
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227 */
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228 void gamestate_cleanup(GameState *gamestate);
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229
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230 /**
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231 * Maps a character to a piece.
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232 *
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233 * Does not work for pawns, since they don't have a character.
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234 *
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235 * @param c one of R,N,B,Q,K
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236 * @param color the piece color
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237 * @return the specified piece or zero when the character is invalid
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238 */
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239 Piece getpiece(char c, Color color);
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240
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241 /**
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242 * Maps a piece to a character.
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243 *
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244 * Does not work for pawns, since they don't have a character.
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245 *
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246 * @param piece may have color or additional flags
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247 * @return character value for the specified piece
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248 */
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249 char getpiecechr(Piece piece);
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250
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251 /**
69
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252 * Maps a piece to a unicode character sequence.
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253 *
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254 * The returned unicode is for black pieces.
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255 * You may colorize the output by setting the terminal foreground color.
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256 *
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257 * @param piece the piece to display
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258 * @return unicode character sequence for the specified piece
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259 */
160
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260 char* getpieceunicode(Piece piece);
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261
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262 /**
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263 * Returns the color of the player who is next to move.
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264 *
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265 * @param gamestate the current game state
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266 * @return the color of the player who is next to move
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267 */
163
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268 Color current_color(const GameState *gamestate);
160
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269
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270 /**
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271 * Returns the piece at the specified position.
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272 *
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273 * @param gamestate the current game state
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274 * @param row the row
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275 * @param file the file
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276 * @return the piece at the specified position
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277 */
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278 Piece piece_at(const GameState *gamestate, Row row, File file);
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279
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280 /**
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281 * Places a piece at the specified position in the current game state.
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282 *
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283 * @param gamestate the current game state
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284 * @param row the row
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285 * @param file the file
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286 * @param piece the piece to place at the specified position
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287 */
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288 void piece_set(GameState *gamestate, Row row, File file, Piece piece);
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289
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290 /**
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291 * Removes the piece at the specified position in the current game state.
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292 *
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293 * @param gamestate the current game state
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294 * @param row the row
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295 * @param file the file
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296 */
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297 static inline void piece_remove(GameState *gamestate, Row row, File file) {
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298 piece_set(gamestate, row, file, 0);
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299 }
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300
170
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301 typedef size_t(*moves_generator_func)(const GameState *gamestate,
169
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302 Color c, Row r, File f, Move *moves);
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303
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304 /**
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305 * Calculates all allowed moves for a specific piece.
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306 *
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307 * Use the macros for the specific pieces instead.
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308 *
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309 * @param gamestate the current gamestate
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310 * @param r the row of the piece
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311 * @param f the file of the piece
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312 * @param moves target array for the list of moves
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313 * @return the number of moves stored in the @p moves array
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314 */
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315 size_t piece_moves_allowed(const GameState *gamestate,
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316 Row r, File f, Move *moves);
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317
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318 /**
169
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319 * Internal function used to filter out illegal moves.
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320 *
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321 * Use the macros for the specific pieces instead.
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322 *
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323 * @param gamestate the current gamestate
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324 * @param c color of the piece
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325 * @param r the row of the piece
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326 * @param f the file of the piece
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327 * @param moves target array for the list of moves
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328 * @param func a function that unconditionally generates the moves
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329 * @return the number of moves stored in the @p moves array
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330 */
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331 size_t filter_moves_allowed(const GameState *gamestate,
169
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332 Color c, Row r, File f, Move *moves, moves_generator_func func);
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333
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334 /**
167
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335 * Determines a list of theoretically possible moves to the specified field.
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336 *
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337 * This will also list moves for pieces that are actually pinned.
168
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338 * Use get_real_candidates() to get only moves for pieces that are not pinned.
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339 *
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340 * The out-parameters may both be NULL, but if any of them is set, the other
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341 * must be set, too.
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342 *
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343 * @param gamestate the current game state
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344 * @param row row of the field to check
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345 * @param file file of the field to check
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346 * @param color the color of the piece that should move to the field
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347 * @param moves the array where to store the moves
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348 * (must be large enough, 16 is always enough)
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349 * @param movecount a pointer where the number of moves is stored
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350 * @return true, if any piece of the specified color can move to the specified
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351 * field regardless of being pinned
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352 */
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353 bool get_candidates(const GameState *gamestate, Row row, File file,
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354 Color color, Move* moves, size_t* movecount);
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355
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356 /**
168
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357 * Determines a list of possible moves to the specified field.
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358 *
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359 * This cannot be used to check if a piece covers / threatens a field because
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360 * this is also possible when the piece is pinned. Use get_candidates() for a
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361 * list of possible moves regardless of pins.
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362 *
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363 * The out-parameters may both be NULL, but if any of them is set, the other
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364 * must be set, too.
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365 *
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366 * @param gamestate the current game state
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367 * @param row row of the field to check
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368 * @param file file of the field to check
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369 * @param color the color of the piece that should move to the field
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370 * @param moves the array where to store the moves
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371 * (must be large enough, 16 is always enough)
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372 * @param movecount a pointer where the number of moves is stored
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373 * @return true, if any piece of the specified color can move to the specified
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374 * field and is not pinned
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375 */
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376 bool get_real_candidates(const GameState *gamestate, Row row, File file,
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377 Color color, Move* moves, size_t* movecount);
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378
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379 /**
163
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380 * Checks, if a specified field is threatened by a piece of a certain color.
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381 *
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382 * A field is threatened, if there is a piece of the specified color that could
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383 * capture an opponent piece on this field, regardless of being pinned.
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384 *
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385 * The out-parameters may both be NULL, but if any of them is set, the other
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386 * must be set, too.
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387 *
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388 * @param gamestate the current game state
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389 * @param row row of the field to check
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390 * @param file file of the field to check
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391 * @param color the color of the piece that should threaten the field
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392 * @param threats the array where to store the threats
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393 * (must be large enough, 16 is always enough)
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394 * @param threatcount a pointer where the count of threats is stored
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395 * @return true, if any piece of the specified color threatens the specified
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396 * field
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397 */
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398 bool get_threats(const GameState *gamestate, Row row, File file,
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399 Color color, Move* threats, size_t* threatcount);
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400
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401 /**
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402 * Checks, if a specified field is threatened by a piece of a certain color AND
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403 * if this piece is not pinned and therefore able to perform the move.
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404 *
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405 * The out-parameters may both be NULL, but if any of them is set, the other
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406 * must be set, too.
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407 *
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408 * @param gamestate the current game state
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409 * @param row row of the field to check
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410 * @param file file of the field to check
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411 * @param color the color of the piece that should threaten the field
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412 * @param threats the array where to store the threats
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413 * (must be large enough, 16 is always enough)
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414 * @param threatcount a pointer where the count of threats is stored
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415 * @return true, if any piece of the specified color threatens the specified
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416 * field and is not pinned
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417 */
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418 bool get_real_threats(const GameState *gamestate, Row row, File file,
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419 Color color, Move* threats, size_t* threatcount);
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420
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421 /**
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422 * Checks, if a specified field is threatened by a piece of a certain color.
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423 *
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424 * A field is threatened, if there is a piece of the specified color that could
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425 * capture an opponent piece on this field, regardless of being pinned.
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426 *
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427 * @param gamestate the current game state
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428 * @param row row of the field to check
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429 * @param file file of the field to check
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430 * @param color the color of the piece that should cover the field
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431 * @return true, if any piece of the specified color threatens the specified
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432 * field
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433 */
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434 #define is_covered(gamestate, row, file, color) \
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435 get_threats(gamestate, row, file, color, NULL, NULL)
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436
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diff changeset
437 /**
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438 * Checks, if a specified field is attacked by a piece of a certain color.
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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439 *
163
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440 * I.e. the field is threatened by a piece AND this piece is not pinned and
29
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diff changeset
441 * therefore able to perform the move.
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442 *
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443 * @param gamestate the current game state
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444 * @param row row of the field to check
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445 * @param file file of the field to check
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diff changeset
446 * @param color the color of the piece that should cover the field
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447 * @return true, if any piece of the specified color threatens the specified
29
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diff changeset
448 * field and could capture an opponent piece
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449 */
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diff changeset
450 #define is_attacked(gamestate, row, file, color) \
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451 get_real_threats(gamestate, row, file, color, NULL, NULL)
29
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452
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453 /**
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454 * Checks, if a specified field is protected by a piece of a certain color.
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455 *
166
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456 * A field is protected, if any piece except the king can either capture on
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457 * that field or move to that field (and is not pinned).
29
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diff changeset
458 *
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459 * @param gamestate the current game state
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460 * @param row row of the field to check
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461 * @param file file of the field to check
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diff changeset
462 * @param color the color of the piece that should cover the field
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463 * @return true, if any piece (excluding the king) of the specified color
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464 * can move to the specified field (including capturing moves)
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diff changeset
465 */
163
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466 bool is_protected(const GameState *gamestate, Row row, File file, Color color);
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467
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diff changeset
468 /**
47
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469 * Checks, if the specified move cannot be performed, because the piece is
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parents: 41
diff changeset
470 * either pinned or cannot remove the check.
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diff changeset
471 *
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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diff changeset
472 * Note: in chess a piece is pinned, when it can't be moved because the move
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diff changeset
473 * would result in a check position. But this function <u>also</u> returns true,
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parents: 41
diff changeset
474 * if the king is already in check position and the specified move does not
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parents: 41
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475 * protect the king.
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Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
476 *
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
477 * @param gamestate the current game state
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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478 * @param move the move to check
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479 * @return true, if the move cannot be performed because the king would be in
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
480 * check after the move
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481 */
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482 bool is_pinned(const GameState *gamestate, const Move *move);
47
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Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
483
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
484 /**
19
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diff changeset
485 * Evaluates a move syntactically and stores the move data in the specified
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486 * object.
115
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487 *
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488 * When short algebraic notation is used, the source position is determined by
163
2a6d83f4677e major refactoring of rules API
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489 * evaluating the allowed moves according to the current game state.
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490 *
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491 * This function expects correct notation of check and checkmate indicators.
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492 * For a more lazy evaluation, use eval_move_lazy().
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493 *
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Mike Becker <universe@uap-core.de>
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diff changeset
494 * For a purely syntactic check, regardless of whether a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
495 * allowed to move that way, use check_move().
19
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Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
496 *
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diff changeset
497 * @param gamestate the current game state
19
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parents: 18
diff changeset
498 * @param mstr the input string to parse
163
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diff changeset
499 * @param color the color of the player to evaluate the move for
19
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parents: 18
diff changeset
500 * @param move a pointer to object where the move data shall be stored
48
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Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
501 * @return status code (see macros in this file for the list of codes)
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
502 */
163
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diff changeset
503 int eval_move(const GameState *gamestate,
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parents: 161
diff changeset
504 const char *mstr, Color color, Move *move);
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parents: 161
diff changeset
505
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parents: 161
diff changeset
506 /**
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
507 * Evaluates a move syntactically and stores the move data in the specified
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
508 * object.
2a6d83f4677e major refactoring of rules API
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parents: 161
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509 *
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
510 * When short algebraic notation is used, the source position is determined by
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
511 * evaluating the allowed moves according to the current game state.
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
512 *
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parents: 161
diff changeset
513 * This function automatically corrects missing or incorrect check/checkmate
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parents: 161
diff changeset
514 * indicators. Use eval_move() if you want to keep the original notation.
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
515 *
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Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
516 * For a purely syntactic check, regardless of whether a piece exists that is
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
517 * allowed to move that way, use check_move().
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Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
518 *
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
519 * @param gamestate the current game state
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
520 * @param mstr the input string to parse
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
521 * @param color the color of the player to evaluate the move for
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
522 * @param move a pointer to object where the move data shall be stored
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
523 * @return status code (see macros in this file for the list of codes)
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
524 */
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
525 int eval_move_lazy(const GameState *gamestate,
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
526 const char *mstr, Color color, Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
527
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
528 /**
115
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parents: 107
diff changeset
529 * Syntactically checks a move without verifying that a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
530 * allowed to move that way.
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Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
531 *
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parents: 107
diff changeset
532 * @param mstr the input string to parse
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
533 * @param color the color of the player to evaluate the move for
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
534 * @return status code (see macros in this file for the list of codes)
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parents: 107
diff changeset
535 */
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 157
diff changeset
536 int check_move(const char *mstr, Color color);
115
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
537
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
538 /**
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
539 * Validates move by applying chess rules.
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
540 * @param gamestate the current game state
19
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Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
541 * @param move the move to validate
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
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542 * @return status code (see macros in this file for the list of codes)
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
543 */
163
2a6d83f4677e major refactoring of rules API
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diff changeset
544 int validate_move(const GameState *gamestate, const Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
545
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
546 /**
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Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
547 * Applies a move and deletes captured pieces.
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
548 *
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
549 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
550 * @param move the move to apply
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
551 */
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
552 void apply_move(GameState *gamestate, Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
553
99
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parents: 87
diff changeset
554 /**
122
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parents: 115
diff changeset
555 * Copies the state of the game at the specified move number.
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parents: 115
diff changeset
556 *
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parents: 115
diff changeset
557 * This function is helpful to generate a game state for reviewing past moves.
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diff changeset
558 *
e65d9b5e9324 implement interactive game review
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diff changeset
559 * @param gamestate the current game state
e65d9b5e9324 implement interactive game review
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diff changeset
560 * @param move_number the half-move that would now be played
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parents: 115
diff changeset
561 * @param replay the struct to populate with the state at the specified move
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parents: 115
diff changeset
562 */
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diff changeset
563 void gamestate_at_move(const GameState *gamestate,
122
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diff changeset
564 unsigned move_number, GameState *replay);
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parents: 115
diff changeset
565
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diff changeset
566 /**
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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parents: 87
diff changeset
567 * Returns the remaining time on the clock for the specified
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
568 * half-move number.
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
569 *
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570 * @param gamestate the current game state
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571 * @param move_number the half-move that is now going to be played
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572 * @return the remaining time - if time control is disabled, this function
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573 * always returns zero
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574 */
163
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575 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
33
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576
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577 /**
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578 * Returns the remaining time on the clock for the specified player.
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579 *
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580 * @param gamestate the current game state
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581 * @param color either BLACK or WHITE
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582 * @return the remaining time - if time control is disabled, this function
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583 * always returns zero
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584 */
163
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585 uint16_t remaining_movetime(const GameState *gamestate, Color color);
33
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586
100
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587 /**
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588 * Converts clock time to string.
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589 *
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590 * @param time the time to format
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591 * @param str the target buffer (should be at least 10 chars large)
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592 * @param always_hours if hours should always be printed
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593 */
107
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594 int print_clk(uint16_t time, char *str, bool always_hours);
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595
131
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596 /**
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597 * Checks if the current position already appeared two times before.
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598 *
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599 * This does not set the threefold flag in the game state as this flag is
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600 * intended to be set only when the game ends after actually claiming a draw.
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601 *
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602 * By standard chess rules this is not automatically a draw.
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603 * But implementation may choose to automatically draw the game anyway.
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604 *
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605 * @param gamestate the current game state
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606 * @return true if the game is in a threefold repetition position
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607 */
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608 bool check_threefold_repetition(const GameState *gamestate);
131
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609
179
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610 /**
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611 * Checks if neither side has enough material left to win the game.
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612 *
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613 * Returns true if for both players one of the following three cases are true:
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614 * - they have only the king left
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615 * - they have a king + knight and the opponent has king + queens
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616 * - they have a king + bishop and the opponent doesn't have
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617 * opposite color bishops or knights or pawns
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618 *
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619 * @param gamestate the current game state
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620 * @return true if neither side can win due to insufficient material
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621 */
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622 bool check_no_material(const GameState *gamestate);
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623
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624 #endif /* RULES_H */
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625

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