Thu, 30 Jul 2026 19:17:38 +0200
major refactoring of rules API
- validate_move() no longer alters the game state (fixes #935)
- get_threats() now correctly only reports threats
while get_candidates() reports possible moves (fixes #959)
- qualify GameState and Move parameters as const where possible
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef RULES_H |
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31 | #define RULES_H |
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32 | |
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33 | #include <stdlib.h> |
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34 | #include <stdint.h> |
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35 | #include <stdbool.h> |
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36 | |
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37 | #define VALID_MOVE_SYNTAX 0 |
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38 | #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */ |
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39 | #define INVALID_MOVE_SYNTAX 1 |
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40 | #define PIECE_NOT_FOUND 2 |
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41 | #define AMBIGUOUS_MOVE 3 |
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42 | #define NEED_PROMOTION 4 |
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43 | #define PIECE_PINNED 5 |
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44 | #define KING_IN_CHECK 6 |
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45 | #define KING_MOVES_INTO_CHECK 7 |
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46 | #define MISSING_CHECK 8 |
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47 | #define MISSING_CHECKMATE 9 |
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48 | #define INVALID_CHECK 10 |
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49 | #define INVALID_CHECKMATE 11 |
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50 | #define RULES_VIOLATED 32 |
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51 | |
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52 | #define ENPASSANT_THREAT 0x40u |
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53 | |
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54 | #define WHITE 0x10u |
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55 | #define BLACK 0x20u |
| 129 | 56 | #define opponent_color(color) ((color)==WHITE?BLACK:WHITE) |
| 57 | ||
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58 | #define PIECE_MASK 0x0Fu |
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59 | #define COLOR_MASK 0x30u |
| 129 | 60 | |
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61 | #define PAWN 0x01u |
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62 | #define ROOK 0x02u |
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63 | #define KNIGHT 0x03u |
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64 | #define BISHOP 0x04u |
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65 | #define QUEEN 0x05u |
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66 | #define KING 0x06u |
| 129 | 67 | |
| 68 | #define WPAWN (WHITE|PAWN) | |
| 69 | #define WROOK (WHITE|ROOK) | |
| 70 | #define WKNIGHT (WHITE|KNIGHT) | |
| 71 | #define WBISHOP (WHITE|BISHOP) | |
| 72 | #define WQUEEN (WHITE|QUEEN) | |
| 73 | #define WKING (WHITE|KING) | |
| 74 | #define BPAWN (BLACK|PAWN) | |
| 75 | #define BROOK (BLACK|ROOK) | |
| 76 | #define BKNIGHT (BLACK|KNIGHT) | |
| 77 | #define BBISHOP (BLACK|BISHOP) | |
| 78 | #define BQUEEN (BLACK|QUEEN) | |
| 79 | #define BKING (BLACK|KING) | |
| 80 | ||
| 81 | typedef uint8_t Board[8][8]; | |
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82 | typedef uint8_t BoardIndex; |
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83 | typedef BoardIndex Row; |
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84 | typedef BoardIndex File; |
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85 | typedef uint8_t Piece; |
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86 | typedef uint8_t Color; |
| 129 | 87 | |
| 88 | struct movetimeval { | |
| 89 | uint64_t tv_sec; | |
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90 | int32_t tv_usec; /* important that this is signed b/c potential carry */ |
| 129 | 91 | }; |
| 92 | ||
| 93 | typedef struct { | |
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94 | Piece piece; |
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95 | File fromfile; |
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96 | Row fromrow; |
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97 | File tofile; |
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98 | Row torow; |
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99 | Piece promotion; |
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100 | uint8_t check; /* must always be set if checkmate is set */ |
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101 | uint8_t checkmate; |
| 129 | 102 | uint8_t capture; |
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103 | uint8_t padding[7]; /* necessary for stable ABI across networks */ |
| 129 | 104 | struct movetimeval timestamp; |
| 105 | struct movetimeval movetime; | |
| 106 | char string[8]; | |
| 107 | } Move; | |
| 108 | ||
| 109 | typedef struct { | |
| 110 | uint8_t servercolor; | |
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111 | /** 1: play with timecontrol, 0: play without time control */ |
| 129 | 112 | uint8_t timecontrol; |
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113 | /** If timecontrol is 1, initial clock time in seconds */ |
| 129 | 114 | uint16_t time; |
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115 | /** If timecontrol is 1, time added per move in seconds */ |
| 129 | 116 | uint16_t addtime; |
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117 | /** If timecontrol is 1, delay before the clock starts ticking down */ |
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118 | uint16_t delay; |
| 129 | 119 | } GameInfo; |
| 120 | ||
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121 | /** The buffer length for player names in GameState structures. */ |
| 129 | 122 | #define PLAYER_NAME_BUFLEN 32 |
| 123 | ||
| 124 | typedef struct { | |
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125 | /** optional name of the white player - only used for PGN exports */ |
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126 | char wname[PLAYER_NAME_BUFLEN]; |
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127 | /** optional name of the black player - only used for PGN exports */ |
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128 | char bname[PLAYER_NAME_BUFLEN]; |
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129 | GameInfo info; |
| 129 | 130 | Board board; |
| 131 | Move* moves; | |
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132 | /** starting position in FEN notation */ |
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133 | char *fen_start; |
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134 | /** array of subsequent positions in FEN notation. |
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135 | * The capacity and element count are identical to the moves array. |
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136 | */ |
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137 | char **fen; |
| 129 | 138 | /** capacity of the move array */ |
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139 | unsigned int movecapacity; |
| 129 | 140 | /** number of (half-)moves (counting BOTH colors) */ |
| 141 | unsigned int movecount; | |
| 142 | /** a premove that shall be evaluated next time it's our turn */ | |
| 143 | char premove[8]; | |
| 144 | bool checkmate; | |
| 145 | bool stalemate; | |
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146 | bool threefold; |
| 129 | 147 | bool remis; |
| 148 | bool wresign; | |
| 149 | bool bresign; | |
| 150 | /** this flag is only supposed to be set when the opponent disconnects */ | |
| 151 | bool ragequit; | |
| 152 | bool review; | |
| 153 | } GameState; | |
| 154 | ||
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155 | #define piece_type(piece) ((piece)&PIECE_MASK) |
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156 | #define piece_color(piece) ((piece)&COLOR_MASK) |
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157 | #define mkpiece(type,color) ((type)|(color)) |
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158 | |
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159 | #define POS_UNSPECIFIED UINT8_MAX |
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160 | #define mdst(m) (m)->torow, (m)->tofile |
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161 | #define msrc(m) (m)->fromrow, (m)->fromfile |
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162 | |
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163 | /** Checks if the index is specified and valid. */ |
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164 | #define isidx(idx) ((BoardIndex)(idx) < 8) |
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165 | /** Checks if the index is unspecified or valid. */ |
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166 | #define isidxr(idx) ((idx) == POS_UNSPECIFIED || (BoardIndex)(idx) < 8) |
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167 | |
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168 | #define isfile(file) (file >= 'a' && file <= 'h') |
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169 | #define isrow(row) (row >= '1' && row <= '8') |
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170 | |
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171 | #define rowidx(row) (row-'1') |
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172 | #define fileidx(file) (file-'a') |
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173 | |
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174 | #define rowchr(row) (row+'1') |
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175 | #define filechr(file) (file+'a') |
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176 | |
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177 | /* secure versions - use, if index is not checked with isidx() */ |
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178 | #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) |
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179 | #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) |
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180 | |
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181 | |
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182 | static inline void enpassant_threat_add(GameState *gamestate, |
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183 | Row row, File file) { |
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184 | gamestate->board[row][file] |= ENPASSANT_THREAT; |
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185 | } |
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186 | |
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187 | static inline void enpassant_threat_remove(GameState *gamestate, |
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188 | Row row, File file) { |
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189 | gamestate->board[row][file] &= ~ENPASSANT_THREAT; |
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190 | } |
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191 | |
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192 | static inline bool enpassant_threat_exists(const GameState *gamestate, |
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193 | Row row, File file) { |
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194 | return gamestate->board[row][file] & ENPASSANT_THREAT; |
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195 | } |
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196 | |
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197 | static inline bool is_game_running(const GameState *gamestate) { |
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198 | return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign |
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199 | || gamestate->threefold || gamestate->stalemate || gamestate->remis |
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200 | || gamestate->review); |
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201 | } |
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202 | |
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203 | static inline bool is_check_position(const GameState *gamestate) { |
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204 | return gamestate->moves[gamestate->movecount - 1].check; |
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205 | } |
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206 | |
| 129 | 207 | /** |
| 208 | * Initializes a game state and prepares the chess board. | |
| 209 | * @param gamestate the game state to initialize | |
| 210 | */ | |
| 211 | void gamestate_init(GameState *gamestate); | |
| 212 | ||
| 213 | /** | |
| 214 | * Cleans up a game state and frees the memory for the movement list. | |
| 215 | * @param gamestate the game state to clean up | |
| 216 | */ | |
| 217 | void gamestate_cleanup(GameState *gamestate); | |
| 218 | ||
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219 | /** |
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220 | * Maps a character to a piece. |
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221 | * |
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222 | * Does not work for pawns, since they don't have a character. |
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223 | * |
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224 | * @param c one of R,N,B,Q,K |
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225 | * @param color the piece color |
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226 | * @return the specified piece or zero when the character is invalid |
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227 | */ |
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228 | Piece getpiece(char c, Color color); |
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229 | |
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230 | /** |
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231 | * Maps a piece to a character. |
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232 | * |
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233 | * Does not work for pawns, since they don't have a character. |
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234 | * |
| 69 | 235 | * @param piece may have color or additional flags |
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236 | * @return character value for the specified piece |
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237 | */ |
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238 | char getpiecechr(Piece piece); |
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239 | |
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240 | /** |
| 69 | 241 | * Maps a piece to a unicode character sequence. |
| 242 | * | |
| 243 | * The returned unicode is for black pieces. | |
| 244 | * You may colorize the output by setting the terminal foreground color. | |
| 245 | * | |
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246 | * @param piece the piece to display |
| 69 | 247 | * @return unicode character sequence for the specified piece |
| 248 | */ | |
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249 | char* getpieceunicode(Piece piece); |
| 69 | 250 | |
| 251 | /** | |
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252 | * Returns the color of the player who is next to move. |
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253 | * |
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254 | * @param gamestate the current game state |
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255 | * @return the color of the player who is next to move |
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256 | */ |
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257 | Color current_color(const GameState *gamestate); |
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258 | |
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259 | /** |
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260 | * Returns the piece at the specified position. |
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261 | * |
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262 | * @param gamestate the current game state |
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263 | * @param row the row |
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264 | * @param file the file |
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265 | * @return the piece at the specified position |
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266 | */ |
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267 | Piece piece_at(const GameState *gamestate, Row row, File file); |
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268 | |
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269 | /** |
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270 | * Places a piece at the specified position in the current game state. |
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271 | * |
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272 | * @param gamestate the current game state |
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273 | * @param row the row |
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274 | * @param file the file |
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275 | * @param piece the piece to place at the specified position |
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276 | */ |
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277 | void piece_set(GameState *gamestate, Row row, File file, Piece piece); |
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278 | |
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279 | /** |
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280 | * Removes the piece at the specified position in the current game state. |
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281 | * |
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282 | * @param gamestate the current game state |
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283 | * @param row the row |
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284 | * @param file the file |
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285 | */ |
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286 | static inline void piece_remove(GameState *gamestate, Row row, File file) { |
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287 | piece_set(gamestate, row, file, 0); |
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288 | } |
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289 | |
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290 | /** |
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291 | * Determines a list of possible moves to the specified field. |
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292 | * |
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293 | * The out-parameters may both be NULL, but if any of them is set, the other |
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294 | * must be set, too. |
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295 | * |
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296 | * @param gamestate the current game state |
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297 | * @param row row of the field to check |
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298 | * @param file file of the field to check |
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299 | * @param color the color of the piece that should move to the field |
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300 | * @param moves the array where to store the moves |
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301 | * (must be large enough, 16 is always enough) |
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302 | * @param movecount a pointer where the number of moves is stored |
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303 | * @return true, if any piece of the specified color can move to the specified |
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304 | * field |
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305 | */ |
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306 | bool get_candidates(const GameState *gamestate, Row row, File file, |
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307 | Color color, Move* moves, size_t* movecount); |
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308 | |
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309 | /** |
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310 | * Checks, if a specified field is threatened by a piece of a certain color. |
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311 | * |
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312 | * A field is threatened, if there is a piece of the specified color that could |
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313 | * capture an opponent piece on this field, regardless of being pinned. |
| 25 | 314 | * |
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315 | * The out-parameters may both be NULL, but if any of them is set, the other |
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316 | * must be set, too. |
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317 | * |
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318 | * @param gamestate the current game state |
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319 | * @param row row of the field to check |
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320 | * @param file file of the field to check |
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321 | * @param color the color of the piece that should threaten the field |
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322 | * @param threats the array where to store the threats |
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323 | * (must be large enough, 16 is always enough) |
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324 | * @param threatcount a pointer where the count of threats is stored |
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325 | * @return true, if any piece of the specified color threatens the specified |
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326 | * field |
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327 | */ |
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328 | bool get_threats(const GameState *gamestate, Row row, File file, |
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329 | Color color, Move* threats, size_t* threatcount); |
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330 | |
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331 | /** |
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332 | * Checks, if a specified field is threatened by a piece of a certain color AND |
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333 | * if this piece is not pinned and therefore able to perform the move. |
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334 | * |
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335 | * The out-parameters may both be NULL, but if any of them is set, the other |
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336 | * must be set, too. |
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337 | * |
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338 | * @param gamestate the current game state |
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339 | * @param row row of the field to check |
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340 | * @param file file of the field to check |
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341 | * @param color the color of the piece that should threaten the field |
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342 | * @param threats the array where to store the threats |
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343 | * (must be large enough, 16 is always enough) |
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344 | * @param threatcount a pointer where the count of threats is stored |
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345 | * @return true, if any piece of the specified color threatens the specified |
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346 | * field and is not pinned |
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347 | */ |
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348 | bool get_real_threats(const GameState *gamestate, Row row, File file, |
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349 | Color color, Move* threats, size_t* threatcount); |
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350 | |
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351 | /** |
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352 | * Checks, if a specified field is threatened by a piece of a certain color. |
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353 | * |
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354 | * A field is threatened, if there is a piece of the specified color that could |
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355 | * capture an opponent piece on this field, regardless of being pinned. |
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356 | * |
| 25 | 357 | * @param gamestate the current game state |
| 358 | * @param row row of the field to check | |
| 359 | * @param file file of the field to check | |
| 360 | * @param color the color of the piece that should cover the field | |
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361 | * @return true, if any piece of the specified color threatens the specified |
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362 | * field |
| 25 | 363 | */ |
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364 | #define is_covered(gamestate, row, file, color) \ |
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365 | get_threats(gamestate, row, file, color, NULL, NULL) |
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366 | |
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367 | /** |
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368 | * Checks, if a specified field is attacked by a piece of a certain color. |
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369 | * |
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370 | * I.e. the field is threatened by a piece AND this piece is not pinned and |
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371 | * therefore able to perform the move. |
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372 | * |
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373 | * @param gamestate the current game state |
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374 | * @param row row of the field to check |
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375 | * @param file file of the field to check |
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376 | * @param color the color of the piece that should cover the field |
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377 | * @return true, if any piece of the specified color threatens the specified |
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378 | * field and could capture an opponent piece |
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379 | */ |
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380 | #define is_attacked(gamestate, row, file, color) \ |
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381 | get_real_threats(gamestate, row, file, color, NULL, NULL) |
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382 | |
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383 | /** |
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384 | * Checks, if a specified field is protected by a piece of a certain color. |
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385 | * |
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386 | * This is the same as is_attacked(), but only considers pieces that are not |
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387 | * the king. |
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388 | * |
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389 | * @param gamestate the current game state |
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390 | * @param row row of the field to check |
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391 | * @param file file of the field to check |
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392 | * @param color the color of the piece that should cover the field |
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393 | * @return true, if any piece (excluding the king) of the specified color |
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394 | * threatens the specified field and could capture an opponent piece |
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395 | */ |
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396 | bool is_protected(const GameState *gamestate, Row row, File file, Color color); |
| 25 | 397 | |
| 398 | /** | |
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399 | * Checks, if the specified move cannot be performed, because the piece is |
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400 | * either pinned or cannot remove the check. |
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401 | * |
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402 | * Note: in chess a piece is pinned, when it can't be moved because the move |
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403 | * would result in a check position. But this function <u>also</u> returns true, |
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404 | * if the king is already in check position and the specified move does not |
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405 | * protect the king. |
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406 | * |
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407 | * @param gamestate the current game state |
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408 | * @param move the move to check |
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409 | * @return true, if the move cannot be performed because the king would be in |
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410 | * check after the move |
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411 | */ |
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412 | bool is_pinned(const GameState *gamestate, const Move *move); |
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413 | |
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414 | /** |
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415 | * Evaluates a move syntactically and stores the move data in the specified |
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416 | * object. |
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417 | * |
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418 | * When short algebraic notation is used, the source position is determined by |
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419 | * evaluating the allowed moves according to the current game state. |
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420 | * |
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421 | * This function expects correct notation of check and checkmate indicators. |
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422 | * For a more lazy evaluation, use eval_move_lazy(). |
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423 | * |
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424 | * For a purely syntactic check, regardless of whether a piece exists that is |
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425 | * allowed to move that way, use check_move(). |
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426 | * |
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427 | * @param gamestate the current game state |
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428 | * @param mstr the input string to parse |
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429 | * @param color the color of the player to evaluate the move for |
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430 | * @param move a pointer to object where the move data shall be stored |
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431 | * @return status code (see macros in this file for the list of codes) |
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432 | */ |
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433 | int eval_move(const GameState *gamestate, |
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434 | const char *mstr, Color color, Move *move); |
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435 | |
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436 | /** |
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437 | * Evaluates a move syntactically and stores the move data in the specified |
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438 | * object. |
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439 | * |
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440 | * When short algebraic notation is used, the source position is determined by |
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441 | * evaluating the allowed moves according to the current game state. |
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442 | * |
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443 | * This function automatically corrects missing or incorrect check/checkmate |
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444 | * indicators. Use eval_move() if you want to keep the original notation. |
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445 | * |
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446 | * For a purely syntactic check, regardless of whether a piece exists that is |
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447 | * allowed to move that way, use check_move(). |
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448 | * |
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449 | * @param gamestate the current game state |
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450 | * @param mstr the input string to parse |
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451 | * @param color the color of the player to evaluate the move for |
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452 | * @param move a pointer to object where the move data shall be stored |
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453 | * @return status code (see macros in this file for the list of codes) |
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454 | */ |
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455 | int eval_move_lazy(const GameState *gamestate, |
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456 | const char *mstr, Color color, Move *move); |
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457 | |
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458 | /** |
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459 | * Syntactically checks a move without verifying that a piece exists that is |
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460 | * allowed to move that way. |
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461 | * |
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462 | * @param mstr the input string to parse |
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463 | * @param color the color of the player to evaluate the move for |
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464 | * @return status code (see macros in this file for the list of codes) |
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465 | */ |
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466 | int check_move(const char *mstr, Color color); |
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467 | |
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468 | /** |
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469 | * Validates move by applying chess rules. |
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470 | * @param gamestate the current game state |
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471 | * @param move the move to validate |
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472 | * @return status code (see macros in this file for the list of codes) |
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473 | */ |
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474 | int validate_move(const GameState *gamestate, const Move *move); |
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475 | |
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476 | /** |
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477 | * Applies a move and deletes captured pieces. |
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478 | * |
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479 | * @param gamestate the current game state |
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480 | * @param move the move to apply |
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481 | */ |
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482 | void apply_move(GameState *gamestate, Move *move); |
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483 | |
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484 | /** |
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485 | * Copies the state of the game at the specified move number. |
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486 | * |
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487 | * This function is helpful to generate a game state for reviewing past moves. |
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488 | * |
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489 | * @param gamestate the current game state |
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490 | * @param move_number the half-move that would now be played |
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491 | * @param replay the struct to populate with the state at the specified move |
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492 | */ |
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493 | void gamestate_at_move(const GameState *gamestate, |
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494 | unsigned move_number, GameState *replay); |
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495 | |
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496 | /** |
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497 | * Returns the remaining time on the clock for the specified |
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498 | * half-move number. |
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499 | * |
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500 | * @param gamestate the current game state |
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501 | * @param move_number the half-move that is now going to be played |
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502 | * @return the remaining time - if time control is disabled, this function |
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503 | * always returns zero |
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504 | */ |
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505 | uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number); |
| 33 | 506 | |
| 507 | /** | |
| 508 | * Returns the remaining time on the clock for the specified player. | |
| 509 | * | |
| 510 | * @param gamestate the current game state | |
| 511 | * @param color either BLACK or WHITE | |
| 512 | * @return the remaining time - if time control is disabled, this function | |
| 513 | * always returns zero | |
| 514 | */ | |
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515 | uint16_t remaining_movetime(const GameState *gamestate, Color color); |
| 33 | 516 | |
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517 | /** |
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518 | * Converts clock time to string. |
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519 | * |
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520 | * @param time the time to format |
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521 | * @param str the target buffer (should be at least 10 chars large) |
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522 | * @param always_hours if hours should always be printed |
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523 | */ |
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524 | int print_clk(uint16_t time, char *str, bool always_hours); |
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525 | |
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526 | /** |
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527 | * Checks if the current position already appeared two times before. |
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528 | * |
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529 | * This does not set the threefold flag in the game state as this flag is |
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530 | * intended to be set only when the game ends after actually claiming a draw. |
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531 | * |
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532 | * By standard chess rules this is not automatically a draw. |
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533 | * But implementation may choose to automatically draw the game anyway. |
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534 | * |
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535 | * @param gamestate the current game state |
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536 | * @return true if the game is in a threefold repetition position |
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537 | */ |
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538 | bool check_threefold_repetition(const GameState *gamestate); |
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539 | |
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540 | #endif /* RULES_H */ |
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541 |