src/chess/rules.h

Sat, 22 Aug 2026 16:22:05 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 22 Aug 2026 16:22:05 +0200
changeset 182
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parent 181
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permissions
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start fixing the network protocol

relates to #976
documentation issue #938

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #define ENPASSANT_THREAT 0x40u
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53
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54 #define WHITE 0x10u
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55 #define BLACK 0x20u
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56 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
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57
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58 #define PIECE_MASK 0x0Fu
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59 #define COLOR_MASK 0x30u
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60
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61 #define PAWN 0x01u
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62 #define ROOK 0x02u
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63 #define KNIGHT 0x03u
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64 #define BISHOP 0x04u
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65 #define QUEEN 0x05u
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66 #define KING 0x06u
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67
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68 #define WPAWN (WHITE|PAWN)
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69 #define WROOK (WHITE|ROOK)
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70 #define WKNIGHT (WHITE|KNIGHT)
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71 #define WBISHOP (WHITE|BISHOP)
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72 #define WQUEEN (WHITE|QUEEN)
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73 #define WKING (WHITE|KING)
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74 #define BPAWN (BLACK|PAWN)
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75 #define BROOK (BLACK|ROOK)
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76 #define BKNIGHT (BLACK|KNIGHT)
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77 #define BBISHOP (BLACK|BISHOP)
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78 #define BQUEEN (BLACK|QUEEN)
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79 #define BKING (BLACK|KING)
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80
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81 typedef uint8_t Board[8][8];
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82 typedef uint8_t BoardIndex;
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83 typedef BoardIndex Row;
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84 typedef BoardIndex File;
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85 typedef uint8_t Piece;
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86 typedef uint8_t Color;
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87
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88 struct movetimeval {
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89 uint64_t sec;
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90 int32_t usec; /* important that this is signed b/c potential carry */
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91 };
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92
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93 typedef struct {
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94 char string[8];
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95 struct movetimeval timestamp; /* TODO: remove this from the struct */
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96 uint64_t movetime; /* the time for this move in microseconds */
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97 Piece piece;
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98 File fromfile;
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99 Row fromrow;
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100 File tofile;
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101 Row torow;
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102 Piece promotion;
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103 bool check; /* must always be set if checkmate is set */
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104 bool checkmate;
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105 bool capture;
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106 } Move;
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107
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108 typedef struct {
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109 uint8_t servercolor;
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110 /** 1: play with timecontrol, 0: play without time control */
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111 uint8_t timecontrol;
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112 /** If timecontrol is 1, initial clock time in seconds */
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113 uint16_t time;
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114 /** If timecontrol is 1, time added per move in seconds */
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115 uint16_t addtime;
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116 /** If timecontrol is 1, delay before the clock starts ticking down */
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117 uint16_t delay;
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118 } GameInfo;
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119
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120 /** The buffer length for player names in GameState structures. */
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121 #define PLAYER_NAME_BUFLEN 32
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122
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123 typedef struct {
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124 /** optional name of the white player - only used for PGN exports */
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125 char wname[PLAYER_NAME_BUFLEN];
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126 /** optional name of the black player - only used for PGN exports */
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127 char bname[PLAYER_NAME_BUFLEN];
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128 GameInfo info;
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129 Board board;
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130 Move* moves;
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131 /** starting position in FEN notation */
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132 char *fen_start;
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133 /** array of subsequent positions in FEN notation.
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134 * The capacity and element count are identical to the moves array.
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135 */
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136 char **fen;
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137 /** capacity of the move array */
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138 unsigned int movecapacity;
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139 /** number of (half-)moves (counting BOTH colors) */
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140 unsigned int movecount;
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141 /** a premove that shall be evaluated next time it's our turn */
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142 char premove[8];
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143 bool checkmate;
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144 bool stalemate;
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145 bool threefold;
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146 /** drawn due to insufficient material on both sides */
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147 bool nomaterial;
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148 /** flag is only set when players agreed on remis */
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149 bool remis;
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150 bool wresign;
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151 bool bresign;
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152 /** this flag is only supposed to be set when the opponent disconnects */
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153 bool ragequit;
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154 bool review;
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155 } GameState;
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156
160
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157 #define piece_type(piece) ((piece)&PIECE_MASK)
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158 #define piece_color(piece) ((piece)&COLOR_MASK)
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159 #define mkpiece(type,color) ((type)|(color))
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160
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161 #define POS_UNSPECIFIED UINT8_MAX
160
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162 #define mdst(m) (m)->torow, (m)->tofile
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163 #define msrc(m) (m)->fromrow, (m)->fromfile
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164
153
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165 /** Checks if the index is specified and valid. */
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166 #define isidx(idx) ((BoardIndex)(idx) < 8)
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167 /** Checks if the index is unspecified or valid. */
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168 #define isidxr(idx) ((idx) == POS_UNSPECIFIED || (BoardIndex)(idx) < 8)
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169
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170 #define isfile(file) (file >= 'a' && file <= 'h')
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171 #define isrow(row) (row >= '1' && row <= '8')
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172
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173 #define rowidx(row) (row-'1')
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174 #define fileidx(file) (file-'a')
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175
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176 #define rowchr(row) (row+'1')
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177 #define filechr(file) (file+'a')
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178
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179 /* secure versions - use, if index is not checked with isidx() */
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180 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
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181 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
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182
161
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183
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184 static inline void enpassant_threat_add(GameState *gamestate,
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185 Row row, File file) {
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186 gamestate->board[row][file] |= ENPASSANT_THREAT;
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187 }
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188
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189 static inline void enpassant_threat_remove(GameState *gamestate,
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190 Row row, File file) {
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191 gamestate->board[row][file] &= ~ENPASSANT_THREAT;
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192 }
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193
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194 static inline bool enpassant_threat_exists(const GameState *gamestate,
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195 Row row, File file) {
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196 return gamestate->board[row][file] & ENPASSANT_THREAT;
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197 }
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198
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199 static inline bool is_game_drawn(const GameState *gamestate) {
179
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200 return gamestate->threefold || gamestate->stalemate
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201 || gamestate->nomaterial || gamestate->remis;
173
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202 }
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203
161
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204 static inline bool is_game_running(const GameState *gamestate) {
163
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205 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
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206 || is_game_drawn(gamestate) || gamestate->review);
163
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207 }
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208
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209 static inline bool is_check_position(const GameState *gamestate) {
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210 return gamestate->moves[gamestate->movecount - 1].check;
161
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211 }
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212
179
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213 static inline Color field_color(Row r, File f) {
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214 return (r + f) % 2 == 0 ? BLACK : WHITE;
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215 }
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216
129
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217 /**
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218 * Initializes a game state and prepares the chess board.
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219 * @param gamestate the game state to initialize
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220 */
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221 void gamestate_init(GameState *gamestate);
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222
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223 /**
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224 * Cleans up a game state and frees the memory for the movement list.
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225 * @param gamestate the game state to clean up
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226 */
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227 void gamestate_cleanup(GameState *gamestate);
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228
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229 /**
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230 * Maps a character to a piece.
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231 *
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232 * Does not work for pawns, since they don't have a character.
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233 *
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234 * @param c one of R,N,B,Q,K
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235 * @param color the piece color
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236 * @return the specified piece or zero when the character is invalid
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237 */
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238 Piece getpiece(char c, Color color);
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239
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240 /**
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241 * Maps a piece to a character.
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242 *
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243 * Does not work for pawns, since they don't have a character.
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244 *
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245 * @param piece may have color or additional flags
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246 * @return character value for the specified piece
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247 */
160
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248 char getpiecechr(Piece piece);
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249
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250 /**
69
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251 * Maps a piece to a unicode character sequence.
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252 *
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253 * The returned unicode is for black pieces.
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254 * You may colorize the output by setting the terminal foreground color.
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255 *
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256 * @param piece the piece to display
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257 * @return unicode character sequence for the specified piece
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258 */
160
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259 char* getpieceunicode(Piece piece);
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260
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261 /**
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262 * Returns the color of the player who is next to move.
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263 *
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264 * @param gamestate the current game state
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265 * @return the color of the player who is next to move
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266 */
163
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267 Color current_color(const GameState *gamestate);
160
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268
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269 /**
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270 * Returns the piece at the specified position.
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271 *
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272 * @param gamestate the current game state
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273 * @param row the row
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274 * @param file the file
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275 * @return the piece at the specified position
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276 */
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277 Piece piece_at(const GameState *gamestate, Row row, File file);
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278
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279 /**
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280 * Places a piece at the specified position in the current game state.
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281 *
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282 * @param gamestate the current game state
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283 * @param row the row
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284 * @param file the file
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285 * @param piece the piece to place at the specified position
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286 */
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287 void piece_set(GameState *gamestate, Row row, File file, Piece piece);
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288
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289 /**
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290 * Removes the piece at the specified position in the current game state.
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291 *
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292 * @param gamestate the current game state
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293 * @param row the row
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294 * @param file the file
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295 */
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296 static inline void piece_remove(GameState *gamestate, Row row, File file) {
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297 piece_set(gamestate, row, file, 0);
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298 }
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299
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300 typedef size_t(*moves_generator_func)(const GameState *gamestate,
169
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301 Color c, Row r, File f, Move *moves);
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302
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303 /**
170
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304 * Calculates all allowed moves for a specific piece.
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305 *
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306 * Use the macros for the specific pieces instead.
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307 *
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308 * @param gamestate the current gamestate
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309 * @param r the row of the piece
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310 * @param f the file of the piece
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311 * @param moves target array for the list of moves
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312 * @return the number of moves stored in the @p moves array
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313 */
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314 size_t piece_moves_allowed(const GameState *gamestate,
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315 Row r, File f, Move *moves);
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316
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317 /**
169
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318 * Internal function used to filter out illegal moves.
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319 *
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320 * Use the macros for the specific pieces instead.
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321 *
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322 * @param gamestate the current gamestate
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323 * @param c color of the piece
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324 * @param r the row of the piece
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325 * @param f the file of the piece
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326 * @param moves target array for the list of moves
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327 * @param func a function that unconditionally generates the moves
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328 * @return the number of moves stored in the @p moves array
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329 */
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330 size_t filter_moves_allowed(const GameState *gamestate,
169
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331 Color c, Row r, File f, Move *moves, moves_generator_func func);
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332
133
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333 /**
167
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334 * Determines a list of theoretically possible moves to the specified field.
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335 *
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336 * This will also list moves for pieces that are actually pinned.
168
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337 * Use get_real_candidates() to get only moves for pieces that are not pinned.
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338 *
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339 * The out-parameters may both be NULL, but if any of them is set, the other
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340 * must be set, too.
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341 *
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342 * @param gamestate the current game state
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343 * @param row row of the field to check
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344 * @param file file of the field to check
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345 * @param color the color of the piece that should move to the field
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346 * @param moves the array where to store the moves
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347 * (must be large enough, 16 is always enough)
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348 * @param movecount a pointer where the number of moves is stored
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349 * @return true, if any piece of the specified color can move to the specified
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350 * field regardless of being pinned
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351 */
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352 bool get_candidates(const GameState *gamestate, Row row, File file,
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353 Color color, Move* moves, size_t* movecount);
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354
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355 /**
168
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356 * Determines a list of possible moves to the specified field.
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357 *
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358 * This cannot be used to check if a piece covers / threatens a field because
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359 * this is also possible when the piece is pinned. Use get_candidates() for a
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360 * list of possible moves regardless of pins.
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361 *
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362 * The out-parameters may both be NULL, but if any of them is set, the other
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363 * must be set, too.
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364 *
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365 * @param gamestate the current game state
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366 * @param row row of the field to check
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367 * @param file file of the field to check
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368 * @param color the color of the piece that should move to the field
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369 * @param moves the array where to store the moves
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370 * (must be large enough, 16 is always enough)
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371 * @param movecount a pointer where the number of moves is stored
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372 * @return true, if any piece of the specified color can move to the specified
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373 * field and is not pinned
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374 */
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375 bool get_real_candidates(const GameState *gamestate, Row row, File file,
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376 Color color, Move* moves, size_t* movecount);
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377
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378 /**
163
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379 * Checks, if a specified field is threatened by a piece of a certain color.
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380 *
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381 * A field is threatened, if there is a piece of the specified color that could
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382 * capture an opponent piece on this field, regardless of being pinned.
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383 *
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384 * The out-parameters may both be NULL, but if any of them is set, the other
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385 * must be set, too.
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386 *
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387 * @param gamestate the current game state
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388 * @param row row of the field to check
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389 * @param file file of the field to check
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390 * @param color the color of the piece that should threaten the field
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391 * @param threats the array where to store the threats
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392 * (must be large enough, 16 is always enough)
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393 * @param threatcount a pointer where the count of threats is stored
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394 * @return true, if any piece of the specified color threatens the specified
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395 * field
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396 */
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397 bool get_threats(const GameState *gamestate, Row row, File file,
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398 Color color, Move* threats, size_t* threatcount);
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399
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400 /**
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401 * Checks, if a specified field is threatened by a piece of a certain color AND
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402 * if this piece is not pinned and therefore able to perform the move.
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403 *
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404 * The out-parameters may both be NULL, but if any of them is set, the other
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405 * must be set, too.
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406 *
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407 * @param gamestate the current game state
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408 * @param row row of the field to check
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409 * @param file file of the field to check
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410 * @param color the color of the piece that should threaten the field
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411 * @param threats the array where to store the threats
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412 * (must be large enough, 16 is always enough)
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413 * @param threatcount a pointer where the count of threats is stored
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414 * @return true, if any piece of the specified color threatens the specified
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415 * field and is not pinned
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416 */
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417 bool get_real_threats(const GameState *gamestate, Row row, File file,
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418 Color color, Move* threats, size_t* threatcount);
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419
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420 /**
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421 * Checks, if a specified field is threatened by a piece of a certain color.
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422 *
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423 * A field is threatened, if there is a piece of the specified color that could
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424 * capture an opponent piece on this field, regardless of being pinned.
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425 *
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426 * @param gamestate the current game state
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427 * @param row row of the field to check
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428 * @param file file of the field to check
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429 * @param color the color of the piece that should cover the field
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430 * @return true, if any piece of the specified color threatens the specified
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431 * field
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432 */
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433 #define is_covered(gamestate, row, file, color) \
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434 get_threats(gamestate, row, file, color, NULL, NULL)
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435
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diff changeset
436 /**
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diff changeset
437 * Checks, if a specified field is attacked by a piece of a certain color.
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diff changeset
438 *
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439 * I.e. the field is threatened by a piece AND this piece is not pinned and
29
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diff changeset
440 * therefore able to perform the move.
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441 *
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diff changeset
442 * @param gamestate the current game state
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443 * @param row row of the field to check
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444 * @param file file of the field to check
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diff changeset
445 * @param color the color of the piece that should cover the field
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446 * @return true, if any piece of the specified color threatens the specified
29
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parents: 28
diff changeset
447 * field and could capture an opponent piece
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diff changeset
448 */
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diff changeset
449 #define is_attacked(gamestate, row, file, color) \
61
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450 get_real_threats(gamestate, row, file, color, NULL, NULL)
29
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diff changeset
451
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diff changeset
452 /**
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diff changeset
453 * Checks, if a specified field is protected by a piece of a certain color.
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diff changeset
454 *
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455 * A field is protected, if any piece except the king can either capture on
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456 * that field or move to that field (and is not pinned).
29
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diff changeset
457 *
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diff changeset
458 * @param gamestate the current game state
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459 * @param row row of the field to check
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460 * @param file file of the field to check
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461 * @param color the color of the piece that should cover the field
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462 * @return true, if any piece (excluding the king) of the specified color
166
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463 * can move to the specified field (including capturing moves)
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464 */
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465 bool is_protected(const GameState *gamestate, Row row, File file, Color color);
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diff changeset
466
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diff changeset
467 /**
47
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diff changeset
468 * Checks, if the specified move cannot be performed, because the piece is
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469 * either pinned or cannot remove the check.
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diff changeset
470 *
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diff changeset
471 * Note: in chess a piece is pinned, when it can't be moved because the move
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diff changeset
472 * would result in a check position. But this function <u>also</u> returns true,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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473 * if the king is already in check position and the specified move does not
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parents: 41
diff changeset
474 * protect the king.
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parents: 41
diff changeset
475 *
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
476 * @param gamestate the current game state
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diff changeset
477 * @param move the move to check
80
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diff changeset
478 * @return true, if the move cannot be performed because the king would be in
47
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diff changeset
479 * check after the move
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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480 */
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481 bool is_pinned(const GameState *gamestate, const Move *move);
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Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
482
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
483 /**
19
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diff changeset
484 * Evaluates a move syntactically and stores the move data in the specified
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485 * object.
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486 *
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diff changeset
487 * When short algebraic notation is used, the source position is determined by
163
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diff changeset
488 * evaluating the allowed moves according to the current game state.
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489 *
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diff changeset
490 * This function expects correct notation of check and checkmate indicators.
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491 * For a more lazy evaluation, use eval_move().
115
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diff changeset
492 *
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diff changeset
493 * For a purely syntactic check, regardless of whether a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
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diff changeset
494 * allowed to move that way, use check_move().
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
495 *
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
496 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
497 * @param mstr the input string to parse
163
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498 * @param color the color of the player to evaluate the move for
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parents: 18
diff changeset
499 * @param move a pointer to object where the move data shall be stored
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
500 * @return status code (see macros in this file for the list of codes)
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
501 */
182
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diff changeset
502 int eval_move_strict(const GameState *gamestate,
04c65336777f start fixing the network protocol
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diff changeset
503 const char *mstr, Color color, Move *move);
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
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diff changeset
504
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parents: 181
diff changeset
505 /**
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parents: 181
diff changeset
506 * Evaluates a move syntactically and stores the move data in the specified
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parents: 181
diff changeset
507 * object.
04c65336777f start fixing the network protocol
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diff changeset
508 *
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parents: 181
diff changeset
509 * When short algebraic notation is used, the source position is determined by
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
510 * evaluating the allowed moves according to the current game state.
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parents: 181
diff changeset
511 *
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parents: 181
diff changeset
512 * This function automatically corrects missing or incorrect check/checkmate
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parents: 181
diff changeset
513 * indicators. Use eval_move_strict() if you want to keep the original notation.
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parents: 181
diff changeset
514 *
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parents: 181
diff changeset
515 * For a purely syntactic check, regardless of whether a piece exists that is
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
516 * allowed to move that way, use check_move().
04c65336777f start fixing the network protocol
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diff changeset
517 *
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
518 * @param gamestate the current game state
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parents: 181
diff changeset
519 * @param mstr the input string to parse
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parents: 181
diff changeset
520 * @param color the color of the player to evaluate the move for
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parents: 181
diff changeset
521 * @param move a pointer to object where the move data shall be stored
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parents: 181
diff changeset
522 * @return status code (see macros in this file for the list of codes)
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parents: 181
diff changeset
523 */
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
524 int eval_move(const GameState *gamestate,
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
525 const char *mstr, Color color, Move *move);
2a6d83f4677e major refactoring of rules API
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diff changeset
526
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
527 /**
182
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diff changeset
528 * Calculates the move string within the specified move.
163
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parents: 161
diff changeset
529 *
182
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parents: 181
diff changeset
530 * This corrects any missing check / checkmate flags, first.
163
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parents: 161
diff changeset
531 *
182
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parents: 181
diff changeset
532 * Do not call this function after eval_move() or eval_move_strict().
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
533 *
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
534 * @param gamestate the current game state
182
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diff changeset
535 * @param move the move data
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
536 */
182
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
537 void format_move(const GameState *gamestate, Move *move);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
538
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
539 /**
115
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
540 * Syntactically checks a move without verifying that a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
541 * allowed to move that way.
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
542 *
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
543 * @param mstr the input string to parse
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
544 * @param color the color of the player to evaluate the move for
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
545 * @return status code (see macros in this file for the list of codes)
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parents: 107
diff changeset
546 */
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 157
diff changeset
547 int check_move(const char *mstr, Color color);
115
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parents: 107
diff changeset
548
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
549 /**
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
550 * Validates move by applying chess rules.
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
551 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
552 * @param move the move to validate
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
553 * @return status code (see macros in this file for the list of codes)
19
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parents: 18
diff changeset
554 */
163
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diff changeset
555 int validate_move(const GameState *gamestate, const Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
556
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
557 /**
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
558 * Applies a move and deletes captured pieces.
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
559 *
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
560 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
561 * @param move the move to apply
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
562 */
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
563 void apply_move(GameState *gamestate, Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
564
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
565 /**
122
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parents: 115
diff changeset
566 * Copies the state of the game at the specified move number.
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parents: 115
diff changeset
567 *
e65d9b5e9324 implement interactive game review
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parents: 115
diff changeset
568 * This function is helpful to generate a game state for reviewing past moves.
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diff changeset
569 *
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diff changeset
570 * @param gamestate the current game state
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571 * @param move_number the half-move that would now be played
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572 * @param replay the struct to populate with the state at the specified move
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573 */
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574 void gamestate_at_move(const GameState *gamestate,
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575 unsigned move_number, GameState *replay);
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576
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577 /**
99
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578 * Returns the remaining time on the clock for the specified
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579 * half-move number.
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580 *
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581 * @param gamestate the current game state
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582 * @param move_number the half-move that is now going to be played
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583 * @return the remaining time - if time control is disabled, this function
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584 * always returns zero
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585 */
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586 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
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587
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588 /**
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589 * Returns the remaining time on the clock for the specified player.
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590 *
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591 * @param gamestate the current game state
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592 * @param color either BLACK or WHITE
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593 * @return the remaining time - if time control is disabled, this function
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594 * always returns zero
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595 */
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596 uint16_t remaining_movetime(const GameState *gamestate, Color color);
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597
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598 /**
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599 * Converts clock time to string.
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600 *
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601 * @param time the time to format
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602 * @param str the target buffer (should be at least 10 chars large)
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603 * @param always_hours if hours should always be printed
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604 */
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605 int print_clk(uint16_t time, char *str, bool always_hours);
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606
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607 /**
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608 * Checks if the current position already appeared two times before.
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609 *
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610 * This does not set the threefold flag in the game state as this flag is
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611 * intended to be set only when the game ends after actually claiming a draw.
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612 *
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613 * By standard chess rules this is not automatically a draw.
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614 * But implementation may choose to automatically draw the game anyway.
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615 *
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616 * @param gamestate the current game state
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617 * @return true if the game is in a threefold repetition position
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618 */
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619 bool check_threefold_repetition(const GameState *gamestate);
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620
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621 /**
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622 * Checks if neither side has enough material left to win the game.
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623 *
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624 * Returns true if for both players one of the following three cases are true:
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625 * - they have only the king left
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626 * - they have a king + knight and the opponent has king + queens
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627 * - they have a king + bishop and the opponent doesn't have
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628 * opposite color bishops or knights or pawns
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629 *
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630 * @param gamestate the current game state
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631 * @return true if neither side can win due to insufficient material
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632 */
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633 bool check_no_material(const GameState *gamestate);
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634
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635 #endif /* RULES_H */
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636

mercurial