src/chess/rules.h

Fri, 04 Sep 2026 13:49:48 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 04 Sep 2026 13:49:48 +0200
changeset 218
1e9751f8eb0d
parent 216
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permissions
-rw-r--r--

add function to reconstruct a board from a FEN string

resolves #939 in principle, but there are many TODOs left

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #if __STDC_VERSION__ < 202310L
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53 /* since #warning is also a C23 feature, the only hope is this: */
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54 #pragma GCC warning "Type safety for enums is only available since C23"
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55 #define enum_byte(name) enum e##name
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56 #define typedef_enum_byte(name) typedef uint8_t name
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57 #else
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58 #define enum_byte(name) enum e##name : uint8_t
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59 #define typedef_enum_byte(name) typedef enum e##name name
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60 #endif
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61
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62 #define ENPASSANT_THREAT 0x40u
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63
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64 enum_byte(Color) {
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65 WHITE = 0x10u,
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66 BLACK = 0x20u,
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67 };
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68 typedef_enum_byte(Color);
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69
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70 static inline Color opponent_color(Color color) {
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71 return color == WHITE ? BLACK : WHITE;
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72 }
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74 #define PIECE_MASK 0x0Fu
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75 #define COLOR_MASK 0x30u
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77 #define PAWN 0x01u
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78 #define ROOK 0x02u
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79 #define KNIGHT 0x03u
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80 #define BISHOP 0x04u
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81 #define QUEEN 0x05u
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82 #define KING 0x06u
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83
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84 enum_byte(Piece) {
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85 WPAWN = WHITE|PAWN,
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86 WROOK = WHITE|ROOK,
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87 WKNIGHT = WHITE|KNIGHT,
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88 WBISHOP = WHITE|BISHOP,
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89 WQUEEN = WHITE|QUEEN,
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90 WKING = WHITE|KING,
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91 BPAWN = BLACK|PAWN,
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92 BROOK = BLACK|ROOK,
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93 BKNIGHT = BLACK|KNIGHT,
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94 BBISHOP = BLACK|BISHOP,
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95 BQUEEN = BLACK|QUEEN,
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96 BKING = BLACK|KING,
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97 };
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98 typedef_enum_byte(Piece);
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99
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100 #define POS_UNSPECIFIED 255u
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101 enum_byte(Rank) {
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102 RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
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103 RANK_UNSPECIFIED = POS_UNSPECIFIED
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104 };
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105 typedef_enum_byte(Rank);
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106
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107 enum_byte(File) {
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108 FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
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109 FILE_UNSPECIFIED = POS_UNSPECIFIED
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110 };
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111 typedef_enum_byte(File);
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112
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113 typedef uint8_t Board[8][8];
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114
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115 struct movetimeval {
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116 uint64_t sec;
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117 int32_t usec; /* important that this is signed b/c potential carry */
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118 };
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119
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120 typedef struct {
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121 char string[8];
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122 struct movetimeval timestamp; /* TODO: remove this from the struct */
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123 uint64_t movetime; /* the time for this move in microseconds */
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124 Piece piece;
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125 File fromfile;
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126 Rank fromrank;
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127 File tofile;
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128 Rank torank;
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129 Piece promotion;
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130 bool check; /* must always be set if checkmate is set */
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131 bool checkmate;
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132 bool capture;
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133 } Move;
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134
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135 typedef struct {
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136 Color servercolor;
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137 /** play with timecontrol? */
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138 bool timecontrol;
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139 /** If timecontrol is true, initial clock time in seconds */
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140 uint16_t time;
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141 /** If timecontrol is true, time added per move in seconds */
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142 uint16_t addtime;
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143 /** If timecontrol is true, delay before the clock starts ticking down */
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144 uint16_t delay;
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145 } GameInfo;
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146
130
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147 /** The buffer length for player names in GameState structures. */
129
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148 #define PLAYER_NAME_BUFLEN 32
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149
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150 typedef struct {
157
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151 /** optional name of the white player - only used for PGN exports */
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152 char wname[PLAYER_NAME_BUFLEN];
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153 /** optional name of the black player - only used for PGN exports */
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154 char bname[PLAYER_NAME_BUFLEN];
130
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155 GameInfo info;
129
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156 Board board;
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157 Move* moves;
157
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158 /** starting position in FEN notation */
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159 char *fen_start;
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160 /** array of subsequent positions in FEN notation.
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161 * The capacity and element count are identical to the moves array.
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162 */
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163 char **fen;
129
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164 /** capacity of the move array */
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165 unsigned int movecapacity;
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166 /** number of (half-)moves (counting BOTH colors) */
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167 unsigned int movecount;
218
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168 /** number of half-moves that have been played before reaching fen_start */
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169 unsigned int move_start; // TODO: use this in board view and PGN export
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170 /** number of half-moves w/o capture or pawn move played before fen_start */
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171 unsigned int fifty_cntr_start;
129
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172 /** a premove that shall be evaluated next time it's our turn */
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173 char premove[8];
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174 bool checkmate;
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175 bool stalemate;
131
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176 bool threefold;
179
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177 /** drawn due to insufficient material on both sides */
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178 bool nomaterial;
171
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179 /** flag is only set when players agreed on remis */
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180 bool remis;
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181 bool wresign;
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182 bool bresign;
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183 /** this flag is only supposed to be set when the opponent disconnects */
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184 bool ragequit;
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185 bool review;
216
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186 struct {
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187 bool K; /* white lost right to castle king-side */
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188 bool Q; /* white lost right to castle queen-side */
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189 bool k; /* black lost right to castle king-side */
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190 bool q; /* black lost right to castle queen-side */
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191 } castling; /* castling rights */
129
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192 } GameState;
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193
193
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194 #define piece_type(piece) ((uint8_t)(piece)&PIECE_MASK)
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195 #define piece_color(piece) ((uint8_t)(piece)&COLOR_MASK)
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196 #define mkpiece(type,color) (Piece)((type)|(color))
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197
153
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198 /** Checks if the index is specified and valid. */
193
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199 static inline bool isidx(uint8_t idx) {return idx < 8;}
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200 /** Checks if the index is unspecified or valid. */
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201 static inline bool isidxr(uint8_t idx) {return idx==POS_UNSPECIFIED || idx<8;}
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202
193
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203 static inline bool isfile(char file) {return file >= 'a' && file <= 'h';}
194
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204 static inline bool isrank(char rank) {return rank >= '1' && rank <= '8';}
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205
194
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206 static inline Rank rankidx(char rank) {return rank-'1';}
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207 static inline File fileidx(char file) {return file-'a';}
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208
194
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209 static inline char rankchr(Rank rank) {return (char)rank+'1';}
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210 static inline char filechr(File file) {return (char)file+'a';}
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211
161
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212
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213 static inline void enpassant_threat_add(GameState *gamestate,
195
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214 File file, Rank rank) {
194
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215 gamestate->board[rank][file] |= ENPASSANT_THREAT;
161
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216 }
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217
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218 static inline void enpassant_threat_remove(GameState *gamestate,
195
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219 File file, Rank rank) {
194
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220 gamestate->board[rank][file] &= ~ENPASSANT_THREAT;
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221 }
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222
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223 static inline bool enpassant_threat_exists(const GameState *gamestate,
195
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224 File file, Rank rank) {
194
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225 return gamestate->board[rank][file] & ENPASSANT_THREAT;
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226 }
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227
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228 static inline bool is_game_drawn(const GameState *gamestate) {
179
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229 return gamestate->threefold || gamestate->stalemate
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230 || gamestate->nomaterial || gamestate->remis;
173
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231 }
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232
161
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233 static inline bool is_game_running(const GameState *gamestate) {
163
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234 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
173
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235 || is_game_drawn(gamestate) || gamestate->review);
163
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236 }
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237
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238 static inline bool is_check_position(const GameState *gamestate) {
216
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239 if (gamestate->movecount == 0) return false;
163
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240 return gamestate->moves[gamestate->movecount - 1].check;
161
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241 }
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242
195
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243 static inline Color field_color(File f, Rank r) {
179
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244 return (r + f) % 2 == 0 ? BLACK : WHITE;
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245 }
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246
129
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247 /**
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248 * Initializes a game state and prepares the chess board.
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249 * @param gamestate the game state to initialize
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250 */
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251 void gamestate_init(GameState *gamestate);
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252
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253 /**
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254 * Cleans up a game state and frees the memory for the movement list.
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255 * @param gamestate the game state to clean up
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256 */
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257 void gamestate_cleanup(GameState *gamestate);
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258
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259 /**
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260 * Maps a character to a piece.
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261 *
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262 * Does not work for pawns, since they don't have a character.
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263 *
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264 * @param c one of R,N,B,Q,K
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265 * @param color the piece color
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266 * @return the specified piece or zero when the character is invalid
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267 */
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268 Piece getpiece(char c, Color color);
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269
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270 /**
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271 * Maps a piece to a character.
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272 *
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273 * Does not work for pawns, since they don't have a character.
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274 *
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275 * @param piece may have color or additional flags
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276 * @return character value for the specified piece
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277 */
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278 char getpiecechr(Piece piece);
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279
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280 /**
69
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281 * Maps a piece to a unicode character sequence.
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282 *
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283 * The returned unicode is for black pieces.
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284 * You may colorize the output by setting the terminal foreground color.
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285 *
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286 * @param piece the piece to display
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287 * @return unicode character sequence for the specified piece
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288 */
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289 char* getpieceunicode(Piece piece);
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290
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291 /**
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292 * Returns the color of the player who is next to move.
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293 *
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294 * @param gamestate the current game state
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295 * @return the color of the player who is next to move
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296 */
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297 Color current_color(const GameState *gamestate);
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298
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299 /**
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300 * Returns the piece at the specified position.
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301 *
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302 * @param gamestate the current game state
195
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303 * @param file the file
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304 * @param rank the rank
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305 * @return the piece at the specified position
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306 */
195
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307 Piece piece_at(const GameState *gamestate, File file, Rank rank);
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308
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309 /**
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310 * Places a piece at the specified position in the current game state.
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311 *
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312 * @param gamestate the current game state
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313 * @param file the file
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314 * @param rank the rank
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315 * @param piece the piece to place at the specified position
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316 */
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317 void piece_set(GameState *gamestate, File file, Rank rank, Piece piece);
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318
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319 /**
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320 * Removes the piece at the specified position in the current game state.
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321 *
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322 * @param gamestate the current game state
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323 * @param file the file
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324 * @param rank the rank
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325 */
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326 static inline void piece_remove(GameState *gamestate, File file, Rank rank) {
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327 piece_set(gamestate, file, rank, 0);
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328 }
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329
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330 typedef size_t(*moves_generator_func)(const GameState *gamestate,
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331 Color c, File f, Rank r, Move *moves);
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332
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333 /**
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334 * Calculates all allowed moves for a specific piece.
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335 *
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336 * Use the macros for the specific pieces instead.
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337 *
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338 * @param gamestate the current gamestate
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339 * @param f the file of the piece
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340 * @param r the rank of the piece
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341 * @param moves target array for the list of moves
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342 * @return the number of moves stored in the @p moves array
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343 */
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344 size_t piece_moves_allowed(const GameState *gamestate,
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345 File f, Rank r, Move *moves);
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346
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347 /**
169
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348 * Internal function used to filter out illegal moves.
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349 *
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350 * Use the macros for the specific pieces instead.
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351 *
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352 * @param gamestate the current gamestate
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353 * @param c color of the piece
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354 * @param f the file of the piece
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355 * @param r the rank of the piece
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356 * @param moves target array for the list of moves
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357 * @param func a function that unconditionally generates the moves
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358 * @return the number of moves stored in the @p moves array
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359 */
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360 size_t filter_moves_allowed(const GameState *gamestate,
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361 Color c, File f, Rank r, Move *moves, moves_generator_func func);
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362
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363 /**
167
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364 * Determines a list of theoretically possible moves to the specified field.
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365 *
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366 * This will also list moves for pieces that are actually pinned.
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367 * Use get_real_candidates() to get only moves for pieces that are not pinned.
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368 *
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369 * The out-parameters may both be NULL, but if any of them is set, the other
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370 * must be set, too.
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371 *
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372 * @param gamestate the current game state
195
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373 * @param file file of the field to check
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374 * @param rank rank of the field to check
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375 * @param color the color of the piece that should move to the field
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376 * @param moves the array where to store the moves
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377 * (must be large enough, 16 is always enough)
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378 * @param movecount a pointer where the number of moves is stored
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379 * @return true, if any piece of the specified color can move to the specified
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380 * field regardless of being pinned
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381 */
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382 bool get_candidates(const GameState *gamestate, File file, Rank rank,
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383 Color color, Move* moves, size_t* movecount);
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384
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385 /**
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386 * Determines a list of possible moves to the specified field.
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387 *
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388 * This cannot be used to check if a piece covers / threatens a field because
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389 * this is also possible when the piece is pinned. Use get_candidates() for a
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390 * list of possible moves regardless of pins.
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391 *
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392 * The out-parameters may both be NULL, but if any of them is set, the other
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393 * must be set, too.
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394 *
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395 * @param gamestate the current game state
195
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396 * @param file file of the field to check
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397 * @param rank rank of the field to check
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398 * @param color the color of the piece that should move to the field
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399 * @param moves the array where to store the moves
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400 * (must be large enough, 16 is always enough)
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401 * @param movecount a pointer where the number of moves is stored
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402 * @return true, if any piece of the specified color can move to the specified
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403 * field and is not pinned
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404 */
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405 bool get_real_candidates(const GameState *gamestate, File file, Rank rank,
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406 Color color, Move* moves, size_t* movecount);
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407
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408 /**
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409 * Checks, if a specified field is threatened by a piece of a certain color.
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410 *
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411 * A field is threatened, if there is a piece of the specified color that could
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412 * capture an opponent piece on this field, regardless of being pinned.
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413 *
29
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414 * The out-parameters may both be NULL, but if any of them is set, the other
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415 * must be set, too.
28
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416 *
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417 * @param gamestate the current game state
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418 * @param file file of the field to check
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419 * @param rank rank of the field to check
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420 * @param color the color of the piece that should threaten the field
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421 * @param threats the array where to store the threats
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422 * (must be large enough, 16 is always enough)
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423 * @param threatcount a pointer where the count of threats is stored
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424 * @return true, if any piece of the specified color threatens the specified
163
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425 * field
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426 */
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427 bool get_threats(const GameState *gamestate, File file, Rank rank,
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428 Color color, Move* threats, size_t* threatcount);
29
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429
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430 /**
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431 * Checks, if a specified field is threatened by a piece of a certain color AND
29
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432 * if this piece is not pinned and therefore able to perform the move.
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433 *
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434 * The out-parameters may both be NULL, but if any of them is set, the other
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435 * must be set, too.
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436 *
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437 * @param gamestate the current game state
195
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438 * @param file file of the field to check
194
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439 * @param rank rank of the field to check
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440 * @param color the color of the piece that should threaten the field
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441 * @param threats the array where to store the threats
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442 * (must be large enough, 16 is always enough)
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443 * @param threatcount a pointer where the count of threats is stored
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444 * @return true, if any piece of the specified color threatens the specified
163
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445 * field and is not pinned
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446 */
195
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447 bool get_real_threats(const GameState *gamestate, File file, Rank rank,
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448 Color color, Move* threats, size_t* threatcount);
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449
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450 /**
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451 * Checks, if a specified field is threatened by a piece of a certain color.
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452 *
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453 * A field is threatened, if there is a piece of the specified color that could
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454 * capture an opponent piece on this field, regardless of being pinned.
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455 *
25
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456 * @param gamestate the current game state
195
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457 * @param file file of the field to check
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458 * @param rank rank of the field to check
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459 * @param color the color of the piece that should cover the field
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460 * @return true, if any piece of the specified color threatens the specified
29
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461 * field
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462 */
195
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463 #define is_covered(gamestate, file, rank, color) \
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464 get_threats(gamestate, file, rank, color, NULL, NULL)
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465
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466 /**
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467 * Checks, if a specified field is attacked by a piece of a certain color.
195
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468 *
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469 * I.e. the field is threatened by a piece AND this piece is not pinned and
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470 * therefore able to perform the move.
195
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471 *
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472 * @param gamestate the current game state
195
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473 * @param file file of the field to check
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474 * @param rank rank of the field to check
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475 * @param color the color of the piece that should cover the field
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476 * @return true, if any piece of the specified color threatens the specified
29
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diff changeset
477 * field and could capture an opponent piece
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478 */
195
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479 #define is_attacked(gamestate, file, rank, color) \
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diff changeset
480 get_real_threats(gamestate, file, rank, color, NULL, NULL)
29
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diff changeset
481
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diff changeset
482 /**
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diff changeset
483 * Checks, if a specified field is protected by a piece of a certain color.
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484 *
166
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485 * A field is protected, if any piece except the king can either capture on
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486 * that field or move to that field (and is not pinned).
29
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diff changeset
487 *
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488 * @param gamestate the current game state
195
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489 * @param file file of the field to check
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490 * @param rank rank of the field to check
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491 * @param color the color of the piece that should cover the field
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492 * @return true, if any piece (excluding the king) of the specified color
166
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493 * can move to the specified field (including capturing moves)
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494 */
195
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495 bool is_protected(const GameState *gamestate,
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496 File file, Rank rank, Color color);
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497
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diff changeset
498 /**
47
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diff changeset
499 * Checks, if the specified move cannot be performed, because the piece is
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500 * either pinned or cannot remove the check.
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diff changeset
501 *
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parents: 41
diff changeset
502 * Note: in chess a piece is pinned, when it can't be moved because the move
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diff changeset
503 * would result in a check position. But this function <u>also</u> returns true,
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parents: 41
diff changeset
504 * if the king is already in check position and the specified move does not
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parents: 41
diff changeset
505 * protect the king.
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Mike Becker <universe@uap-core.de>
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diff changeset
506 *
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diff changeset
507 * @param gamestate the current game state
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508 * @param move the move to check
80
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509 * @return true, if the move cannot be performed because the king would be in
47
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Mike Becker <universe@uap-core.de>
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diff changeset
510 * check after the move
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
511 */
163
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512 bool is_pinned(const GameState *gamestate, const Move *move);
47
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Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
513
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
514 /**
19
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parents: 18
diff changeset
515 * Evaluates a move syntactically and stores the move data in the specified
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parents: 18
diff changeset
516 * object.
115
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diff changeset
517 *
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diff changeset
518 * When short algebraic notation is used, the source position is determined by
163
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diff changeset
519 * evaluating the allowed moves according to the current game state.
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520 *
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521 * This function expects correct notation of check and checkmate indicators.
182
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522 * For a more lazy evaluation, use eval_move().
115
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diff changeset
523 *
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diff changeset
524 * For a purely syntactic check, regardless of whether a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
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diff changeset
525 * allowed to move that way, use check_move().
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
526 *
23
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parents: 19
diff changeset
527 * @param gamestate the current game state
19
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diff changeset
528 * @param mstr the input string to parse
163
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529 * @param color the color of the player to evaluate the move for
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diff changeset
530 * @param move a pointer to object where the move data shall be stored
48
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diff changeset
531 * @return status code (see macros in this file for the list of codes)
19
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532 */
182
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diff changeset
533 int eval_move_strict(const GameState *gamestate,
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534 const char *mstr, Color color, Move *move);
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535
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diff changeset
536 /**
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537 * Evaluates a move syntactically and stores the move data in the specified
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538 * object.
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539 *
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540 * When short algebraic notation is used, the source position is determined by
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diff changeset
541 * evaluating the allowed moves according to the current game state.
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542 *
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543 * This function automatically corrects missing or incorrect check/checkmate
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parents: 181
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544 * indicators. Use eval_move_strict() if you want to keep the original notation.
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545 *
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546 * For a purely syntactic check, regardless of whether a piece exists that is
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parents: 181
diff changeset
547 * allowed to move that way, use check_move().
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diff changeset
548 *
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549 * @param gamestate the current game state
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parents: 181
diff changeset
550 * @param mstr the input string to parse
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diff changeset
551 * @param color the color of the player to evaluate the move for
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552 * @param move a pointer to object where the move data shall be stored
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553 * @return status code (see macros in this file for the list of codes)
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554 */
163
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diff changeset
555 int eval_move(const GameState *gamestate,
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diff changeset
556 const char *mstr, Color color, Move *move);
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557
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parents: 161
diff changeset
558 /**
182
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559 * Calculates the move string within the specified move.
163
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diff changeset
560 *
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diff changeset
561 * The string calculated in short algebraic notation.
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diff changeset
562 * The @p gamestate is needed to determine how to disambiguate the move,
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563 * if necessary.
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diff changeset
564 *
186
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diff changeset
565 * Recommended to be called before apply_move() so that a clean
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566 * move string is added to the list of recorded moves.
163
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567 *
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568 * @param gamestate the current game state
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569 * @param move the move data
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570 */
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571 void format_move(const GameState *gamestate, Move *move);
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572
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573 /**
115
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574 * Syntactically checks a move without verifying that a piece exists that is
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575 * allowed to move that way.
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576 *
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577 * @param mstr the input string to parse
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578 * @param color the color of the player to evaluate the move for
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579 * @return status code (see macros in this file for the list of codes)
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580 */
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581 int check_move(const char *mstr, Color color);
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582
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583 /**
19
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584 * Validates move by applying chess rules.
23
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585 * @param gamestate the current game state
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586 * @param move the move to validate
48
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parents: 47
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587 * @return status code (see macros in this file for the list of codes)
19
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588 */
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589 int validate_move(const GameState *gamestate, const Move *move);
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parents: 18
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590
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591 /**
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592 * Applies a move and deletes captured pieces.
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593 *
23
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594 * @param gamestate the current game state
19
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parents: 18
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595 * @param move the move to apply
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596 */
23
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597 void apply_move(GameState *gamestate, Move *move);
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598
99
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diff changeset
599 /**
122
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600 * Copies the state of the game at the specified move number.
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601 *
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602 * This function is helpful to generate a game state for reviewing past moves.
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603 *
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604 * @param gamestate the current game state
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605 * @param move_number the half-move that would now be played
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606 * @param replay the struct to populate with the state at the specified move
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diff changeset
607 */
163
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diff changeset
608 void gamestate_at_move(const GameState *gamestate,
122
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diff changeset
609 unsigned move_number, GameState *replay);
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diff changeset
610
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diff changeset
611 /**
99
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diff changeset
612 * Returns the remaining time on the clock for the specified
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diff changeset
613 * half-move number.
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diff changeset
614 *
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diff changeset
615 * @param gamestate the current game state
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parents: 87
diff changeset
616 * @param move_number the half-move that is now going to be played
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617 * @return the remaining time - if time control is disabled, this function
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diff changeset
618 * always returns zero
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diff changeset
619 */
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620 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
33
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621
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622 /**
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623 * Returns the remaining time on the clock for the specified player.
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624 *
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625 * @param gamestate the current game state
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626 * @param color either BLACK or WHITE
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627 * @return the remaining time - if time control is disabled, this function
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628 * always returns zero
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diff changeset
629 */
163
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630 uint16_t remaining_movetime(const GameState *gamestate, Color color);
33
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631
100
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632 /**
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633 * Converts clock time to string.
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diff changeset
634 *
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635 * @param time the time to format
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636 * @param str the target buffer (should be at least 10 chars large)
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637 * @param always_hours if hours should always be printed
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638 */
107
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diff changeset
639 int print_clk(uint16_t time, char *str, bool always_hours);
100
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diff changeset
640
131
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diff changeset
641 /**
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642 * Checks if the current position already appeared two times before.
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643 *
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644 * This does not set the threefold flag in the game state as this flag is
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645 * intended to be set only when the game ends after actually claiming a draw.
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646 *
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647 * By standard chess rules this is not automatically a draw.
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648 * But implementation may choose to automatically draw the game anyway.
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649 *
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650 * @param gamestate the current game state
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651 * @return true if the game is in a threefold repetition position
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652 */
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diff changeset
653 bool check_threefold_repetition(const GameState *gamestate);
131
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diff changeset
654
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diff changeset
655 /**
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diff changeset
656 * Checks if neither side has enough material left to win the game.
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657 *
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658 * Returns true if for both players one of the following three cases are true:
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659 * - they have only the king left
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660 * - they have a king + knight and the opponent has king + queens
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661 * - they have a king + bishop and the opponent doesn't have
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662 * opposite color bishops or knights or pawns
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663 *
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664 * @param gamestate the current game state
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665 * @return true if neither side can win due to insufficient material
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666 */
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667 bool check_no_material(const GameState *gamestate);
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668
10
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parents:
diff changeset
669 #endif /* RULES_H */
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670

mercurial