src/chess/rules.h

Tue, 25 Aug 2026 18:35:18 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 25 Aug 2026 18:35:18 +0200
changeset 193
d1420f5c5704
parent 186
8230904458a7
child 194
619f07c95894
permissions
-rw-r--r--

increase type safety + add backwards compatibility including C99

10
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 *
55
54ea19938d57 updated copyright and version info
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
4 * Copyright 2016 Mike Becker. All rights reserved.
10
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 *
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * Redistribution and use in source and binary forms, with or without
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 * modification, are permitted provided that the following conditions are met:
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 *
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * 1. Redistributions of source code must retain the above copyright
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 * notice, this list of conditions and the following disclaimer.
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 *
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * 2. Redistributions in binary form must reproduce the above copyright
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * notice, this list of conditions and the following disclaimer in the
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 * documentation and/or other materials provided with the distribution.
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 *
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 * POSSIBILITY OF SUCH DAMAGE.
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27 *
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
28 */
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
30 #ifndef RULES_H
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
31 #define RULES_H
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
32
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
33 #include <stdlib.h>
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
34 #include <stdint.h>
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
35 #include <stdbool.h>
10
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
36
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
37 #define VALID_MOVE_SYNTAX 0
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
39 #define INVALID_MOVE_SYNTAX 1
154
5336e985bd69 rename INVALID_POSITION to PIECE_NOT_FOUND
Mike Becker <universe@uap-core.de>
parents: 153
diff changeset
40 #define PIECE_NOT_FOUND 2
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
41 #define AMBIGUOUS_MOVE 3
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
42 #define NEED_PROMOTION 4
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
43 #define PIECE_PINNED 5
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
44 #define KING_IN_CHECK 6
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
45 #define KING_MOVES_INTO_CHECK 7
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
46 #define MISSING_CHECK 8
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
47 #define MISSING_CHECKMATE 9
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
48 #define INVALID_CHECK 10
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
49 #define INVALID_CHECKMATE 11
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
50 #define RULES_VIOLATED 32
16
a298c6637c30 introduced status codes for get_location to produce detailed error messages + added knight rules
Mike Becker <universe@uap-core.de>
parents: 10
diff changeset
51
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
52 #if __STDC_VERSION__ < 202310L
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
53 /* since #warning is also a C23 feature, the only hope is this: */
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
54 #pragma GCC warning "Type safety for enums is only available since C23"
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
55 #define enum_uint8_t(name) enum e##name
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
56 #define typedef_enum_uint8_t(name) typedef uint8_t name
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
57 #else
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
58 #define enum_uint8_t(name) enum e##name : uint8_t
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
59 #define typedef_enum_uint8_t(name) typedef enum e##name name
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
60 #endif
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
61
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
62 #define ENPASSANT_THREAT 0x40u
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
63
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
64 enum_uint8_t(Color) {
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
65 WHITE = 0x10u,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
66 BLACK = 0x20u,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
67 };
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
68 typedef_enum_uint8_t(Color);
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
69
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
70 static inline Color opponent_color(Color color) {
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
71 return color == WHITE ? BLACK : WHITE;
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
72 }
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
73
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
74 #define PIECE_MASK 0x0Fu
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
75 #define COLOR_MASK 0x30u
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
76
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
77 #define PAWN 0x01u
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
78 #define ROOK 0x02u
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
79 #define KNIGHT 0x03u
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
80 #define BISHOP 0x04u
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
81 #define QUEEN 0x05u
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
82 #define KING 0x06u
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
83
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
84 enum_uint8_t(Piece) {
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
85 WPAWN = WHITE|PAWN,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
86 WROOK = WHITE|ROOK,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
87 WKNIGHT = WHITE|KNIGHT,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
88 WBISHOP = WHITE|BISHOP,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
89 WQUEEN = WHITE|QUEEN,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
90 WKING = WHITE|KING,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
91 BPAWN = BLACK|PAWN,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
92 BROOK = BLACK|ROOK,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
93 BKNIGHT = BLACK|KNIGHT,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
94 BBISHOP = BLACK|BISHOP,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
95 BQUEEN = BLACK|QUEEN,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
96 BKING = BLACK|KING,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
97 };
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
98 typedef_enum_uint8_t(Piece);
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
99
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
100 #define POS_UNSPECIFIED 255u
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
101 enum_uint8_t(Row) {
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
102 RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
103 RANK_UNSPECIFIED = POS_UNSPECIFIED
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
104 };
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
105 typedef_enum_uint8_t(Row);
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
106
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
107 enum_uint8_t(File) {
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
108 FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
109 FILE_UNSPECIFIED = POS_UNSPECIFIED
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
110 };
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
111 typedef_enum_uint8_t(File);
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
112
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
113 typedef uint8_t Board[8][8];
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
114
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
115 struct movetimeval {
181
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
116 uint64_t sec;
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
117 int32_t usec; /* important that this is signed b/c potential carry */
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
118 };
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
119
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
120 typedef struct {
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
121 char string[8];
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
122 struct movetimeval timestamp; /* TODO: remove this from the struct */
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
123 uint64_t movetime; /* the time for this move in microseconds */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
124 Piece piece;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
125 File fromfile;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
126 Row fromrow;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
127 File tofile;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
128 Row torow;
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
129 Piece promotion;
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
130 bool check; /* must always be set if checkmate is set */
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
131 bool checkmate;
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
132 bool capture;
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
133 } Move;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
134
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
135 typedef struct {
184
93c81539b702 fix byte-order problem in GameInfo and change decline reason to one byte
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
136 Color servercolor;
93c81539b702 fix byte-order problem in GameInfo and change decline reason to one byte
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
137 /** play with timecontrol? */
93c81539b702 fix byte-order problem in GameInfo and change decline reason to one byte
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
138 bool timecontrol;
93c81539b702 fix byte-order problem in GameInfo and change decline reason to one byte
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
139 /** If timecontrol is true, initial clock time in seconds */
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
140 uint16_t time;
184
93c81539b702 fix byte-order problem in GameInfo and change decline reason to one byte
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
141 /** If timecontrol is true, time added per move in seconds */
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
142 uint16_t addtime;
184
93c81539b702 fix byte-order problem in GameInfo and change decline reason to one byte
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
143 /** If timecontrol is true, delay before the clock starts ticking down */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
144 uint16_t delay;
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
145 } GameInfo;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
146
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
147 /** The buffer length for player names in GameState structures. */
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
148 #define PLAYER_NAME_BUFLEN 32
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
149
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
150 typedef struct {
157
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
151 /** optional name of the white player - only used for PGN exports */
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
152 char wname[PLAYER_NAME_BUFLEN];
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
153 /** optional name of the black player - only used for PGN exports */
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
154 char bname[PLAYER_NAME_BUFLEN];
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
155 GameInfo info;
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
156 Board board;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
157 Move* moves;
157
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
158 /** starting position in FEN notation */
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
159 char *fen_start;
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
160 /** array of subsequent positions in FEN notation.
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
161 * The capacity and element count are identical to the moves array.
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
162 */
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
163 char **fen;
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
164 /** capacity of the move array */
157
07cbfc477b22 add FEN history to the game state
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
165 unsigned int movecapacity;
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
166 /** number of (half-)moves (counting BOTH colors) */
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
167 unsigned int movecount;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
168 /** a premove that shall be evaluated next time it's our turn */
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
169 char premove[8];
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
170 bool checkmate;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
171 bool stalemate;
131
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
172 bool threefold;
179
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
173 /** drawn due to insufficient material on both sides */
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
174 bool nomaterial;
171
09f18c3316f9 add expected game result to test-real-pgn suite
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
175 /** flag is only set when players agreed on remis */
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
176 bool remis;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
177 bool wresign;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
178 bool bresign;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
179 /** this flag is only supposed to be set when the opponent disconnects */
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
180 bool ragequit;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
181 bool review;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
182 } GameState;
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
183
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
184 #define piece_type(piece) ((uint8_t)(piece)&PIECE_MASK)
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
185 #define piece_color(piece) ((uint8_t)(piece)&COLOR_MASK)
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
186 #define mkpiece(type,color) (Piece)((type)|(color))
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
187
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
188 #define mdst(m) (m)->torow, (m)->tofile
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
189 #define msrc(m) (m)->fromrow, (m)->fromfile
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
190
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
191 /** Checks if the index is specified and valid. */
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
192 static inline bool isidx(uint8_t idx) {return idx < 8;}
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
193 /** Checks if the index is unspecified or valid. */
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
194 static inline bool isidxr(uint8_t idx) {return idx==POS_UNSPECIFIED || idx<8;}
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
195
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
196 static inline bool isfile(char file) {return file >= 'a' && file <= 'h';}
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
197 static inline bool isrow(char row) {return row >= '1' && row <= '8';}
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
198
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
199 static inline Row rowidx(char row) {return row-'1';}
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
200 static inline File fileidx(char file) {return file-'a';}
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
201
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
202 static inline char rowchr(Row row) {return (char)row+'1';}
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
203 static inline char filechr(File file) {return (char)file+'a';}
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
204
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
205
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
206 static inline void enpassant_threat_add(GameState *gamestate,
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
207 Row row, File file) {
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
208 gamestate->board[row][file] |= ENPASSANT_THREAT;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
209 }
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
210
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
211 static inline void enpassant_threat_remove(GameState *gamestate,
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
212 Row row, File file) {
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
213 gamestate->board[row][file] &= ~ENPASSANT_THREAT;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
214 }
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
215
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
216 static inline bool enpassant_threat_exists(const GameState *gamestate,
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
217 Row row, File file) {
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
218 return gamestate->board[row][file] & ENPASSANT_THREAT;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
219 }
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
220
173
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 171
diff changeset
221 static inline bool is_game_drawn(const GameState *gamestate) {
179
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
222 return gamestate->threefold || gamestate->stalemate
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
223 || gamestate->nomaterial || gamestate->remis;
173
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 171
diff changeset
224 }
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 171
diff changeset
225
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
226 static inline bool is_game_running(const GameState *gamestate) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
227 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
173
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 171
diff changeset
228 || is_game_drawn(gamestate) || gamestate->review);
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
229 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
230
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
231 static inline bool is_check_position(const GameState *gamestate) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
232 return gamestate->moves[gamestate->movecount - 1].check;
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
233 }
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
234
179
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
235 static inline Color field_color(Row r, File f) {
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
236 return (r + f) % 2 == 0 ? BLACK : WHITE;
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
237 }
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
238
129
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
239 /**
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
240 * Initializes a game state and prepares the chess board.
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
241 * @param gamestate the game state to initialize
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
242 */
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
243 void gamestate_init(GameState *gamestate);
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
244
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
245 /**
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
246 * Cleans up a game state and frees the memory for the movement list.
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
247 * @param gamestate the game state to clean up
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
248 */
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
249 void gamestate_cleanup(GameState *gamestate);
189c7c77aaab simplify code structure
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
250
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
251 /**
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
252 * Maps a character to a piece.
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
253 *
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
254 * Does not work for pawns, since they don't have a character.
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
255 *
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
256 * @param c one of R,N,B,Q,K
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
257 * @param color the piece color
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
258 * @return the specified piece or zero when the character is invalid
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
259 */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
260 Piece getpiece(char c, Color color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
261
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
262 /**
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
263 * Maps a piece to a character.
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
264 *
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
265 * Does not work for pawns, since they don't have a character.
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
266 *
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
267 * @param piece may have color or additional flags
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
268 * @return character value for the specified piece
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
269 */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
270 char getpiecechr(Piece piece);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
271
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
272 /**
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
273 * Maps a piece to a unicode character sequence.
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
274 *
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
275 * The returned unicode is for black pieces.
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
276 * You may colorize the output by setting the terminal foreground color.
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
277 *
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
278 * @param piece the piece to display
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
279 * @return unicode character sequence for the specified piece
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
280 */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
281 char* getpieceunicode(Piece piece);
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
282
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
283 /**
133
c58ae152733e simplify FEN generation and add current_color() function to rules
Mike Becker <universe@uap-core.de>
parents: 131
diff changeset
284 * Returns the color of the player who is next to move.
c58ae152733e simplify FEN generation and add current_color() function to rules
Mike Becker <universe@uap-core.de>
parents: 131
diff changeset
285 *
c58ae152733e simplify FEN generation and add current_color() function to rules
Mike Becker <universe@uap-core.de>
parents: 131
diff changeset
286 * @param gamestate the current game state
c58ae152733e simplify FEN generation and add current_color() function to rules
Mike Becker <universe@uap-core.de>
parents: 131
diff changeset
287 * @return the color of the player who is next to move
c58ae152733e simplify FEN generation and add current_color() function to rules
Mike Becker <universe@uap-core.de>
parents: 131
diff changeset
288 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
289 Color current_color(const GameState *gamestate);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
290
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
291 /**
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
292 * Returns the piece at the specified position.
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
293 *
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
294 * @param gamestate the current game state
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
295 * @param row the row
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
296 * @param file the file
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
297 * @return the piece at the specified position
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
298 */
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
299 Piece piece_at(const GameState *gamestate, Row row, File file);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
300
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
301 /**
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
302 * Places a piece at the specified position in the current game state.
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
303 *
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
304 * @param gamestate the current game state
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
305 * @param row the row
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
306 * @param file the file
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
307 * @param piece the piece to place at the specified position
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
308 */
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
309 void piece_set(GameState *gamestate, Row row, File file, Piece piece);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
310
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
311 /**
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
312 * Removes the piece at the specified position in the current game state.
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
313 *
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
314 * @param gamestate the current game state
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
315 * @param row the row
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
316 * @param file the file
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
317 */
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
318 static inline void piece_remove(GameState *gamestate, Row row, File file) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
319 piece_set(gamestate, row, file, 0);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
320 }
133
c58ae152733e simplify FEN generation and add current_color() function to rules
Mike Becker <universe@uap-core.de>
parents: 131
diff changeset
321
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
322 typedef size_t(*moves_generator_func)(const GameState *gamestate,
169
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
323 Color c, Row r, File f, Move *moves);
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
324
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
325 /**
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
326 * Calculates all allowed moves for a specific piece.
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
327 *
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
328 * Use the macros for the specific pieces instead.
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
329 *
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
330 * @param gamestate the current gamestate
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
331 * @param r the row of the piece
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
332 * @param f the file of the piece
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
333 * @param moves target array for the list of moves
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
334 * @return the number of moves stored in the @p moves array
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
335 */
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
336 size_t piece_moves_allowed(const GameState *gamestate,
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
337 Row r, File f, Move *moves);
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
338
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
339 /**
169
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
340 * Internal function used to filter out illegal moves.
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
341 *
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
342 * Use the macros for the specific pieces instead.
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
343 *
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
344 * @param gamestate the current gamestate
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
345 * @param c color of the piece
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
346 * @param r the row of the piece
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
347 * @param f the file of the piece
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
348 * @param moves target array for the list of moves
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
349 * @param func a function that unconditionally generates the moves
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
350 * @return the number of moves stored in the @p moves array
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
351 */
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
352 size_t filter_moves_allowed(const GameState *gamestate,
169
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
353 Color c, Row r, File f, Move *moves, moves_generator_func func);
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
354
133
c58ae152733e simplify FEN generation and add current_color() function to rules
Mike Becker <universe@uap-core.de>
parents: 131
diff changeset
355 /**
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
356 * Determines a list of theoretically possible moves to the specified field.
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
357 *
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
358 * This will also list moves for pieces that are actually pinned.
168
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
359 * Use get_real_candidates() to get only moves for pieces that are not pinned.
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
360 *
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
361 * The out-parameters may both be NULL, but if any of them is set, the other
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
362 * must be set, too.
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
363 *
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
364 * @param gamestate the current game state
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
365 * @param row row of the field to check
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
366 * @param file file of the field to check
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
367 * @param color the color of the piece that should move to the field
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
368 * @param moves the array where to store the moves
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
369 * (must be large enough, 16 is always enough)
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
370 * @param movecount a pointer where the number of moves is stored
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
371 * @return true, if any piece of the specified color can move to the specified
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
372 * field regardless of being pinned
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
373 */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
374 bool get_candidates(const GameState *gamestate, Row row, File file,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
375 Color color, Move* moves, size_t* movecount);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
376
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
377 /**
168
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
378 * Determines a list of possible moves to the specified field.
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
379 *
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
380 * This cannot be used to check if a piece covers / threatens a field because
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
381 * this is also possible when the piece is pinned. Use get_candidates() for a
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
382 * list of possible moves regardless of pins.
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
383 *
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
384 * The out-parameters may both be NULL, but if any of them is set, the other
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
385 * must be set, too.
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
386 *
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
387 * @param gamestate the current game state
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
388 * @param row row of the field to check
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
389 * @param file file of the field to check
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
390 * @param color the color of the piece that should move to the field
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
391 * @param moves the array where to store the moves
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
392 * (must be large enough, 16 is always enough)
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
393 * @param movecount a pointer where the number of moves is stored
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
394 * @return true, if any piece of the specified color can move to the specified
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
395 * field and is not pinned
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
396 */
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
397 bool get_real_candidates(const GameState *gamestate, Row row, File file,
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
398 Color color, Move* moves, size_t* movecount);
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
399
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
400 /**
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
401 * Checks, if a specified field is threatened by a piece of a certain color.
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
402 *
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
403 * A field is threatened, if there is a piece of the specified color that could
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
404 * capture an opponent piece on this field, regardless of being pinned.
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
405 *
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
406 * The out-parameters may both be NULL, but if any of them is set, the other
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
407 * must be set, too.
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
408 *
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
409 * @param gamestate the current game state
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
410 * @param row row of the field to check
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
411 * @param file file of the field to check
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
412 * @param color the color of the piece that should threaten the field
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
413 * @param threats the array where to store the threats
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
414 * (must be large enough, 16 is always enough)
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
415 * @param threatcount a pointer where the count of threats is stored
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
416 * @return true, if any piece of the specified color threatens the specified
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
417 * field
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
418 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
419 bool get_threats(const GameState *gamestate, Row row, File file,
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
420 Color color, Move* threats, size_t* threatcount);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
421
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
422 /**
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
423 * Checks, if a specified field is threatened by a piece of a certain color AND
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
424 * if this piece is not pinned and therefore able to perform the move.
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
425 *
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
426 * The out-parameters may both be NULL, but if any of them is set, the other
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
427 * must be set, too.
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
428 *
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
429 * @param gamestate the current game state
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
430 * @param row row of the field to check
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
431 * @param file file of the field to check
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
432 * @param color the color of the piece that should threaten the field
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
433 * @param threats the array where to store the threats
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
434 * (must be large enough, 16 is always enough)
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
435 * @param threatcount a pointer where the count of threats is stored
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
436 * @return true, if any piece of the specified color threatens the specified
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
437 * field and is not pinned
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
438 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
439 bool get_real_threats(const GameState *gamestate, Row row, File file,
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
440 Color color, Move* threats, size_t* threatcount);
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
441
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
442 /**
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
443 * Checks, if a specified field is threatened by a piece of a certain color.
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
444 *
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
445 * A field is threatened, if there is a piece of the specified color that could
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
446 * capture an opponent piece on this field, regardless of being pinned.
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
447 *
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
448 * @param gamestate the current game state
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
449 * @param row row of the field to check
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
450 * @param file file of the field to check
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
451 * @param color the color of the piece that should cover the field
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
452 * @return true, if any piece of the specified color threatens the specified
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
453 * field
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
454 */
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
455 #define is_covered(gamestate, row, file, color) \
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
456 get_threats(gamestate, row, file, color, NULL, NULL)
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
457
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
458 /**
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
459 * Checks, if a specified field is attacked by a piece of a certain color.
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
460 *
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
461 * I.e. the field is threatened by a piece AND this piece is not pinned and
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
462 * therefore able to perform the move.
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
463 *
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
464 * @param gamestate the current game state
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
465 * @param row row of the field to check
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
466 * @param file file of the field to check
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
467 * @param color the color of the piece that should cover the field
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
468 * @return true, if any piece of the specified color threatens the specified
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
469 * field and could capture an opponent piece
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
470 */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
471 #define is_attacked(gamestate, row, file, color) \
61
e3a1a794351e fixes wrong macro expansion for is_attacked()
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
472 get_real_threats(gamestate, row, file, color, NULL, NULL)
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
473
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
474 /**
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
475 * Checks, if a specified field is protected by a piece of a certain color.
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
476 *
166
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
477 * A field is protected, if any piece except the king can either capture on
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
478 * that field or move to that field (and is not pinned).
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
479 *
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
480 * @param gamestate the current game state
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
481 * @param row row of the field to check
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
482 * @param file file of the field to check
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
483 * @param color the color of the piece that should cover the field
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
484 * @return true, if any piece (excluding the king) of the specified color
166
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
485 * can move to the specified field (including capturing moves)
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
486 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
487 bool is_protected(const GameState *gamestate, Row row, File file, Color color);
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
488
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
489 /**
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
490 * Checks, if the specified move cannot be performed, because the piece is
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
491 * either pinned or cannot remove the check.
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
492 *
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
493 * Note: in chess a piece is pinned, when it can't be moved because the move
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
494 * would result in a check position. But this function <u>also</u> returns true,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
495 * if the king is already in check position and the specified move does not
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
496 * protect the king.
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
497 *
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
498 * @param gamestate the current game state
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
499 * @param move the move to check
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
500 * @return true, if the move cannot be performed because the king would be in
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
501 * check after the move
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
502 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
503 bool is_pinned(const GameState *gamestate, const Move *move);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
504
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
505 /**
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
506 * Evaluates a move syntactically and stores the move data in the specified
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
507 * object.
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
508 *
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
509 * When short algebraic notation is used, the source position is determined by
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
510 * evaluating the allowed moves according to the current game state.
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
511 *
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
512 * This function expects correct notation of check and checkmate indicators.
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
513 * For a more lazy evaluation, use eval_move().
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
514 *
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
515 * For a purely syntactic check, regardless of whether a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
516 * allowed to move that way, use check_move().
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
517 *
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
518 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
519 * @param mstr the input string to parse
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
520 * @param color the color of the player to evaluate the move for
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
521 * @param move a pointer to object where the move data shall be stored
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
522 * @return status code (see macros in this file for the list of codes)
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
523 */
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
524 int eval_move_strict(const GameState *gamestate,
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
525 const char *mstr, Color color, Move *move);
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
526
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
527 /**
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
528 * Evaluates a move syntactically and stores the move data in the specified
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
529 * object.
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
530 *
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
531 * When short algebraic notation is used, the source position is determined by
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
532 * evaluating the allowed moves according to the current game state.
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
533 *
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
534 * This function automatically corrects missing or incorrect check/checkmate
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
535 * indicators. Use eval_move_strict() if you want to keep the original notation.
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
536 *
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
537 * For a purely syntactic check, regardless of whether a piece exists that is
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
538 * allowed to move that way, use check_move().
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
539 *
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
540 * @param gamestate the current game state
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
541 * @param mstr the input string to parse
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
542 * @param color the color of the player to evaluate the move for
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
543 * @param move a pointer to object where the move data shall be stored
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
544 * @return status code (see macros in this file for the list of codes)
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
545 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
546 int eval_move(const GameState *gamestate,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
547 const char *mstr, Color color, Move *move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
548
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
549 /**
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
550 * Calculates the move string within the specified move.
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
551 *
186
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 184
diff changeset
552 * The string calculated in short algebraic notation.
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 184
diff changeset
553 * The @p gamestate is needed to determine how to disambiguate the move,
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 184
diff changeset
554 * if necessary.
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
555 *
186
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 184
diff changeset
556 * Recommended to be called before apply_move() so that a clean
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 184
diff changeset
557 * move string is added to the list of recorded moves.
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
558 *
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
559 * @param gamestate the current game state
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
560 * @param move the move data
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
561 */
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
562 void format_move(const GameState *gamestate, Move *move);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
563
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
564 /**
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
565 * Syntactically checks a move without verifying that a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
566 * allowed to move that way.
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
567 *
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
568 * @param mstr the input string to parse
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
569 * @param color the color of the player to evaluate the move for
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
570 * @return status code (see macros in this file for the list of codes)
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
571 */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 157
diff changeset
572 int check_move(const char *mstr, Color color);
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
573
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
574 /**
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
575 * Validates move by applying chess rules.
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
576 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
577 * @param move the move to validate
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
578 * @return status code (see macros in this file for the list of codes)
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
579 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
580 int validate_move(const GameState *gamestate, const Move *move);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
581
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
582 /**
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
583 * Applies a move and deletes captured pieces.
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
584 *
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
585 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
586 * @param move the move to apply
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
587 */
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
588 void apply_move(GameState *gamestate, Move *move);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
589
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
590 /**
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
591 * Copies the state of the game at the specified move number.
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
592 *
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
593 * This function is helpful to generate a game state for reviewing past moves.
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
594 *
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
595 * @param gamestate the current game state
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
596 * @param move_number the half-move that would now be played
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
597 * @param replay the struct to populate with the state at the specified move
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
598 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
599 void gamestate_at_move(const GameState *gamestate,
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
600 unsigned move_number, GameState *replay);
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
601
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
602 /**
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
603 * Returns the remaining time on the clock for the specified
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
604 * half-move number.
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
605 *
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
606 * @param gamestate the current game state
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
607 * @param move_number the half-move that is now going to be played
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
608 * @return the remaining time - if time control is disabled, this function
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
609 * always returns zero
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
610 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
611 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
612
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
613 /**
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
614 * Returns the remaining time on the clock for the specified player.
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
615 *
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
616 * @param gamestate the current game state
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
617 * @param color either BLACK or WHITE
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
618 * @return the remaining time - if time control is disabled, this function
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
619 * always returns zero
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
620 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
621 uint16_t remaining_movetime(const GameState *gamestate, Color color);
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
622
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
623 /**
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
624 * Converts clock time to string.
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
625 *
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
626 * @param time the time to format
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
627 * @param str the target buffer (should be at least 10 chars large)
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
628 * @param always_hours if hours should always be printed
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
629 */
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
630 int print_clk(uint16_t time, char *str, bool always_hours);
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
631
131
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
632 /**
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
633 * Checks if the current position already appeared two times before.
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
634 *
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
635 * This does not set the threefold flag in the game state as this flag is
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
636 * intended to be set only when the game ends after actually claiming a draw.
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
637 *
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
638 * By standard chess rules this is not automatically a draw.
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
639 * But implementation may choose to automatically draw the game anyway.
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
640 *
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
641 * @param gamestate the current game state
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
642 * @return true if the game is in a threefold repetition position
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
643 */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
644 bool check_threefold_repetition(const GameState *gamestate);
131
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
645
179
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
646 /**
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
647 * Checks if neither side has enough material left to win the game.
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
648 *
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
649 * Returns true if for both players one of the following three cases are true:
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
650 * - they have only the king left
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
651 * - they have a king + knight and the opponent has king + queens
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
652 * - they have a king + bishop and the opponent doesn't have
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
653 * opposite color bishops or knights or pawns
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
654 *
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
655 * @param gamestate the current game state
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
656 * @return true if neither side can win due to insufficient material
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
657 */
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
658 bool check_no_material(const GameState *gamestate);
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
659
10
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
660 #endif /* RULES_H */
1347e4dabac0 prepared code base for implementing rules
Mike Becker <universe@uap-core.de>
parents:
diff changeset
661

mercurial