src/chess/rules.h

Thu, 03 Sep 2026 16:18:24 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 03 Sep 2026 16:18:24 +0200
changeset 216
d0c3d3016650
parent 195
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permissions
-rw-r--r--

make castling rights part of the game state

required for issue #939
because creating a state from FEN
will not contain a move history

bonus: make is_check_position() robust

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #if __STDC_VERSION__ < 202310L
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53 /* since #warning is also a C23 feature, the only hope is this: */
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54 #pragma GCC warning "Type safety for enums is only available since C23"
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55 #define enum_byte(name) enum e##name
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56 #define typedef_enum_byte(name) typedef uint8_t name
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57 #else
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58 #define enum_byte(name) enum e##name : uint8_t
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59 #define typedef_enum_byte(name) typedef enum e##name name
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60 #endif
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61
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62 #define ENPASSANT_THREAT 0x40u
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63
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64 enum_byte(Color) {
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65 WHITE = 0x10u,
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66 BLACK = 0x20u,
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67 };
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68 typedef_enum_byte(Color);
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69
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70 static inline Color opponent_color(Color color) {
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71 return color == WHITE ? BLACK : WHITE;
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72 }
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73
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74 #define PIECE_MASK 0x0Fu
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75 #define COLOR_MASK 0x30u
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76
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77 #define PAWN 0x01u
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78 #define ROOK 0x02u
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79 #define KNIGHT 0x03u
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80 #define BISHOP 0x04u
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81 #define QUEEN 0x05u
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82 #define KING 0x06u
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83
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84 enum_byte(Piece) {
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85 WPAWN = WHITE|PAWN,
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86 WROOK = WHITE|ROOK,
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87 WKNIGHT = WHITE|KNIGHT,
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88 WBISHOP = WHITE|BISHOP,
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89 WQUEEN = WHITE|QUEEN,
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90 WKING = WHITE|KING,
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91 BPAWN = BLACK|PAWN,
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92 BROOK = BLACK|ROOK,
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93 BKNIGHT = BLACK|KNIGHT,
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94 BBISHOP = BLACK|BISHOP,
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95 BQUEEN = BLACK|QUEEN,
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96 BKING = BLACK|KING,
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97 };
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98 typedef_enum_byte(Piece);
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99
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100 #define POS_UNSPECIFIED 255u
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101 enum_byte(Rank) {
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102 RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
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103 RANK_UNSPECIFIED = POS_UNSPECIFIED
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104 };
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105 typedef_enum_byte(Rank);
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106
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107 enum_byte(File) {
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108 FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
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109 FILE_UNSPECIFIED = POS_UNSPECIFIED
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110 };
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111 typedef_enum_byte(File);
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112
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113 typedef uint8_t Board[8][8];
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114
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115 struct movetimeval {
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116 uint64_t sec;
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117 int32_t usec; /* important that this is signed b/c potential carry */
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118 };
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119
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120 typedef struct {
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121 char string[8];
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122 struct movetimeval timestamp; /* TODO: remove this from the struct */
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123 uint64_t movetime; /* the time for this move in microseconds */
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124 Piece piece;
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125 File fromfile;
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126 Rank fromrank;
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127 File tofile;
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128 Rank torank;
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129 Piece promotion;
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130 bool check; /* must always be set if checkmate is set */
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131 bool checkmate;
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132 bool capture;
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133 } Move;
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134
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135 typedef struct {
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136 Color servercolor;
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137 /** play with timecontrol? */
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138 bool timecontrol;
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139 /** If timecontrol is true, initial clock time in seconds */
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140 uint16_t time;
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141 /** If timecontrol is true, time added per move in seconds */
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142 uint16_t addtime;
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143 /** If timecontrol is true, delay before the clock starts ticking down */
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144 uint16_t delay;
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145 } GameInfo;
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146
130
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147 /** The buffer length for player names in GameState structures. */
129
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148 #define PLAYER_NAME_BUFLEN 32
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149
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150 typedef struct {
157
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151 /** optional name of the white player - only used for PGN exports */
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152 char wname[PLAYER_NAME_BUFLEN];
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153 /** optional name of the black player - only used for PGN exports */
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154 char bname[PLAYER_NAME_BUFLEN];
130
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155 GameInfo info;
129
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156 Board board;
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157 Move* moves;
157
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158 /** starting position in FEN notation */
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159 char *fen_start;
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160 /** array of subsequent positions in FEN notation.
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161 * The capacity and element count are identical to the moves array.
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162 */
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163 char **fen;
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164 /** capacity of the move array */
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165 unsigned int movecapacity;
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166 /** number of (half-)moves (counting BOTH colors) */
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167 unsigned int movecount;
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168 /** a premove that shall be evaluated next time it's our turn */
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169 char premove[8];
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170 bool checkmate;
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171 bool stalemate;
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172 bool threefold;
179
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173 /** drawn due to insufficient material on both sides */
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174 bool nomaterial;
171
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175 /** flag is only set when players agreed on remis */
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176 bool remis;
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177 bool wresign;
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178 bool bresign;
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179 /** this flag is only supposed to be set when the opponent disconnects */
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180 bool ragequit;
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181 bool review;
216
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182 struct {
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183 bool K; /* white lost right to castle king-side */
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184 bool Q; /* white lost right to castle queen-side */
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185 bool k; /* black lost right to castle king-side */
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186 bool q; /* black lost right to castle queen-side */
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187 } castling; /* castling rights */
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188 } GameState;
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189
193
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190 #define piece_type(piece) ((uint8_t)(piece)&PIECE_MASK)
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191 #define piece_color(piece) ((uint8_t)(piece)&COLOR_MASK)
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192 #define mkpiece(type,color) (Piece)((type)|(color))
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193
153
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194 /** Checks if the index is specified and valid. */
193
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195 static inline bool isidx(uint8_t idx) {return idx < 8;}
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196 /** Checks if the index is unspecified or valid. */
193
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197 static inline bool isidxr(uint8_t idx) {return idx==POS_UNSPECIFIED || idx<8;}
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198
193
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199 static inline bool isfile(char file) {return file >= 'a' && file <= 'h';}
194
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200 static inline bool isrank(char rank) {return rank >= '1' && rank <= '8';}
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201
194
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202 static inline Rank rankidx(char rank) {return rank-'1';}
193
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203 static inline File fileidx(char file) {return file-'a';}
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204
194
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205 static inline char rankchr(Rank rank) {return (char)rank+'1';}
193
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206 static inline char filechr(File file) {return (char)file+'a';}
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207
161
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208
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209 static inline void enpassant_threat_add(GameState *gamestate,
195
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210 File file, Rank rank) {
194
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211 gamestate->board[rank][file] |= ENPASSANT_THREAT;
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212 }
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213
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214 static inline void enpassant_threat_remove(GameState *gamestate,
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215 File file, Rank rank) {
194
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216 gamestate->board[rank][file] &= ~ENPASSANT_THREAT;
161
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217 }
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218
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219 static inline bool enpassant_threat_exists(const GameState *gamestate,
195
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220 File file, Rank rank) {
194
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221 return gamestate->board[rank][file] & ENPASSANT_THREAT;
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222 }
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223
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224 static inline bool is_game_drawn(const GameState *gamestate) {
179
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225 return gamestate->threefold || gamestate->stalemate
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226 || gamestate->nomaterial || gamestate->remis;
173
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227 }
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228
161
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229 static inline bool is_game_running(const GameState *gamestate) {
163
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230 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
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231 || is_game_drawn(gamestate) || gamestate->review);
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232 }
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233
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234 static inline bool is_check_position(const GameState *gamestate) {
216
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235 if (gamestate->movecount == 0) return false;
163
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236 return gamestate->moves[gamestate->movecount - 1].check;
161
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237 }
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238
195
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239 static inline Color field_color(File f, Rank r) {
179
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240 return (r + f) % 2 == 0 ? BLACK : WHITE;
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241 }
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242
129
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243 /**
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244 * Initializes a game state and prepares the chess board.
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245 * @param gamestate the game state to initialize
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246 */
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247 void gamestate_init(GameState *gamestate);
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248
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249 /**
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250 * Cleans up a game state and frees the memory for the movement list.
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251 * @param gamestate the game state to clean up
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252 */
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253 void gamestate_cleanup(GameState *gamestate);
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254
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255 /**
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256 * Maps a character to a piece.
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257 *
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258 * Does not work for pawns, since they don't have a character.
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259 *
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260 * @param c one of R,N,B,Q,K
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261 * @param color the piece color
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262 * @return the specified piece or zero when the character is invalid
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263 */
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264 Piece getpiece(char c, Color color);
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265
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266 /**
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267 * Maps a piece to a character.
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268 *
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269 * Does not work for pawns, since they don't have a character.
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270 *
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271 * @param piece may have color or additional flags
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272 * @return character value for the specified piece
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273 */
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274 char getpiecechr(Piece piece);
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275
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276 /**
69
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277 * Maps a piece to a unicode character sequence.
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278 *
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279 * The returned unicode is for black pieces.
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280 * You may colorize the output by setting the terminal foreground color.
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281 *
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282 * @param piece the piece to display
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283 * @return unicode character sequence for the specified piece
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284 */
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285 char* getpieceunicode(Piece piece);
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286
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287 /**
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288 * Returns the color of the player who is next to move.
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289 *
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290 * @param gamestate the current game state
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291 * @return the color of the player who is next to move
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292 */
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293 Color current_color(const GameState *gamestate);
160
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294
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295 /**
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296 * Returns the piece at the specified position.
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297 *
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298 * @param gamestate the current game state
195
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299 * @param file the file
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300 * @param rank the rank
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301 * @return the piece at the specified position
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302 */
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303 Piece piece_at(const GameState *gamestate, File file, Rank rank);
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304
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305 /**
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306 * Places a piece at the specified position in the current game state.
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307 *
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308 * @param gamestate the current game state
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309 * @param file the file
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310 * @param rank the rank
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311 * @param piece the piece to place at the specified position
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312 */
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313 void piece_set(GameState *gamestate, File file, Rank rank, Piece piece);
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314
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315 /**
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316 * Removes the piece at the specified position in the current game state.
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317 *
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318 * @param gamestate the current game state
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319 * @param file the file
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320 * @param rank the rank
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321 */
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322 static inline void piece_remove(GameState *gamestate, File file, Rank rank) {
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323 piece_set(gamestate, file, rank, 0);
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324 }
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325
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326 typedef size_t(*moves_generator_func)(const GameState *gamestate,
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327 Color c, File f, Rank r, Move *moves);
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328
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329 /**
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330 * Calculates all allowed moves for a specific piece.
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331 *
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332 * Use the macros for the specific pieces instead.
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333 *
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334 * @param gamestate the current gamestate
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335 * @param f the file of the piece
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336 * @param r the rank of the piece
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337 * @param moves target array for the list of moves
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338 * @return the number of moves stored in the @p moves array
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339 */
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340 size_t piece_moves_allowed(const GameState *gamestate,
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341 File f, Rank r, Move *moves);
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342
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343 /**
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344 * Internal function used to filter out illegal moves.
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345 *
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346 * Use the macros for the specific pieces instead.
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347 *
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348 * @param gamestate the current gamestate
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349 * @param c color of the piece
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350 * @param f the file of the piece
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351 * @param r the rank of the piece
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352 * @param moves target array for the list of moves
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353 * @param func a function that unconditionally generates the moves
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354 * @return the number of moves stored in the @p moves array
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355 */
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356 size_t filter_moves_allowed(const GameState *gamestate,
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357 Color c, File f, Rank r, Move *moves, moves_generator_func func);
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358
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359 /**
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360 * Determines a list of theoretically possible moves to the specified field.
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361 *
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362 * This will also list moves for pieces that are actually pinned.
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363 * Use get_real_candidates() to get only moves for pieces that are not pinned.
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364 *
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365 * The out-parameters may both be NULL, but if any of them is set, the other
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366 * must be set, too.
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367 *
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368 * @param gamestate the current game state
195
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369 * @param file file of the field to check
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370 * @param rank rank of the field to check
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371 * @param color the color of the piece that should move to the field
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372 * @param moves the array where to store the moves
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373 * (must be large enough, 16 is always enough)
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374 * @param movecount a pointer where the number of moves is stored
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375 * @return true, if any piece of the specified color can move to the specified
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376 * field regardless of being pinned
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377 */
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378 bool get_candidates(const GameState *gamestate, File file, Rank rank,
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379 Color color, Move* moves, size_t* movecount);
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380
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381 /**
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382 * Determines a list of possible moves to the specified field.
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383 *
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384 * This cannot be used to check if a piece covers / threatens a field because
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385 * this is also possible when the piece is pinned. Use get_candidates() for a
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386 * list of possible moves regardless of pins.
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387 *
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388 * The out-parameters may both be NULL, but if any of them is set, the other
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389 * must be set, too.
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390 *
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391 * @param gamestate the current game state
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392 * @param file file of the field to check
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393 * @param rank rank of the field to check
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394 * @param color the color of the piece that should move to the field
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395 * @param moves the array where to store the moves
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396 * (must be large enough, 16 is always enough)
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397 * @param movecount a pointer where the number of moves is stored
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398 * @return true, if any piece of the specified color can move to the specified
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399 * field and is not pinned
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400 */
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401 bool get_real_candidates(const GameState *gamestate, File file, Rank rank,
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402 Color color, Move* moves, size_t* movecount);
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403
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404 /**
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405 * Checks, if a specified field is threatened by a piece of a certain color.
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406 *
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407 * A field is threatened, if there is a piece of the specified color that could
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408 * capture an opponent piece on this field, regardless of being pinned.
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409 *
29
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410 * The out-parameters may both be NULL, but if any of them is set, the other
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411 * must be set, too.
28
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412 *
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413 * @param gamestate the current game state
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414 * @param file file of the field to check
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415 * @param rank rank of the field to check
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416 * @param color the color of the piece that should threaten the field
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417 * @param threats the array where to store the threats
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418 * (must be large enough, 16 is always enough)
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419 * @param threatcount a pointer where the count of threats is stored
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420 * @return true, if any piece of the specified color threatens the specified
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421 * field
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422 */
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423 bool get_threats(const GameState *gamestate, File file, Rank rank,
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424 Color color, Move* threats, size_t* threatcount);
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425
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426 /**
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427 * Checks, if a specified field is threatened by a piece of a certain color AND
29
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428 * if this piece is not pinned and therefore able to perform the move.
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429 *
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430 * The out-parameters may both be NULL, but if any of them is set, the other
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431 * must be set, too.
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432 *
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433 * @param gamestate the current game state
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434 * @param file file of the field to check
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435 * @param rank rank of the field to check
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436 * @param color the color of the piece that should threaten the field
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437 * @param threats the array where to store the threats
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438 * (must be large enough, 16 is always enough)
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439 * @param threatcount a pointer where the count of threats is stored
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440 * @return true, if any piece of the specified color threatens the specified
163
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441 * field and is not pinned
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442 */
195
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443 bool get_real_threats(const GameState *gamestate, File file, Rank rank,
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444 Color color, Move* threats, size_t* threatcount);
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445
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446 /**
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447 * Checks, if a specified field is threatened by a piece of a certain color.
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448 *
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449 * A field is threatened, if there is a piece of the specified color that could
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450 * capture an opponent piece on this field, regardless of being pinned.
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451 *
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452 * @param gamestate the current game state
195
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453 * @param file file of the field to check
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454 * @param rank rank of the field to check
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455 * @param color the color of the piece that should cover the field
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456 * @return true, if any piece of the specified color threatens the specified
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457 * field
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458 */
195
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459 #define is_covered(gamestate, file, rank, color) \
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460 get_threats(gamestate, file, rank, color, NULL, NULL)
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461
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462 /**
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463 * Checks, if a specified field is attacked by a piece of a certain color.
195
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464 *
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465 * I.e. the field is threatened by a piece AND this piece is not pinned and
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466 * therefore able to perform the move.
195
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467 *
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468 * @param gamestate the current game state
195
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469 * @param file file of the field to check
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470 * @param rank rank of the field to check
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471 * @param color the color of the piece that should cover the field
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472 * @return true, if any piece of the specified color threatens the specified
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473 * field and could capture an opponent piece
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474 */
195
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475 #define is_attacked(gamestate, file, rank, color) \
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476 get_real_threats(gamestate, file, rank, color, NULL, NULL)
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477
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478 /**
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479 * Checks, if a specified field is protected by a piece of a certain color.
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480 *
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481 * A field is protected, if any piece except the king can either capture on
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482 * that field or move to that field (and is not pinned).
29
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483 *
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484 * @param gamestate the current game state
195
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485 * @param file file of the field to check
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486 * @param rank rank of the field to check
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487 * @param color the color of the piece that should cover the field
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488 * @return true, if any piece (excluding the king) of the specified color
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489 * can move to the specified field (including capturing moves)
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490 */
195
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491 bool is_protected(const GameState *gamestate,
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492 File file, Rank rank, Color color);
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493
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494 /**
47
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diff changeset
495 * Checks, if the specified move cannot be performed, because the piece is
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496 * either pinned or cannot remove the check.
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497 *
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498 * Note: in chess a piece is pinned, when it can't be moved because the move
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499 * would result in a check position. But this function <u>also</u> returns true,
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500 * if the king is already in check position and the specified move does not
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501 * protect the king.
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diff changeset
502 *
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503 * @param gamestate the current game state
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504 * @param move the move to check
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diff changeset
505 * @return true, if the move cannot be performed because the king would be in
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
506 * check after the move
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507 */
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508 bool is_pinned(const GameState *gamestate, const Move *move);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 41
diff changeset
509
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
510 /**
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
511 * Evaluates a move syntactically and stores the move data in the specified
6a26114297a1 moved chess rules to separate lib
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512 * object.
115
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513 *
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diff changeset
514 * When short algebraic notation is used, the source position is determined by
163
2a6d83f4677e major refactoring of rules API
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515 * evaluating the allowed moves according to the current game state.
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516 *
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diff changeset
517 * This function expects correct notation of check and checkmate indicators.
182
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diff changeset
518 * For a more lazy evaluation, use eval_move().
115
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diff changeset
519 *
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diff changeset
520 * For a purely syntactic check, regardless of whether a piece exists that is
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parents: 107
diff changeset
521 * allowed to move that way, use check_move().
19
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parents: 18
diff changeset
522 *
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
523 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
524 * @param mstr the input string to parse
163
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525 * @param color the color of the player to evaluate the move for
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
526 * @param move a pointer to object where the move data shall be stored
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
527 * @return status code (see macros in this file for the list of codes)
19
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parents: 18
diff changeset
528 */
182
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diff changeset
529 int eval_move_strict(const GameState *gamestate,
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diff changeset
530 const char *mstr, Color color, Move *move);
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diff changeset
531
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532 /**
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diff changeset
533 * Evaluates a move syntactically and stores the move data in the specified
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534 * object.
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diff changeset
535 *
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536 * When short algebraic notation is used, the source position is determined by
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537 * evaluating the allowed moves according to the current game state.
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538 *
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539 * This function automatically corrects missing or incorrect check/checkmate
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parents: 181
diff changeset
540 * indicators. Use eval_move_strict() if you want to keep the original notation.
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541 *
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diff changeset
542 * For a purely syntactic check, regardless of whether a piece exists that is
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parents: 181
diff changeset
543 * allowed to move that way, use check_move().
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544 *
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545 * @param gamestate the current game state
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546 * @param mstr the input string to parse
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547 * @param color the color of the player to evaluate the move for
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548 * @param move a pointer to object where the move data shall be stored
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549 * @return status code (see macros in this file for the list of codes)
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diff changeset
550 */
163
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diff changeset
551 int eval_move(const GameState *gamestate,
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diff changeset
552 const char *mstr, Color color, Move *move);
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diff changeset
553
2a6d83f4677e major refactoring of rules API
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diff changeset
554 /**
182
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555 * Calculates the move string within the specified move.
163
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diff changeset
556 *
186
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557 * The string calculated in short algebraic notation.
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diff changeset
558 * The @p gamestate is needed to determine how to disambiguate the move,
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
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parents: 184
diff changeset
559 * if necessary.
163
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diff changeset
560 *
186
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diff changeset
561 * Recommended to be called before apply_move() so that a clean
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parents: 184
diff changeset
562 * move string is added to the list of recorded moves.
163
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diff changeset
563 *
2a6d83f4677e major refactoring of rules API
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diff changeset
564 * @param gamestate the current game state
182
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diff changeset
565 * @param move the move data
163
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566 */
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567 void format_move(const GameState *gamestate, Move *move);
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568
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569 /**
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570 * Syntactically checks a move without verifying that a piece exists that is
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571 * allowed to move that way.
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572 *
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573 * @param mstr the input string to parse
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574 * @param color the color of the player to evaluate the move for
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575 * @return status code (see macros in this file for the list of codes)
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576 */
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577 int check_move(const char *mstr, Color color);
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578
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579 /**
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580 * Validates move by applying chess rules.
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581 * @param gamestate the current game state
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582 * @param move the move to validate
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583 * @return status code (see macros in this file for the list of codes)
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584 */
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585 int validate_move(const GameState *gamestate, const Move *move);
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586
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587 /**
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588 * Applies a move and deletes captured pieces.
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589 *
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590 * @param gamestate the current game state
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591 * @param move the move to apply
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592 */
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593 void apply_move(GameState *gamestate, Move *move);
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594
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595 /**
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596 * Copies the state of the game at the specified move number.
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597 *
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598 * This function is helpful to generate a game state for reviewing past moves.
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599 *
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600 * @param gamestate the current game state
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601 * @param move_number the half-move that would now be played
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602 * @param replay the struct to populate with the state at the specified move
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603 */
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604 void gamestate_at_move(const GameState *gamestate,
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605 unsigned move_number, GameState *replay);
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606
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607 /**
99
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608 * Returns the remaining time on the clock for the specified
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609 * half-move number.
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610 *
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611 * @param gamestate the current game state
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612 * @param move_number the half-move that is now going to be played
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613 * @return the remaining time - if time control is disabled, this function
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614 * always returns zero
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615 */
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616 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
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617
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618 /**
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619 * Returns the remaining time on the clock for the specified player.
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620 *
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621 * @param gamestate the current game state
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622 * @param color either BLACK or WHITE
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623 * @return the remaining time - if time control is disabled, this function
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624 * always returns zero
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625 */
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626 uint16_t remaining_movetime(const GameState *gamestate, Color color);
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627
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628 /**
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629 * Converts clock time to string.
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630 *
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631 * @param time the time to format
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632 * @param str the target buffer (should be at least 10 chars large)
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633 * @param always_hours if hours should always be printed
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634 */
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
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635 int print_clk(uint16_t time, char *str, bool always_hours);
100
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636
131
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637 /**
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638 * Checks if the current position already appeared two times before.
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639 *
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640 * This does not set the threefold flag in the game state as this flag is
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641 * intended to be set only when the game ends after actually claiming a draw.
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642 *
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643 * By standard chess rules this is not automatically a draw.
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644 * But implementation may choose to automatically draw the game anyway.
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645 *
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646 * @param gamestate the current game state
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647 * @return true if the game is in a threefold repetition position
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648 */
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649 bool check_threefold_repetition(const GameState *gamestate);
131
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650
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651 /**
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652 * Checks if neither side has enough material left to win the game.
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653 *
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654 * Returns true if for both players one of the following three cases are true:
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655 * - they have only the king left
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656 * - they have a king + knight and the opponent has king + queens
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657 * - they have a king + bishop and the opponent doesn't have
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658 * opposite color bishops or knights or pawns
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659 *
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660 * @param gamestate the current game state
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661 * @return true if neither side can win due to insufficient material
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662 */
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663 bool check_no_material(const GameState *gamestate);
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664
10
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665 #endif /* RULES_H */
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666

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