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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef RULES_H |
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31 | #define RULES_H |
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32 | |
78 | 33 | #include "game-info.h" |
34 | ||
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35 | #include <stdint.h> |
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36 | |
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37 | #define VALID_MOVE_SYNTAX 0 |
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38 | #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */ |
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39 | #define INVALID_MOVE_SYNTAX 1 |
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40 | #define INVALID_POSITION 2 |
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41 | #define AMBIGUOUS_MOVE 3 |
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42 | #define NEED_PROMOTION 4 |
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43 | #define PIECE_PINNED 5 |
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44 | #define KING_IN_CHECK 6 |
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45 | #define KING_MOVES_INTO_CHECK 7 |
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46 | #define RULES_VIOLATED 10 |
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47 | |
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48 | #define ENPASSANT_THREAT 0x40 |
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49 | |
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50 | #define POS_UNSPECIFIED UINT8_MAX |
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51 | #define mdst(b,m) b[(m)->torow][(m)->tofile] |
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52 | #define msrc(b,m) b[(m)->fromrow][(m)->fromfile] |
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53 | |
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54 | #define isidx(idx) ((uint8_t)(idx) < 8) |
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55 | |
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56 | #define isfile(file) (file >= 'a' && file <= 'h') |
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57 | #define isrow(row) (row >= '1' && row <= '8') |
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58 | |
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59 | #define rowidx(row) (row-'1') |
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60 | #define fileidx(file) (file-'a') |
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61 | |
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62 | #define rowchr(row) (row+'1') |
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63 | #define filechr(file) (file+'a') |
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64 | |
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65 | #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \ |
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66 | isidx((move)->tofile) && isidx((move)->torow)) |
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67 | |
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68 | /* secure versions - use, if index is not checked with isidx() */ |
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69 | #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) |
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70 | #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) |
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71 | |
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72 | /** |
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73 | * Maps a character to a piece. |
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74 | * |
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75 | * Does not work for pawns, since they don't have a character. |
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76 | * |
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77 | * @param c one of R,N,B,Q,K |
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78 | * @return numeric value for the specified piece |
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79 | */ |
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80 | uint8_t getpiece(char c); |
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81 | |
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82 | /** |
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83 | * Maps a piece to a character. |
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84 | * |
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85 | * Does not work for pawns, scince they don't have a character. |
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86 | * |
69 | 87 | * @param piece may have color or additional flags |
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88 | * @return character value for the specified piece |
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89 | */ |
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90 | char getpiecechr(uint8_t piece); |
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91 | |
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92 | /** |
69 | 93 | * Maps a piece to a unicode character sequence. |
94 | * | |
95 | * The returned unicode is for black pieces. | |
96 | * You may colorize the output by setting the terminal foreground color. | |
97 | * | |
98 | * @param piece the piece to dispaly | |
99 | * @return unicode character sequence for the specified piece | |
100 | */ | |
101 | unsigned char* getpieceunicode(uint8_t piece); | |
102 | ||
103 | /** | |
25 | 104 | * Checks, if a specified field is covered by a piece of a certain color. |
105 | * | |
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106 | * The out-parameters may both be NULL, but if any of them is set, the other |
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107 | * must be set, too. |
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108 | * |
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109 | * @param gamestate the current game state |
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110 | * @param row row of the field to check |
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111 | * @param file file of the field to check |
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112 | * @param color the color of the piece that should threaten the field |
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113 | * @param threats the array where to store the threats (should be able to hold |
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114 | * the rare maximum of 16 elements) |
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115 | * @param threatcount a pointer to an uint8_t where the count of threats is |
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116 | * stored |
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117 | * @return TRUE, if any piece of the specified color threatens the specified |
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118 | * field (i.e. could capture an opponent piece) |
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119 | */ |
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120 | _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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121 | uint8_t color, Move* threats, uint8_t* threatcount); |
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122 | |
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123 | /** |
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124 | * Checks, if a specified field is covered by a piece of a certain color AND |
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125 | * if this piece is not pinned and therefore able to perform the move. |
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126 | * |
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127 | * The out-parameters may both be NULL, but if any of them is set, the other |
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128 | * must be set, too. |
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129 | * |
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130 | * @param gamestate the current game state |
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131 | * @param row row of the field to check |
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132 | * @param file file of the field to check |
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133 | * @param color the color of the piece that should threaten the field |
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134 | * @param threats the array where to store the threats (should be able to hold |
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135 | * the rare maximum of 16 elements) |
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136 | * @param threatcount a pointer to an uint8_t where the count of threats is |
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137 | * stored |
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138 | * @return TRUE, if any piece of the specified color threatens the specified |
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139 | * field (i.e. could capture an opponent piece) |
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140 | */ |
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141 | _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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142 | uint8_t color, Move* threats, uint8_t* threatcount); |
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143 | |
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144 | /** |
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145 | * Checks, if a specified field is covered by a piece of a certain color. |
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146 | * |
25 | 147 | * @param gamestate the current game state |
148 | * @param row row of the field to check | |
149 | * @param file file of the field to check | |
150 | * @param color the color of the piece that should cover the field | |
151 | * @return TRUE, if any piece of the specified color threatens the specified | |
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152 | * field |
25 | 153 | */ |
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154 | #define is_covered(gamestate, row, file, color) \ |
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155 | get_threats(gamestate, row, file, color, NULL, NULL) |
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156 | |
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157 | /** |
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158 | * Checks, if a specified field is attacked by a piece of a certain color. |
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159 | * |
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160 | * I.e. the field is covered by a piece AND this piece is not pinned and |
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161 | * therefore able to perform the move. |
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162 | * |
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163 | * @param gamestate the current game state |
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164 | * @param row row of the field to check |
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165 | * @param file file of the field to check |
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166 | * @param color the color of the piece that should cover the field |
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167 | * @return TRUE, if any piece of the specified color threatens the specified |
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168 | * field and could capture an opponent piece |
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169 | */ |
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170 | #define is_attacked(gamestate, row, file, color) \ |
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171 | get_real_threats(gamestate, row, file, color, NULL, NULL) |
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172 | |
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173 | /** |
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174 | * Checks, if a specified field is protected by a piece of a certain color. |
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175 | * |
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176 | * I.e. the field is covered by a piece that is NOT the king AND this piece is |
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177 | * not pinned and therefore able to perform the move. |
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178 | * |
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179 | * @param gamestate the current game state |
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180 | * @param row row of the field to check |
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181 | * @param file file of the field to check |
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182 | * @param color the color of the piece that should cover the field |
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183 | * @return TRUE, if any piece (excluding the king) of the specified color |
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184 | * threatens the specified field and could capture an opponent piece |
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185 | */ |
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186 | _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file, |
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187 | uint8_t color); |
25 | 188 | |
189 | /** | |
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190 | * Checks, if the specified move cannot be performed, because the piece is |
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191 | * either pinned or cannot remove the check. |
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192 | * |
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193 | * Note: in chess a piece is pinned, when it can't be moved because the move |
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194 | * would result in a check position. But this function <u>also</u> returns true, |
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195 | * if the king is already in check position and the specified move does not |
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196 | * protect the king. |
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197 | * |
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198 | * @param gamestate the current game state |
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199 | * @param move the move to check |
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200 | * @return TRUE, if the move cannot be performed because the king would be in |
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201 | * check after the move |
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202 | */ |
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203 | _Bool is_pinned(GameState *gamestate, Move *move); |
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204 | |
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205 | /** |
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206 | * Evaluates a move syntactically and stores the move data in the specified |
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207 | * object. |
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208 | * |
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209 | * @param gamestate the current game state |
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210 | * @param mstr the input string to parse |
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211 | * @param move a pointer to object where the move data shall be stored |
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212 | * @param color the color of the player to evaluate the move for |
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213 | * @return status code (see macros in this file for the list of codes) |
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214 | */ |
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215 | int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color); |
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216 | |
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217 | /** |
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218 | * Validates move by applying chess rules. |
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219 | * @param gamestate the current game state |
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220 | * @param move the move to validate |
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221 | * @return status code (see macros in this file for the list of codes) |
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222 | */ |
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223 | int validate_move(GameState *gamestate, Move *move); |
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224 | |
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225 | /** |
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226 | * Applies a move and deletes captured pieces. |
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227 | * |
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228 | * @param gamestate the current game state |
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229 | * @param move the move to apply |
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230 | */ |
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231 | void apply_move(GameState *gamestate, Move *move); |
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232 | |
33 | 233 | |
234 | /** | |
235 | * Returns the remaining time on the clock for the specified player. | |
236 | * | |
237 | * @param gameinfo the information about the game | |
238 | * @param gamestate the current game state | |
239 | * @param color either BLACK or WHITE | |
240 | * @return the remaining time - if time control is disabled, this function | |
241 | * always returns zero | |
242 | */ | |
243 | uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate, | |
244 | uint8_t color); | |
245 | ||
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246 | #endif /* RULES_H */ |
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247 |