src/chess/rules.h

Tue, 25 Aug 2026 18:59:18 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 25 Aug 2026 18:59:18 +0200
changeset 194
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parent 193
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child 195
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permissions
-rw-r--r--

rename Row to Rank

+ fix increase type safety where we overlooked it before

relates to #956

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #if __STDC_VERSION__ < 202310L
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53 /* since #warning is also a C23 feature, the only hope is this: */
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54 #pragma GCC warning "Type safety for enums is only available since C23"
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55 #define enum_byte(name) enum e##name
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56 #define typedef_enum_byte(name) typedef uint8_t name
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57 #else
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58 #define enum_byte(name) enum e##name : uint8_t
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59 #define typedef_enum_byte(name) typedef enum e##name name
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60 #endif
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61
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62 #define ENPASSANT_THREAT 0x40u
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63
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64 enum_byte(Color) {
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65 WHITE = 0x10u,
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66 BLACK = 0x20u,
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67 };
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68 typedef_enum_byte(Color);
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69
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70 static inline Color opponent_color(Color color) {
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71 return color == WHITE ? BLACK : WHITE;
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72 }
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73
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74 #define PIECE_MASK 0x0Fu
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75 #define COLOR_MASK 0x30u
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76
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77 #define PAWN 0x01u
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78 #define ROOK 0x02u
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79 #define KNIGHT 0x03u
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80 #define BISHOP 0x04u
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81 #define QUEEN 0x05u
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82 #define KING 0x06u
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83
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84 enum_byte(Piece) {
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85 WPAWN = WHITE|PAWN,
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86 WROOK = WHITE|ROOK,
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87 WKNIGHT = WHITE|KNIGHT,
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88 WBISHOP = WHITE|BISHOP,
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89 WQUEEN = WHITE|QUEEN,
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90 WKING = WHITE|KING,
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91 BPAWN = BLACK|PAWN,
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92 BROOK = BLACK|ROOK,
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93 BKNIGHT = BLACK|KNIGHT,
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94 BBISHOP = BLACK|BISHOP,
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95 BQUEEN = BLACK|QUEEN,
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96 BKING = BLACK|KING,
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97 };
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98 typedef_enum_byte(Piece);
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99
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100 #define POS_UNSPECIFIED 255u
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101 enum_byte(Rank) {
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102 RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
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103 RANK_UNSPECIFIED = POS_UNSPECIFIED
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104 };
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105 typedef_enum_byte(Rank);
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106
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107 enum_byte(File) {
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108 FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
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109 FILE_UNSPECIFIED = POS_UNSPECIFIED
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110 };
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111 typedef_enum_byte(File);
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112
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113 typedef uint8_t Board[8][8];
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114
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115 struct movetimeval {
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116 uint64_t sec;
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117 int32_t usec; /* important that this is signed b/c potential carry */
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118 };
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119
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120 typedef struct {
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121 char string[8];
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122 struct movetimeval timestamp; /* TODO: remove this from the struct */
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123 uint64_t movetime; /* the time for this move in microseconds */
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124 Piece piece;
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125 File fromfile;
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126 Rank fromrank;
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127 File tofile;
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128 Rank torank;
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129 Piece promotion;
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130 bool check; /* must always be set if checkmate is set */
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131 bool checkmate;
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132 bool capture;
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133 } Move;
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134
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135 typedef struct {
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136 Color servercolor;
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137 /** play with timecontrol? */
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138 bool timecontrol;
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139 /** If timecontrol is true, initial clock time in seconds */
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140 uint16_t time;
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141 /** If timecontrol is true, time added per move in seconds */
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142 uint16_t addtime;
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143 /** If timecontrol is true, delay before the clock starts ticking down */
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144 uint16_t delay;
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145 } GameInfo;
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146
130
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147 /** The buffer length for player names in GameState structures. */
129
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148 #define PLAYER_NAME_BUFLEN 32
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149
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150 typedef struct {
157
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151 /** optional name of the white player - only used for PGN exports */
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152 char wname[PLAYER_NAME_BUFLEN];
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153 /** optional name of the black player - only used for PGN exports */
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154 char bname[PLAYER_NAME_BUFLEN];
130
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155 GameInfo info;
129
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156 Board board;
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157 Move* moves;
157
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158 /** starting position in FEN notation */
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159 char *fen_start;
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160 /** array of subsequent positions in FEN notation.
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161 * The capacity and element count are identical to the moves array.
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162 */
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163 char **fen;
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164 /** capacity of the move array */
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165 unsigned int movecapacity;
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166 /** number of (half-)moves (counting BOTH colors) */
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167 unsigned int movecount;
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168 /** a premove that shall be evaluated next time it's our turn */
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169 char premove[8];
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170 bool checkmate;
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171 bool stalemate;
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172 bool threefold;
179
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173 /** drawn due to insufficient material on both sides */
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174 bool nomaterial;
171
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175 /** flag is only set when players agreed on remis */
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176 bool remis;
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177 bool wresign;
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178 bool bresign;
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179 /** this flag is only supposed to be set when the opponent disconnects */
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180 bool ragequit;
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181 bool review;
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182 } GameState;
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183
193
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184 #define piece_type(piece) ((uint8_t)(piece)&PIECE_MASK)
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185 #define piece_color(piece) ((uint8_t)(piece)&COLOR_MASK)
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186 #define mkpiece(type,color) (Piece)((type)|(color))
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187
153
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188 /** Checks if the index is specified and valid. */
193
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189 static inline bool isidx(uint8_t idx) {return idx < 8;}
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190 /** Checks if the index is unspecified or valid. */
193
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191 static inline bool isidxr(uint8_t idx) {return idx==POS_UNSPECIFIED || idx<8;}
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192
193
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193 static inline bool isfile(char file) {return file >= 'a' && file <= 'h';}
194
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194 static inline bool isrank(char rank) {return rank >= '1' && rank <= '8';}
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195
194
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196 static inline Rank rankidx(char rank) {return rank-'1';}
193
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197 static inline File fileidx(char file) {return file-'a';}
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198
194
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199 static inline char rankchr(Rank rank) {return (char)rank+'1';}
193
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200 static inline char filechr(File file) {return (char)file+'a';}
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201
161
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202
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203 static inline void enpassant_threat_add(GameState *gamestate,
194
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204 Rank rank, File file) {
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205 gamestate->board[rank][file] |= ENPASSANT_THREAT;
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206 }
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207
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208 static inline void enpassant_threat_remove(GameState *gamestate,
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209 Rank rank, File file) {
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210 gamestate->board[rank][file] &= ~ENPASSANT_THREAT;
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211 }
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212
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213 static inline bool enpassant_threat_exists(const GameState *gamestate,
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214 Rank rank, File file) {
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215 return gamestate->board[rank][file] & ENPASSANT_THREAT;
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216 }
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217
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218 static inline bool is_game_drawn(const GameState *gamestate) {
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219 return gamestate->threefold || gamestate->stalemate
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220 || gamestate->nomaterial || gamestate->remis;
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221 }
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222
161
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223 static inline bool is_game_running(const GameState *gamestate) {
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224 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
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225 || is_game_drawn(gamestate) || gamestate->review);
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226 }
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227
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228 static inline bool is_check_position(const GameState *gamestate) {
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229 return gamestate->moves[gamestate->movecount - 1].check;
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230 }
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231
194
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232 static inline Color field_color(Rank r, File f) {
179
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233 return (r + f) % 2 == 0 ? BLACK : WHITE;
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234 }
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235
129
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236 /**
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237 * Initializes a game state and prepares the chess board.
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238 * @param gamestate the game state to initialize
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239 */
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240 void gamestate_init(GameState *gamestate);
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241
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242 /**
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243 * Cleans up a game state and frees the memory for the movement list.
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244 * @param gamestate the game state to clean up
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245 */
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246 void gamestate_cleanup(GameState *gamestate);
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247
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248 /**
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249 * Maps a character to a piece.
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250 *
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251 * Does not work for pawns, since they don't have a character.
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252 *
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253 * @param c one of R,N,B,Q,K
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254 * @param color the piece color
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255 * @return the specified piece or zero when the character is invalid
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256 */
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257 Piece getpiece(char c, Color color);
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258
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259 /**
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260 * Maps a piece to a character.
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261 *
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262 * Does not work for pawns, since they don't have a character.
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263 *
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264 * @param piece may have color or additional flags
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265 * @return character value for the specified piece
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266 */
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267 char getpiecechr(Piece piece);
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268
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269 /**
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270 * Maps a piece to a unicode character sequence.
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271 *
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272 * The returned unicode is for black pieces.
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273 * You may colorize the output by setting the terminal foreground color.
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274 *
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275 * @param piece the piece to display
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276 * @return unicode character sequence for the specified piece
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277 */
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278 char* getpieceunicode(Piece piece);
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279
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280 /**
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281 * Returns the color of the player who is next to move.
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282 *
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283 * @param gamestate the current game state
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284 * @return the color of the player who is next to move
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285 */
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286 Color current_color(const GameState *gamestate);
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287
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288 /**
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289 * Returns the piece at the specified position.
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290 *
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291 * @param gamestate the current game state
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292 * @param rank the rank
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293 * @param file the file
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294 * @return the piece at the specified position
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295 */
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296 Piece piece_at(const GameState *gamestate, Rank rank, File file);
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297
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298 /**
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299 * Places a piece at the specified position in the current game state.
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300 *
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301 * @param gamestate the current game state
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302 * @param rank the rank
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303 * @param file the file
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304 * @param piece the piece to place at the specified position
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305 */
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306 void piece_set(GameState *gamestate, Rank rank, File file, Piece piece);
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307
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308 /**
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309 * Removes the piece at the specified position in the current game state.
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310 *
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311 * @param gamestate the current game state
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312 * @param rank the rank
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313 * @param file the file
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314 */
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315 static inline void piece_remove(GameState *gamestate, Rank rank, File file) {
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316 piece_set(gamestate, rank, file, 0);
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317 }
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318
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319 typedef size_t(*moves_generator_func)(const GameState *gamestate,
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320 Color c, Rank r, File f, Move *moves);
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321
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322 /**
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323 * Calculates all allowed moves for a specific piece.
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324 *
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325 * Use the macros for the specific pieces instead.
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326 *
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327 * @param gamestate the current gamestate
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328 * @param r the rank of the piece
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329 * @param f the file of the piece
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330 * @param moves target array for the list of moves
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331 * @return the number of moves stored in the @p moves array
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332 */
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333 size_t piece_moves_allowed(const GameState *gamestate,
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334 Rank r, File f, Move *moves);
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335
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336 /**
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337 * Internal function used to filter out illegal moves.
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338 *
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339 * Use the macros for the specific pieces instead.
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340 *
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341 * @param gamestate the current gamestate
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342 * @param c color of the piece
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343 * @param r the rank of the piece
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344 * @param f the file of the piece
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345 * @param moves target array for the list of moves
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346 * @param func a function that unconditionally generates the moves
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347 * @return the number of moves stored in the @p moves array
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348 */
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349 size_t filter_moves_allowed(const GameState *gamestate,
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350 Color c, Rank r, File f, Move *moves, moves_generator_func func);
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351
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352 /**
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353 * Determines a list of theoretically possible moves to the specified field.
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354 *
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355 * This will also list moves for pieces that are actually pinned.
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356 * Use get_real_candidates() to get only moves for pieces that are not pinned.
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357 *
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358 * The out-parameters may both be NULL, but if any of them is set, the other
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359 * must be set, too.
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360 *
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361 * @param gamestate the current game state
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362 * @param rank rank of the field to check
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363 * @param file file of the field to check
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364 * @param color the color of the piece that should move to the field
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365 * @param moves the array where to store the moves
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366 * (must be large enough, 16 is always enough)
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367 * @param movecount a pointer where the number of moves is stored
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368 * @return true, if any piece of the specified color can move to the specified
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369 * field regardless of being pinned
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370 */
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371 bool get_candidates(const GameState *gamestate, Rank rank, File file,
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372 Color color, Move* moves, size_t* movecount);
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373
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374 /**
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375 * Determines a list of possible moves to the specified field.
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376 *
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377 * This cannot be used to check if a piece covers / threatens a field because
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378 * this is also possible when the piece is pinned. Use get_candidates() for a
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379 * list of possible moves regardless of pins.
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380 *
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381 * The out-parameters may both be NULL, but if any of them is set, the other
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382 * must be set, too.
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383 *
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384 * @param gamestate the current game state
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385 * @param rank rank of the field to check
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386 * @param file file of the field to check
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387 * @param color the color of the piece that should move to the field
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388 * @param moves the array where to store the moves
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389 * (must be large enough, 16 is always enough)
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390 * @param movecount a pointer where the number of moves is stored
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391 * @return true, if any piece of the specified color can move to the specified
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392 * field and is not pinned
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393 */
194
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394 bool get_real_candidates(const GameState *gamestate, Rank rank, File file,
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395 Color color, Move* moves, size_t* movecount);
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396
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397 /**
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398 * Checks, if a specified field is threatened by a piece of a certain color.
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399 *
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400 * A field is threatened, if there is a piece of the specified color that could
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401 * capture an opponent piece on this field, regardless of being pinned.
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402 *
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403 * The out-parameters may both be NULL, but if any of them is set, the other
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404 * must be set, too.
28
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405 *
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406 * @param gamestate the current game state
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407 * @param rank rank of the field to check
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408 * @param file file of the field to check
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409 * @param color the color of the piece that should threaten the field
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410 * @param threats the array where to store the threats
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411 * (must be large enough, 16 is always enough)
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412 * @param threatcount a pointer where the count of threats is stored
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413 * @return true, if any piece of the specified color threatens the specified
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414 * field
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415 */
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416 bool get_threats(const GameState *gamestate, Rank rank, File file,
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417 Color color, Move* threats, size_t* threatcount);
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418
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419 /**
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420 * Checks, if a specified field is threatened by a piece of a certain color AND
29
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421 * if this piece is not pinned and therefore able to perform the move.
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422 *
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423 * The out-parameters may both be NULL, but if any of them is set, the other
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424 * must be set, too.
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425 *
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426 * @param gamestate the current game state
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427 * @param rank rank of the field to check
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428 * @param file file of the field to check
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429 * @param color the color of the piece that should threaten the field
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430 * @param threats the array where to store the threats
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431 * (must be large enough, 16 is always enough)
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432 * @param threatcount a pointer where the count of threats is stored
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433 * @return true, if any piece of the specified color threatens the specified
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434 * field and is not pinned
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435 */
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436 bool get_real_threats(const GameState *gamestate, Rank rank, File file,
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diff changeset
437 Color color, Move* threats, size_t* threatcount);
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diff changeset
438
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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439 /**
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440 * Checks, if a specified field is threatened by a piece of a certain color.
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441 *
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442 * A field is threatened, if there is a piece of the specified color that could
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443 * capture an opponent piece on this field, regardless of being pinned.
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444 *
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445 * @param gamestate the current game state
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446 * @param rank rank of the field to check
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447 * @param file file of the field to check
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448 * @param color the color of the piece that should cover the field
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449 * @return true, if any piece of the specified color threatens the specified
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450 * field
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451 */
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452 #define is_covered(gamestate, rank, file, color) \
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453 get_threats(gamestate, rank, file, color, NULL, NULL)
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diff changeset
454
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diff changeset
455 /**
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456 * Checks, if a specified field is attacked by a piece of a certain color.
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457 *
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458 * I.e. the field is threatened by a piece AND this piece is not pinned and
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459 * therefore able to perform the move.
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460 *
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461 * @param gamestate the current game state
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462 * @param rank rank of the field to check
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463 * @param file file of the field to check
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464 * @param color the color of the piece that should cover the field
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465 * @return true, if any piece of the specified color threatens the specified
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466 * field and could capture an opponent piece
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467 */
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468 #define is_attacked(gamestate, rank, file, color) \
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469 get_real_threats(gamestate, rank, file, color, NULL, NULL)
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470
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471 /**
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472 * Checks, if a specified field is protected by a piece of a certain color.
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473 *
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474 * A field is protected, if any piece except the king can either capture on
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475 * that field or move to that field (and is not pinned).
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476 *
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477 * @param gamestate the current game state
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478 * @param rank rank of the field to check
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479 * @param file file of the field to check
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480 * @param color the color of the piece that should cover the field
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481 * @return true, if any piece (excluding the king) of the specified color
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482 * can move to the specified field (including capturing moves)
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diff changeset
483 */
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484 bool is_protected(const GameState *gamestate, Rank rank, File file, Color color);
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diff changeset
485
3ab0c2e1a4e2 implemented king
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diff changeset
486 /**
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diff changeset
487 * Checks, if the specified move cannot be performed, because the piece is
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488 * either pinned or cannot remove the check.
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489 *
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490 * Note: in chess a piece is pinned, when it can't be moved because the move
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491 * would result in a check position. But this function <u>also</u> returns true,
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492 * if the king is already in check position and the specified move does not
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493 * protect the king.
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494 *
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495 * @param gamestate the current game state
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496 * @param move the move to check
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497 * @return true, if the move cannot be performed because the king would be in
47
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diff changeset
498 * check after the move
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499 */
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500 bool is_pinned(const GameState *gamestate, const Move *move);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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diff changeset
501
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
502 /**
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
503 * Evaluates a move syntactically and stores the move data in the specified
6a26114297a1 moved chess rules to separate lib
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504 * object.
115
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505 *
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diff changeset
506 * When short algebraic notation is used, the source position is determined by
163
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507 * evaluating the allowed moves according to the current game state.
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508 *
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diff changeset
509 * This function expects correct notation of check and checkmate indicators.
182
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510 * For a more lazy evaluation, use eval_move().
115
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diff changeset
511 *
206201d544be relax validation of premoves to allow retaking pieces
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diff changeset
512 * For a purely syntactic check, regardless of whether a piece exists that is
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diff changeset
513 * allowed to move that way, use check_move().
19
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parents: 18
diff changeset
514 *
23
824c9522ce66 introduced game state structure
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diff changeset
515 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
516 * @param mstr the input string to parse
163
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517 * @param color the color of the player to evaluate the move for
19
6a26114297a1 moved chess rules to separate lib
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518 * @param move a pointer to object where the move data shall be stored
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
519 * @return status code (see macros in this file for the list of codes)
19
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parents: 18
diff changeset
520 */
182
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diff changeset
521 int eval_move_strict(const GameState *gamestate,
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522 const char *mstr, Color color, Move *move);
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diff changeset
523
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524 /**
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525 * Evaluates a move syntactically and stores the move data in the specified
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parents: 181
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526 * object.
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diff changeset
527 *
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528 * When short algebraic notation is used, the source position is determined by
04c65336777f start fixing the network protocol
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529 * evaluating the allowed moves according to the current game state.
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parents: 181
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530 *
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531 * This function automatically corrects missing or incorrect check/checkmate
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parents: 181
diff changeset
532 * indicators. Use eval_move_strict() if you want to keep the original notation.
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parents: 181
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533 *
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534 * For a purely syntactic check, regardless of whether a piece exists that is
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parents: 181
diff changeset
535 * allowed to move that way, use check_move().
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536 *
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diff changeset
537 * @param gamestate the current game state
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538 * @param mstr the input string to parse
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539 * @param color the color of the player to evaluate the move for
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540 * @param move a pointer to object where the move data shall be stored
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541 * @return status code (see macros in this file for the list of codes)
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diff changeset
542 */
163
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parents: 161
diff changeset
543 int eval_move(const GameState *gamestate,
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diff changeset
544 const char *mstr, Color color, Move *move);
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diff changeset
545
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diff changeset
546 /**
182
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547 * Calculates the move string within the specified move.
163
2a6d83f4677e major refactoring of rules API
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diff changeset
548 *
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diff changeset
549 * The string calculated in short algebraic notation.
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diff changeset
550 * The @p gamestate is needed to determine how to disambiguate the move,
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
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parents: 184
diff changeset
551 * if necessary.
163
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diff changeset
552 *
186
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diff changeset
553 * Recommended to be called before apply_move() so that a clean
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
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diff changeset
554 * move string is added to the list of recorded moves.
163
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diff changeset
555 *
2a6d83f4677e major refactoring of rules API
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556 * @param gamestate the current game state
182
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557 * @param move the move data
163
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558 */
182
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diff changeset
559 void format_move(const GameState *gamestate, Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
560
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parents: 18
diff changeset
561 /**
115
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diff changeset
562 * Syntactically checks a move without verifying that a piece exists that is
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parents: 107
diff changeset
563 * allowed to move that way.
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diff changeset
564 *
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diff changeset
565 * @param mstr the input string to parse
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diff changeset
566 * @param color the color of the player to evaluate the move for
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567 * @return status code (see macros in this file for the list of codes)
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diff changeset
568 */
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569 int check_move(const char *mstr, Color color);
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570
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571 /**
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572 * Validates move by applying chess rules.
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573 * @param gamestate the current game state
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574 * @param move the move to validate
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575 * @return status code (see macros in this file for the list of codes)
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576 */
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577 int validate_move(const GameState *gamestate, const Move *move);
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578
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579 /**
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580 * Applies a move and deletes captured pieces.
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581 *
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582 * @param gamestate the current game state
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583 * @param move the move to apply
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584 */
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585 void apply_move(GameState *gamestate, Move *move);
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586
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587 /**
122
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588 * Copies the state of the game at the specified move number.
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589 *
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590 * This function is helpful to generate a game state for reviewing past moves.
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591 *
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592 * @param gamestate the current game state
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593 * @param move_number the half-move that would now be played
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594 * @param replay the struct to populate with the state at the specified move
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595 */
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596 void gamestate_at_move(const GameState *gamestate,
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597 unsigned move_number, GameState *replay);
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598
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599 /**
99
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600 * Returns the remaining time on the clock for the specified
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parents: 87
diff changeset
601 * half-move number.
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parents: 87
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602 *
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603 * @param gamestate the current game state
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parents: 87
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604 * @param move_number the half-move that is now going to be played
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605 * @return the remaining time - if time control is disabled, this function
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606 * always returns zero
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607 */
163
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608 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
33
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diff changeset
609
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610 /**
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611 * Returns the remaining time on the clock for the specified player.
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612 *
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613 * @param gamestate the current game state
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614 * @param color either BLACK or WHITE
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615 * @return the remaining time - if time control is disabled, this function
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616 * always returns zero
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617 */
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618 uint16_t remaining_movetime(const GameState *gamestate, Color color);
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619
100
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620 /**
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621 * Converts clock time to string.
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622 *
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623 * @param time the time to format
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624 * @param str the target buffer (should be at least 10 chars large)
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625 * @param always_hours if hours should always be printed
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626 */
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627 int print_clk(uint16_t time, char *str, bool always_hours);
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628
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629 /**
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630 * Checks if the current position already appeared two times before.
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631 *
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632 * This does not set the threefold flag in the game state as this flag is
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633 * intended to be set only when the game ends after actually claiming a draw.
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634 *
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635 * By standard chess rules this is not automatically a draw.
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636 * But implementation may choose to automatically draw the game anyway.
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637 *
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638 * @param gamestate the current game state
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639 * @return true if the game is in a threefold repetition position
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640 */
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diff changeset
641 bool check_threefold_repetition(const GameState *gamestate);
131
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642
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diff changeset
643 /**
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644 * Checks if neither side has enough material left to win the game.
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645 *
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646 * Returns true if for both players one of the following three cases are true:
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647 * - they have only the king left
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648 * - they have a king + knight and the opponent has king + queens
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649 * - they have a king + bishop and the opponent doesn't have
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650 * opposite color bishops or knights or pawns
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651 *
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652 * @param gamestate the current game state
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653 * @return true if neither side can win due to insufficient material
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654 */
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655 bool check_no_material(const GameState *gamestate);
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656
10
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diff changeset
657 #endif /* RULES_H */
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658

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