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shader/sprite_vtx.glsl
Sun, 01 Jun 2025 16:35:23 +0200
Mike Becker
remove pre-defined dummy textures by introducing conditional compilation for shaders
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Sun, 01 Jun 2025 14:53:59 +0200
Mike Becker
remove the need for a second pair of texture coordinates
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Sat, 10 May 2025 18:51:45 +0200
Mike Becker
refactor rendering 1/3 - create new mesh structs
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Thu, 01 May 2025 15:26:01 +0200
Mike Becker
remove separate depth attribute and use the z-coordinate instead
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Sun, 20 Apr 2025 15:41:16 +0200
Mike Becker
add support for 2d textures in sprite shader - fixes #386
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Sat, 19 Apr 2025 12:18:43 +0200
Mike Becker
implement view matrix in sprite shader
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Thu, 21 Mar 2024 23:00:39 +0100
Mike Becker
increase maximum possible number of 2D layers
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Thu, 21 Mar 2024 22:23:00 +0100
Mike Becker
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:48:18 +0100
Mike Becker
rename font shader to generic sprite shader
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