shader/sprite_vtx.glsl

Sun, 01 Jun 2025 16:35:23 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 01 Jun 2025 16:35:23 +0200
changeset 137
f8e6e0ae61a8
parent 135
062703d3f5cc
permissions
-rw-r--r--

remove pre-defined dummy textures by introducing conditional compilation for shaders

and by the way resolves #645

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e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
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1 layout(location = 0) in vec2 in_pos;
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2 layout(location = 1) in vec2 in_uv;
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6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
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parents: 83
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3 out vec2 uvcoord;
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362b7659dc76 add shader loading and unloading
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parents:
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4
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5 uniform mat4 projection;
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f7ce0db6f72b implement view matrix in sprite shader
Mike Becker <universe@uap-core.de>
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6 uniform mat4 view;
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Mike Becker <universe@uap-core.de>
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7 uniform mat4 model;
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8
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9 void main(void) {
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10 vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
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df81d493716e add correct interleaving of opaque and transparent sprites
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parents: 40
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11 gl_Position = pos;
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e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
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parents: 102
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12 uvcoord = in_uv;
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parents:
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13 }

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