shader/sprite_vtx.glsl

changeset 102
0d94fd280c6e
parent 88
6234b7ea48f3
--- a/shader/sprite_vtx.glsl	Tue Apr 29 21:51:29 2025 +0200
+++ b/shader/sprite_vtx.glsl	Thu May 01 15:26:01 2025 +0200
@@ -7,12 +7,9 @@
 uniform mat4 projection;
 uniform mat4 view;
 uniform mat4 model;
-uniform float depth;
 
 void main(void) {
-    vec4 pos = projection*view*model*vec4(position.x, position.y, 0, 1.0);
-    // apply depth
-    pos.z = depth / -1024.0;
+    vec4 pos = projection*view*model*vec4(position.xy, 0.0, 1.0);
     gl_Position = pos;
     uvcoord = position;
     texcoord = vec2(model[0].x, model[1].y)*position;

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