shader/sprite_vtx.glsl

changeset 115
e5f8c99b0987
parent 102
0d94fd280c6e
--- a/shader/sprite_vtx.glsl	Sat May 10 15:42:56 2025 +0200
+++ b/shader/sprite_vtx.glsl	Sat May 10 18:51:45 2025 +0200
@@ -1,6 +1,7 @@
 #version 400 core
 
-layout(location = 0) in vec2 position;
+layout(location = 0) in vec2 in_pos;
+layout(location = 1) in vec2 in_uv;
 out vec2 texcoord;
 out vec2 uvcoord;
 
@@ -9,8 +10,9 @@
 uniform mat4 model;
 
 void main(void) {
-    vec4 pos = projection*view*model*vec4(position.xy, 0.0, 1.0);
+    vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
     gl_Position = pos;
-    uvcoord = position;
-    texcoord = vec2(model[0].x, model[1].y)*position;
+    uvcoord = in_uv;
+    // TODO: we don't need that in the future
+    texcoord = vec2(model[0].x, model[1].y)*in_pos;
 }

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