shader/sprite_vtx.glsl

Sun, 01 Jun 2025 14:53:59 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 01 Jun 2025 14:53:59 +0200
changeset 135
062703d3f5cc
parent 115
e5f8c99b0987
child 137
f8e6e0ae61a8
permissions
-rw-r--r--

remove the need for a second pair of texture coordinates

#version 400 core

layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;

uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;

void main(void) {
    vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
    gl_Position = pos;
    uvcoord = in_uv;
}

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