shader/sprite_vtx.glsl

Sun, 20 Apr 2025 15:41:16 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 20 Apr 2025 15:41:16 +0200
changeset 88
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parent 83
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permissions
-rw-r--r--

add support for 2d textures in sprite shader - fixes #386

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1 #version 400 core
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2
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3 layout(location = 0) in vec2 position;
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4 out vec2 texcoord;
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5 out vec2 uvcoord;
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7 uniform mat4 projection;
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8 uniform mat4 view;
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9 uniform mat4 model;
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10 uniform float depth;
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12 void main(void) {
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13 vec4 pos = projection*view*model*vec4(position.x, position.y, 0, 1.0);
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14 // apply depth
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15 pos.z = depth / -1024.0;
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16 gl_Position = pos;
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17 uvcoord = position;
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18 texcoord = vec2(model[0].x, model[1].y)*position;
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19 }

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