--- a/shader/sprite_vtx.glsl Sun Jun 01 14:59:40 2025 +0200 +++ b/shader/sprite_vtx.glsl Sun Jun 01 16:35:23 2025 +0200 @@ -1,5 +1,3 @@ -#version 400 core - layout(location = 0) in vec2 in_pos; layout(location = 1) in vec2 in_uv; out vec2 uvcoord;