shader/sprite_vtx.glsl

changeset 137
f8e6e0ae61a8
parent 135
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equal deleted inserted replaced
136:768e6eac1ab0 137:f8e6e0ae61a8
1 #version 400 core
2
3 layout(location = 0) in vec2 in_pos; 1 layout(location = 0) in vec2 in_pos;
4 layout(location = 1) in vec2 in_uv; 2 layout(location = 1) in vec2 in_uv;
5 out vec2 uvcoord; 3 out vec2 uvcoord;
6 4
7 uniform mat4 projection; 5 uniform mat4 projection;

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