--- a/shader/sprite_vtx.glsl Sun Jun 01 14:33:58 2025 +0200 +++ b/shader/sprite_vtx.glsl Sun Jun 01 14:53:59 2025 +0200 @@ -2,7 +2,6 @@ layout(location = 0) in vec2 in_pos; layout(location = 1) in vec2 in_uv; -out vec2 texcoord; out vec2 uvcoord; uniform mat4 projection; @@ -13,6 +12,4 @@ vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0); gl_Position = pos; uvcoord = in_uv; - // TODO: we don't need that in the future - texcoord = vec2(model[0].x, model[1].y)*in_pos; }