src/Makefile

Sun, 08 Jun 2025 14:58:19 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 08 Jun 2025 14:58:19 +0200
changeset 139
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parent 137
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permissions
-rw-r--r--

refactor shader management - resolves #684

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1 # Copyright 2023 Mike Becker. All rights reserved.
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2 #
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3 # Redistribution and use in source and binary forms, with or without
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4 # modification, are permitted provided that the following conditions are met:
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5 #
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6 # 1. Redistributions of source code must retain the above copyright
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7 # notice, this list of conditions and the following disclaimer.
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8 #
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9 # 2. Redistributions in binary form must reproduce the above copyright
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10 # notice, this list of conditions and the following disclaimer in the
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11 # documentation and/or other materials provided with the distribution.
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12 #
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13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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23 # POSSIBILITY OF SUCH DAMAGE.
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24 #
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25
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26 include ../config.mk
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27
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28 BUILD_DIR=../build/lib
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29
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30 SRC = context.c glcontext.c filesystem.c error.c \
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31 window.c shader.c mesh.c texture.c \
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32 sprite.c \
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33 camera.c scene.c scene_node.c behavior.c \
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34 font.c text.c
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35
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36 OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)
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37
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38 all: $(BUILD_DIR)/libascension.a FORCE
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39 @echo "You have successfully ascended."
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40
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41 $(BUILD_DIR)/libascension.a: $(OBJ)
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42 @echo "Creating library..."
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43 $(AR) $(ARFLAGS) $@ $^
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44
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45 FORCE:
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46
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47 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \
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48 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \
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49 ascension/error.h ascension/scene.h ascension/camera.h
108
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50 @echo "Compiling $<"
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51 $(CC) -o $@ $(CFLAGS) -c $<
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52
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53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \
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54 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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55 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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56 ascension/camera.h ascension/input.h ascension/ui/font.h \
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57 ascension/camera.h
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58 @echo "Compiling $<"
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59 $(CC) -o $@ $(CFLAGS) -c $<
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60
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61 $(BUILD_DIR)/context.o: context.c ascension/context.h \
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62 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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63 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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64 ascension/camera.h ascension/input.h ascension/ui/font.h \
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65 ascension/error.h
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66 @echo "Compiling $<"
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67 $(CC) -o $@ $(CFLAGS) -c $<
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68
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69 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
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70 ascension/window.h ascension/glcontext.h ascension/scene.h \
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71 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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72 ascension/input.h ascension/ui/font.h ascension/error.h
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73 @echo "Compiling $<"
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74 $(CC) -o $@ $(CFLAGS) -c $<
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75
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76 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h
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77 @echo "Compiling $<"
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78 $(CC) -o $@ $(CFLAGS) -c $<
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79
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80 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \
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81 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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82 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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83 ascension/camera.h ascension/input.h ascension/ui/font.h \
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84 ascension/filesystem.h ascension/ui/font.h
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85 @echo "Compiling $<"
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86 $(CC) -o $@ $(CFLAGS) -c $<
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87
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88 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
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89 ascension/error.h ascension/2d/sprite.h ascension/2d/../scene_node.h \
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90 ascension/2d/../datatypes.h ascension/2d/../transform.h \
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91 ascension/2d/../mesh.h ascension/2d/../texture.h \
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92 ascension/2d/../shader.h ascension/2d/../camera.h
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93 @echo "Compiling $<"
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94 $(CC) -o $@ $(CFLAGS) -c $<
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95
115
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96 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \
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97 ascension/datatypes.h
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98 @echo "Compiling $<"
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99 $(CC) -o $@ $(CFLAGS) -c $<
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100
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101 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \
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102 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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103 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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104 ascension/camera.h ascension/input.h ascension/ui/font.h \
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105 ascension/scene.h ascension/behavior.h ascension/shader.h ascension/2d.h \
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106 ascension/2d/sprite.h ascension/2d/../scene_node.h \
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107 ascension/2d/../mesh.h ascension/2d/../datatypes.h \
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108 ascension/2d/../texture.h ascension/2d/../shader.h
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109 @echo "Compiling $<"
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110 $(CC) -o $@ $(CFLAGS) -c $<
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111
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112 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \
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113 ascension/datatypes.h ascension/transform.h ascension/context.h \
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114 ascension/window.h ascension/glcontext.h ascension/scene.h \
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115 ascension/scene_node.h ascension/camera.h ascension/input.h \
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116 ascension/ui/font.h ascension/error.h
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117 @echo "Compiling $<"
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118 $(CC) -o $@ $(CFLAGS) -c $<
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119
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120 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \
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121 ascension/window.h ascension/glcontext.h ascension/scene.h \
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122 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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123 ascension/input.h ascension/ui/font.h ascension/error.h \
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124 ascension/shader.h ascension/filesystem.h
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125 @echo "Compiling $<"
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126 $(CC) -o $@ $(CFLAGS) -c $<
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127
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128 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \
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129 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
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130 ascension/2d/../transform.h ascension/2d/../mesh.h \
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131 ascension/2d/../texture.h ascension/2d/../shader.h \
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132 ascension/2d/../camera.h ascension/context.h ascension/datatypes.h \
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133 ascension/window.h ascension/glcontext.h ascension/scene.h \
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134 ascension/scene_node.h ascension/camera.h ascension/input.h \
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135 ascension/ui/font.h ascension/glcontext.h ascension/error.h \
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136 ascension/mesh.h ascension/constants.h
82
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137 @echo "Compiling $<"
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138 $(CC) -o $@ $(CFLAGS) -c $<
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parents: 81
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139
106
895f92cff6b8 bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
140 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \
895f92cff6b8 bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
141 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
142 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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parents: 137
diff changeset
143 ascension/camera.h ascension/input.h ascension/ui/font.h \
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Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
144 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \
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Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
145 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \
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parents: 137
diff changeset
146 ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h \
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Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
147 ascension/ui/../2d/../shader.h ascension/ui/../2d/../camera.h
50
d8d2e4817db1 add texture.h
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
148 @echo "Compiling $<"
d8d2e4817db1 add texture.h
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
149 $(CC) -o $@ $(CFLAGS) -c $<
d8d2e4817db1 add texture.h
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
150
106
895f92cff6b8 bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
151 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \
89
e1f682a8a145 use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents: 86
diff changeset
152 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
139
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parents: 137
diff changeset
153 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
154 ascension/camera.h ascension/input.h ascension/ui/font.h \
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parents: 137
diff changeset
155 ascension/texture.h ascension/filesystem.h
7
9dd76cbd6c90 improve code structure
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
156 @echo "Compiling $<"
9dd76cbd6c90 improve code structure
Mike Becker <universe@uap-core.de>
parents: 6
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157 $(CC) -o $@ $(CFLAGS) -c $<
9dd76cbd6c90 improve code structure
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
158
106
895f92cff6b8 bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
159 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
160 ascension/datatypes.h ascension/glcontext.h ascension/scene.h \
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
161 ascension/scene_node.h ascension/transform.h ascension/camera.h \
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
162 ascension/context.h ascension/window.h ascension/input.h \
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
163 ascension/ui/font.h
16
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
164 @echo "Compiling $<"
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
165 $(CC) -o $@ $(CFLAGS) -c $<
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
166

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