--- a/src/Makefile Sun Jun 01 14:59:40 2025 +0200 +++ b/src/Makefile Sun Jun 01 16:35:23 2025 +0200 @@ -52,24 +52,33 @@ $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/shader.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../datatypes.h ascension/2d/../transform.h \ + ascension/2d/../mesh.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/scene.h ascension/scene_node.h ascension/camera.h \ ascension/input.h ascension/ui/font.h ascension/camera.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/context.o: context.c ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/shader.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../datatypes.h ascension/2d/../transform.h \ + ascension/2d/../mesh.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/scene.h ascension/scene_node.h ascension/camera.h \ ascension/input.h ascension/ui/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/input.h \ + ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ + ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ + ascension/2d/../transform.h ascension/2d/../mesh.h \ + ascension/2d/../texture.h ascension/2d/../shader.h \ + ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/camera.h ascension/input.h \ ascension/ui/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -80,16 +89,22 @@ $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/shader.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../datatypes.h ascension/2d/../transform.h \ + ascension/2d/../mesh.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/scene.h ascension/scene_node.h ascension/camera.h \ ascension/input.h ascension/ui/font.h ascension/filesystem.h \ ascension/ui/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ - ascension/shader.h ascension/texture.h ascension/datatypes.h \ - ascension/error.h + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../datatypes.h ascension/2d/../transform.h \ + ascension/2d/../mesh.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/error.h ascension/2d/sprite.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -100,29 +115,34 @@ $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/shader.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../datatypes.h ascension/2d/../transform.h \ + ascension/2d/../mesh.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/scene.h ascension/scene_node.h ascension/camera.h \ ascension/input.h ascension/ui/font.h ascension/scene.h \ - ascension/behavior.h ascension/shader.h ascension/2d.h \ - ascension/2d/sprite.h ascension/2d/../scene_node.h \ - ascension/2d/../mesh.h ascension/2d/../datatypes.h \ - ascension/2d/../texture.h + ascension/behavior.h ascension/shader.h ascension/2d.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ ascension/datatypes.h ascension/transform.h ascension/context.h \ - ascension/window.h ascension/glcontext.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/camera.h ascension/input.h ascension/ui/font.h \ - ascension/error.h + ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ + ascension/2d/../scene_node.h ascension/2d/../mesh.h \ + ascension/2d/../datatypes.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/scene.h ascension/scene_node.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/input.h \ + ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ + ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ + ascension/2d/../transform.h ascension/2d/../mesh.h \ + ascension/2d/../texture.h ascension/2d/../shader.h \ + ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/camera.h ascension/input.h \ ascension/ui/font.h ascension/error.h ascension/shader.h \ ascension/filesystem.h @echo "Compiling $<" @@ -131,38 +151,46 @@ $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ ascension/2d/../transform.h ascension/2d/../mesh.h \ - ascension/2d/../texture.h ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/shader.h \ + ascension/2d/../texture.h ascension/2d/../shader.h \ + ascension/2d/../camera.h ascension/context.h ascension/datatypes.h \ + ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ ascension/texture.h ascension/scene.h ascension/scene_node.h \ ascension/camera.h ascension/input.h ascension/ui/font.h \ - ascension/glcontext.h ascension/mesh.h + ascension/glcontext.h ascension/error.h ascension/mesh.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/shader.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../datatypes.h ascension/2d/../transform.h \ + ascension/2d/../mesh.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/scene.h ascension/scene_node.h ascension/camera.h \ ascension/input.h ascension/ui/font.h ascension/ui/text.h \ - ascension/ui/font.h ascension/ui/../2d/sprite.h \ - ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \ - ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h + ascension/ui/font.h ascension/ui/../2d/sprite.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/shader.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../datatypes.h ascension/2d/../transform.h \ + ascension/2d/../mesh.h ascension/2d/../texture.h \ + ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ + ascension/scene.h ascension/scene_node.h ascension/camera.h \ ascension/input.h ascension/ui/font.h ascension/texture.h \ ascension/filesystem.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ - ascension/datatypes.h ascension/glcontext.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/context.h \ + ascension/datatypes.h ascension/glcontext.h ascension/2d/sprite.h \ + ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ + ascension/2d/../transform.h ascension/2d/../mesh.h \ + ascension/2d/../texture.h ascension/2d/../shader.h \ + ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/camera.h ascension/context.h \ ascension/window.h ascension/input.h ascension/ui/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<