src/Makefile

changeset 137
f8e6e0ae61a8
parent 121
ede9a9e92ff9
--- a/src/Makefile	Sun Jun 01 14:59:40 2025 +0200
+++ b/src/Makefile	Sun Jun 01 16:35:23 2025 +0200
@@ -52,24 +52,33 @@
 
 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/shader.h ascension/texture.h ascension/scene.h \
- ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../datatypes.h ascension/2d/../transform.h \
+ ascension/2d/../mesh.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/scene.h ascension/scene_node.h ascension/camera.h \
  ascension/input.h ascension/ui/font.h ascension/camera.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/context.o: context.c ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/shader.h ascension/texture.h ascension/scene.h \
- ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../datatypes.h ascension/2d/../transform.h \
+ ascension/2d/../mesh.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/scene.h ascension/scene_node.h ascension/camera.h \
  ascension/input.h ascension/ui/font.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
- ascension/window.h ascension/glcontext.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/input.h \
+ ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \
+ ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
+ ascension/2d/../transform.h ascension/2d/../mesh.h \
+ ascension/2d/../texture.h ascension/2d/../shader.h \
+ ascension/2d/../camera.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/camera.h ascension/input.h \
  ascension/ui/font.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
@@ -80,16 +89,22 @@
 
 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/shader.h ascension/texture.h ascension/scene.h \
- ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../datatypes.h ascension/2d/../transform.h \
+ ascension/2d/../mesh.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/scene.h ascension/scene_node.h ascension/camera.h \
  ascension/input.h ascension/ui/font.h ascension/filesystem.h \
  ascension/ui/font.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
- ascension/shader.h ascension/texture.h ascension/datatypes.h \
- ascension/error.h
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../datatypes.h ascension/2d/../transform.h \
+ ascension/2d/../mesh.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/error.h ascension/2d/sprite.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -100,29 +115,34 @@
 
 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/shader.h ascension/texture.h ascension/scene.h \
- ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../datatypes.h ascension/2d/../transform.h \
+ ascension/2d/../mesh.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/scene.h ascension/scene_node.h ascension/camera.h \
  ascension/input.h ascension/ui/font.h ascension/scene.h \
- ascension/behavior.h ascension/shader.h ascension/2d.h \
- ascension/2d/sprite.h ascension/2d/../scene_node.h \
- ascension/2d/../mesh.h ascension/2d/../datatypes.h \
- ascension/2d/../texture.h
+ ascension/behavior.h ascension/shader.h ascension/2d.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \
  ascension/datatypes.h ascension/transform.h ascension/context.h \
- ascension/window.h ascension/glcontext.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/camera.h ascension/input.h ascension/ui/font.h \
- ascension/error.h
+ ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \
+ ascension/2d/../scene_node.h ascension/2d/../mesh.h \
+ ascension/2d/../datatypes.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/scene.h ascension/scene_node.h ascension/camera.h \
+ ascension/input.h ascension/ui/font.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \
- ascension/window.h ascension/glcontext.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/input.h \
+ ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \
+ ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
+ ascension/2d/../transform.h ascension/2d/../mesh.h \
+ ascension/2d/../texture.h ascension/2d/../shader.h \
+ ascension/2d/../camera.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/camera.h ascension/input.h \
  ascension/ui/font.h ascension/error.h ascension/shader.h \
  ascension/filesystem.h
 	@echo "Compiling $<"
@@ -131,38 +151,46 @@
 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \
  ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
  ascension/2d/../transform.h ascension/2d/../mesh.h \
- ascension/2d/../texture.h ascension/context.h ascension/datatypes.h \
- ascension/window.h ascension/glcontext.h ascension/shader.h \
+ ascension/2d/../texture.h ascension/2d/../shader.h \
+ ascension/2d/../camera.h ascension/context.h ascension/datatypes.h \
+ ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \
  ascension/texture.h ascension/scene.h ascension/scene_node.h \
  ascension/camera.h ascension/input.h ascension/ui/font.h \
- ascension/glcontext.h ascension/mesh.h
+ ascension/glcontext.h ascension/error.h ascension/mesh.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/shader.h ascension/texture.h ascension/scene.h \
- ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../datatypes.h ascension/2d/../transform.h \
+ ascension/2d/../mesh.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/scene.h ascension/scene_node.h ascension/camera.h \
  ascension/input.h ascension/ui/font.h ascension/ui/text.h \
- ascension/ui/font.h ascension/ui/../2d/sprite.h \
- ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \
- ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h
+ ascension/ui/font.h ascension/ui/../2d/sprite.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/shader.h ascension/texture.h ascension/scene.h \
- ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../datatypes.h ascension/2d/../transform.h \
+ ascension/2d/../mesh.h ascension/2d/../texture.h \
+ ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \
+ ascension/scene.h ascension/scene_node.h ascension/camera.h \
  ascension/input.h ascension/ui/font.h ascension/texture.h \
  ascension/filesystem.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \
- ascension/datatypes.h ascension/glcontext.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/context.h \
+ ascension/datatypes.h ascension/glcontext.h ascension/2d/sprite.h \
+ ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
+ ascension/2d/../transform.h ascension/2d/../mesh.h \
+ ascension/2d/../texture.h ascension/2d/../shader.h \
+ ascension/2d/../camera.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/camera.h ascension/context.h \
  ascension/window.h ascension/input.h ascension/ui/font.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<

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