| 50 @echo "Compiling $<" |
50 @echo "Compiling $<" |
| 51 $(CC) -o $@ $(CFLAGS) -c $< |
51 $(CC) -o $@ $(CFLAGS) -c $< |
| 52 |
52 |
| 53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
| 54 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
54 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 55 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
55 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 56 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
56 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 57 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
57 ascension/camera.h |
| 58 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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| 59 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
|
| 60 ascension/input.h ascension/ui/font.h ascension/camera.h |
|
| 61 @echo "Compiling $<" |
58 @echo "Compiling $<" |
| 62 $(CC) -o $@ $(CFLAGS) -c $< |
59 $(CC) -o $@ $(CFLAGS) -c $< |
| 63 |
60 |
| 64 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
61 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
| 65 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
62 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 66 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
63 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 67 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
64 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 68 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
65 ascension/error.h |
| 69 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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| 70 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
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| 71 ascension/input.h ascension/ui/font.h ascension/error.h |
|
| 72 @echo "Compiling $<" |
66 @echo "Compiling $<" |
| 73 $(CC) -o $@ $(CFLAGS) -c $< |
67 $(CC) -o $@ $(CFLAGS) -c $< |
| 74 |
68 |
| 75 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
69 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
| 76 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
70 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 77 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
71 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 78 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
72 ascension/input.h ascension/ui/font.h ascension/error.h |
| 79 ascension/2d/../texture.h ascension/2d/../shader.h \ |
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| 80 ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ |
|
| 81 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
|
| 82 ascension/ui/font.h ascension/error.h |
|
| 83 @echo "Compiling $<" |
73 @echo "Compiling $<" |
| 84 $(CC) -o $@ $(CFLAGS) -c $< |
74 $(CC) -o $@ $(CFLAGS) -c $< |
| 85 |
75 |
| 86 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
76 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
| 87 @echo "Compiling $<" |
77 @echo "Compiling $<" |
| 88 $(CC) -o $@ $(CFLAGS) -c $< |
78 $(CC) -o $@ $(CFLAGS) -c $< |
| 89 |
79 |
| 90 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
80 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
| 91 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
81 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 92 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
82 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 93 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
83 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 94 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
84 ascension/filesystem.h ascension/ui/font.h |
| 95 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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| 96 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
|
| 97 ascension/input.h ascension/ui/font.h ascension/filesystem.h \ |
|
| 98 ascension/ui/font.h |
|
| 99 @echo "Compiling $<" |
85 @echo "Compiling $<" |
| 100 $(CC) -o $@ $(CFLAGS) -c $< |
86 $(CC) -o $@ $(CFLAGS) -c $< |
| 101 |
87 |
| 102 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
88 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
| 103 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
89 ascension/error.h ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
| 104 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
90 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
| 105 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
91 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
| 106 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
92 ascension/2d/../shader.h ascension/2d/../camera.h |
| 107 ascension/error.h ascension/2d/sprite.h |
|
| 108 @echo "Compiling $<" |
93 @echo "Compiling $<" |
| 109 $(CC) -o $@ $(CFLAGS) -c $< |
94 $(CC) -o $@ $(CFLAGS) -c $< |
| 110 |
95 |
| 111 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ |
96 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ |
| 112 ascension/datatypes.h |
97 ascension/datatypes.h |
| 113 @echo "Compiling $<" |
98 @echo "Compiling $<" |
| 114 $(CC) -o $@ $(CFLAGS) -c $< |
99 $(CC) -o $@ $(CFLAGS) -c $< |
| 115 |
100 |
| 116 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
101 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
| 117 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
102 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| |
103 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| |
104 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| |
105 ascension/scene.h ascension/behavior.h ascension/shader.h ascension/2d.h \ |
| 118 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
106 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
| 119 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
107 ascension/2d/../mesh.h ascension/2d/../datatypes.h \ |
| 120 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
108 ascension/2d/../texture.h ascension/2d/../shader.h |
| 121 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
|
| 122 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
|
| 123 ascension/input.h ascension/ui/font.h ascension/scene.h \ |
|
| 124 ascension/behavior.h ascension/shader.h ascension/2d.h |
|
| 125 @echo "Compiling $<" |
109 @echo "Compiling $<" |
| 126 $(CC) -o $@ $(CFLAGS) -c $< |
110 $(CC) -o $@ $(CFLAGS) -c $< |
| 127 |
111 |
| 128 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
112 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
| 129 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
113 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
| 130 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
114 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 131 ascension/2d/../scene_node.h ascension/2d/../mesh.h \ |
115 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
| 132 ascension/2d/../datatypes.h ascension/2d/../texture.h \ |
116 ascension/ui/font.h ascension/error.h |
| 133 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
|
| 134 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
|
| 135 ascension/input.h ascension/ui/font.h ascension/error.h |
|
| 136 @echo "Compiling $<" |
117 @echo "Compiling $<" |
| 137 $(CC) -o $@ $(CFLAGS) -c $< |
118 $(CC) -o $@ $(CFLAGS) -c $< |
| 138 |
119 |
| 139 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
120 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
| 140 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
121 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 141 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
122 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 142 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
123 ascension/input.h ascension/ui/font.h ascension/error.h \ |
| 143 ascension/2d/../texture.h ascension/2d/../shader.h \ |
124 ascension/shader.h ascension/filesystem.h |
| 144 ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ |
|
| 145 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
|
| 146 ascension/ui/font.h ascension/error.h ascension/shader.h \ |
|
| 147 ascension/filesystem.h |
|
| 148 @echo "Compiling $<" |
125 @echo "Compiling $<" |
| 149 $(CC) -o $@ $(CFLAGS) -c $< |
126 $(CC) -o $@ $(CFLAGS) -c $< |
| 150 |
127 |
| 151 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
128 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
| 152 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
129 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
| 153 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
130 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
| 154 ascension/2d/../texture.h ascension/2d/../shader.h \ |
131 ascension/2d/../texture.h ascension/2d/../shader.h \ |
| 155 ascension/2d/../camera.h ascension/context.h ascension/datatypes.h \ |
132 ascension/2d/../camera.h ascension/context.h ascension/datatypes.h \ |
| 156 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
133 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 157 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
134 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
| 158 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
135 ascension/ui/font.h ascension/glcontext.h ascension/error.h \ |
| 159 ascension/glcontext.h ascension/error.h ascension/mesh.h |
136 ascension/mesh.h ascension/constants.h |
| 160 @echo "Compiling $<" |
137 @echo "Compiling $<" |
| 161 $(CC) -o $@ $(CFLAGS) -c $< |
138 $(CC) -o $@ $(CFLAGS) -c $< |
| 162 |
139 |
| 163 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
140 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
| 164 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
141 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 165 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
142 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 166 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
143 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 167 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
144 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
| 168 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
145 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \ |
| 169 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
146 ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h \ |
| 170 ascension/input.h ascension/ui/font.h ascension/ui/text.h \ |
147 ascension/ui/../2d/../shader.h ascension/ui/../2d/../camera.h |
| 171 ascension/ui/font.h ascension/ui/../2d/sprite.h |
|
| 172 @echo "Compiling $<" |
148 @echo "Compiling $<" |
| 173 $(CC) -o $@ $(CFLAGS) -c $< |
149 $(CC) -o $@ $(CFLAGS) -c $< |
| 174 |
150 |
| 175 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
151 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
| 176 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
152 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 177 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
153 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 178 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
154 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 179 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
155 ascension/texture.h ascension/filesystem.h |
| 180 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
|
| 181 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
|
| 182 ascension/input.h ascension/ui/font.h ascension/texture.h \ |
|
| 183 ascension/filesystem.h |
|
| 184 @echo "Compiling $<" |
156 @echo "Compiling $<" |
| 185 $(CC) -o $@ $(CFLAGS) -c $< |
157 $(CC) -o $@ $(CFLAGS) -c $< |
| 186 |
158 |
| 187 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ |
159 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ |
| 188 ascension/datatypes.h ascension/glcontext.h ascension/2d/sprite.h \ |
160 ascension/datatypes.h ascension/glcontext.h ascension/scene.h \ |
| 189 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
161 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 190 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
162 ascension/context.h ascension/window.h ascension/input.h \ |
| 191 ascension/2d/../texture.h ascension/2d/../shader.h \ |
163 ascension/ui/font.h |
| 192 ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ |
|
| 193 ascension/scene_node.h ascension/camera.h ascension/context.h \ |
|
| 194 ascension/window.h ascension/input.h ascension/ui/font.h |
|
| 195 @echo "Compiling $<" |
164 @echo "Compiling $<" |
| 196 $(CC) -o $@ $(CFLAGS) -c $< |
165 $(CC) -o $@ $(CFLAGS) -c $< |
| 197 |
166 |