src/Makefile

changeset 115
e5f8c99b0987
parent 110
29f8d0d586f8
--- a/src/Makefile	Sat May 10 15:42:56 2025 +0200
+++ b/src/Makefile	Sat May 10 18:51:45 2025 +0200
@@ -30,7 +30,6 @@
 SRC = context.c glcontext.c filesystem.c error.c \
       window.c shader.c mesh.c texture.c \
       sprite.c \
-      primitives.c \
       camera.c scene.c scene_node.c behavior.c \
       font.c text.c
 
@@ -47,7 +46,7 @@
 
 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \
  ascension/scene_node.h ascension/datatypes.h ascension/transform.h \
- ascension/error.h
+ ascension/error.h ascension/scene.h ascension/camera.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -58,19 +57,17 @@
 
 $(BUILD_DIR)/context.o: context.c ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/primitives.h ascension/mesh.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/input.h \
- ascension/ui/font.h ascension/error.h
+ ascension/shader.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/input.h ascension/ui/font.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
- ascension/window.h ascension/glcontext.h ascension/primitives.h \
- ascension/mesh.h ascension/shader.h ascension/texture.h \
- ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/input.h ascension/ui/font.h \
- ascension/error.h
+ ascension/window.h ascension/glcontext.h ascension/shader.h \
+ ascension/texture.h ascension/scene.h ascension/scene_node.h \
+ ascension/transform.h ascension/camera.h ascension/input.h \
+ ascension/ui/font.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -80,94 +77,89 @@
 
 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/primitives.h ascension/mesh.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/input.h \
- ascension/ui/font.h ascension/filesystem.h ascension/ui/font.h
+ ascension/shader.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/input.h ascension/ui/font.h ascension/filesystem.h \
+ ascension/ui/font.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
- ascension/primitives.h ascension/mesh.h ascension/shader.h \
- ascension/texture.h ascension/error.h
+ ascension/shader.h ascension/texture.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
-$(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h
-	@echo "Compiling $<"
-	$(CC) -o $@ $(CFLAGS) -c $<
-
-$(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
- ascension/mesh.h ascension/error.h
+$(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \
+ ascension/datatypes.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/primitives.h ascension/mesh.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/input.h \
- ascension/ui/font.h ascension/scene.h ascension/behavior.h \
- ascension/shader.h ascension/2d.h ascension/2d/sprite.h \
- ascension/2d/../scene_node.h ascension/2d/../texture.h
+ ascension/shader.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/input.h ascension/ui/font.h ascension/scene.h \
+ ascension/behavior.h ascension/shader.h ascension/2d.h \
+ ascension/2d/sprite.h ascension/2d/../scene_node.h \
+ ascension/2d/../mesh.h ascension/2d/../datatypes.h \
+ ascension/2d/../texture.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \
  ascension/datatypes.h ascension/transform.h ascension/context.h \
- ascension/window.h ascension/glcontext.h ascension/primitives.h \
- ascension/mesh.h ascension/shader.h ascension/texture.h \
- ascension/scene.h ascension/scene_node.h ascension/camera.h \
- ascension/input.h ascension/ui/font.h
+ ascension/window.h ascension/glcontext.h ascension/shader.h \
+ ascension/texture.h ascension/scene.h ascension/scene_node.h \
+ ascension/camera.h ascension/input.h ascension/ui/font.h \
+ ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \
- ascension/window.h ascension/glcontext.h ascension/primitives.h \
- ascension/mesh.h ascension/shader.h ascension/texture.h \
- ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/input.h ascension/ui/font.h \
- ascension/error.h ascension/shader.h ascension/filesystem.h
+ ascension/window.h ascension/glcontext.h ascension/shader.h \
+ ascension/texture.h ascension/scene.h ascension/scene_node.h \
+ ascension/transform.h ascension/camera.h ascension/input.h \
+ ascension/ui/font.h ascension/error.h ascension/shader.h \
+ ascension/filesystem.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \
  ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
- ascension/2d/../transform.h ascension/2d/../texture.h \
- ascension/context.h ascension/datatypes.h ascension/window.h \
- ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
- ascension/shader.h ascension/texture.h ascension/scene.h \
- ascension/scene_node.h ascension/camera.h ascension/input.h \
- ascension/ui/font.h ascension/glcontext.h
+ ascension/2d/../transform.h ascension/2d/../mesh.h \
+ ascension/2d/../texture.h ascension/context.h ascension/datatypes.h \
+ ascension/window.h ascension/glcontext.h ascension/shader.h \
+ ascension/texture.h ascension/scene.h ascension/scene_node.h \
+ ascension/camera.h ascension/input.h ascension/ui/font.h \
+ ascension/glcontext.h ascension/mesh.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/primitives.h ascension/mesh.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/input.h \
- ascension/ui/font.h ascension/ui/text.h ascension/ui/font.h \
- ascension/ui/../2d/sprite.h ascension/ui/../2d/../scene_node.h \
- ascension/ui/../2d/../texture.h
+ ascension/shader.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/input.h ascension/ui/font.h ascension/ui/text.h \
+ ascension/ui/font.h ascension/ui/../2d/sprite.h \
+ ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \
+ ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
- ascension/primitives.h ascension/mesh.h ascension/shader.h \
- ascension/texture.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/camera.h ascension/input.h \
- ascension/ui/font.h ascension/texture.h ascension/filesystem.h
+ ascension/shader.h ascension/texture.h ascension/scene.h \
+ ascension/scene_node.h ascension/transform.h ascension/camera.h \
+ ascension/input.h ascension/ui/font.h ascension/texture.h \
+ ascension/filesystem.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \
- ascension/datatypes.h ascension/glcontext.h ascension/primitives.h \
- ascension/mesh.h ascension/shader.h ascension/texture.h \
- ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/context.h ascension/window.h \
- ascension/input.h ascension/ui/font.h
+ ascension/datatypes.h ascension/glcontext.h ascension/shader.h \
+ ascension/texture.h ascension/scene.h ascension/scene_node.h \
+ ascension/transform.h ascension/camera.h ascension/context.h \
+ ascension/window.h ascension/input.h ascension/ui/font.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 

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