--- a/src/Makefile Sat May 10 15:42:56 2025 +0200 +++ b/src/Makefile Sat May 10 18:51:45 2025 +0200 @@ -30,7 +30,6 @@ SRC = context.c glcontext.c filesystem.c error.c \ window.c shader.c mesh.c texture.c \ sprite.c \ - primitives.c \ camera.c scene.c scene_node.c behavior.c \ font.c text.c @@ -47,7 +46,7 @@ $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ - ascension/error.h + ascension/error.h ascension/scene.h ascension/camera.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -58,19 +57,17 @@ $(BUILD_DIR)/context.o: context.c ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/primitives.h ascension/mesh.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/error.h + ascension/shader.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/primitives.h \ - ascension/mesh.h ascension/shader.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/transform.h \ - ascension/camera.h ascension/input.h ascension/ui/font.h \ - ascension/error.h + ascension/window.h ascension/glcontext.h ascension/shader.h \ + ascension/texture.h ascension/scene.h ascension/scene_node.h \ + ascension/transform.h ascension/camera.h ascension/input.h \ + ascension/ui/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -80,94 +77,89 @@ $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/primitives.h ascension/mesh.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/filesystem.h ascension/ui/font.h + ascension/shader.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/filesystem.h \ + ascension/ui/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ - ascension/primitives.h ascension/mesh.h ascension/shader.h \ - ascension/texture.h ascension/error.h + ascension/shader.h ascension/texture.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< -$(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h - @echo "Compiling $<" - $(CC) -o $@ $(CFLAGS) -c $< - -$(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ - ascension/mesh.h ascension/error.h +$(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ + ascension/datatypes.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/primitives.h ascension/mesh.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/scene.h ascension/behavior.h \ - ascension/shader.h ascension/2d.h ascension/2d/sprite.h \ - ascension/2d/../scene_node.h ascension/2d/../texture.h + ascension/shader.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/scene.h \ + ascension/behavior.h ascension/shader.h ascension/2d.h \ + ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/2d/../mesh.h ascension/2d/../datatypes.h \ + ascension/2d/../texture.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ ascension/datatypes.h ascension/transform.h ascension/context.h \ - ascension/window.h ascension/glcontext.h ascension/primitives.h \ - ascension/mesh.h ascension/shader.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h + ascension/window.h ascension/glcontext.h ascension/shader.h \ + ascension/texture.h ascension/scene.h ascension/scene_node.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/primitives.h \ - ascension/mesh.h ascension/shader.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/transform.h \ - ascension/camera.h ascension/input.h ascension/ui/font.h \ - ascension/error.h ascension/shader.h ascension/filesystem.h + ascension/window.h ascension/glcontext.h ascension/shader.h \ + ascension/texture.h ascension/scene.h ascension/scene_node.h \ + ascension/transform.h ascension/camera.h ascension/input.h \ + ascension/ui/font.h ascension/error.h ascension/shader.h \ + ascension/filesystem.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ - ascension/2d/../transform.h ascension/2d/../texture.h \ - ascension/context.h ascension/datatypes.h ascension/window.h \ - ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ - ascension/shader.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/glcontext.h + ascension/2d/../transform.h ascension/2d/../mesh.h \ + ascension/2d/../texture.h ascension/context.h ascension/datatypes.h \ + ascension/window.h ascension/glcontext.h ascension/shader.h \ + ascension/texture.h ascension/scene.h ascension/scene_node.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/glcontext.h ascension/mesh.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/primitives.h ascension/mesh.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/ui/text.h ascension/ui/font.h \ - ascension/ui/../2d/sprite.h ascension/ui/../2d/../scene_node.h \ - ascension/ui/../2d/../texture.h + ascension/shader.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/ui/text.h \ + ascension/ui/font.h ascension/ui/../2d/sprite.h \ + ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \ + ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/primitives.h ascension/mesh.h ascension/shader.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/transform.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/texture.h ascension/filesystem.h + ascension/shader.h ascension/texture.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/texture.h \ + ascension/filesystem.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ - ascension/datatypes.h ascension/glcontext.h ascension/primitives.h \ - ascension/mesh.h ascension/shader.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/transform.h \ - ascension/camera.h ascension/context.h ascension/window.h \ - ascension/input.h ascension/ui/font.h + ascension/datatypes.h ascension/glcontext.h ascension/shader.h \ + ascension/texture.h ascension/scene.h ascension/scene_node.h \ + ascension/transform.h ascension/camera.h ascension/context.h \ + ascension/window.h ascension/input.h ascension/ui/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<