src/Makefile

Thu, 24 Apr 2025 19:53:40 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 24 Apr 2025 19:53:40 +0200
changeset 95
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parent 89
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permissions
-rw-r--r--

in preparation of more scenes, bring back AscScene struct

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1 # Copyright 2023 Mike Becker. All rights reserved.
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2 #
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3 # Redistribution and use in source and binary forms, with or without
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4 # modification, are permitted provided that the following conditions are met:
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5 #
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6 # 1. Redistributions of source code must retain the above copyright
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7 # notice, this list of conditions and the following disclaimer.
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8 #
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9 # 2. Redistributions in binary form must reproduce the above copyright
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10 # notice, this list of conditions and the following disclaimer in the
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11 # documentation and/or other materials provided with the distribution.
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12 #
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13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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23 # POSSIBILITY OF SUCH DAMAGE.
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24 #
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25
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26 include ../config.mk
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27
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28 BUILD_DIR=../build/lib
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29
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30 SRC = context.c glcontext.c filesystem.c window.c \
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31 shader.c \
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32 mesh.c primitives.c texture.c \
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33 sprite.c \
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34 camera.c scene.c scene_node.c \
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35 font.c text.c
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36
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37 OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)
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38
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39 all: $(BUILD_DIR)/libascension.a FORCE
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40 @echo "You have successfully ascended."
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41
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42 $(BUILD_DIR)/libascension.a: $(OBJ)
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43 @echo "Creating library..."
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44 $(AR) $(ARFLAGS) $@ $^
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45
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46 FORCE:
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47
37
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48 $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h
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49 @echo "Compiling $<"
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50 $(CC) -o $@ $(CFLAGS) -c $<
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51
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52 $(BUILD_DIR)/context.o: context.c ascension/context.h \
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53 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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54 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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55 ascension/texture.h ascension/scene.h ascension/scene_node.h \
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56 ascension/transform.h ascension/camera.h ascension/input.h \
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57 ascension/ui/font.h
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58 @echo "Compiling $<"
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59 $(CC) -o $@ $(CFLAGS) -c $<
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60
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61 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h
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62 @echo "Compiling $<"
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63 $(CC) -o $@ $(CFLAGS) -c $<
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64
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65 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \
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66 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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67 ascension/mesh.h ascension/shader.h ascension/texture.h \
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68 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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69 ascension/camera.h ascension/input.h ascension/ui/font.h \
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70 ascension/filesystem.h ascension/ui/font.h
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71 @echo "Compiling $<"
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72 $(CC) -o $@ $(CFLAGS) -c $<
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73
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74 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
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75 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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76 ascension/texture.h ascension/context.h ascension/datatypes.h \
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77 ascension/window.h ascension/glcontext.h ascension/scene.h \
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78 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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79 ascension/input.h ascension/ui/font.h
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80 @echo "Compiling $<"
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81 $(CC) -o $@ $(CFLAGS) -c $<
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82
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83 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/context.h \
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84 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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85 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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86 ascension/texture.h ascension/scene.h ascension/scene_node.h \
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87 ascension/transform.h ascension/camera.h ascension/input.h \
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88 ascension/ui/font.h
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89 @echo "Compiling $<"
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90 $(CC) -o $@ $(CFLAGS) -c $<
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91
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92 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
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93 ascension/mesh.h ascension/context.h ascension/datatypes.h \
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94 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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95 ascension/shader.h ascension/texture.h ascension/scene.h \
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96 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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97 ascension/input.h ascension/ui/font.h
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98 @echo "Compiling $<"
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99 $(CC) -o $@ $(CFLAGS) -c $<
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100
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101 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \
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102 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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103 ascension/context.h ascension/window.h ascension/glcontext.h \
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104 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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105 ascension/texture.h ascension/scene.h ascension/input.h \
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106 ascension/ui/font.h ascension/2d.h ascension/2d/sprite.h \
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107 ascension/2d/../scene_node.h ascension/2d/../texture.h
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108 @echo "Compiling $<"
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109 $(CC) -o $@ $(CFLAGS) -c $<
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110
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111 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \
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112 ascension/datatypes.h ascension/transform.h ascension/context.h \
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113 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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114 ascension/mesh.h ascension/shader.h ascension/texture.h \
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115 ascension/scene.h ascension/scene_node.h ascension/camera.h \
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116 ascension/input.h ascension/ui/font.h
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117 @echo "Compiling $<"
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118 $(CC) -o $@ $(CFLAGS) -c $<
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119
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120 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \
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121 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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122 ascension/mesh.h ascension/shader.h ascension/texture.h \
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123 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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124 ascension/camera.h ascension/input.h ascension/ui/font.h \
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125 ascension/shader.h ascension/filesystem.h
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126 @echo "Compiling $<"
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127 $(CC) -o $@ $(CFLAGS) -c $<
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128
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129 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \
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130 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \
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131 ascension/2d/../transform.h ascension/2d/../texture.h \
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132 ascension/context.h ascension/datatypes.h ascension/window.h \
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133 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
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134 ascension/shader.h ascension/texture.h ascension/scene.h \
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135 ascension/scene_node.h ascension/camera.h ascension/input.h \
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136 ascension/ui/font.h ascension/glcontext.h
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137 @echo "Compiling $<"
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138 $(CC) -o $@ $(CFLAGS) -c $<
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139
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140 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \
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141 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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142 ascension/mesh.h ascension/shader.h ascension/texture.h \
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143 ascension/scene.h ascension/scene_node.h ascension/transform.h \
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144 ascension/camera.h ascension/input.h ascension/ui/font.h \
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145 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \
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146 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../texture.h
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147 @echo "Compiling $<"
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148 $(CC) -o $@ $(CFLAGS) -c $<
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149
89
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150 $(BUILD_DIR)/texture.o: texture.c ascension/context.h \
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151 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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152 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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153 ascension/texture.h ascension/scene.h ascension/scene_node.h \
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154 ascension/transform.h ascension/camera.h ascension/input.h \
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155 ascension/ui/font.h ascension/texture.h ascension/filesystem.h
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156 @echo "Compiling $<"
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157 $(CC) -o $@ $(CFLAGS) -c $<
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158
16
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159 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \
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160 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
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161 ascension/shader.h ascension/texture.h ascension/scene.h \
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162 ascension/scene_node.h ascension/transform.h ascension/camera.h \
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163 ascension/context.h ascension/window.h ascension/input.h \
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164 ascension/ui/font.h
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165 @echo "Compiling $<"
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166 $(CC) -o $@ $(CFLAGS) -c $<
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167

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