src/chess/rules.c

Sat, 05 Sep 2026 13:03:09 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 05 Sep 2026 13:03:09 +0200
changeset 220
04da225a5677
parent 219
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permissions
-rw-r--r--

implement that fen_parse() sets the game-end flags correctly

relates to #939

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "rules.h"
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31 #include "pawn.h"
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32 #include "rook.h"
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33 #include "knight.h"
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34 #include "bishop.h"
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35 #include "queen.h"
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36 #include "king.h"
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37 #include "fen.h"
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38
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39 #include <string.h>
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40 #include <stdio.h>
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41 #include <stdlib.h>
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42 #include <sys/time.h>
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43 #include <assert.h>
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44
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45 void gamestate_init(GameState *gamestate) {
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46 memset(gamestate, 0, sizeof(GameState));
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47
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48 Board initboard = {
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49 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
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50 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
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51 {0, 0, 0, 0, 0, 0, 0, 0},
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52 {0, 0, 0, 0, 0, 0, 0, 0},
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53 {0, 0, 0, 0, 0, 0, 0, 0},
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54 {0, 0, 0, 0, 0, 0, 0, 0},
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55 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
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56 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
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57 };
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58 memcpy(gamestate->board, initboard, sizeof(Board));
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59 char fen[FEN_MAX_LENGTH];
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60 fen_compute(fen, gamestate);
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61 gamestate->fen_start = strdup(fen);
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62 }
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63
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64 void gamestate_cleanup(GameState *gamestate) {
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65 if (gamestate == NULL) return;
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66
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67 free(gamestate->moves);
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68 gamestate->moves = NULL;
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69 free(gamestate->fen_start);
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70 gamestate->fen_start = NULL;
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71 if (gamestate->fen) {
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72 for (unsigned i = 0 ; i < gamestate->movecount ; i++) {
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73 free(gamestate->fen[i]);
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74 }
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75 free(gamestate->fen);
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76 gamestate->fen = NULL;
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77 }
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78 gamestate->movecount = gamestate->movecapacity = 0;
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79 }
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80
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81 static GameState gamestate_copy_sim(const GameState *gamestate) {
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82 GameState simulation = *gamestate;
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83
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84 /* create new move and position lists for the simulation */
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85 simulation.movecapacity = 4;
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86 simulation.movecount = 0;
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87 simulation.moves = malloc(4 * sizeof(Move));
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88 simulation.fen = malloc(4 * sizeof(char*));
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89
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90 /* copy the most recent move and position if a move was played */
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91 if (gamestate->movecount > 0) {
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92 simulation.fen_start = strdup(gamestate->movecount == 1 ?
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93 gamestate->fen_start : gamestate->fen[gamestate->movecount - 2]);
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94 simulation.moves[0] = gamestate->moves[gamestate->movecount - 1];
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95 simulation.fen[0] = strdup(gamestate->fen[gamestate->movecount - 1]);
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96 simulation.movecount++;
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97 } else {
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98 simulation.fen_start = strdup(gamestate->fen_start);
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99 }
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100
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101 // TODO: think about setting move_start to a reasonable value
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102
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103 return simulation;
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104 }
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105
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106 static void calc_movetime(GameState *gamestate, Move *move) {
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107 /* only if move has no time info, compute it */
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108 if (move->movetime > 0) return;
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109
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110 struct timeval curtimestamp;
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111 gettimeofday(&curtimestamp, NULL);
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112 move->timestamp.sec = curtimestamp.tv_sec;
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113 move->timestamp.usec = (int32_t) curtimestamp.tv_usec;
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114 if (gamestate->movecount > 1) {
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115 struct movetimeval lasttstamp =
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116 gamestate->moves[gamestate->movecount - 1].timestamp;
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117
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118 uint64_t cur = move->timestamp.sec * 1000000ull + move->timestamp.usec;
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119 uint64_t last = lasttstamp.sec * 1000000ull + lasttstamp.usec;
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120
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121 move->movetime = cur - last;
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122 }
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123 }
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124
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125 size_t piece_moves_allowed(const GameState *gamestate,
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126 File f, Rank r, Move *moves) {
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127 Piece p = piece_at(gamestate, f, r);
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128 Color c = piece_color(p);
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129 switch (piece_type(p)) {
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130 case KING:
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131 return king_moves_allowed(gamestate, c, f, r, moves);
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132 case QUEEN:
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133 return queen_moves_allowed(gamestate, c, f, r, moves);
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134 case ROOK:
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135 return rook_moves_allowed(gamestate, c, f, r, moves);
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136 case KNIGHT:
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137 return knight_moves_allowed(gamestate, c, f, r, moves);
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138 case BISHOP:
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139 return bishop_moves_allowed(gamestate, c, f, r, moves);
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140 case PAWN:
195
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parents: 194
diff changeset
141 return pawn_moves_allowed(gamestate, c, f, r, moves);
170
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parents: 169
diff changeset
142 default:
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diff changeset
143 return 0;
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parents: 169
diff changeset
144 }
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parents: 169
diff changeset
145 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
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parents: 169
diff changeset
146
220
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147
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diff changeset
148 /* applies the move without recalculating gamestate flags */
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diff changeset
149 static void apply_move_internal(GameState *gamestate, Move *move) {
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150 /* en passant capture */
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diff changeset
151 if (move->capture && piece_type(move->piece) == PAWN &&
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diff changeset
152 piece_at(gamestate, move->tofile, move->torank) == 0) {
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diff changeset
153 piece_remove(gamestate, move->tofile, move->fromrank);
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154 }
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155
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diff changeset
156 /* remove old en passant threats */
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diff changeset
157 for (File file = 0 ; file < 8 ; file++) {
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158 enpassant_threat_remove(gamestate, file, 3);
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159 enpassant_threat_remove(gamestate, file, 4);
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160 }
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161
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162 /* move (and maybe capture or promote) */
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163 piece_remove(gamestate, move->fromfile, move->fromrank);
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164 if (move->promotion) {
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165 piece_set(gamestate, move->tofile, move->torank, move->promotion);
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166 } else {
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167 piece_set(gamestate, move->tofile, move->torank, move->piece);
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168 }
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169
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170 /* add new en passant threat */
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171 if (piece_type(move->piece) == PAWN && (
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172 (move->fromrank == 1 && move->torank == 3) ||
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173 (move->fromrank == 6 && move->torank == 4))) {
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174 enpassant_threat_add(gamestate, move->tofile, move->torank);
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175 }
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176
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177 /* castling */
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178 bool castling_happend = false;
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179 if (piece_type(move->piece) == KING && move->fromfile == fileidx('e')) {
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180 const Color color = piece_color(move->piece);
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181 if (move->tofile == fileidx('g')) {
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182 gamestate->board[move->torank][fileidx('h')] = 0;
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183 gamestate->board[move->torank][fileidx('f')] = mkpiece(ROOK, color);
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184 castling_happend = true;
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diff changeset
185 } else if (move->tofile == fileidx('c')) {
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diff changeset
186 gamestate->board[move->torank][fileidx('a')] = 0;
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187 gamestate->board[move->torank][fileidx('d')] = mkpiece(ROOK, color);
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diff changeset
188 castling_happend = true;
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189 }
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190 }
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diff changeset
191 if (castling_happend) {
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192 if (piece_color(move->piece) == WHITE) {
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193 gamestate->castling.K = true;
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194 gamestate->castling.Q = true;
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195 } else {
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196 gamestate->castling.k = true;
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197 gamestate->castling.q = true;
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198 }
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199 } else {
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200 if (piece_color(move->piece) == WHITE) {
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diff changeset
201 if (move->fromrank == rankidx('1')) {
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202 if (move->fromfile == fileidx('e')) {
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203 gamestate->castling.K = gamestate->castling.Q = true;
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204 } else if (move->fromfile == fileidx('h')) {
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diff changeset
205 gamestate->castling.K = true;
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diff changeset
206 } else if (move->fromfile == fileidx('a')) {
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207 gamestate->castling.Q = true;
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diff changeset
208 }
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diff changeset
209 }
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diff changeset
210 } else {
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diff changeset
211 if (move->fromrank == rankidx('8')) {
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diff changeset
212 if (move->fromfile == fileidx('e')) {
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diff changeset
213 gamestate->castling.k = gamestate->castling.q = true;
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diff changeset
214 } else if (move->fromfile == fileidx('h')) {
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diff changeset
215 gamestate->castling.k = true;
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diff changeset
216 } else if (move->fromfile == fileidx('a')) {
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diff changeset
217 gamestate->castling.q = true;
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parents: 219
diff changeset
218 }
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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parents: 219
diff changeset
219 }
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parents: 219
diff changeset
220 }
04da225a5677 implement that fen_parse() sets the game-end flags correctly
Mike Becker <universe@uap-core.de>
parents: 219
diff changeset
221 }
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
222
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diff changeset
223 /* add move to the moves array and the new position to the FEN array */
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parents: 219
diff changeset
224 if (gamestate->movecount == gamestate->movecapacity) {
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diff changeset
225 gamestate->movecapacity += 64; /* 32 more full moves */
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diff changeset
226 gamestate->moves = realloc(gamestate->moves,
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diff changeset
227 gamestate->movecapacity * sizeof(Move));
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diff changeset
228 gamestate->fen = realloc(gamestate->fen,
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diff changeset
229 gamestate->movecapacity * sizeof(char*));
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diff changeset
230 }
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diff changeset
231
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
232 /* copy the move data into the game's move array */
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diff changeset
233 Move *melem = &gamestate->moves[gamestate->movecount];
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diff changeset
234 *melem = *move;
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diff changeset
235 calc_movetime(gamestate, melem);
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diff changeset
236
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diff changeset
237 /* important: only "add" the move after calculating the time! */
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diff changeset
238 gamestate->movecount++;
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diff changeset
239
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
240 /* calculate the FEN of the new position and store it in the FEN array */
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parents: 219
diff changeset
241 char fen[FEN_MAX_LENGTH];
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diff changeset
242 fen_compute(fen, gamestate);
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diff changeset
243 gamestate->fen[gamestate->movecount - 1] = strdup(fen);
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diff changeset
244 }
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diff changeset
245
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diff changeset
246 /* return 0 = no check, 1 = check, 2 = checkmate */
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diff changeset
247 static int determine_check_or_checkmate(
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diff changeset
248 const GameState *gamestate, const Move *move) {
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249
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diff changeset
250 /* either simulate one more move or check for current state */
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diff changeset
251 Color piececolor, oppcolor;
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diff changeset
252 GameState simulation = gamestate_copy_sim(gamestate);
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diff changeset
253 if (move != NULL) {
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diff changeset
254 piececolor = piece_color(move->piece);
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diff changeset
255 oppcolor = opponent_color(piececolor);
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diff changeset
256 Move simmove = *move;
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257 apply_move_internal(&simulation, &simmove);
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diff changeset
258 } else {
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diff changeset
259 oppcolor = current_color(gamestate);
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diff changeset
260 piececolor = opponent_color(oppcolor);
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diff changeset
261 }
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
262
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
263 /* find the opposing king */
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diff changeset
264 File opkingfile = 0;
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diff changeset
265 Rank opkingrank = 0;
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diff changeset
266 for (Rank rank = 0 ; rank < 8 ; rank++) {
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
267 for (File file = 0 ; file < 8 ; file++) {
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diff changeset
268 Piece p = piece_at(&simulation, file, rank);
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diff changeset
269 if (p == mkpiece(KING, oppcolor)) {
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diff changeset
270 opkingfile = file;
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diff changeset
271 opkingrank = rank;
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diff changeset
272 }
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diff changeset
273 }
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parents: 219
diff changeset
274 }
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
275
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
276 /* determine if the opposing king is now threatened */
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diff changeset
277 Move threats[16];
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diff changeset
278 size_t threatcount;
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diff changeset
279 bool incheck = get_threats(&simulation, opkingfile, opkingrank,
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diff changeset
280 piececolor, threats, &threatcount);
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281
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diff changeset
282 if (!incheck) {
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283 gamestate_cleanup(&simulation);
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284 return 0;
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285 }
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286
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287 /* determine possible escape fields */
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288 bool canescape = false;
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289 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
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290 for (int df = -1 ; df <= 1 && !canescape ; df++) {
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291 if (dr == 0 && df == 0) continue;
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292 Rank er = opkingrank + dr;
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293 File ef = opkingfile + df;
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294 if (!isidx(er) || !isidx(ef)) continue;
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295
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296 /* check if piece of the king's color blocks the field */
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297 if (piece_color(simulation.board[er][ef]) == oppcolor)
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298 continue;
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299
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300 /* check if escape field is already covered (threatened) */
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301 if (is_covered(&simulation, ef, er, piececolor))
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302 continue;
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303
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304 /* check if an attacking piece blocks the field */
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305 if (piece_color(simulation.board[er][ef]) == piececolor) {
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306 /* test if the king can fight back */
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307 GameState sim_retaliate = gamestate_copy_sim(&simulation);
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308 Move move_retaliate = {0};
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309 move_retaliate.piece = mkpiece(KING, oppcolor);
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310 move_retaliate.fromrank = opkingrank;
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311 move_retaliate.fromfile = opkingfile;
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312 move_retaliate.torank = er;
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313 move_retaliate.tofile = ef;
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314 move_retaliate.capture = true;
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315 apply_move_internal(&sim_retaliate, &move_retaliate);
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316 canescape = !is_covered(&sim_retaliate, ef, er, piececolor);
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317 gamestate_cleanup(&sim_retaliate);
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318 continue;
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319 }
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320
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321 /* the field is not covered and unoccupied */
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322 canescape = true;
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323 }
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324 }
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325
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
326 /* can't escape, can the king be rescued? */
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diff changeset
327 if (!canescape && threatcount == 1) {
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328 canescape = is_protected(&simulation,
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diff changeset
329 threats[0].fromfile, threats[0].fromrank, oppcolor);
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330 }
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331
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diff changeset
332 /* can't capture, can he block? */
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333 if (!canescape && threatcount == 1) {
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334 Move *threat = &(threats[0]);
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diff changeset
335 unsigned tptype = piece_type(threat->piece);
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336
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diff changeset
337 /* knight, pawns and the king cannot be blocked */
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338 if (tptype == BISHOP || tptype == ROOK || tptype == QUEEN) {
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339 if (threat->fromrank == threat->torank) {
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340 /* rook aspect (on rank) */
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341 int d = threat->tofile > threat->fromfile ? 1 : -1;
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342 File file = threat->fromfile;
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343 while (!canescape && file != threat->tofile - d) {
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344 file += d;
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345 canescape |= is_protected(&simulation,
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346 file, threat->torank, oppcolor);
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347 }
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348 } else if (threat->fromfile == threat->tofile) {
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349 /* rook aspect (on file) */
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350 int d = threat->torank > threat->fromrank ? 1 : -1;
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351 Rank rank = threat->fromrank;
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352 while (!canescape && rank != threat->torank - d) {
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353 rank += d;
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354 canescape |= is_protected(&simulation,
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diff changeset
355 threat->tofile, rank, oppcolor);
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356 }
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357 } else {
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358 /* bishop aspect */
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diff changeset
359 int dr = threat->torank > threat->fromrank ? 1 : -1;
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diff changeset
360 int df = threat->tofile > threat->fromfile ? 1 : -1;
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diff changeset
361
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diff changeset
362 Rank rank = threat->fromrank;
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diff changeset
363 File file = threat->fromfile;
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diff changeset
364 while (!canescape && file != threat->tofile - df
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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365 && rank != threat->torank - dr) {
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366 rank += dr;
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diff changeset
367 file += df;
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diff changeset
368 canescape |= is_protected(&simulation,
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diff changeset
369 file, rank, oppcolor);
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diff changeset
370 }
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diff changeset
371 }
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diff changeset
372 }
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diff changeset
373 }
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diff changeset
374 gamestate_cleanup(&simulation);
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diff changeset
375 return canescape ? 1 : 2;
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diff changeset
376 }
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
377
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diff changeset
378 bool check_checkmate(const GameState *gamestate) {
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diff changeset
379 return determine_check_or_checkmate(gamestate, NULL) == 2;
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diff changeset
380 }
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diff changeset
381
04da225a5677 implement that fen_parse() sets the game-end flags correctly
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diff changeset
382 bool check_stalemate(const GameState *gamestate) {
219
24b866230dd4 identify all and fix some occurrences where the new move_start offset matters
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parents: 218
diff changeset
383 Color next_player = current_color(gamestate);
170
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parents: 169
diff changeset
384
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
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parents: 169
diff changeset
385 /* scan the board for pieces of the next player's color */
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parents: 169
diff changeset
386 Move moves[QUEEN_MOVES_MAX];
194
619f07c95894 rename Row to Rank
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parents: 193
diff changeset
387 for (Rank r = 0; r < 8; r++) {
170
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parents: 169
diff changeset
388 for (File f = 0; f < 8; f++) {
195
27d02ccb0cef flip File and Rank parameters into correct order
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parents: 194
diff changeset
389 if (piece_color(piece_at(gamestate, f, r)) == next_player
27d02ccb0cef flip File and Rank parameters into correct order
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parents: 194
diff changeset
390 && piece_moves_allowed(gamestate, f, r, moves) > 0) {
170
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parents: 169
diff changeset
391 return false;
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
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parents: 169
diff changeset
392 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
393 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
394 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
395
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
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parents: 169
diff changeset
396 return true;
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
397 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
398
173
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diff changeset
399 static size_t fen_len_without_moves(const char *fen) {
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diff changeset
400 size_t len = strlen(fen);
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parents: 170
diff changeset
401 /* find first space that separates the two move counters */
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parents: 170
diff changeset
402 while (--len > 0 && fen[len] != ' ') {}
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parents: 170
diff changeset
403 /* find second space that separates the move counters from the rest */
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
404 while (--len > 0 && fen[len] != ' ') {}
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parents: 170
diff changeset
405 return len;
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
406 }
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
407
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
408 bool check_threefold_repetition(const GameState *gamestate) {
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parents: 170
diff changeset
409 if (gamestate->movecount < 3) {
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parents: 170
diff changeset
410 return false;
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
411 }
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
412
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
413 /* take the part of the FEN that only describes the board */
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diff changeset
414 const char *fen = gamestate->fen[gamestate->movecount - 1];
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parents: 170
diff changeset
415 size_t fen_len = fen_len_without_moves(fen);
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parents: 170
diff changeset
416
e541b6002933 implement first naive draw by threefold repetition
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diff changeset
417 // TODO: develop a test case that involves en passant and add support here
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parents: 170
diff changeset
418
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
419 /* count the previous occurrences */
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parents: 170
diff changeset
420 unsigned c = 0;
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diff changeset
421 for (size_t i = gamestate->movecount - 1; i > 0;) {
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parents: 170
diff changeset
422 const char *other = gamestate->fen[--i];
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diff changeset
423 size_t other_len = fen_len_without_moves(other);
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parents: 170
diff changeset
424 if (fen_len != other_len) continue;
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parents: 170
diff changeset
425 if (strncmp(fen, other, fen_len) == 0) {
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
426 if (++c == 2) return true;
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
427 }
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
428 }
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
429 return false;
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
430 }
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
431
179
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diff changeset
432 static bool check_no_material_color(Color color, const GameState *gamestate) {
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parents: 177
diff changeset
433 /* count the available pieces */
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diff changeset
434 unsigned piece_count[7] = {0};
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parents: 177
diff changeset
435 unsigned op_piece_count[7] = {0};
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diff changeset
436 bool has_bbishop = false, has_wbishop = false;
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diff changeset
437 bool op_has_bbishop = false, op_has_wbishop = false;
194
619f07c95894 rename Row to Rank
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parents: 193
diff changeset
438 for (Rank r = 0 ; r < 8 ; r++) {
179
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parents: 177
diff changeset
439 for (File f = 0 ; f < 8 ; f++) {
195
27d02ccb0cef flip File and Rank parameters into correct order
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parents: 194
diff changeset
440 Piece p = piece_at(gamestate, f, r);
179
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parents: 177
diff changeset
441 if (piece_color(p) == color) {
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diff changeset
442 piece_count[piece_type(p)]++;
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parents: 177
diff changeset
443 if (piece_type(p) == BISHOP) {
195
27d02ccb0cef flip File and Rank parameters into correct order
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parents: 194
diff changeset
444 if (field_color(f, r) == WHITE) {
179
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parents: 177
diff changeset
445 has_wbishop = true;
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diff changeset
446 } else {
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diff changeset
447 has_bbishop = true;
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diff changeset
448 }
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parents: 177
diff changeset
449 }
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diff changeset
450 } else {
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diff changeset
451 op_piece_count[piece_type(p)]++;
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diff changeset
452 if (piece_type(p) == BISHOP) {
195
27d02ccb0cef flip File and Rank parameters into correct order
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parents: 194
diff changeset
453 if (field_color(f, r) == WHITE) {
179
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parents: 177
diff changeset
454 op_has_wbishop = true;
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diff changeset
455 } else {
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diff changeset
456 op_has_bbishop = true;
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diff changeset
457 }
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parents: 177
diff changeset
458 }
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parents: 177
diff changeset
459 }
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parents: 177
diff changeset
460 }
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parents: 177
diff changeset
461 }
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parents: 177
diff changeset
462
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parents: 177
diff changeset
463 /* rooks and queens are always enough - don't test them below */
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parents: 177
diff changeset
464 if (piece_count[ROOK] > 0 || piece_count[QUEEN] > 0)
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parents: 177
diff changeset
465 return false;
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diff changeset
466
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parents: 177
diff changeset
467 /* only the king left */
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diff changeset
468 if (piece_count[PAWN] == 0 && piece_count[KNIGHT] == 0
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parents: 177
diff changeset
469 && piece_count[BISHOP] == 0)
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diff changeset
470 return true;
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diff changeset
471
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parents: 177
diff changeset
472 /* king + knight and the opponent has only king + queens */
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diff changeset
473 if (piece_count[PAWN] == 0 && piece_count[BISHOP] == 0
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parents: 177
diff changeset
474 && piece_count[KNIGHT] == 1
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diff changeset
475 && op_piece_count[ROOK] == 0 && op_piece_count[BISHOP] == 0
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parents: 177
diff changeset
476 && op_piece_count[KNIGHT] == 0 && op_piece_count[PAWN] == 0
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parents: 177
diff changeset
477 && op_piece_count[QUEEN] > 0)
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parents: 177
diff changeset
478 return true;
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parents: 177
diff changeset
479
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parents: 177
diff changeset
480 /* king + bishop and the opponent doesn't have
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parents: 177
diff changeset
481 * opposite color bishops or knights or pawns */
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parents: 177
diff changeset
482 if (piece_count[PAWN] == 0 && piece_count[KNIGHT] == 0
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parents: 177
diff changeset
483 && piece_count[BISHOP] > 0) {
5ef724e21702 implement draw due to insufficient material
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diff changeset
484
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parents: 177
diff changeset
485 if (op_piece_count[KNIGHT] > 0 || op_piece_count[PAWN] > 0)
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parents: 177
diff changeset
486 return false;
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diff changeset
487
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parents: 177
diff changeset
488 if (has_bbishop && op_has_wbishop)
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parents: 177
diff changeset
489 return false;
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parents: 177
diff changeset
490
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parents: 177
diff changeset
491 if (has_wbishop && op_has_bbishop)
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diff changeset
492 return false;
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parents: 177
diff changeset
493
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parents: 177
diff changeset
494 return true;
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parents: 177
diff changeset
495 }
5ef724e21702 implement draw due to insufficient material
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parents: 177
diff changeset
496
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diff changeset
497 return false;
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parents: 177
diff changeset
498 }
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parents: 177
diff changeset
499
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parents: 177
diff changeset
500 bool check_no_material(const GameState *gamestate) {
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diff changeset
501 return check_no_material_color(WHITE, gamestate)
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diff changeset
502 && check_no_material_color(BLACK, gamestate);
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diff changeset
503 }
5ef724e21702 implement draw due to insufficient material
Mike Becker <universe@uap-core.de>
parents: 177
diff changeset
504
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
505 char getpiecechr(Piece piece) {
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
506 switch (piece_type(piece)) {
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
507 case ROOK: return 'R';
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
508 case KNIGHT: return 'N';
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
509 case BISHOP: return 'B';
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
510 case QUEEN: return 'Q';
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
511 case KING: return 'K';
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
512 default: return '\0';
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
513 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
514 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
515
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
516 char* getpieceunicode(Piece piece) {
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
517 if (piece_color(piece) == WHITE) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
518 switch (piece_type(piece)) {
110
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
519 case PAWN: return "\u2659";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
520 case ROOK: return "\u2656";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
521 case KNIGHT: return "\u2658";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
522 case BISHOP: return "\u2657";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
523 case QUEEN: return "\u2655";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
524 case KING: return "\u2654";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
525 default: return "";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
526 }
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
527 } else {
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
528 switch (piece_type(piece)) {
110
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
529 case PAWN: return "\u265f";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
530 case ROOK: return "\u265c";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
531 case KNIGHT: return "\u265e";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
532 case BISHOP: return "\u265d";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
533 case QUEEN: return "\u265b";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
534 case KING: return "\u265a";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
535 default: return "";
e2bb03494d46 correctly use unicode chars for white pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
536 }
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 68
diff changeset
537 }
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 68
diff changeset
538 }
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 68
diff changeset
539
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
540 Piece getpiece(char c, Color color) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
541 switch (c) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
542 case 'R': return mkpiece(ROOK, color);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
543 case 'N': return mkpiece(KNIGHT, color);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
544 case 'B': return mkpiece(BISHOP, color);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
545 case 'Q': return mkpiece(QUEEN, color);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
546 case 'K': return mkpiece(KING, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
547 default: return 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
548 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
549 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
550
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
551 void apply_move(GameState *gamestate, Move *move) {
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
552 apply_move_internal(gamestate, move);
173
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
553
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
554 /* calculate gamestate flags in order of efficiency */
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
555 if (move->checkmate) {
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
556 gamestate->checkmate = true;
179
5ef724e21702 implement draw due to insufficient material
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parents: 177
diff changeset
557 } else if (check_no_material(gamestate)) {
5ef724e21702 implement draw due to insufficient material
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parents: 177
diff changeset
558 gamestate->nomaterial = true;
173
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
559 } else if (check_threefold_repetition(gamestate)) {
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
560 gamestate->threefold = true;
e541b6002933 implement first naive draw by threefold repetition
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parents: 170
diff changeset
561 } else if (check_stalemate(gamestate)) {
e541b6002933 implement first naive draw by threefold repetition
Mike Becker <universe@uap-core.de>
parents: 170
diff changeset
562 gamestate->stalemate = true;
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
563 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
564 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
565
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
566 void gamestate_at_move(const GameState *gamestate,
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
567 unsigned move_number, GameState *replay) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
568 gamestate_init(replay);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
569 memcpy(&replay->info, &gamestate->info, sizeof(GameInfo));
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
570 replay->review = true;
219
24b866230dd4 identify all and fix some occurrences where the new move_start offset matters
Mike Becker <universe@uap-core.de>
parents: 218
diff changeset
571 // TODO: respect move_start offset
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
572 if (move_number > gamestate->movecount) {
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parents: 115
diff changeset
573 move_number = gamestate->movecount;
e65d9b5e9324 implement interactive game review
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parents: 115
diff changeset
574 }
e65d9b5e9324 implement interactive game review
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parents: 115
diff changeset
575 for (unsigned i = 0 ; i < move_number ; i++) {
163
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parents: 161
diff changeset
576 apply_move(replay, &(gamestate->moves[i]));
122
e65d9b5e9324 implement interactive game review
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parents: 115
diff changeset
577 }
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
578 }
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
579
182
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parents: 181
diff changeset
580
186
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 185
diff changeset
581 void format_move(const GameState *gamestate, Move *move) {
182
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
582 char *string = &(move->string[0]);
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parents: 181
diff changeset
583
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parents: 181
diff changeset
584 /* at least 8 characters should be available, wipe them out */
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parents: 181
diff changeset
585 memset(string, 0, 8);
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diff changeset
586
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parents: 181
diff changeset
587 unsigned int idx;
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parents: 181
diff changeset
588 if (piece_type(move->piece) == KING &&
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Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
589 abs(move->tofile-move->fromfile) == 2) {
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Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
590 /* special formats for castling */
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parents: 181
diff changeset
591 if (move->tofile==fileidx('c')) {
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parents: 181
diff changeset
592 memcpy(string, "O-O-O", 5);
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parents: 181
diff changeset
593 idx = 5;
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parents: 181
diff changeset
594 } else {
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parents: 181
diff changeset
595 memcpy(string, "O-O", 3);
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parents: 181
diff changeset
596 idx = 3;
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parents: 181
diff changeset
597 }
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parents: 181
diff changeset
598 } else {
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parents: 181
diff changeset
599 /* start by notating the piece character */
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parents: 181
diff changeset
600 string[0] = getpiecechr(move->piece);
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parents: 181
diff changeset
601 idx = string[0] ? 1 : 0;
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parents: 181
diff changeset
602
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parents: 181
diff changeset
603 /* find out how many source information we do need */
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parents: 181
diff changeset
604 if (piece_type(move->piece) == PAWN) {
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parents: 181
diff changeset
605 if (move->capture) {
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parents: 181
diff changeset
606 string[idx++] = filechr(move->fromfile);
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parents: 181
diff changeset
607 }
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parents: 181
diff changeset
608 } else if (piece_type(move->piece) != KING) {
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parents: 181
diff changeset
609 /* resolve ambiguities, if any */
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parents: 181
diff changeset
610 Move candidates[16];
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parents: 181
diff changeset
611 size_t ccount;
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
612 if (get_real_candidates(gamestate, move->tofile, move->torank,
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
613 piece_color(move->piece), candidates, &ccount)) {
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
614 unsigned int ambranks = 0, ambfiles = 0, ambpiece = 0;
182
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parents: 181
diff changeset
615 for (size_t i = 0 ; i < ccount ; i++) {
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parents: 181
diff changeset
616 if (candidates[i].piece == move->piece) {
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parents: 181
diff changeset
617 ambpiece++;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
618 if (candidates[i].fromrank == move->fromrank) {
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
619 ambranks++;
182
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parents: 181
diff changeset
620 }
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parents: 181
diff changeset
621 if (candidates[i].fromfile == move->fromfile) {
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parents: 181
diff changeset
622 ambfiles++;
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parents: 181
diff changeset
623 }
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parents: 181
diff changeset
624 }
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parents: 181
diff changeset
625 }
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
626 /* neither file, nor rank are ambiguous, name file */
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
627 if (ambpiece > 1 && ambranks == 1 && ambfiles == 1) {
182
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parents: 181
diff changeset
628 /* this is most likely the case with Knights
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parents: 181
diff changeset
629 * in diagonal opposition */
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parents: 181
diff changeset
630 string[idx++] = filechr(move->fromfile);
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parents: 181
diff changeset
631 } else {
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
632 /* ambiguous rank, name file */
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
633 if (ambranks > 1) {
182
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parents: 181
diff changeset
634 string[idx++] = filechr(move->fromfile);
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parents: 181
diff changeset
635 }
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
636 /* ambiguous file, name rank */
182
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parents: 181
diff changeset
637 if (ambfiles > 1) {
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
638 string[idx++] = rankchr(move->fromrank);
182
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Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
639 }
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parents: 181
diff changeset
640 }
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parents: 181
diff changeset
641 }
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parents: 181
diff changeset
642 }
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Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
643
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parents: 181
diff changeset
644 /* capturing? */
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parents: 181
diff changeset
645 if (move->capture) {
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
646 string[idx++] = 'x';
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
647 }
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parents: 181
diff changeset
648
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parents: 181
diff changeset
649 /* destination */
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parents: 181
diff changeset
650 string[idx++] = filechr(move->tofile);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
651 string[idx++] = rankchr(move->torank);
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
652
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parents: 181
diff changeset
653 /* promotion? */
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parents: 181
diff changeset
654 if (move->promotion) {
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parents: 181
diff changeset
655 string[idx++] = '=';
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
656 string[idx++] = getpiecechr(move->promotion);
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
657 }
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
658 }
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
659
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
660 /* check? */
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parents: 181
diff changeset
661 if (move->checkmate) {
04c65336777f start fixing the network protocol
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parents: 181
diff changeset
662 string[idx++] = '#';
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Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
663 } else if (move->check) {
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parents: 181
diff changeset
664 string[idx++] = '+';
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parents: 181
diff changeset
665 }
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parents: 181
diff changeset
666 }
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
667
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
668 static int validate_move_rules(const GameState *gamestate, const Move *move) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
669 assert((move->piece & ~(PIECE_MASK|COLOR_MASK)) == 0);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
670
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
671 /* validate indices (don't trust opponent) */
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
672 if (!isidx(move->fromrank) || !isidx(move->fromfile) ||
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
673 !isidx(move->torank) || !isidx(move->tofile)) {
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
674 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
675 }
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
676
21
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
677 /* must move */
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
678 if (move->fromfile == move->tofile && move->fromrank == move->torank) {
185
c0acc89d6c01 fix wrong error code when chess rules are violated
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
679 return RULES_VIOLATED;
21
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
680 }
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
681
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
682 /* does piece exist */
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
683 if (piece_at(gamestate, move->fromfile, move->fromrank) != move->piece) {
154
5336e985bd69 rename INVALID_POSITION to PIECE_NOT_FOUND
Mike Becker <universe@uap-core.de>
parents: 153
diff changeset
684 return PIECE_NOT_FOUND;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
685 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
686
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
687 /* is there any piece at the destination? */
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
688 Piece piece_at_dst = piece_at(gamestate, move->tofile, move->torank);
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
689
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
690 /* can't capture own pieces */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
691 if (piece_color(piece_at_dst) == piece_color(move->piece)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
692 return RULES_VIOLATED;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
693 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
694
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
695 /* must capture, if and only if destination is occupied... */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
696 if (!((piece_at_dst == 0) ^ move->capture)) {
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
697 /* ... or the capture happens en passant */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
698 if (!move->capture || piece_type(move->piece) != PAWN ||
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
699 !enpassant_threat_exists(gamestate,
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
700 move->tofile, move->fromrank)) {
185
c0acc89d6c01 fix wrong error code when chess rules are violated
Mike Becker <universe@uap-core.de>
parents: 182
diff changeset
701 return RULES_VIOLATED;
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
702 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
703 }
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
704
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
705 /* validate individual rules */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
706 bool chkrules;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
707 switch (piece_type(move->piece)) {
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
708 case PAWN:
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parents: 161
diff changeset
709 chkrules = pawn_chkrules(gamestate, move) &&
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
710 !pawn_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
711 break;
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parents: 161
diff changeset
712 case ROOK:
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parents: 161
diff changeset
713 chkrules = rook_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
714 !rook_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
715 break;
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parents: 161
diff changeset
716 case KNIGHT:
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parents: 161
diff changeset
717 chkrules = knight_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
718 !knight_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
719 break;
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parents: 161
diff changeset
720 case BISHOP:
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parents: 161
diff changeset
721 chkrules = bishop_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
722 !bishop_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
723 break;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
724 case QUEEN:
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
725 chkrules = queen_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
726 !queen_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
727 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
728 case KING:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
729 chkrules = king_chkrules(gamestate, move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
730 !king_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
731 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
732 default:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
733 return INVALID_MOVE_SYNTAX;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
734 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
735
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
736 return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
737 }
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
738
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
739 int validate_move(const GameState *gamestate, const Move *move) {
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
740 int result = validate_move_rules(gamestate, move);
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
741 if (result != VALID_MOVE_SEMANTICS) {
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
742 return result;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
743 }
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
744
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
745 /* test if the move would expose our own king */
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
746 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
747 Move simmove = *move;
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
748 apply_move_internal(&simulation, &simmove);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
749 Color piececolor = piece_color(move->piece);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
750 Color oppcolor = opponent_color(piececolor);
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
751 File kingfile = 0;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
752 Rank kingrank = 0;
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
753 for (Rank rank = 0 ; rank < 8 ; rank++) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
754 for (File file = 0 ; file < 8 ; file++) {
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
755 Piece p = piece_at(&simulation, file, rank);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
756 if (p == mkpiece(KING, piececolor)) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
757 kingfile = file;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
758 kingrank = rank;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
759 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
760 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
761 }
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
762 if (is_covered(&simulation, kingfile, kingrank, oppcolor)) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
763 if (piece_type(move->piece) == KING) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
764 result = KING_MOVES_INTO_CHECK;
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
765 } else {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
766 if (is_check_position(gamestate)) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
767 result = KING_IN_CHECK;
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
768 } else {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
769 result = PIECE_PINNED;
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
770 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
771 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
772 }
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
773 gamestate_cleanup(&simulation);
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
774
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
775 if (result != VALID_MOVE_SEMANTICS) {
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
776 return result;
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
777 }
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
778
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
779 /* validate check and checkmate flags */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
780 int cocm = determine_check_or_checkmate(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
781 if (cocm == 2) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
782 if (!move->checkmate) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
783 return MISSING_CHECKMATE;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
784 }
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
785 } else if (cocm == 1) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
786 if (!move->check) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
787 return MISSING_CHECK;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
788 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
789 } else if (move->checkmate) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
790 return INVALID_CHECKMATE;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
791 } else if (move->check) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
792 return INVALID_CHECK;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
793 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
794
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
795 return VALID_MOVE_SEMANTICS;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
796 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
797
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
798 Piece piece_at(const GameState *gamestate, File file, Rank rank) {
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
799 return gamestate->board[rank][file] & (PIECE_MASK|COLOR_MASK);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
800 }
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
801
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
802 void piece_set(GameState *gamestate, File file, Rank rank, Piece piece) {
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
803 gamestate->board[rank][file] = piece;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
804 }
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
805
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
806 bool get_candidates(const GameState *gamestate, File file, Rank rank,
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
807 Color color, Move *moves, size_t *movecount) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
808 Move candidates[32];
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
809 size_t ccount = 0;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
810 for (Rank r = 0 ; r < 8 ; r++) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
811 for (File f = 0 ; f < 8 ; f++) {
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
812 Piece p = piece_at(gamestate, f, r);
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
813 if (piece_color(p) == color) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
814 /* non-capturing move */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
815 memset(&(candidates[ccount]), 0, sizeof(Move));
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
816 candidates[ccount].piece = p;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
817 candidates[ccount].fromrank = r;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
818 candidates[ccount].fromfile = f;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
819 candidates[ccount].torank = rank;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
820 candidates[ccount].tofile = file;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
821 if (piece_type(p) == PAWN && (rank == 0 || rank == 7)) {
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
822 /* the exact piece for promotion does not matter */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
823 candidates[ccount].promotion = mkpiece(QUEEN, color);
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
824 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
825 ccount++;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
826
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
827 /* capturing move */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
828 memcpy(&(candidates[ccount]),
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
829 &(candidates[ccount-1]), sizeof(Move));
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
830 candidates[ccount].capture = true;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
831 ccount++;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
832 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
833 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
834 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
835
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
836 if (movecount) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
837 *movecount = 0;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
838 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
839
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
840 bool result = false;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
841
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
842 for (size_t i = 0 ; i < ccount ; i++) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
843 if (validate_move_rules(gamestate, &(candidates[i]))
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
844 == VALID_MOVE_SEMANTICS) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
845 result = true;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
846 if (moves && movecount) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
847 moves[(*movecount)++] = candidates[i];
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
848 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
849 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
850 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
851
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
852 return result;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
853 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
854
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
855 bool get_threats(const GameState *gamestate, File file, Rank rank,
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
856 Color color, Move *threats, size_t *threatcount) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
857
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
858 /* simulate a capturing move on the target position */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
859 Color opcolor = opponent_color(color);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
860 GameState simulation = gamestate_copy_sim(gamestate);
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
861 if (piece_color(piece_at(&simulation, file, rank)) != opcolor) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
862 /* set a fake pawn if the field is not occupied by the opponent */
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
863 piece_set(&simulation, file, rank, mkpiece(PAWN, opcolor));
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
864 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
865
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
866 Move candidates[16];
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
867 size_t ccount = 0;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
868 for (Rank r = 0 ; r < 8 ; r++) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
869 for (File f = 0 ; f < 8 ; f++) {
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
870 Piece p = piece_at(&simulation, f, r);
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
871 if (piece_color(p) == color) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
872 memset(&(candidates[ccount]), 0, sizeof(Move));
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
873 candidates[ccount].piece = p;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
874 candidates[ccount].fromrank = r;
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
875 candidates[ccount].fromfile = f;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
876 candidates[ccount].torank = rank;
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
877 candidates[ccount].tofile = file;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
878 candidates[ccount].capture = true;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
879 if (piece_type(p) == PAWN && (rank == 0 || rank == 7)) {
165
3e27c99ed721 fix regression: missing promotion when simulating threats
Mike Becker <universe@uap-core.de>
parents: 164
diff changeset
880 /* the exact piece for promotion does not matter */
3e27c99ed721 fix regression: missing promotion when simulating threats
Mike Becker <universe@uap-core.de>
parents: 164
diff changeset
881 candidates[ccount].promotion = mkpiece(QUEEN, color);
3e27c99ed721 fix regression: missing promotion when simulating threats
Mike Becker <universe@uap-core.de>
parents: 164
diff changeset
882 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
883 ccount++;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
884 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
885 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
886 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
887
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
888 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
889 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
890 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
891
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
892 bool result = false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
893
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
894 for (size_t i = 0 ; i < ccount ; i++) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
895 if (validate_move_rules(&simulation, &(candidates[i]))
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
896 == VALID_MOVE_SEMANTICS) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
897 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
898 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
899 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
900 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
901 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
902 }
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
903
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
904 gamestate_cleanup(&simulation);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
905
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
906 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
907 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
908
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
909 bool is_pinned(const GameState *gamestate, const Move *move) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
910 Color color = piece_color(move->piece);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
911
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
912 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
913 Move simmove = *move;
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
914 apply_move_internal(&simulation, &simmove);
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
915
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
916 File kingfile = 0;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
917 Rank kingrank = 0;
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
918 for (Rank rank = 0 ; rank < 8 ; rank++) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
919 for (File file = 0 ; file < 8 ; file++) {
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
920 if (piece_at(&simulation, file, rank) == mkpiece(KING, color)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
921 kingfile = file;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
922 kingrank = rank;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
923 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
924 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
925 }
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
926
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
927 bool covered = is_covered(&simulation,
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
928 kingfile, kingrank, opponent_color(color));
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
929 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
930
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
931 return covered;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
932 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
933
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
934 bool get_real_candidates(const GameState *gamestate, File file, Rank rank,
168
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
935 Color color, Move *moves, size_t *movecount) {
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
936
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
937 if (movecount) {
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
938 *movecount = 0;
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
939 }
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
940
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
941 Move candidates[16];
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
942 size_t ccount;
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
943 if (get_candidates(gamestate, file, rank, color, candidates, &ccount)) {
168
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
944 bool result = false;
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
945 for (size_t i = 0 ; i < ccount ; i++) {
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
946 if (!is_pinned(gamestate, &candidates[i])) {
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
947 result = true;
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
948 if (moves && movecount) {
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
949 moves[(*movecount)++] = candidates[i];
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
950 }
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
951 }
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
952 }
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
953 return result;
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
954 } else {
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
955 return false;
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
956 }
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
957 }
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
958
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
959 bool get_real_threats(const GameState *gamestate, File file, Rank rank,
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
960 Color color, Move *threats, size_t *threatcount) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
961
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
962 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
963 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
964 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
965
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
966 Move candidates[16];
168
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
967 size_t ccount;
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
968 if (get_threats(gamestate, file, rank, color, candidates, &ccount)) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
969 bool result = false;
168
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
970 for (size_t i = 0 ; i < ccount ; i++) {
663676cfef6e fix unnecessary disambiguation + simplify get_real_threats() code
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
971 if (!is_pinned(gamestate, &candidates[i])) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
972 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
973 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
974 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
975 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
976 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
977 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
978 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
979 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
980 return false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
981 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
982 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
983
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
984 static int getlocation(const GameState *gamestate, Move *move) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
985
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
986 Color color = piece_color(move->piece);
216
d0c3d3016650 make castling rights part of the game state
Mike Becker <universe@uap-core.de>
parents: 201
diff changeset
987
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
988 Move candidates[16], *candidate = NULL;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
989 size_t candidatecount;
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
990
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
991 /* determine all candidate moves and sort out the invalid ones */
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
992 if (get_candidates(gamestate, move->tofile, move->torank, color,
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
993 candidates, &candidatecount)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
994
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
995 bool found = false;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
996
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
997 for (size_t i = 0 ; i < candidatecount ; i++) {
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
998 /* filter by partial fromrank/fromfile information */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
999 if (candidates[i].piece == move->piece &&
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1000 (move->fromrank == POS_UNSPECIFIED ||
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1001 move->fromrank == candidates[i].fromrank) &&
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1002 (move->fromfile == POS_UNSPECIFIED ||
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1003 move->fromfile == candidates[i].fromfile)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1004
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1005 /* found a candidate, here it does not matter if it's valid! */
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1006 found = true;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1007
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1008 /* discard pinned pieces */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1009 if (!is_pinned(gamestate, &(candidates[i]))) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1010 if (candidate) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1011 /* we've already found a valid candidate */
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1012 return AMBIGUOUS_MOVE;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
1013 } else {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1014 candidate = &(candidates[i]);
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
1015 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1016 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1017 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1018 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1019
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1020 /* no valid candidate left */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1021 if (!candidate) {
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1022 if (found) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1023 if (piece_type(move->piece) == KING) {
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1024 return KING_MOVES_INTO_CHECK;
216
d0c3d3016650 make castling rights part of the game state
Mike Becker <universe@uap-core.de>
parents: 201
diff changeset
1025 } else if (is_check_position(gamestate)) {
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1026 return KING_IN_CHECK;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1027 } else {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1028 return PIECE_PINNED;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1029 }
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1030 } else {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1031 return PIECE_NOT_FOUND;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
1032 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1033 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1034
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1035 /* found a candidate, copy the source location */
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1036 move->fromrank = candidate->fromrank;
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1037 move->fromfile = candidate->fromfile;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
1038 return VALID_MOVE_SYNTAX;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1039 } else {
154
5336e985bd69 rename INVALID_POSITION to PIECE_NOT_FOUND
Mike Becker <universe@uap-core.de>
parents: 153
diff changeset
1040 return PIECE_NOT_FOUND;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1041 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1042 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
1043
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1044 static int eval_move1(const char *pstr, Move *move, Color color) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1045 memset(move, 0, sizeof(Move));
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1046 move->fromfile = POS_UNSPECIFIED;
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1047 move->fromrank = POS_UNSPECIFIED;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1048
147
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
1049 size_t len = strlen(pstr);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
1050 if (len < 1 || len > 6) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
1051 return INVALID_MOVE_SYNTAX;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
1052 }
147
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
1053 char mstr[8];
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
1054 strcpy(mstr, pstr);
186
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 185
diff changeset
1055 strcpy(move->string, pstr);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1056
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1057 /* evaluate check/checkmate flags */
144
c3ae96ed44d1 fix that checkmate notation did not set the check flag in the move
Mike Becker <universe@uap-core.de>
parents: 139
diff changeset
1058 if (mstr[len-1] == '+' || mstr[len-1] == '#') {
c3ae96ed44d1 fix that checkmate notation did not set the check flag in the move
Mike Becker <universe@uap-core.de>
parents: 139
diff changeset
1059 move->check = true;
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1060 move->checkmate = mstr[len-1] == '#';
164
c19d8523b31c fix bug when parsing checkmate indicator
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
1061 len--; mstr[len] = '\0';
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1062 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1063
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1064 /* evaluate promotion */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1065 if (len > 3 && mstr[len-2] == '=') {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1066 move->promotion = getpiece(mstr[len-1], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1067 if (!move->promotion) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1068 return INVALID_MOVE_SYNTAX;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1069 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1070 len -= 2;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1071 mstr[len] = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1072 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1073 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1074
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1075 if (len == 2) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1076 /* pawn move (e.g. "e4") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1077 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1078 move->tofile = fileidx(mstr[0]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1079 move->torank = rankidx(mstr[1]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1080 } else if (len == 3) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1081 if (strcmp(mstr, "O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1082 /* king side castling */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1083 move->piece = mkpiece(KING, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1084 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1085 move->tofile = fileidx('g');
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1086 move->fromrank = move->torank = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1087 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1088 /* move (e.g. "Nf3") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1089 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1090 move->tofile = fileidx(mstr[1]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1091 move->torank = rankidx(mstr[2]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1092 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1093 } else if (len == 4) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1094 move->piece = getpiece(mstr[0], color);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1095 if (move->piece == 0) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1096 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1097 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1098 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1099 if (mstr[1] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1100 /* capture (e.g. "Nxf3", "dxe5") */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1101 move->capture = true;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1102 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1103 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1104 if (isfile(mstr[1])) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1105 move->fromfile = fileidx(mstr[1]);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1106 /* when the piece is a pawn, second char cannot be a file */
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1107 if (piece_type(move->piece) == PAWN) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1108 /* invalidate the result */
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1109 move->piece = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1110 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1111 } else {
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1112 move->fromrank = rankidx(mstr[1]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1113 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1114 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1115 move->tofile = fileidx(mstr[2]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1116 move->torank = rankidx(mstr[3]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1117 } else if (len == 5) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1118 if (strcmp(mstr, "O-O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1119 /* queen side castling "O-O-O" */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1120 move->piece = mkpiece(KING, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1121 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1122 move->tofile = fileidx('c');
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1123 move->fromrank = move->torank = color == WHITE ? 0 : 7;
201
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1124 } else if (mstr[2] == '-') {
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1125 /* long notation pawn move with hyphen (e.g. "d4-d5") */
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1126 if (isfile(mstr[0]) && isrank(mstr[1]) &&
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1127 isfile(mstr[3]) && isrank(mstr[4])) {
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1128 move->piece = mkpiece(PAWN, color);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1129 move->fromfile = fileidx(mstr[0]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1130 move->fromrank = rankidx(mstr[1]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1131 move->tofile = fileidx(mstr[3]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1132 move->torank = rankidx(mstr[4]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1133 } else {
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1134 return INVALID_MOVE_SYNTAX;
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1135 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1136 } else {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1137 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1138 if (mstr[2] == 'x') {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1139 move->capture = true;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1140 if (move->piece) {
155
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
1141 /* capture (e.g. "Ndxf3" or "R1xh3") */
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
1142 if (isfile(mstr[1])) {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
1143 move->fromfile = fileidx(mstr[1]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1144 } else if (isrank(mstr[1])) {
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1145 move->fromrank = rankidx(mstr[1]);
155
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
1146 } else {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
1147 return INVALID_MOVE_SYNTAX;
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
1148 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1149 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1150 /* long notation capture (e.g. "e5xf6") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1151 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1152 move->fromfile = fileidx(mstr[0]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1153 move->fromrank = rankidx(mstr[1]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1154 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1155 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1156 /* long notation move (e.g. "Nc5a4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1157 move->fromfile = fileidx(mstr[1]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1158 move->fromrank = rankidx(mstr[2]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1159 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1160 move->tofile = fileidx(mstr[3]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1161 move->torank = rankidx(mstr[4]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1162 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1163 } else if (len == 6) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1164 if (mstr[3] == 'x') {
201
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1165 /* long notation capture (e.g. "Nc5xf3") */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1166 move->capture = true;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1167 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1168 move->fromfile = fileidx(mstr[1]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1169 move->fromrank = rankidx(mstr[2]);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1170 move->tofile = fileidx(mstr[4]);
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1171 move->torank = rankidx(mstr[5]);
201
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1172 } else if (mstr[3] == '-') {
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1173 /* long notation move with hyphen (e.g. "Nb1-c3") */
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1174 Piece p = getpiece(mstr[0], color);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1175 if (p != 0 && isfile(mstr[1]) && isrank(mstr[2]) &&
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1176 isfile(mstr[4]) && isrank(mstr[5])) {
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1177 move->piece = p;
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1178 move->fromfile = fileidx(mstr[1]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1179 move->fromrank = rankidx(mstr[2]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1180 move->tofile = fileidx(mstr[4]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1181 move->torank = rankidx(mstr[5]);
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1182 } else {
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1183 return INVALID_MOVE_SYNTAX;
b61c2b90f19c add support for long notation with hyphen - resolves #894
Mike Becker <universe@uap-core.de>
parents: 195
diff changeset
1184 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1185 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1186 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1187
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1188
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1189 if (!move->piece) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1190 return INVALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1191 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1192
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1193 if (piece_type(move->piece) == PAWN
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1194 && move->torank == (color==WHITE?7:0)
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1195 && !move->promotion) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1196 return NEED_PROMOTION;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1197 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1198
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
1199 /* up to this point
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
1200 * destination indices must be specified and valid
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
1201 * source indices must either be valid or unspecified
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
1202 */
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1203 if (!isidxr(move->fromrank) || !isidxr(move->fromfile) ||
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1204 !isidx(move->torank) || !isidx(move->tofile)) {
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
1205 return INVALID_MOVE_SYNTAX;
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1206 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1207
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1208 return VALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1209 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1210
186
8230904458a7 fix regression in network play: we have to transmit capture/check(mate) flags
Mike Becker <universe@uap-core.de>
parents: 185
diff changeset
1211 static int eval_move2(const GameState *gamestate,
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1212 const char *mstr, Color color, Move *move, bool lazy) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1213 int result = eval_move1(mstr, move, color);
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1214 if (result == VALID_MOVE_SYNTAX) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1215 if (move->fromfile == POS_UNSPECIFIED
194
619f07c95894 rename Row to Rank
Mike Becker <universe@uap-core.de>
parents: 193
diff changeset
1216 || move->fromrank == POS_UNSPECIFIED) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1217 result = getlocation(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1218 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1219 if (result == VALID_MOVE_SYNTAX) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1220 /* correct check/checkmate flags */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1221 if (lazy) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1222 move->check = move->checkmate = false;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1223 switch (determine_check_or_checkmate(gamestate, move)) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1224 case 2: move->checkmate = true;
193
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
1225 #if __STDC_VERSION__ > 202310L
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
1226 [[fallthrough]];
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
1227 #elif __GNUC__
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
1228 __attribute__((fallthrough));
d1420f5c5704 increase type safety + add backwards compatibility including C99
Mike Becker <universe@uap-core.de>
parents: 186
diff changeset
1229 #endif
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1230 case 1: move->check = true;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1231 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1232 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1233 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1234 }
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1235 return result;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1236 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1237
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
1238 int eval_move(const GameState *gamestate,
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1239 const char *mstr, Color color, Move *move) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1240 return eval_move2(gamestate, mstr, color, move, true);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1241 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1242
182
04c65336777f start fixing the network protocol
Mike Becker <universe@uap-core.de>
parents: 181
diff changeset
1243 int eval_move_strict(const GameState *gamestate,
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1244 const char *mstr, Color color, Move *move) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1245 return eval_move2(gamestate, mstr, color, move, false);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1246 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1247
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1248 int check_move(const char *mstr, Color color) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1249 Move move;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1250 return eval_move1(mstr, &move, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1251 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1252
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
1253 bool is_protected(const GameState *gamestate,
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
1254 File file, Rank rank, Color color) {
166
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1255 Move candidates[16];
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1256 size_t ccount;
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1257 /* we need all candidates - not only threats! */
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
1258 if (get_candidates(gamestate, file, rank, color, candidates, &ccount)) {
166
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1259 for (size_t i = 0 ; i < ccount ; i++) {
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1260 /* skip the king */
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1261 if (piece_type(candidates[i].piece) == KING) continue;
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1262 /* skip pinned pieces */
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1263 if (is_pinned(gamestate, &candidates[i])) continue;
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1264 /* found one */
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1265 return true;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1266 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1267 }
166
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1268 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1269 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1270
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1271 uint16_t remaining_movetime(const GameState *gamestate, Color color) {
219
24b866230dd4 identify all and fix some occurrences where the new move_start offset matters
Mike Becker <universe@uap-core.de>
parents: 218
diff changeset
1272 // TODO: we probably need to add the move_start offset here...
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1273 unsigned move_number = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1274 if (color == BLACK) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1275 move_number |= 1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1276 } else {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1277 move_number = (move_number + 1) & ~1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1278 }
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1279 return remaining_movetime2(gamestate, move_number);
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1280 }
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1281
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1282 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number) {
219
24b866230dd4 identify all and fix some occurrences where the new move_start offset matters
Mike Becker <universe@uap-core.de>
parents: 218
diff changeset
1283 // TODO: ... and remove / consider the move_start offset here
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1284 if (!gamestate->info.timecontrol) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1285 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1286 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1287
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1288 unsigned total_time = gamestate->info.time;
181
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1289 uint64_t used_time_usec = 0;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1290
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
1291 /* when this is a 0+X game, the clock starts with the increment */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1292 if (gamestate->info.time == 0) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1293 total_time += gamestate->info.addtime;
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
1294 }
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
1295
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1296 /* go through all already played moves */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1297 unsigned first_move = move_number % 2;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1298 unsigned next_move = move_number;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1299 if (next_move > gamestate->movecount) next_move = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1300 for (unsigned i = first_move ; i < next_move ; i += 2) {
181
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1301 used_time_usec += gamestate->moves[i].movetime;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1302 /* add increments starting with move 2 */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1303 if (i > 1) total_time += gamestate->info.addtime;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1304 }
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1305
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1306 /* when the player is currently playing, count down the clock */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1307 if (is_game_running(gamestate) && move_number > 1 &&
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1308 move_number == gamestate->movecount) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1309 struct movetimeval lastmovetstamp =
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1310 gamestate->moves[move_number - 1].timestamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1311 struct timeval currenttstamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1312 gettimeofday(&currenttstamp, NULL);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1313
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1314 /* calculate current move time */
181
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1315 uint64_t cusec = currenttstamp.tv_sec - lastmovetstamp.sec;
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1316 cusec *= 1000000ull;
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1317 cusec += currenttstamp.tv_usec - lastmovetstamp.usec;
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1318
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1319 /* add the time and respect a possible dealy */
181
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1320 uint64_t delay = gamestate->info.delay * 1000000ull;
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1321 if (cusec >= delay) {
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1322 used_time_usec += cusec - delay;
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1323 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1324 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1325
181
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1326 unsigned used_time = used_time_usec / 1000000ull;
8bda076d0a16 simplify how the elapsed move time is recorded
Mike Becker <universe@uap-core.de>
parents: 179
diff changeset
1327
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1328 return used_time >= total_time ? 0 : total_time - used_time;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1329 }
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1330
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
1331 int print_clk(uint16_t time, char *str, bool always_hours) {
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1332 unsigned hours = time / 3600;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1333 unsigned minutes = (time % 3600) / 60;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1334 unsigned seconds = time % 60;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1335 if (hours > 0 || always_hours) {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
1336 return snprintf(str, 9, "%u:%02u:%02u", hours, minutes, seconds);
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1337 } else {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
1338 return snprintf(str, 6, "%02u:%02u", minutes, seconds);
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1339 }
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1340 }
131
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
1341
170
bde99d803caf implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
1342 size_t filter_moves_allowed(const GameState *gamestate,
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
1343 Color c, File f, Rank r, Move *moves, moves_generator_func func) {
169
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1344
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1345 /* worst case: the queen has the most moves */
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1346 Move candidates[QUEEN_MOVES_MAX];
195
27d02ccb0cef flip File and Rank parameters into correct order
Mike Becker <universe@uap-core.de>
parents: 194
diff changeset
1347 size_t candidatecount = func(gamestate, c, f, r, candidates);
169
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1348 size_t count = 0;
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1349
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1350 for (size_t i = 0 ; i < candidatecount ; i++) {
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1351 if (validate_move(gamestate, &candidates[i]) == VALID_MOVE_SEMANTICS) {
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1352 moves[count++] = candidates[i];
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1353 }
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1354 }
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1355
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1356 return count;
9962f5d98764 add functions to list the possible moves for each piece
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
1357 }

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