src/chess/rules.c

Sun, 02 Aug 2026 15:08:43 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 02 Aug 2026 15:08:43 +0200
changeset 167
fd1d3f0a7a73
parent 166
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child 168
663676cfef6e
permissions
-rw-r--r--

fix regression: pieces could not threaten fields when pinned

relates to #960

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "rules.h"
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31 #include "pawn.h"
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32 #include "rook.h"
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33 #include "knight.h"
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34 #include "bishop.h"
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35 #include "queen.h"
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36 #include "king.h"
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37 #include "fen.h"
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38
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39 #include <string.h>
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40 #include <stdio.h>
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41 #include <stdlib.h>
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42 #include <sys/time.h>
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43 #include <assert.h>
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44
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45 void gamestate_init(GameState *gamestate) {
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46 memset(gamestate, 0, sizeof(GameState));
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47
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48 // TODO: implement feature - game can be started from arbitrary position
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49 Board initboard = {
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50 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
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51 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
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52 {0, 0, 0, 0, 0, 0, 0, 0},
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53 {0, 0, 0, 0, 0, 0, 0, 0},
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54 {0, 0, 0, 0, 0, 0, 0, 0},
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55 {0, 0, 0, 0, 0, 0, 0, 0},
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56 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
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57 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
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58 };
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59 memcpy(gamestate->board, initboard, sizeof(Board));
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60 char fen[FEN_MAX_LENGTH];
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61 fen_compute(fen, gamestate);
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62 gamestate->fen_start = strdup(fen);
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63 }
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64
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65 void gamestate_cleanup(GameState *gamestate) {
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66 if (gamestate == NULL) return;
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67
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68 free(gamestate->moves);
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69 gamestate->moves = NULL;
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70 free(gamestate->fen_start);
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71 gamestate->fen_start = NULL;
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72 if (gamestate->fen) {
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73 for (unsigned i = 0 ; i < gamestate->movecount ; i++) {
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74 free(gamestate->fen[i]);
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75 }
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76 free(gamestate->fen);
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77 gamestate->fen = NULL;
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78 }
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79 gamestate->movecount = gamestate->movecapacity = 0;
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80 }
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81
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82 static GameState gamestate_copy_sim(const GameState *gamestate) {
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83 GameState simulation = *gamestate;
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84
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85 /* create new move and position lists for the simulation */
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86 simulation.movecapacity = 4;
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87 simulation.movecount = 0;
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88 simulation.moves = malloc(4 * sizeof(Move));
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89 simulation.fen = malloc(4 * sizeof(char*));
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90
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91 /* copy the most recent move and position if a move was played */
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92 if (gamestate->movecount > 0) {
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93 simulation.fen_start = strdup(gamestate->movecount == 1 ?
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94 gamestate->fen_start : gamestate->fen[gamestate->movecount - 2]);
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95 simulation.moves[0] = gamestate->moves[gamestate->movecount - 1];
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96 simulation.fen[0] = strdup(gamestate->fen[gamestate->movecount - 1]);
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97 simulation.movecount++;
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98 } else {
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99 simulation.fen_start = strdup(gamestate->fen_start);
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100 }
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101
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102 return simulation;
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103 }
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104
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105 Color current_color(const GameState *gamestate) {
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106 return (gamestate->movecount % 2 == 0) ? WHITE : BLACK;
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107 }
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108
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109 /* MUST be called BETWEEN validating AND applying a move to work correctly */
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110 static void format_move(const GameState *gamestate, Move *move) {
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111 char *string = &(move->string[0]);
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112
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113 /* at least 8 characters should be available, wipe them out */
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114 memset(string, 0, 8);
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115
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116 unsigned int idx;
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117 if (piece_type(move->piece) == KING &&
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118 abs(move->tofile-move->fromfile) == 2) {
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119 /* special formats for castling */
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120 if (move->tofile==fileidx('c')) {
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121 memcpy(string, "O-O-O", 5);
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122 idx = 5;
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123 } else {
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124 memcpy(string, "O-O", 3);
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125 idx = 3;
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126 }
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127 } else {
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128 /* start by notating the piece character */
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129 string[0] = getpiecechr(move->piece);
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130 idx = string[0] ? 1 : 0;
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131
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132 /* find out how many source information we do need */
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133 if (piece_type(move->piece) == PAWN) {
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134 if (move->capture) {
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135 string[idx++] = filechr(move->fromfile);
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136 }
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137 } else if (piece_type(move->piece) != KING) {
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138 /* resolve ambiguities, if any */
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139 Move candidates[16];
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140 size_t ccount;
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141 if (get_candidates(gamestate, move->torow, move->tofile,
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142 piece_color(move->piece), candidates, &ccount)) {
66
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diff changeset
143 unsigned int ambrows = 0, ambfiles = 0, ambpiece = 0;
163
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diff changeset
144 for (size_t i = 0 ; i < ccount ; i++) {
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
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diff changeset
145 // TODO: check if we need to discard pinned pieces here
163
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diff changeset
146 if (candidates[i].piece == move->piece) {
66
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diff changeset
147 ambpiece++;
163
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diff changeset
148 if (candidates[i].fromrow == move->fromrow) {
66
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diff changeset
149 ambrows++;
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150 }
163
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diff changeset
151 if (candidates[i].fromfile == move->fromfile) {
66
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diff changeset
152 ambfiles++;
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153 }
64
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154 }
49
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155 }
66
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diff changeset
156 /* neither file, nor row are ambiguous, name file */
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diff changeset
157 if (ambpiece > 1 && ambrows == 1 && ambfiles == 1) {
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158 /* this is most likely the case with Knights
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diff changeset
159 * in diagonal opposition */
64
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diff changeset
160 string[idx++] = filechr(move->fromfile);
66
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diff changeset
161 } else {
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162 /* ambiguous row, name file */
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163 if (ambrows > 1) {
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164 string[idx++] = filechr(move->fromfile);
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165 }
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166 /* ambiguous file, name row */
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167 if (ambfiles > 1) {
152
231e5f07a657 fix incorrect move notation when disambiguating moves
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diff changeset
168 string[idx++] = rowchr(move->fromrow);
66
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169 }
49
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170 }
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171 }
64
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172 }
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173
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174 /* capturing? */
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175 if (move->capture) {
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176 string[idx++] = 'x';
49
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177 }
64
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178
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179 /* destination */
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180 string[idx++] = filechr(move->tofile);
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181 string[idx++] = rowchr(move->torow);
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182
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183 /* promotion? */
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diff changeset
184 if (move->promotion) {
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185 string[idx++] = '=';
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186 string[idx++] = getpiecechr(move->promotion);
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187 }
49
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188 }
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189
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diff changeset
190 /* check? */
163
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diff changeset
191 if (move->checkmate) {
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192 string[idx++] = '#';
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193 } else if (move->check) {
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194 string[idx++] = '+';
49
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195 }
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196 }
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197
122
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198 static void calc_movetime(GameState *gamestate, Move *move) {
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199 struct timeval curtimestamp;
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200 gettimeofday(&curtimestamp, NULL);
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201 move->timestamp.tv_sec = curtimestamp.tv_sec;
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202 move->timestamp.tv_usec = (int32_t) curtimestamp.tv_usec;
130
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203 move->movetime.tv_usec = 0;
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204 move->movetime.tv_sec = 0;
122
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205 if (gamestate->movecount > 1) {
161
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206 struct movetimeval lasttstamp =
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diff changeset
207 gamestate->moves[gamestate->movecount - 1].timestamp;
122
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diff changeset
208 uint64_t sec = curtimestamp.tv_sec - lasttstamp.tv_sec;
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diff changeset
209 suseconds_t micros;
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210 if (curtimestamp.tv_usec < lasttstamp.tv_usec) {
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diff changeset
211 micros = 1000000-(lasttstamp.tv_usec - curtimestamp.tv_usec);
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diff changeset
212 sec--;
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213 } else {
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214 micros = curtimestamp.tv_usec - lasttstamp.tv_usec;
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215 }
130
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216
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217 while (micros >= 1000000) {
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218 micros -= 1000000;
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219 sec++;
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220 }
122
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221
130
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222 if (sec >= gamestate->info.delay) {
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223 move->movetime.tv_sec = sec;
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diff changeset
224 move->movetime.tv_usec = (int32_t) micros;
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diff changeset
225 }
122
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226 }
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227 }
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diff changeset
228
160
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diff changeset
229 char getpiecechr(Piece piece) {
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diff changeset
230 switch (piece_type(piece)) {
19
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231 case ROOK: return 'R';
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232 case KNIGHT: return 'N';
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233 case BISHOP: return 'B';
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234 case QUEEN: return 'Q';
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235 case KING: return 'K';
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236 default: return '\0';
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237 }
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238 }
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239
160
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diff changeset
240 char* getpieceunicode(Piece piece) {
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diff changeset
241 if (piece_color(piece) == WHITE) {
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diff changeset
242 switch (piece_type(piece)) {
110
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diff changeset
243 case PAWN: return "\u2659";
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244 case ROOK: return "\u2656";
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245 case KNIGHT: return "\u2658";
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246 case BISHOP: return "\u2657";
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247 case QUEEN: return "\u2655";
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248 case KING: return "\u2654";
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249 default: return "";
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250 }
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diff changeset
251 } else {
160
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diff changeset
252 switch (piece_type(piece)) {
110
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diff changeset
253 case PAWN: return "\u265f";
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diff changeset
254 case ROOK: return "\u265c";
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diff changeset
255 case KNIGHT: return "\u265e";
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diff changeset
256 case BISHOP: return "\u265d";
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diff changeset
257 case QUEEN: return "\u265b";
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258 case KING: return "\u265a";
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diff changeset
259 default: return "";
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diff changeset
260 }
69
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261 }
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diff changeset
262 }
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diff changeset
263
160
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diff changeset
264 Piece getpiece(char c, Color color) {
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265 switch (c) {
160
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diff changeset
266 case 'R': return mkpiece(ROOK, color);
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diff changeset
267 case 'N': return mkpiece(KNIGHT, color);
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diff changeset
268 case 'B': return mkpiece(BISHOP, color);
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diff changeset
269 case 'Q': return mkpiece(QUEEN, color);
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diff changeset
270 case 'K': return mkpiece(KING, color);
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271 default: return 0;
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272 }
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273 }
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274
163
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diff changeset
275 void apply_move(GameState *gamestate, Move *move) {
19
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276 /* en passant capture */
160
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diff changeset
277 if (move->capture && piece_type(move->piece) == PAWN &&
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diff changeset
278 piece_at(gamestate, mdst(move)) == 0) {
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diff changeset
279 piece_remove(gamestate, move->fromrow, move->tofile);
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280 }
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281
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diff changeset
282 /* remove old en passant threats */
160
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diff changeset
283 for (File file = 0 ; file < 8 ; file++) {
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diff changeset
284 enpassant_threat_remove(gamestate, 3, file);
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diff changeset
285 enpassant_threat_remove(gamestate, 4, file);
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286 }
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287
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288 /* move (and maybe capture or promote) */
160
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diff changeset
289 piece_remove(gamestate, msrc(move));
19
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290 if (move->promotion) {
160
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291 piece_set(gamestate, mdst(move), move->promotion);
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292 } else {
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293 piece_set(gamestate, mdst(move), move->piece);
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294 }
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295
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296 /* add new en passant threat */
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297 if (piece_type(move->piece) == PAWN && (
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298 (move->fromrow == 1 && move->torow == 3) ||
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299 (move->fromrow == 6 && move->torow == 4))) {
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300 enpassant_threat_add(gamestate, move->torow, move->tofile);
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301 }
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302
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303 /* castling */
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304 if (piece_type(move->piece) == KING && move->fromfile == fileidx('e')) {
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305 const Color color = piece_color(move->piece);
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306 if (move->tofile == fileidx('g')) {
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307 gamestate->board[move->torow][fileidx('h')] = 0;
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308 gamestate->board[move->torow][fileidx('f')] = mkpiece(ROOK, color);
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309 } else if (move->tofile == fileidx('c')) {
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310 gamestate->board[move->torow][fileidx('a')] = 0;
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311 gamestate->board[move->torow][fileidx('d')] = mkpiece(ROOK, color);
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312 }
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313 }
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314
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315 /* add move to the moves array and the new position to the FEN array */
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316 if (gamestate->movecount == gamestate->movecapacity) {
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317 gamestate->movecapacity += 64; /* 32 more full moves */
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318 gamestate->moves = realloc(gamestate->moves,
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319 gamestate->movecapacity * sizeof(Move));
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320 gamestate->fen = realloc(gamestate->fen,
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321 gamestate->movecapacity * sizeof(char*));
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322 }
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323
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324 /* copy the move data into the game's move array */
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325 Move *melem = &gamestate->moves[gamestate->movecount];
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326 *melem = *move;
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327
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328 /* calculate the FEN and store it in the FEN array */
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329 char fen[FEN_MAX_LENGTH];
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330 fen_compute(fen, gamestate);
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331 gamestate->fen[gamestate->movecount] = strdup(fen);
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332
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333 /* only if move has no time info, compute it */
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334 if (melem->movetime.tv_sec == 0 && melem->movetime.tv_usec == 0) {
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335 calc_movetime(gamestate, melem);
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336 }
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337
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338 /* important: only "add" the move after calculating the time! */
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339 gamestate->movecount++;
163
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340
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341 /* did this move checkmate the other king? */
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342 gamestate->checkmate = move->checkmate;
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343 }
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344
163
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345 void gamestate_at_move(const GameState *gamestate,
122
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346 unsigned move_number, GameState *replay) {
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347 gamestate_init(replay);
130
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348 memcpy(&replay->info, &gamestate->info, sizeof(GameInfo));
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349 replay->review = true;
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350 if (move_number > gamestate->movecount) {
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351 move_number = gamestate->movecount;
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352 }
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353 for (unsigned i = 0 ; i < move_number ; i++) {
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354 apply_move(replay, &(gamestate->moves[i]));
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355 }
49
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356 }
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357
163
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358 /* return 0 = no check, 1 = check, 2 = checkmate */
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359 static int determine_check_or_checkmate(
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360 const GameState *gamestate, const Move *move) {
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361
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362 /* simulate the move */
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363 GameState simulation = gamestate_copy_sim(gamestate);
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364 Move simmove = *move;
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365 apply_move(&simulation, &simmove);
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366
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367 /* find the opposing king */
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368 Color piececolor = piece_color(move->piece);
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369 Color oppcolor = opponent_color(piececolor);
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370 File opkingfile = 0;
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371 Row opkingrow = 0;
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372 for (Row row = 0 ; row < 8 ; row++) {
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373 for (File file = 0 ; file < 8 ; file++) {
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374 Piece p = piece_at(&simulation, row, file);
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375 if (p == mkpiece(KING, oppcolor)) {
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376 opkingfile = file;
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377 opkingrow = row;
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378 }
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379 }
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380 }
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381
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382 /* determine if the opposing king is now threatened */
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383 Move threats[16];
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384 size_t threatcount;
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385 bool incheck = get_threats(&simulation, opkingrow, opkingfile,
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386 piececolor, threats, &threatcount);
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387
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388 if (!incheck) {
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389 gamestate_cleanup(&simulation);
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390 return 0;
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391 }
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392
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393 /* determine possible escape fields */
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394 bool canescape = false;
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395 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
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396 for (int df = -1 ; df <= 1 && !canescape ; df++) {
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397 if (dr == 0 && df == 0) continue;
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398 Row er = opkingrow + dr;
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399 File ef = opkingfile + df;
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diff changeset
400 if (!isidx(er) || !isidx(ef)) continue;
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401
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diff changeset
402 /* check if piece of the king's color blocks the field */
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403 if (piece_color(simulation.board[er][ef]) == oppcolor)
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diff changeset
404 continue;
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405
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406 /* check if escape field is already covered (threatened) */
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407 if (is_covered(&simulation, er, ef, piececolor))
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408 continue;
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409
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diff changeset
410 /* check if an attacking piece blocks the field */
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diff changeset
411 if (piece_color(simulation.board[er][ef]) == piececolor) {
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412 /* test if the king can fight back */
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413 GameState sim_retaliate = gamestate_copy_sim(&simulation);
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414 Move move_retaliate = {0};
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415 move_retaliate.piece = mkpiece(KING, oppcolor);
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416 move_retaliate.fromrow = opkingrow;
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417 move_retaliate.fromfile = opkingfile;
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418 move_retaliate.torow = er;
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419 move_retaliate.tofile = ef;
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420 move_retaliate.capture = true;
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421 apply_move(&sim_retaliate, &move_retaliate);
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422 canescape = !is_covered(&sim_retaliate, er, ef, piececolor);
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diff changeset
423 gamestate_cleanup(&sim_retaliate);
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424 continue;
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425 }
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426
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427 /* the field is not covered and unoccupied */
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428 canescape = true;
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diff changeset
429 }
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diff changeset
430 }
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diff changeset
431
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432 /* can't escape, can the king be rescued? */
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433 if (!canescape && threatcount == 1) {
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434 canescape = is_protected(&simulation,
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435 threats[0].fromrow, threats[0].fromfile, oppcolor);
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diff changeset
436 }
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diff changeset
437
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
438 /* can't capture, can he block? */
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
439 if (!canescape && threatcount == 1) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
440 Move *threat = &(threats[0]);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
441 unsigned tptype = piece_type(threat->piece);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
442
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
443 /* knight, pawns and the king cannot be blocked */
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
444 if (tptype == BISHOP || tptype == ROOK || tptype == QUEEN) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
445 if (threat->fromrow == threat->torow) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
446 /* rook aspect (on row) */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
447 int d = threat->tofile > threat->fromfile ? 1 : -1;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
448 File file = threat->fromfile;
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parents: 161
diff changeset
449 while (!canescape && file != threat->tofile - d) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
450 file += d;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
451 canescape |= is_protected(&simulation,
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parents: 161
diff changeset
452 threat->torow, file, oppcolor);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
453 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
454 } else if (threat->fromfile == threat->tofile) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
455 /* rook aspect (on file) */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
456 int d = threat->torow > threat->fromrow ? 1 : -1;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
457 Row row = threat->fromrow;
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parents: 161
diff changeset
458 while (!canescape && row != threat->torow - d) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
459 row += d;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
460 canescape |= is_protected(&simulation,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
461 row, threat->tofile, oppcolor);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
462 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
463 } else {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
464 /* bishop aspect */
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parents: 161
diff changeset
465 int dr = threat->torow > threat->fromrow ? 1 : -1;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
466 int df = threat->tofile > threat->fromfile ? 1 : -1;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
467
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
468 Row row = threat->fromrow;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
469 File file = threat->fromfile;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
470 while (!canescape && file != threat->tofile - df
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
471 && row != threat->torow - dr) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
472 row += dr;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
473 file += df;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
474 canescape |= is_protected(&simulation, row, file,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
475 oppcolor);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
476 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
477 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
478 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
479 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
480 gamestate_cleanup(&simulation);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
481 return canescape ? 1 : 2;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
482 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
483
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
484 static int validate_move_rules(const GameState *gamestate, const Move *move) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
485 assert((move->piece & ~(PIECE_MASK|COLOR_MASK)) == 0);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
486
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
487 /* validate indices (don't trust opponent) */
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
488 if (!isidx(move->fromrow) || !isidx(move->fromfile) ||
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
489 !isidx(move->torow) || !isidx(move->tofile)) {
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
490 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
491 }
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
492
21
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
493 /* must move */
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
494 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
495 return INVALID_MOVE_SYNTAX;
21
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
496 }
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
497
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
498 /* does piece exist */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
499 if (piece_at(gamestate, msrc(move)) != move->piece) {
154
5336e985bd69 rename INVALID_POSITION to PIECE_NOT_FOUND
Mike Becker <universe@uap-core.de>
parents: 153
diff changeset
500 return PIECE_NOT_FOUND;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
501 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
502
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
503 /* is there any piece at the destination? */
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
504 Piece piece_at_dst = piece_at(gamestate, mdst(move));
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
505
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
506 /* can't capture own pieces */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
507 if (piece_color(piece_at_dst) == piece_color(move->piece)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
508 return RULES_VIOLATED;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
509 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
510
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
511 /* must capture, if and only if destination is occupied... */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
512 if (!((piece_at_dst == 0) ^ move->capture)) {
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
513 /* ... or the capture happens en passant */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
514 if (!move->capture || piece_type(move->piece) != PAWN ||
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
515 !enpassant_threat_exists(gamestate,
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
516 move->fromrow, move->tofile)) {
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
517 return INVALID_MOVE_SYNTAX;
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
518 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
519 }
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
520
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
521 /* validate individual rules */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
522 bool chkrules;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
523 switch (piece_type(move->piece)) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
524 case PAWN:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
525 chkrules = pawn_chkrules(gamestate, move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
526 !pawn_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
527 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
528 case ROOK:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
529 chkrules = rook_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
530 !rook_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
531 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
532 case KNIGHT:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
533 chkrules = knight_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
534 !knight_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
535 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
536 case BISHOP:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
537 chkrules = bishop_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
538 !bishop_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
539 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
540 case QUEEN:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
541 chkrules = queen_chkrules(move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
542 !queen_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
543 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
544 case KING:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
545 chkrules = king_chkrules(gamestate, move) &&
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
546 !king_isblocked(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
547 break;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
548 default:
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
549 return INVALID_MOVE_SYNTAX;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
550 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
551
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
552 return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
553 }
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
554
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
555 int validate_move(const GameState *gamestate, const Move *move) {
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
556 int result = validate_move_rules(gamestate, move);
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
557 if (result != VALID_MOVE_SEMANTICS) {
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
558 return result;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
559 }
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
560
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
561 /* test if the move would expose our own king */
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
562 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
563 Move simmove = *move;
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
564 apply_move(&simulation, &simmove);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
565 Color piececolor = piece_color(move->piece);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
566 Color oppcolor = opponent_color(piececolor);
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
567 File kingfile = 0;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
568 Row kingrow = 0;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
569 for (Row row = 0 ; row < 8 ; row++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
570 for (File file = 0 ; file < 8 ; file++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
571 Piece p = piece_at(&simulation, row, file);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
572 if (p == mkpiece(KING, piececolor)) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
573 kingfile = file;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
574 kingrow = row;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
575 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
576 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
577 }
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
578 if (is_covered(&simulation, kingrow, kingfile, oppcolor)) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
579 if (piece_type(move->piece) == KING) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
580 result = KING_MOVES_INTO_CHECK;
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
581 } else {
163
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parents: 161
diff changeset
582 if (is_check_position(gamestate)) {
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parents: 161
diff changeset
583 result = KING_IN_CHECK;
161
3ff96fec144a convert some macros to static inline functions
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parents: 160
diff changeset
584 } else {
163
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parents: 161
diff changeset
585 result = PIECE_PINNED;
161
3ff96fec144a convert some macros to static inline functions
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parents: 160
diff changeset
586 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
587 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
588 }
163
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parents: 161
diff changeset
589 gamestate_cleanup(&simulation);
139
fa10bee331ac fix checkmate detection
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parents: 137
diff changeset
590
163
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diff changeset
591 /* validate check and checkmate flags */
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diff changeset
592 int cocm = determine_check_or_checkmate(gamestate, move);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
593 if (cocm == 2) {
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parents: 161
diff changeset
594 if (!move->checkmate) {
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parents: 161
diff changeset
595 return MISSING_CHECKMATE;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
596 }
163
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diff changeset
597 } else if (cocm == 1) {
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parents: 161
diff changeset
598 if (!move->check) {
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parents: 161
diff changeset
599 return MISSING_CHECK;
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parents: 161
diff changeset
600 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
601 } else if (move->checkmate) {
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parents: 161
diff changeset
602 return INVALID_CHECKMATE;
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parents: 161
diff changeset
603 } else if (move->check) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
604 return INVALID_CHECK;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
605 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
606
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
607 return VALID_MOVE_SEMANTICS;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
608 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
609
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
610 Piece piece_at(const GameState *gamestate, Row row, File file) {
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
611 return gamestate->board[row][file] & (PIECE_MASK|COLOR_MASK);
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
612 }
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
613
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
614 void piece_set(GameState *gamestate, Row row, File file, Piece piece) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
615 gamestate->board[row][file] = piece;
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
616 }
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
617
163
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diff changeset
618 bool get_candidates(const GameState *gamestate, Row row, File file,
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parents: 161
diff changeset
619 Color color, Move *moves, size_t *movecount) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
620 Move candidates[32];
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
621 size_t ccount = 0;
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
622 for (Row r = 0 ; r < 8 ; r++) {
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
623 for (File f = 0 ; f < 8 ; f++) {
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
624 Piece p = piece_at(gamestate, r, f);
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parents: 161
diff changeset
625 if (piece_color(p) == color) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
626 /* non-capturing move */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
627 memset(&(candidates[ccount]), 0, sizeof(Move));
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
628 candidates[ccount].piece = p;
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
629 candidates[ccount].fromrow = r;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
630 candidates[ccount].fromfile = f;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
631 candidates[ccount].torow = row;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
632 candidates[ccount].tofile = file;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
633 if (piece_type(p) == PAWN && (row == 0 || row == 7)) {
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
634 /* the exact piece for promotion does not matter */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
635 candidates[ccount].promotion = mkpiece(QUEEN, color);
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
636 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
637 ccount++;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
638
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
639 /* capturing move */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
640 memcpy(&(candidates[ccount]),
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
641 &(candidates[ccount-1]), sizeof(Move));
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
642 candidates[ccount].capture = true;
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parents: 161
diff changeset
643 ccount++;
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parents: 161
diff changeset
644 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
645 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
646 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
647
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
648 if (movecount) {
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parents: 161
diff changeset
649 *movecount = 0;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
650 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
651
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parents: 161
diff changeset
652 bool result = false;
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
653
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
654 for (size_t i = 0 ; i < ccount ; i++) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
655 if (validate_move_rules(gamestate, &(candidates[i]))
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
656 == VALID_MOVE_SEMANTICS) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
657 result = true;
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parents: 161
diff changeset
658 if (moves && movecount) {
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parents: 161
diff changeset
659 moves[(*movecount)++] = candidates[i];
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
660 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
661 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
662 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
663
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
664 return result;
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parents: 161
diff changeset
665 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
666
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
667 bool get_threats(const GameState *gamestate, Row row, File file,
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parents: 161
diff changeset
668 Color color, Move *threats, size_t *threatcount) {
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
669
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
670 /* simulate a capturing move on the target position */
167
fd1d3f0a7a73 fix regression: pieces could not threaten fields when pinned
Mike Becker <universe@uap-core.de>
parents: 166
diff changeset
671 // TODO: this does NOT disregard the pin, as stated in the spec!
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
672 Color opcolor = opponent_color(color);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
673 GameState simulation = gamestate_copy_sim(gamestate);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
674 if (piece_color(piece_at(&simulation, row, file)) != opcolor) {
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parents: 161
diff changeset
675 /* set a fake pawn if the field is not occupied by the opponent */
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
676 piece_set(&simulation, row, file, mkpiece(PAWN, opcolor));
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
677 }
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
678
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
679 Move candidates[16];
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
680 size_t ccount = 0;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
681 for (Row r = 0 ; r < 8 ; r++) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
682 for (File f = 0 ; f < 8 ; f++) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
683 Piece p = piece_at(&simulation, r, f);
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
684 if (piece_color(p) == color) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
685 memset(&(candidates[ccount]), 0, sizeof(Move));
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
686 candidates[ccount].piece = p;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
687 candidates[ccount].fromrow = r;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
688 candidates[ccount].fromfile = f;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
689 candidates[ccount].torow = row;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
690 candidates[ccount].tofile = file;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
691 candidates[ccount].capture = true;
165
3e27c99ed721 fix regression: missing promotion when simulating threats
Mike Becker <universe@uap-core.de>
parents: 164
diff changeset
692 if (piece_type(p) == PAWN && (row == 0 || row == 7)) {
3e27c99ed721 fix regression: missing promotion when simulating threats
Mike Becker <universe@uap-core.de>
parents: 164
diff changeset
693 /* the exact piece for promotion does not matter */
3e27c99ed721 fix regression: missing promotion when simulating threats
Mike Becker <universe@uap-core.de>
parents: 164
diff changeset
694 candidates[ccount].promotion = mkpiece(QUEEN, color);
3e27c99ed721 fix regression: missing promotion when simulating threats
Mike Becker <universe@uap-core.de>
parents: 164
diff changeset
695 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
696 ccount++;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
697 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
698 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
699 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
700
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
701 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
702 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
703 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
704
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
705 bool result = false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
706
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
707 for (size_t i = 0 ; i < ccount ; i++) {
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
708 if (validate_move_rules(&simulation, &(candidates[i]))
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
709 == VALID_MOVE_SEMANTICS) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
710 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
711 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
712 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
713 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
714 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
715 }
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
716
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
717 gamestate_cleanup(&simulation);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
718
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
719 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
720 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
721
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
722 bool is_pinned(const GameState *gamestate, const Move *move) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
723 Color color = piece_color(move->piece);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
724
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
725 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
726 Move simmove = *move;
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
727 apply_move(&simulation, &simmove);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
728
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
729 File kingfile = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
730 Row kingrow = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
731 for (Row row = 0 ; row < 8 ; row++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
732 for (File file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
733 if (simulation.board[row][file] == (color|KING)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
734 kingfile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
735 kingrow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
736 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
737 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
738 }
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
739
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
740 bool covered = is_covered(&simulation,
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
741 kingrow, kingfile, opponent_color(color));
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
742 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
743
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
744 return covered;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
745 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
746
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
747 bool get_real_threats(const GameState *gamestate, Row row, File file,
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
748 Color color, Move *threats, size_t *threatcount) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
749
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
750 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
751 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
752 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
753
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
754 Move candidates[16];
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
755 size_t candidatecount;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
756 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
757
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
758 bool result = false;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
759 File kingfile = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
760 Row kingrow = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
761 for (Row r = 0 ; r < 8 ; r++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
762 for (File f = 0 ; f < 8 ; f++) {
87
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
763 if (gamestate->board[r][f] == (color|KING)) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
764 kingfile = f;
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
765 kingrow = r;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
766 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
767 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
768 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
769
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
770 for (size_t i = 0 ; i < candidatecount ; i++) {
137
43d1b3c33369 fix memory leak when simulating real threats
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
771 // TODO: check if we really need full-blown simulations here
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
772 GameState simulation = gamestate_copy_sim(gamestate);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
773 Move simmove = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
774 apply_move(&simulation, &simmove);
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
775 if (!is_covered(&simulation, kingrow, kingfile,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
776 opponent_color(color))) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
777 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
778 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
779 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
780 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
781 }
137
43d1b3c33369 fix memory leak when simulating real threats
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
782 gamestate_cleanup(&simulation);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
783 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
784
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
785 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
786 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
787 return false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
788 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
789 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
790
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
791 static int getlocation(const GameState *gamestate, Move *move) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
792
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
793 Color color = piece_color(move->piece);
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
794 bool incheck = false;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
795 if (gamestate->movecount > 0) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
796 incheck = is_check_position(gamestate);
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
797 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
798
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
799 Move candidates[16], *candidate = NULL;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
800 size_t candidatecount;
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
801
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
802 /* determine all candidate moves and sort out the invalid ones */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
803 if (get_candidates(gamestate, move->torow, move->tofile, color,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
804 candidates, &candidatecount)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
805
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
806 bool found = false;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
807
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
808 for (size_t i = 0 ; i < candidatecount ; i++) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
809 /* filter by partial fromrow/fromfile information */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
810 if (candidates[i].piece == move->piece &&
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
811 (move->fromrow == POS_UNSPECIFIED ||
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
812 move->fromrow == candidates[i].fromrow) &&
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
813 (move->fromfile == POS_UNSPECIFIED ||
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
814 move->fromfile == candidates[i].fromfile)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
815
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
816 /* found a candidate, here it does not matter if it's valid! */
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
817 found = true;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
818
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
819 /* discard pinned pieces */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
820 if (!is_pinned(gamestate, &(candidates[i]))) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
821 if (candidate) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
822 /* we've already found a valid candidate */
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
823 return AMBIGUOUS_MOVE;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
824 } else {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
825 candidate = &(candidates[i]);
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
826 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
827 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
828 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
829 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
830
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
831 /* no valid candidate left */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
832 if (!candidate) {
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
833 if (found) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
834 if (piece_type(move->piece) == KING) {
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
835 return KING_MOVES_INTO_CHECK;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
836 } else if (incheck) {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
837 return KING_IN_CHECK;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
838 } else {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
839 return PIECE_PINNED;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
840 }
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
841 } else {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
842 return PIECE_NOT_FOUND;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
843 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
844 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
845
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
846 /* found a candidate, copy the source location */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
847 move->fromrow = candidate->fromrow;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
848 move->fromfile = candidate->fromfile;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
849 return VALID_MOVE_SYNTAX;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
850 } else {
154
5336e985bd69 rename INVALID_POSITION to PIECE_NOT_FOUND
Mike Becker <universe@uap-core.de>
parents: 153
diff changeset
851 return PIECE_NOT_FOUND;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
852 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
853 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
854
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
855 static int eval_move1(const char *pstr, Move *move, Color color) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
856 memset(move, 0, sizeof(Move));
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
857 move->fromfile = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
858 move->fromrow = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
859
147
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
860 size_t len = strlen(pstr);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
861 if (len < 1 || len > 6) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
862 return INVALID_MOVE_SYNTAX;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
863 }
147
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
864 char mstr[8];
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
865 strcpy(mstr, pstr);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
866
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
867 /* evaluate check/checkmate flags */
144
c3ae96ed44d1 fix that checkmate notation did not set the check flag in the move
Mike Becker <universe@uap-core.de>
parents: 139
diff changeset
868 if (mstr[len-1] == '+' || mstr[len-1] == '#') {
c3ae96ed44d1 fix that checkmate notation did not set the check flag in the move
Mike Becker <universe@uap-core.de>
parents: 139
diff changeset
869 move->check = true;
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
870 move->checkmate = mstr[len-1] == '#';
164
c19d8523b31c fix bug when parsing checkmate indicator
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
871 len--; mstr[len] = '\0';
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
872 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
873
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
874 /* evaluate promotion */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
875 if (len > 3 && mstr[len-2] == '=') {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
876 move->promotion = getpiece(mstr[len-1], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
877 if (!move->promotion) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
878 return INVALID_MOVE_SYNTAX;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
879 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
880 len -= 2;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
881 mstr[len] = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
882 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
883 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
884
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
885 if (len == 2) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
886 /* pawn move (e.g. "e4") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
887 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
888 move->tofile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
889 move->torow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
890 } else if (len == 3) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
891 if (strcmp(mstr, "O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
892 /* king side castling */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
893 move->piece = mkpiece(KING, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
894 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
895 move->tofile = fileidx('g');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
896 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
897 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
898 /* move (e.g. "Nf3") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
899 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
900 move->tofile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
901 move->torow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
902 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
903 } else if (len == 4) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
904 move->piece = getpiece(mstr[0], color);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
905 if (move->piece == 0) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
906 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
907 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
908 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
909 if (mstr[1] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
910 /* capture (e.g. "Nxf3", "dxe5") */
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
911 move->capture = true;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
912 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
913 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
914 if (isfile(mstr[1])) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
915 move->fromfile = fileidx(mstr[1]);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
916 /* when the piece is a pawn, second char cannot be a file */
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
917 if (piece_type(move->piece) == PAWN) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
918 /* invalidate the result */
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
919 move->piece = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
920 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
921 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
922 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
923 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
924 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
925 move->tofile = fileidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
926 move->torow = rowidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
927 } else if (len == 5) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
928 if (strcmp(mstr, "O-O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
929 /* queen side castling "O-O-O" */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
930 move->piece = mkpiece(KING, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
931 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
932 move->tofile = fileidx('c');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
933 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
934 } else {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
935 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
936 if (mstr[2] == 'x') {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
937 move->capture = true;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
938 if (move->piece) {
155
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
939 /* capture (e.g. "Ndxf3" or "R1xh3") */
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
940 if (isfile(mstr[1])) {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
941 move->fromfile = fileidx(mstr[1]);
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
942 } else if (isrow(mstr[1])) {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
943 move->fromrow = rowidx(mstr[1]);
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
944 } else {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
945 return INVALID_MOVE_SYNTAX;
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
946 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
947 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
948 /* long notation capture (e.g. "e5xf6") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
949 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
950 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
951 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
952 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
953 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
954 /* long notation move (e.g. "Nc5a4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
955 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
956 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
957 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
958 move->tofile = fileidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
959 move->torow = rowidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
960 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
961 } else if (len == 6) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
962 /* long notation capture (e.g. "Nc5xf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
963 if (mstr[3] == 'x') {
163
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
964 move->capture = true;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
965 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
966 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
967 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
968 move->tofile = fileidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
969 move->torow = rowidx(mstr[5]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
970 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
971 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
972
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
973
115
206201d544be relax validation of premoves to allow retaking pieces
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parents: 110
diff changeset
974 if (!move->piece) {
206201d544be relax validation of premoves to allow retaking pieces
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parents: 110
diff changeset
975 return INVALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
976 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
977
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
978 if (piece_type(move->piece) == PAWN
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
979 && move->torow == (color==WHITE?7:0)
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
980 && !move->promotion) {
115
206201d544be relax validation of premoves to allow retaking pieces
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parents: 110
diff changeset
981 return NEED_PROMOTION;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
982 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
983
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
984 /* up to this point
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
985 * destination indices must be specified and valid
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
986 * source indices must either be valid or unspecified
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
987 */
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
988 if (!isidxr(move->fromrow) || !isidxr(move->fromfile) ||
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
989 !isidx(move->torow) || !isidx(move->tofile)) {
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
990 return INVALID_MOVE_SYNTAX;
115
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Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
991 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
992
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
993 return VALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
994 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
995
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
996 int eval_move2(const GameState *gamestate,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
997 const char *mstr, Color color, Move *move, bool lazy) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
998 int result = eval_move1(mstr, move, color);
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
999 if (result == VALID_MOVE_SYNTAX) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1000 if (move->fromfile == POS_UNSPECIFIED
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1001 || move->fromrow == POS_UNSPECIFIED) {
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1002 result = getlocation(gamestate, move);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1003 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1004 if (result == VALID_MOVE_SYNTAX) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1005 /* correct check/checkmate flags */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1006 if (lazy) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1007 move->check = move->checkmate = false;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1008 switch (determine_check_or_checkmate(gamestate, move)) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1009 case 2: move->checkmate = true;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1010 case 1: move->check = true;
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1011 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1012 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1013
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1014 /* format the move string */
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1015 format_move(gamestate, move);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1016 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1017 }
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1018 return result;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1019 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1020
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1021 int eval_move_lazy(const GameState *gamestate,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1022 const char *mstr, Color color, Move *move) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1023 return eval_move2(gamestate, mstr, color, move, true);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1024 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1025
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1026 int eval_move(const GameState *gamestate,
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1027 const char *mstr, Color color, Move *move) {
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1028 return eval_move2(gamestate, mstr, color, move, false);
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1029 }
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1030
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
1031 int check_move(const char *mstr, Color color) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1032 Move move;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
1033 return eval_move1(mstr, &move, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1034 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1035
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1036 bool is_protected(const GameState *gamestate, Row row, File file, Color color) {
166
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1037 Move candidates[16];
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1038 size_t ccount;
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1039 /* we need all candidates - not only threats! */
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1040 if (get_candidates(gamestate, row, file, color, candidates, &ccount)) {
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1041 for (size_t i = 0 ; i < ccount ; i++) {
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1042 /* skip the king */
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1043 if (piece_type(candidates[i].piece) == KING) continue;
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1044 /* skip pinned pieces */
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1045 if (is_pinned(gamestate, &candidates[i])) continue;
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1046 /* found one */
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1047 return true;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1048 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1049 }
166
1a9b662bc201 fix regression: pawns cannot block check threats
Mike Becker <universe@uap-core.de>
parents: 165
diff changeset
1050 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
1051 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1052
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1053 uint16_t remaining_movetime(const GameState *gamestate, Color color) {
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1054 unsigned move_number = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1055 if (color == BLACK) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1056 move_number |= 1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1057 } else {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1058 move_number = (move_number + 1) & ~1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1059 }
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1060 return remaining_movetime2(gamestate, move_number);
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1061 }
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1062
163
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
1063 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number) {
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1064 if (!gamestate->info.timecontrol) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1065 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1066 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1067
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1068 unsigned total_time = gamestate->info.time;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1069 unsigned used_time = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1070 suseconds_t micros = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1071
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
1072 /* when this is a 0+X game, the clock starts with the increment */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1073 if (gamestate->info.time == 0) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1074 total_time += gamestate->info.addtime;
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
1075 }
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
1076
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1077 /* go through all already played moves */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1078 unsigned first_move = move_number % 2;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1079 unsigned next_move = move_number;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1080 if (next_move > gamestate->movecount) next_move = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1081 for (unsigned i = first_move ; i < next_move ; i += 2) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1082 used_time += gamestate->moves[i].movetime.tv_sec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1083 micros += gamestate->moves[i].movetime.tv_usec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1084 /* add increments starting with move 2 */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1085 if (i > 1) total_time += gamestate->info.addtime;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1086 }
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1087
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1088 /* apply microseconds */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1089 while (micros >= 1000000) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1090 micros -= 1000000;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1091 used_time++;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1092 }
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
1093
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1094 /* when the player is currently playing, count down the clock */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1095 if (is_game_running(gamestate) && move_number > 1 &&
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1096 move_number == gamestate->movecount) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1097 struct movetimeval lastmovetstamp =
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1098 gamestate->moves[move_number - 1].timestamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1099 struct timeval currenttstamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1100 gettimeofday(&currenttstamp, NULL);
130
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1101
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1102 /* calculate current move time */
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1103 unsigned cmsec = currenttstamp.tv_sec - lastmovetstamp.tv_sec;
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1104 suseconds_t cmusec = currenttstamp.tv_usec - lastmovetstamp.tv_usec;
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1105
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1106 /* add microseconds carried over from last move and apply both */
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1107 cmusec += micros;
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1108 cmsec += cmusec / 1000000;
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1109
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1110 /* add the time and respect a possible dealy */
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1111 if (cmsec >= gamestate->info.delay) {
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1112 used_time += cmsec - gamestate->info.delay;
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1113 }
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1114 }
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1115
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1116 return used_time >= total_time ? 0 : total_time - used_time;
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1117 }
100
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1118
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1119 int print_clk(uint16_t time, char *str, bool always_hours) {
100
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1120 unsigned hours = time / 3600;
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1121 unsigned minutes = (time % 3600) / 60;
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1122 unsigned seconds = time % 60;
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1123 if (hours > 0 || always_hours) {
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1124 return snprintf(str, 9, "%u:%02u:%02u", hours, minutes, seconds);
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1125 } else {
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1126 return snprintf(str, 6, "%02u:%02u", minutes, seconds);
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1127 }
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1128 }
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1129
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1130 bool check_threefold_repetition(const GameState *gamestate) {
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1131 // TODO: implement threefold repetition detection
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1132 return false;
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1133 }

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