src/chess/rules.c

Thu, 28 May 2026 13:58:24 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 28 May 2026 13:58:24 +0200
changeset 130
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parent 129
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permissions
-rw-r--r--

implement optional delay - resolves #820

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "rules.h"
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31 #include "pawn.h"
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32 #include "rook.h"
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33 #include "knight.h"
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34 #include "bishop.h"
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35 #include "queen.h"
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36 #include "king.h"
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37
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38 #include <string.h>
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39 #include <stdio.h>
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40 #include <stdlib.h>
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41 #include <sys/time.h>
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42
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43 void gamestate_init(GameState *gamestate) {
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44 memset(gamestate, 0, sizeof(GameState));
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45
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46 Board initboard = {
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47 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
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48 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
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49 {0, 0, 0, 0, 0, 0, 0, 0},
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50 {0, 0, 0, 0, 0, 0, 0, 0},
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51 {0, 0, 0, 0, 0, 0, 0, 0},
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52 {0, 0, 0, 0, 0, 0, 0, 0},
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53 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
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54 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
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55 };
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56 memcpy(gamestate->board, initboard, sizeof(Board));
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57 }
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58
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59 void gamestate_cleanup(GameState *gamestate) {
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60 free(gamestate->moves);
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61 gamestate->movecount = gamestate->movecapacity = 0;
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62 }
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63
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64 static GameState gamestate_copy_sim(GameState *gamestate) {
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65 GameState simulation = *gamestate;
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66
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67 // create a new move list for the simulation
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68 simulation.movecapacity = 4;
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69 simulation.movecount = 0;
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70 simulation.moves = malloc(4 * sizeof(Move));
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71
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72 // copy the most recent move if a move was played
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73 if (gamestate->movecount > 0) {
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74 simulation.moves[0] = last_move(gamestate);
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75 simulation.movecount++;
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76 }
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78 return simulation;
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79 }
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80
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81 /* MUST be called BETWEEN validating AND applying a move to work correctly */
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82 static void format_move(GameState *gamestate, Move *move) {
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83 char *string = &(move->string[0]);
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84
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85 /* at least 8 characters should be available, wipe them out */
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86 memset(string, 0, 8);
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87
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88 unsigned int idx;
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89 if ((move->piece&PIECE_MASK) == KING &&
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90 abs(move->tofile-move->fromfile) == 2) {
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91 /* special formats for castling */
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92 if (move->tofile==fileidx('c')) {
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93 memcpy(string, "O-O-O", 5);
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94 idx = 5;
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95 } else {
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96 memcpy(string, "O-O", 3);
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97 idx = 3;
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98 }
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99 } else {
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100 /* start by notating the piece character */
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101 string[0] = getpiecechr(move->piece);
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102 idx = string[0] ? 1 : 0;
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103
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104 /* find out how many source information we do need */
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105 uint8_t piece = move->piece & PIECE_MASK;
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106 if (piece == PAWN) {
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107 if (move->capture) {
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108 string[idx++] = filechr(move->fromfile);
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109 }
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110 } else if (piece != KING) {
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111 /* resolve ambiguities, if any */
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112 Move threats[16];
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113 uint8_t threatcount;
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114 if (get_threats(gamestate, move->torow, move->tofile,
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115 move->piece&COLOR_MASK, threats, &threatcount)) {
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116 unsigned int ambrows = 0, ambfiles = 0, ambpiece = 0;
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117 for (uint8_t i = 0 ; i < threatcount ; i++) {
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118 if (threats[i].piece == move->piece) {
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119 ambpiece++;
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120 if (threats[i].fromrow == move->fromrow) {
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121 ambrows++;
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122 }
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123 if (threats[i].fromfile == move->fromfile) {
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124 ambfiles++;
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125 }
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126 }
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127 }
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128 /* neither file, nor row are ambiguous, name file */
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129 if (ambpiece > 1 && ambrows == 1 && ambfiles == 1) {
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130 /* this is most likely the case with Knights
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131 * in diagonal opposition */
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132 string[idx++] = filechr(move->fromfile);
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133 } else {
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134 /* ambiguous row, name file */
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135 if (ambrows > 1) {
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136 string[idx++] = filechr(move->fromfile);
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137 }
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138 /* ambiguous file, name row */
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139 if (ambfiles > 1) {
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140 string[idx++] = filechr(move->fromrow);
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141 }
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142 }
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143 }
64
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144 }
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145
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diff changeset
146 /* capturing? */
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diff changeset
147 if (move->capture) {
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148 string[idx++] = 'x';
49
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149 }
64
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150
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diff changeset
151 /* destination */
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diff changeset
152 string[idx++] = filechr(move->tofile);
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153 string[idx++] = rowchr(move->torow);
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154
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155 /* promotion? */
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156 if (move->promotion) {
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157 string[idx++] = '=';
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158 string[idx++] = getpiecechr(move->promotion);
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159 }
49
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160 }
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161
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162 /* check? */
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163 if (move->check) {
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164 string[idx++] = gamestate->checkmate?'#':'+';
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165 }
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166 }
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167
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168 static void calc_movetime(GameState *gamestate, Move *move) {
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169 struct timeval curtimestamp;
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170 gettimeofday(&curtimestamp, NULL);
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171 move->timestamp.tv_sec = curtimestamp.tv_sec;
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172 move->timestamp.tv_usec = (int32_t) curtimestamp.tv_usec;
130
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173 move->movetime.tv_usec = 0;
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174 move->movetime.tv_sec = 0;
122
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175 if (gamestate->movecount > 1) {
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176 struct movetimeval lasttstamp = last_move(gamestate).timestamp;
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177 uint64_t sec = curtimestamp.tv_sec - lasttstamp.tv_sec;
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178 suseconds_t micros;
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179 if (curtimestamp.tv_usec < lasttstamp.tv_usec) {
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180 micros = 1000000-(lasttstamp.tv_usec - curtimestamp.tv_usec);
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181 sec--;
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182 } else {
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183 micros = curtimestamp.tv_usec - lasttstamp.tv_usec;
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184 }
130
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185
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186 while (micros >= 1000000) {
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187 micros -= 1000000;
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188 sec++;
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189 }
122
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190
130
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191 if (sec >= gamestate->info.delay) {
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192 move->movetime.tv_sec = sec;
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193 move->movetime.tv_usec = (int32_t) micros;
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194 }
122
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195 }
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196 }
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197
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198 static void addmove(GameState* gamestate, Move *data) {
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199 if (gamestate->movecount == gamestate->movecapacity) {
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200 gamestate->movecapacity += 64; /* 32 more full moves */
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201 gamestate->moves = realloc(gamestate->moves,
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202 gamestate->movecapacity * sizeof(Move));
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203 }
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204
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205 Move *move = &gamestate->moves[gamestate->movecount];
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206 *move = *data;
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207
122
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208 /* only if move has no time info, compute it */
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209 if (move->movetime.tv_sec == 0 && move->movetime.tv_usec == 0) {
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210 calc_movetime(gamestate, move);
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211 }
122
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212
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213 /* important: only "add" the move after calculating the time! */
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214 gamestate->movecount++;
23
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215 }
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216
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217 char getpiecechr(uint8_t piece) {
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218 switch (piece & PIECE_MASK) {
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219 case ROOK: return 'R';
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220 case KNIGHT: return 'N';
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221 case BISHOP: return 'B';
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222 case QUEEN: return 'Q';
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223 case KING: return 'K';
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224 default: return '\0';
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225 }
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226 }
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227
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diff changeset
228 char* getpieceunicode(uint8_t piece) {
110
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229 if ((piece & COLOR_MASK) == WHITE) {
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230 switch (piece & PIECE_MASK) {
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231 case PAWN: return "\u2659";
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diff changeset
232 case ROOK: return "\u2656";
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233 case KNIGHT: return "\u2658";
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234 case BISHOP: return "\u2657";
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235 case QUEEN: return "\u2655";
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236 case KING: return "\u2654";
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237 default: return "";
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238 }
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diff changeset
239 } else {
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diff changeset
240 switch (piece & PIECE_MASK) {
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diff changeset
241 case PAWN: return "\u265f";
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diff changeset
242 case ROOK: return "\u265c";
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243 case KNIGHT: return "\u265e";
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244 case BISHOP: return "\u265d";
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245 case QUEEN: return "\u265b";
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246 case KING: return "\u265a";
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247 default: return "";
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248 }
69
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249 }
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250 }
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251
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252 uint8_t getpiece(char c) {
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253 switch (c) {
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254 case 'R': return ROOK;
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255 case 'N': return KNIGHT;
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256 case 'B': return BISHOP;
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257 case 'Q': return QUEEN;
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258 case 'K': return KING;
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259 default: return 0;
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260 }
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261 }
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262
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diff changeset
263 static void apply_move_impl(GameState *gamestate, Move *move, bool simulate) {
66
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diff changeset
264 /* format move before moving (s.t. ambiguities can be resolved) */
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diff changeset
265 if (!simulate) {
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diff changeset
266 if (!move->string[0]) {
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diff changeset
267 format_move(gamestate, move);
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diff changeset
268 }
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269 }
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diff changeset
270
19
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271 uint8_t piece = move->piece & PIECE_MASK;
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272 uint8_t color = move->piece & COLOR_MASK;
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273
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274 /* en passant capture */
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275 if (move->capture && piece == PAWN &&
23
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diff changeset
276 mdst(gamestate->board, move) == 0) {
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diff changeset
277 gamestate->board[move->fromrow][move->tofile] = 0;
19
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278 }
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279
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280 /* remove old en passant threats */
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diff changeset
281 for (uint8_t file = 0 ; file < 8 ; file++) {
23
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diff changeset
282 gamestate->board[3][file] &= ~ENPASSANT_THREAT;
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diff changeset
283 gamestate->board[4][file] &= ~ENPASSANT_THREAT;
19
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284 }
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285
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diff changeset
286 /* add new en passant threat */
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diff changeset
287 if (piece == PAWN && (
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288 (move->fromrow == 1 && move->torow == 3) ||
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289 (move->fromrow == 6 && move->torow == 4))) {
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290 move->piece |= ENPASSANT_THREAT;
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291 }
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292
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293 /* move (and maybe capture or promote) */
23
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parents: 21
diff changeset
294 msrc(gamestate->board, move) = 0;
19
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parents:
diff changeset
295 if (move->promotion) {
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
296 mdst(gamestate->board, move) = move->promotion;
19
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parents:
diff changeset
297 } else {
23
824c9522ce66 introduced game state structure
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diff changeset
298 mdst(gamestate->board, move) = move->piece;
19
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diff changeset
299 }
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parents:
diff changeset
300
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
301 /* castling */
49
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
302 if (piece == KING && move->fromfile == fileidx('e')) {
19
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parents:
diff changeset
303 if (move->tofile == fileidx('g')) {
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
304 gamestate->board[move->torow][fileidx('h')] = 0;
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parents: 21
diff changeset
305 gamestate->board[move->torow][fileidx('f')] = color|ROOK;
19
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parents:
diff changeset
306 } else if (move->tofile == fileidx('c')) {
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
307 gamestate->board[move->torow][fileidx('a')] = 0;
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
308 gamestate->board[move->torow][fileidx('d')] = color|ROOK;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
309 }
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
310 }
66
f5cc75565f7c fixes ambiguity resolver in PGN output not resolving ambiguities for diagonally attacking Knights
Mike Becker <universe@uap-core.de>
parents: 64
diff changeset
311
49
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
312 /* add move, even in simulation (checkmate test needs it) */
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
313 addmove(gamestate, move);
19
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diff changeset
314 }
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parents:
diff changeset
315
49
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
316 void apply_move(GameState *gamestate, Move *move) {
122
e65d9b5e9324 implement interactive game review
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diff changeset
317 apply_move_impl(gamestate, move, false);
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diff changeset
318 }
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diff changeset
319
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parents: 115
diff changeset
320 void gamestate_at_move(GameState *gamestate,
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parents: 115
diff changeset
321 unsigned move_number, GameState *replay) {
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diff changeset
322 gamestate_init(replay);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
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diff changeset
323 memcpy(&replay->info, &gamestate->info, sizeof(GameInfo));
122
e65d9b5e9324 implement interactive game review
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parents: 115
diff changeset
324 replay->review = true;
e65d9b5e9324 implement interactive game review
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parents: 115
diff changeset
325 if (move_number > gamestate->movecount) {
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diff changeset
326 move_number = gamestate->movecount;
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diff changeset
327 }
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diff changeset
328 for (unsigned i = 0 ; i < move_number ; i++) {
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diff changeset
329 apply_move_impl(replay, &(gamestate->moves[i]), true);
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diff changeset
330 }
49
02c509a44e98 logging string representation of moves in short algebraic notation
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diff changeset
331 }
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
332
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
333 static int validate_move_rules(GameState *gamestate, Move *move) {
19
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parents:
diff changeset
334 /* validate indices (don't trust opponent) */
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parents:
diff changeset
335 if (!chkidx(move)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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diff changeset
336 return INVALID_POSITION;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
337 }
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
338
21
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
339 /* must move */
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
340 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
341 return INVALID_MOVE_SYNTAX;
21
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
342 }
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
343
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
344 /* does piece exist */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
345 if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK))
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
346 != (move->piece&(PIECE_MASK|COLOR_MASK))) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
347 return INVALID_POSITION;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
348 }
19
6a26114297a1 moved chess rules to separate lib
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parents:
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349
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
350 /* can't capture own pieces */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
351 if ((mdst(gamestate->board, move) & COLOR_MASK)
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
352 == (move->piece & COLOR_MASK)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
353 return RULES_VIOLATED;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
354 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
355
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
356 /* must capture, if and only if destination is occupied */
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
357 if ((mdst(gamestate->board, move) == 0 && move->capture) ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
358 (mdst(gamestate->board, move) != 0 && !move->capture)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
359 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
360 }
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parents:
diff changeset
361
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
362 /* validate individual rules */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
363 bool chkrules;
19
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parents:
diff changeset
364 switch (move->piece & PIECE_MASK) {
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parents:
diff changeset
365 case PAWN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
366 chkrules = pawn_chkrules(gamestate, move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
367 !pawn_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
368 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
369 case ROOK:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
370 chkrules = rook_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
371 !rook_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
372 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
373 case KNIGHT:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
374 chkrules = knight_chkrules(move); /* knight is never blocked */
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
375 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
376 case BISHOP:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
377 chkrules = bishop_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
378 !bishop_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
379 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
380 case QUEEN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
381 chkrules = queen_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
382 !queen_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
383 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
384 case KING:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
385 chkrules = king_chkrules(gamestate, move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
386 !king_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
387 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
388 default:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
389 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
390 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
391
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
392 return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
393 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
394
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
395 int validate_move(GameState *gamestate, Move *move) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
396
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
397 int result = validate_move_rules(gamestate, move);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
398
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
399 /* cancel processing to save resources */
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
400 if (result != VALID_MOVE_SEMANTICS) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
401 return result;
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
402 }
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
403
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
404 /* simulate move for check validation */
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
405 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
406 Move simmove = *move;
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
407 apply_move_impl(&simulation, &simmove, true);
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
408
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
409 /* find kings for check validation */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
410 uint8_t piececolor = (move->piece & COLOR_MASK);
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
411
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
412 uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
413 for (uint8_t row = 0 ; row < 8 ; row++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
414 for (uint8_t file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
415 if (simulation.board[row][file] ==
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
416 (piececolor == WHITE?WKING:BKING)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
417 mykingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
418 mykingrow = row;
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
419 } else if (simulation.board[row][file] ==
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
420 (piececolor == WHITE?BKING:WKING)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
421 opkingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
422 opkingrow = row;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
423 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
424 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
425 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
426
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
427 /* don't move into or stay in check position */
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
428 if (is_covered(&simulation, mykingrow, mykingfile,
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
429 opponent_color(piececolor))) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
430
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
431 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
432 if ((move->piece & PIECE_MASK) == KING) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
433 return KING_MOVES_INTO_CHECK;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
434 } else {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
435 /* last move is always not null in this case */
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
436 return last_move(gamestate).check ?
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
437 KING_IN_CHECK : PIECE_PINNED;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
438 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
439 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
440
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
441 /* correct check and checkmate flags (move is still valid) */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
442 Move threats[16];
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
443 uint8_t threatcount;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
444 move->check = get_threats(&simulation, opkingrow, opkingfile,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
445 piececolor, threats, &threatcount);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
446
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
447 if (move->check) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
448 /* determine possible escape fields */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
449 bool canescape = false;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
450 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
451 for (int df = -1 ; df <= 1 && !canescape ; df++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
452 if (!(dr == 0 && df == 0) &&
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
453 isidx(opkingrow + dr) && isidx(opkingfile + df)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
454
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
455 /* escape field neither blocked nor covered */
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
456 if ((simulation.board[opkingrow + dr][opkingfile + df]
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
457 & COLOR_MASK) != opponent_color(piececolor)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
458 canescape |= !is_covered(&simulation,
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
459 opkingrow + dr, opkingfile + df, piececolor);
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
460 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
461 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
462 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
463 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
464 /* can't escape, can he capture? */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
465 if (!canescape && threatcount == 1) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
466 canescape = is_attacked(&simulation, threats[0].fromrow,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
467 threats[0].fromfile, opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
468 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
469
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
470 /* can't capture, can he block? */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
471 if (!canescape && threatcount == 1) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
472 Move *threat = &(threats[0]);
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
473 uint8_t threatpiece = threat->piece & PIECE_MASK;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
474
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
475 /* knight, pawns and the king cannot be blocked */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
476 if (threatpiece == BISHOP || threatpiece == ROOK
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
477 || threatpiece == QUEEN) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
478 if (threat->fromrow == threat->torow) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
479 /* rook aspect (on row) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
480 int d = threat->tofile > threat->fromfile ? 1 : -1;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
481 uint8_t file = threat->fromfile;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
482 while (!canescape && file != threat->tofile - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
483 file += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
484 canescape |= is_protected(&simulation,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
485 threat->torow, file, opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
486 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
487 } else if (threat->fromfile == threat->tofile) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
488 /* rook aspect (on file) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
489 int d = threat->torow > threat->fromrow ? 1 : -1;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
490 uint8_t row = threat->fromrow;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
491 while (!canescape && row != threat->torow - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
492 row += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
493 canescape |= is_protected(&simulation,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
494 row, threat->tofile, opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
495 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
496 } else {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
497 /* bishop aspect */
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
498 int dr = threat->torow > threat->fromrow ? 1 : -1;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
499 int df = threat->tofile > threat->fromfile ? 1 : -1;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
500
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
501 uint8_t row = threat->fromrow;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
502 uint8_t file = threat->fromfile;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
503 while (!canescape && file != threat->tofile - df
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
504 && row != threat->torow - dr) {
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
505 row += dr;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
506 file += df;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
507 canescape |= is_protected(&simulation, row, file,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
508 opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
509 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
510 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
511 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
512 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
513
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
514 if (!canescape) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
515 gamestate->checkmate = 1;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
516 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
517 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
518
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
519 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
520
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
521 return VALID_MOVE_SEMANTICS;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
522 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
523
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
524 bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
525 uint8_t color, Move *threats, uint8_t *threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
526 Move candidates[32];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
527 int candidatecount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
528 for (uint8_t r = 0 ; r < 8 ; r++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
529 for (uint8_t f = 0 ; f < 8 ; f++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
530 if ((gamestate->board[r][f] & COLOR_MASK) == color) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
531 /* non-capturing move */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
532 memset(&(candidates[candidatecount]), 0, sizeof(Move));
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
533 candidates[candidatecount].piece = gamestate->board[r][f];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
534 candidates[candidatecount].fromrow = r;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
535 candidates[candidatecount].fromfile = f;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
536 candidates[candidatecount].torow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
537 candidates[candidatecount].tofile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
538 candidatecount++;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
539
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
540 /* capturing move */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
541 memcpy(&(candidates[candidatecount]),
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
542 &(candidates[candidatecount-1]), sizeof(Move));
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
543 candidates[candidatecount].capture = 1;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
544 candidatecount++;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
545 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
546 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
547 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
548
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
549 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
550 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
551 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
552
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
553
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
554 bool result = false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
555
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
556 for (int i = 0 ; i < candidatecount ; i++) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
557 if (validate_move_rules(gamestate, &(candidates[i]))
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
558 == VALID_MOVE_SEMANTICS) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
559 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
560 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
561 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
562 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
563 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
564 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
565
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
566 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
567 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
568
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
569 bool is_pinned(GameState *gamestate, Move *move) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
570 uint8_t color = move->piece & COLOR_MASK;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
571
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
572 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
573 Move simmove = *move;
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
574 apply_move(&simulation, &simmove);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
575
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
576 uint8_t kingfile = 0, kingrow = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
577 for (uint8_t row = 0 ; row < 8 ; row++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
578 for (uint8_t file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
579 if (simulation.board[row][file] == (color|KING)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
580 kingfile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
581 kingrow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
582 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
583 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
584 }
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
585
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
586 bool covered = is_covered(&simulation,
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
587 kingrow, kingfile, opponent_color(color));
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
588 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
589
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
590 return covered;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
591 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
592
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
593 bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
594 uint8_t color, Move *threats, uint8_t *threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
595
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
596 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
597 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
598 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
599
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
600 Move candidates[16];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
601 uint8_t candidatecount;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
602 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
603
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
604 bool result = false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
605 uint8_t kingfile = 0, kingrow = 0;
87
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
606 for (uint8_t r = 0 ; r < 8 ; r++) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
607 for (uint8_t f = 0 ; f < 8 ; f++) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
608 if (gamestate->board[r][f] == (color|KING)) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
609 kingfile = f;
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
610 kingrow = r;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
611 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
612 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
613 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
614
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
615 for (uint8_t i = 0 ; i < candidatecount ; i++) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
616 GameState simulation = gamestate_copy_sim(gamestate);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
617 Move simmove = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
618 apply_move(&simulation, &simmove);
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
619 if (!is_covered(&simulation, kingrow, kingfile,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
620 opponent_color(color))) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
621 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
622 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
623 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
624 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
625 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
626 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
627
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
628 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
629 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
630 return false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
631 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
632 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
633
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
634 static int getlocation(GameState *gamestate, Move *move) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
635
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
636 uint8_t color = move->piece & COLOR_MASK;
68
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
637 uint8_t piece = move->piece & PIECE_MASK;
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
638 bool incheck = gamestate->movecount > 0 ? last_move(gamestate).check:false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
639
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
640 Move threats[16], *threat = NULL;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
641 uint8_t threatcount;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
642
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
643 if (get_threats(gamestate, move->torow, move->tofile, color,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
644 threats, &threatcount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
645
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
646 int reason = INVALID_POSITION;
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
647
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
648 /* find threats for the specified position */
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
649 for (uint8_t i = 0 ; i < threatcount ; i++) {
68
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
650 if ((threats[i].piece & PIECE_MASK) == piece
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
651 && (threats[i].piece & COLOR_MASK) == color &&
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
652 (move->fromrow == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
653 move->fromrow == threats[i].fromrow) &&
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
654 (move->fromfile == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
655 move->fromfile == threats[i].fromfile)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
656
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
657 if (threat) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
658 return AMBIGUOUS_MOVE;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
659 } else {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
660 /* found threat is no real threat */
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
661 if (is_pinned(gamestate, &(threats[i]))) {
68
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
662 reason = incheck?KING_IN_CHECK:
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
663 (piece==KING?KING_MOVES_INTO_CHECK:PIECE_PINNED);
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
664 } else {
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
665 threat = &(threats[i]);
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
666 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
667 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
668 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
669 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
670
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
671 /* can't threaten specified position */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
672 if (!threat) {
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
673 return reason;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
674 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
675
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
676 memcpy(move, threat, sizeof(Move));
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
677 return VALID_MOVE_SYNTAX;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
678 } else {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
679 return INVALID_POSITION;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
680 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
681 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
682
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
683 static int eval_move1(char *mstr, Move *move, uint8_t color) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
684 memset(move, 0, sizeof(Move));
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
685 move->fromfile = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
686 move->fromrow = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
687
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
688 size_t len = strlen(mstr);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
689 if (len < 1 || len > 6) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
690 return INVALID_MOVE_SYNTAX;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
691 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
692
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
693 /* evaluate check/checkmate flags */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
694 if (mstr[len-1] == '+') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
695 len--; mstr[len] = '\0';
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
696 move->check = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
697 } else if (mstr[len-1] == '#') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
698 len--; mstr[len] = '\0';
27
efeb98bc69c9 moved checkmate and stalemate flags to gamestate
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
699 /* ignore - validation should set game state */
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
700 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
701
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
702 /* evaluate promotion */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
703 if (len > 3 && mstr[len-2] == '=') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
704 move->promotion = getpiece(mstr[len-1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
705 if (!move->promotion) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
706 return INVALID_MOVE_SYNTAX;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
707 } else {
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
708 move->promotion |= color;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
709 len -= 2;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
710 mstr[len] = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
711 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
712 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
713
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
714 if (len == 2) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
715 /* pawn move (e.g. "e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
716 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
717 move->tofile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
718 move->torow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
719 } else if (len == 3) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
720 if (strcmp(mstr, "O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
721 /* king side castling */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
722 move->piece = KING;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
723 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
724 move->tofile = fileidx('g');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
725 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
726 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
727 /* move (e.g. "Nf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
728 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
729 move->tofile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
730 move->torow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
731 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
732 } else if (len == 4) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
733 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
734 if (!move->piece) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
735 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
736 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
737 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
738 if (mstr[1] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
739 /* capture (e.g. "Nxf3", "dxe5") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
740 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
741 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
742 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
743 if (isfile(mstr[1])) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
744 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
745 if (move->piece == PAWN) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
746 move->piece = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
747 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
748 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
749 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
750 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
751 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
752 move->tofile = fileidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
753 move->torow = rowidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
754 } else if (len == 5) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
755 if (strcmp(mstr, "O-O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
756 /* queen side castling "O-O-O" */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
757 move->piece = KING;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
758 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
759 move->tofile = fileidx('c');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
760 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
761 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
762 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
763 if (mstr[2] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
764 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
765 if (move->piece) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
766 /* capture (e.g. "Ndxf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
767 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
768 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
769 /* long notation capture (e.g. "e5xf6") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
770 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
771 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
772 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
773 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
774 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
775 /* long notation move (e.g. "Nc5a4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
776 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
777 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
778 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
779 move->tofile = fileidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
780 move->torow = rowidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
781 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
782 } else if (len == 6) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
783 /* long notation capture (e.g. "Nc5xf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
784 if (mstr[3] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
785 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
786 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
787 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
788 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
789 move->tofile = fileidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
790 move->torow = rowidx(mstr[5]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
791 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
792 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
793
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
794
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
795 if (!move->piece) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
796 return INVALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
797 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
798
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
799 if (move->piece == PAWN
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
800 && move->torow == (color==WHITE?7:0)
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
801 && !move->promotion) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
802 return NEED_PROMOTION;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
803 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
804
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
805 move->piece |= color;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
806
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
807 if (!chkidx_to(move)) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
808 return INVALID_POSITION;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
809 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
810
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
811 return VALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
812 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
813
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
814 int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
815 int result = eval_move1(mstr, move, color);
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
816 if (result == VALID_MOVE_SYNTAX) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
817 if (move->fromfile == POS_UNSPECIFIED
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
818 || move->fromrow == POS_UNSPECIFIED) {
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 21
diff changeset
819 return getlocation(gamestate, move);
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
820 } else if (!chkidx_from(move)) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
821 return INVALID_POSITION;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
822 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
823 }
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
824 return result;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
825 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
826
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
827 int check_move(char *mstr, uint8_t color) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
828 Move move;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
829 return eval_move1(mstr, &move, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
830 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
831
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
832 bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
833 uint8_t color) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
834
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
835 Move threats[16];
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
836 uint8_t threatcount;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
837 if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
838 for (int i = 0 ; i < threatcount ; i++) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
839 if (threats[i].piece != (color|KING)) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
840 return true;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
841 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
842 }
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
843 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
844 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
845 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
846 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
847 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
848
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
849 uint16_t remaining_movetime(GameState *gamestate, uint8_t color) {
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
850 unsigned move_number = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
851 if (color == BLACK) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
852 move_number |= 1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
853 } else {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
854 move_number = (move_number + 1) & ~1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
855 }
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
856 return remaining_movetime2(gamestate, move_number);
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
857 }
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
858
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
859 uint16_t remaining_movetime2(GameState *gamestate, unsigned move_number) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
860 if (!gamestate->info.timecontrol) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
861 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
862 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
863
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
864 unsigned total_time = gamestate->info.time;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
865 unsigned used_time = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
866 suseconds_t micros = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
867
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
868 /* when this is a 0+X game, the clock starts with the increment */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
869 if (gamestate->info.time == 0) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
870 total_time += gamestate->info.addtime;
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
871 }
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
872
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
873 /* go through all already played moves */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
874 unsigned first_move = move_number % 2;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
875 unsigned next_move = move_number;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
876 if (next_move > gamestate->movecount) next_move = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
877 for (unsigned i = first_move ; i < next_move ; i += 2) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
878 used_time += gamestate->moves[i].movetime.tv_sec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
879 micros += gamestate->moves[i].movetime.tv_usec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
880 /* add increments starting with move 2 */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
881 if (i > 1) total_time += gamestate->info.addtime;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
882 }
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
883
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
884 /* apply microseconds */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
885 while (micros >= 1000000) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
886 micros -= 1000000;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
887 used_time++;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
888 }
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
889
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
890 /* when the player is currently playing, count down the clock */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
891 if (is_game_running(gamestate) && move_number > 1 &&
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
892 move_number == gamestate->movecount) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
893 struct movetimeval lastmovetstamp =
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
894 gamestate->moves[move_number - 1].timestamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
895 struct timeval currenttstamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
896 gettimeofday(&currenttstamp, NULL);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
897
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
898 /* calculate current move time */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
899 unsigned cmsec = currenttstamp.tv_sec - lastmovetstamp.tv_sec;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
900 suseconds_t cmusec = currenttstamp.tv_usec - lastmovetstamp.tv_usec;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
901
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
902 /* add microseconds carried over from last move and apply both */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
903 cmusec += micros;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
904 cmsec += cmusec / 1000000;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
905
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
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906 /* add the time and respect a possible dealy */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
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907 if (cmsec >= gamestate->info.delay) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
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908 used_time += cmsec - gamestate->info.delay;
3fc6b1d6cbe9 implement optional delay - resolves #820
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parents: 129
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909 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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parents: 98
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910 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
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911
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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parents: 98
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912 return used_time >= total_time ? 0 : total_time - used_time;
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866025982aa9 implemented time control
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parents: 29
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913 }
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
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914
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
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915 int print_clk(uint16_t time, char *str, bool always_hours) {
100
685af47592b5 add API for formatting clocks
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916 unsigned hours = time / 3600;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
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917 unsigned minutes = (time % 3600) / 60;
685af47592b5 add API for formatting clocks
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parents: 99
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918 unsigned seconds = time % 60;
685af47592b5 add API for formatting clocks
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parents: 99
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919 if (hours > 0 || always_hours) {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
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920 return snprintf(str, 9, "%u:%02u:%02u", hours, minutes, seconds);
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685af47592b5 add API for formatting clocks
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parents: 99
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921 } else {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
922 return snprintf(str, 6, "%02u:%02u", minutes, seconds);
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685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
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923 }
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
924 }

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