src/chess/rules.c

Wed, 29 Aug 2018 13:55:18 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 29 Aug 2018 13:55:18 +0200
changeset 64
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parent 63
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child 66
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permissions
-rw-r--r--

fixes castling not printed correctly to PGN

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "rules.h"
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31 #include "chess.h"
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32 #include <string.h>
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33 #include <stdlib.h>
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34 #include <sys/time.h>
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35
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36 static GameState gamestate_copy_sim(GameState *gamestate) {
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37 GameState simulation = *gamestate;
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38 if (simulation.lastmove) {
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39 MoveList *lastmovecopy = malloc(sizeof(MoveList));
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40 *lastmovecopy = *(simulation.lastmove);
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41 simulation.movelist = simulation.lastmove = lastmovecopy;
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42 }
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43
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44 return simulation;
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45 }
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46
50
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47 void gamestate_init(GameState *gamestate) {
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48 memset(gamestate, 0, sizeof(GameState));
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49
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50 Board initboard = {
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51 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
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52 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
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53 {0, 0, 0, 0, 0, 0, 0, 0},
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54 {0, 0, 0, 0, 0, 0, 0, 0},
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55 {0, 0, 0, 0, 0, 0, 0, 0},
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56 {0, 0, 0, 0, 0, 0, 0, 0},
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57 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
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58 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
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59 };
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60 memcpy(gamestate->board, initboard, sizeof(Board));
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61 }
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62
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63 void gamestate_cleanup(GameState *gamestate) {
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64 MoveList *elem;
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65 elem = gamestate->movelist;
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66 while (elem) {
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67 MoveList *cur = elem;
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68 elem = elem->next;
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69 free(cur);
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70 };
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71 }
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72
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73 /* MUST be called IMMEDIATLY after applying a move to work correctly */
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74 static void format_move(GameState *gamestate, Move *move) {
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75 char *string = move->string;
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76
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77 /* at least 8 characters should be available, wipe them out */
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78 memset(string, 0, 8);
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79
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80 unsigned int idx;
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81 if ((move->piece&PIECE_MASK) == KING &&
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82 abs(move->tofile-move->fromfile) == 2) {
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83 /* special formats for castling */
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84 if (move->tofile==fileidx('c')) {
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85 memcpy(string, "O-O-O", 5);
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86 idx = 5;
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87 } else {
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88 memcpy(string, "O-O", 3);
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89 idx = 3;
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90 }
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91 } else {
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92 /* start by notating the piece character */
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93 string[0] = getpiecechr(move->piece);
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94 idx = string[0] ? 1 : 0;
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95
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96 /* find out how many source information we do need */
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97 uint8_t piece = move->piece & PIECE_MASK;
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98 if (piece == PAWN) {
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99 if (move->capture) {
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100 string[idx++] = filechr(move->fromfile);
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101 }
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102 } else if (piece != KING) {
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103 /* resolve ambiguities, if any */
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104 Move threats[16];
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105 uint8_t threatcount;
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106 get_real_threats(gamestate, move->torow, move->tofile,
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107 move->piece&COLOR_MASK, threats, &threatcount);
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108 if (threatcount > 1) {
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109 int ambrows = 0, ambfiles = 0;
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110 for (uint8_t i = 0 ; i < threatcount ; i++) {
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111 if (threats[i].fromrow == move->fromrow) {
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112 ambrows++;
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113 }
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114 if (threats[i].fromfile == move->fromfile) {
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115 ambfiles++;
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116 }
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117 }
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118 /* ambiguous row, name file */
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119 if (ambrows > 1) {
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120 string[idx++] = filechr(move->fromfile);
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121 }
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122 /* ambiguous file, name row */
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123 if (ambfiles > 1) {
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124 string[idx++] = filechr(move->fromrow);
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125 }
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126 }
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127 }
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128
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129 /* capturing? */
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130 if (move->capture) {
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131 string[idx++] = 'x';
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132 }
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133
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134 /* destination */
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135 string[idx++] = filechr(move->tofile);
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136 string[idx++] = rowchr(move->torow);
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137
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138 /* promotion? */
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139 if (move->promotion) {
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140 string[idx++] = '=';
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141 string[idx++] = getpiecechr(move->promotion);
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142 }
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143 }
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144
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145 /* check? */
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146 if (move->check) {
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147 /* works only, if this function is called when applying the move */
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148 string[idx++] = gamestate->checkmate?'#':'+';
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149 }
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150 }
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151
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152 static void addmove(GameState* gamestate, Move *move) {
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153 MoveList *elem = malloc(sizeof(MoveList));
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154 elem->next = NULL;
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155 elem->move = *move;
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156
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157 struct timeval curtimestamp;
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158 gettimeofday(&curtimestamp, NULL);
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159 elem->move.timestamp.tv_sec = curtimestamp.tv_sec;
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160 elem->move.timestamp.tv_usec = curtimestamp.tv_usec;
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161
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162 if (gamestate->lastmove) {
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163 struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp);
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164 uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec;
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165 suseconds_t micros;
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166 if (curtimestamp.tv_usec < lasttstamp->tv_usec) {
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167 micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec);
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168 sec--;
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169 } else {
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170 micros = curtimestamp.tv_usec - lasttstamp->tv_usec;
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171 }
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172
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173 elem->move.movetime.tv_sec = sec;
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174 elem->move.movetime.tv_usec = micros;
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175
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176 gamestate->lastmove->next = elem;
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177 gamestate->lastmove = elem;
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178 gamestate->movecount++;
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179 } else {
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180 elem->move.movetime.tv_usec = 0;
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181 elem->move.movetime.tv_sec = 0;
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182 gamestate->movelist = gamestate->lastmove = elem;
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183 gamestate->movecount = 1;
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184 }
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185 }
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186
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187 char getpiecechr(uint8_t piece) {
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188 switch (piece & PIECE_MASK) {
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189 case ROOK: return 'R';
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190 case KNIGHT: return 'N';
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191 case BISHOP: return 'B';
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192 case QUEEN: return 'Q';
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193 case KING: return 'K';
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194 default: return '\0';
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195 }
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196 }
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197
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198 uint8_t getpiece(char c) {
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199 switch (c) {
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200 case 'R': return ROOK;
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201 case 'N': return KNIGHT;
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202 case 'B': return BISHOP;
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203 case 'Q': return QUEEN;
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204 case 'K': return KING;
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205 default: return 0;
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206 }
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207 }
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208
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209 static void apply_move_impl(GameState *gamestate, Move *move, _Bool simulate) {
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210 uint8_t piece = move->piece & PIECE_MASK;
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211 uint8_t color = move->piece & COLOR_MASK;
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212
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213 /* en passant capture */
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214 if (move->capture && piece == PAWN &&
23
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215 mdst(gamestate->board, move) == 0) {
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216 gamestate->board[move->fromrow][move->tofile] = 0;
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217 }
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218
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219 /* remove old en passant threats */
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220 for (uint8_t file = 0 ; file < 8 ; file++) {
23
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221 gamestate->board[3][file] &= ~ENPASSANT_THREAT;
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222 gamestate->board[4][file] &= ~ENPASSANT_THREAT;
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223 }
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224
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225 /* add new en passant threat */
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226 if (piece == PAWN && (
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227 (move->fromrow == 1 && move->torow == 3) ||
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228 (move->fromrow == 6 && move->torow == 4))) {
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229 move->piece |= ENPASSANT_THREAT;
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230 }
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231
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232 /* move (and maybe capture or promote) */
23
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233 msrc(gamestate->board, move) = 0;
19
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234 if (move->promotion) {
23
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235 mdst(gamestate->board, move) = move->promotion;
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236 } else {
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237 mdst(gamestate->board, move) = move->piece;
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238 }
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239
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240 /* castling */
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241 if (piece == KING && move->fromfile == fileidx('e')) {
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242
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243 if (move->tofile == fileidx('g')) {
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244 gamestate->board[move->torow][fileidx('h')] = 0;
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245 gamestate->board[move->torow][fileidx('f')] = color|ROOK;
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246 } else if (move->tofile == fileidx('c')) {
23
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247 gamestate->board[move->torow][fileidx('a')] = 0;
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248 gamestate->board[move->torow][fileidx('d')] = color|ROOK;
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249 }
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250 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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251
49
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252 if (!simulate) {
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253 if (!move->string[0]) {
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254 format_move(gamestate, move);
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255 }
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256 }
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257 /* add move, even in simulation (checkmate test needs it) */
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258 addmove(gamestate, move);
19
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259 }
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260
49
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diff changeset
261 void apply_move(GameState *gamestate, Move *move) {
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262 apply_move_impl(gamestate, move, 0);
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263 }
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264
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diff changeset
265 static int validate_move_rules(GameState *gamestate, Move *move) {
19
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266 /* validate indices (don't trust opponent) */
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267 if (!chkidx(move)) {
48
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268 return INVALID_POSITION;
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269 }
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270
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diff changeset
271 /* must move */
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diff changeset
272 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
48
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273 return INVALID_MOVE_SYNTAX;
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274 }
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diff changeset
275
19
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276 /* does piece exist */
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277 if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK))
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diff changeset
278 != (move->piece&(PIECE_MASK|COLOR_MASK))) {
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279 return INVALID_POSITION;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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280 }
19
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281
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282 /* can't capture own pieces */
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diff changeset
283 if ((mdst(gamestate->board, move) & COLOR_MASK)
47
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diff changeset
284 == (move->piece & COLOR_MASK)) {
48
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285 return RULES_VIOLATED;
47
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286 }
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287
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diff changeset
288 /* must capture, if and only if destination is occupied */
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
289 if ((mdst(gamestate->board, move) == 0 && move->capture) ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
290 (mdst(gamestate->board, move) != 0 && !move->capture)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
291 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
292 }
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
293
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
294 /* validate individual rules */
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
295 _Bool chkrules;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
296 switch (move->piece & PIECE_MASK) {
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parents:
diff changeset
297 case PAWN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
298 chkrules = pawn_chkrules(gamestate, move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
299 !pawn_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
300 break;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
301 case ROOK:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
302 chkrules = rook_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
303 !rook_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
304 break;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
305 case KNIGHT:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
306 chkrules = knight_chkrules(move); /* knight is never blocked */
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
307 break;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
308 case BISHOP:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
309 chkrules = bishop_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
310 !bishop_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
311 break;
19
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parents:
diff changeset
312 case QUEEN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
313 chkrules = queen_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
314 !queen_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
315 break;
19
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parents:
diff changeset
316 case KING:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
317 chkrules = king_chkrules(gamestate, move) &&
29
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parents: 28
diff changeset
318 !king_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
319 break;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
320 default:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
321 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
322 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
323
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
324 return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
325 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
326
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
327 int validate_move(GameState *gamestate, Move *move) {
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
328
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
329 int result = validate_move_rules(gamestate, move);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
330
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
331 /* cancel processing to save resources */
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
332 if (result != VALID_MOVE_SEMANTICS) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
333 return result;
25
3ab0c2e1a4e2 implemented king
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parents: 23
diff changeset
334 }
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
335
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
336 /* simulate move for check validation */
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
337 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
338 Move simmove = *move;
564af8a16828 fixes move validation working on old king's position, when the king moves
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parents: 55
diff changeset
339 apply_move_impl(&simulation, &simmove, 1);
564af8a16828 fixes move validation working on old king's position, when the king moves
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parents: 55
diff changeset
340
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
341 /* find kings for check validation */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
342 uint8_t piececolor = (move->piece & COLOR_MASK);
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
343
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
344 uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
345 for (uint8_t row = 0 ; row < 8 ; row++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
346 for (uint8_t file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
347 if (simulation.board[row][file] ==
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
348 (piececolor == WHITE?WKING:BKING)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
349 mykingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
350 mykingrow = row;
62
564af8a16828 fixes move validation working on old king's position, when the king moves
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parents: 55
diff changeset
351 } else if (simulation.board[row][file] ==
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
352 (piececolor == WHITE?BKING:WKING)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
353 opkingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
354 opkingrow = row;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
355 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
356 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
357 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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parents: 27
diff changeset
358
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
359 /* don't move into or stay in check position */
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
360 if (is_covered(&simulation, mykingrow, mykingfile,
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
361 opponent_color(piececolor))) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
362
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
363 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
364 if ((move->piece & PIECE_MASK) == KING) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
365 return KING_MOVES_INTO_CHECK;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
366 } else {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
367 /* last move is always not null in this case */
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
368 return gamestate->lastmove->move.check ?
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
369 KING_IN_CHECK : PIECE_PINNED;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
370 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
371 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
372
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
373 /* correct check and checkmate flags (move is still valid) */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
374 Move threats[16];
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
375 uint8_t threatcount;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
376 move->check = get_threats(&simulation, opkingrow, opkingfile,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
377 piececolor, threats, &threatcount);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
378
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
379 if (move->check) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
380 /* determine possible escape fields */
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
381 _Bool canescape = 0;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
382 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
383 for (int df = -1 ; df <= 1 && !canescape ; df++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
384 if (!(dr == 0 && df == 0) &&
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
385 isidx(opkingrow + dr) && isidx(opkingfile + df)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
386
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
387 /* escape field neither blocked nor covered */
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
388 if ((simulation.board[opkingrow + dr][opkingfile + df]
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
389 & COLOR_MASK) != opponent_color(piececolor)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
390 canescape |= !is_covered(&simulation,
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
391 opkingrow + dr, opkingfile + df, piececolor);
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
392 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
393 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
394 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
395 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
396 /* can't escape, can he capture? */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
397 if (!canescape && threatcount == 1) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
398 canescape = is_attacked(&simulation, threats[0].fromrow,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
399 threats[0].fromfile, opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
400 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
401
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
402 /* can't capture, can he block? */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
403 if (!canescape && threatcount == 1) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
404 Move *threat = &(threats[0]);
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
405 uint8_t threatpiece = threat->piece & PIECE_MASK;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
406
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
407 /* knight, pawns and the king cannot be blocked */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
408 if (threatpiece == BISHOP || threatpiece == ROOK
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
409 || threatpiece == QUEEN) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
410 if (threat->fromrow == threat->torow) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
411 /* rook aspect (on row) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
412 int d = threat->tofile > threat->fromfile ? 1 : -1;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
413 uint8_t file = threat->fromfile;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
414 while (!canescape && file != threat->tofile - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
415 file += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
416 canescape |= is_protected(&simulation,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
417 threat->torow, file, opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
418 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
419 } else if (threat->fromfile == threat->tofile) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
420 /* rook aspect (on file) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
421 int d = threat->torow > threat->fromrow ? 1 : -1;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
422 uint8_t row = threat->fromrow;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
423 while (!canescape && row != threat->torow - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
424 row += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
425 canescape |= is_protected(&simulation,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
426 row, threat->tofile, opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
427 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
428 } else {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
429 /* bishop aspect */
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
430 int dr = threat->torow > threat->fromrow ? 1 : -1;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
431 int df = threat->tofile > threat->fromfile ? 1 : -1;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
432
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
433 uint8_t row = threat->fromrow;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
434 uint8_t file = threat->fromfile;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
435 while (!canescape && file != threat->tofile - df
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
436 && row != threat->torow - dr) {
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
437 row += dr;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
438 file += df;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
439 canescape |= is_protected(&simulation, row, file,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
440 opponent_color(piececolor));
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
441 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
442 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
443 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
444 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
445
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
446 if (!canescape) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
447 gamestate->checkmate = 1;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
448 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
449 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
450
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
451 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
452
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
453 return VALID_MOVE_SEMANTICS;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
454 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
455
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
456 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
457 uint8_t color, Move *threats, uint8_t *threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
458 Move candidates[32];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
459 int candidatecount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
460 for (uint8_t r = 0 ; r < 8 ; r++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
461 for (uint8_t f = 0 ; f < 8 ; f++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
462 if ((gamestate->board[r][f] & COLOR_MASK) == color) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
463 /* non-capturing move */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
464 memset(&(candidates[candidatecount]), 0, sizeof(Move));
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
465 candidates[candidatecount].piece = gamestate->board[r][f];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
466 candidates[candidatecount].fromrow = r;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
467 candidates[candidatecount].fromfile = f;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
468 candidates[candidatecount].torow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
469 candidates[candidatecount].tofile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
470 candidatecount++;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
471
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
472 /* capturing move */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
473 memcpy(&(candidates[candidatecount]),
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
474 &(candidates[candidatecount-1]), sizeof(Move));
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
475 candidates[candidatecount].capture = 1;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
476 candidatecount++;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
477 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
478 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
479 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
480
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
481 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
482 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
483 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
484
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
485
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
486 _Bool result = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
487
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
488 for (int i = 0 ; i < candidatecount ; i++) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
489 if (validate_move_rules(gamestate, &(candidates[i]))
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
490 == VALID_MOVE_SEMANTICS) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
491 result = 1;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
492 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
493 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
494 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
495 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
496 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
497
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
498 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
499 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
500
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
501 _Bool is_pinned(GameState *gamestate, Move *move) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
502 uint8_t color = move->piece & COLOR_MASK;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
503
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
504 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
505 Move simmove = *move;
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
506 apply_move(&simulation, &simmove);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
507
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
508 uint8_t kingfile = 0, kingrow = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
509 for (uint8_t row = 0 ; row < 8 ; row++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
510 for (uint8_t file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
511 if (simulation.board[row][file] == (color|KING)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
512 kingfile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
513 kingrow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
514 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
515 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
516 }
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
517
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
518 _Bool covered = is_covered(&simulation,
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
519 kingrow, kingfile, opponent_color(color));
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
520 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
521
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
522 return covered;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
523 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
524
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
525 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
526 uint8_t color, Move *threats, uint8_t *threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
527
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
528 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
529 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
530 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
531
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
532 Move candidates[16];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
533 uint8_t candidatecount;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
534 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
535
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
536 _Bool result = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
537 uint8_t kingfile = 0, kingrow = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
538 for (uint8_t row = 0 ; row < 8 ; row++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
539 for (uint8_t file = 0 ; file < 8 ; file++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
540 if (gamestate->board[row][file] == (color|KING)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
541 kingfile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
542 kingrow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
543 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
544 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
545 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
546
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
547 for (uint8_t i = 0 ; i < candidatecount ; i++) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
548 GameState simulation = gamestate_copy_sim(gamestate);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
549 Move simmove = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
550 apply_move(&simulation, &simmove);
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
551 if (!is_covered(&simulation, kingrow, kingfile,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
552 opponent_color(color))) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
553 result = 1;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
554 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
555 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
556 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
557 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
558 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
559
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
560 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
561 } else {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
562 return 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
563 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
564 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
565
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
566 static int getlocation(GameState *gamestate, Move *move) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
567
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
568 uint8_t color = move->piece & COLOR_MASK;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
569 _Bool incheck = gamestate->lastmove?gamestate->lastmove->move.check:0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
570
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
571 Move threats[16], *threat = NULL;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
572 uint8_t threatcount;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
573
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
574 if (get_threats(gamestate, move->torow, move->tofile, color,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
575 threats, &threatcount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
576
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
577 int reason = INVALID_POSITION;
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
578
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
579 /* find threats for the specified position */
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
580 for (uint8_t i = 0 ; i < threatcount ; i++) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
581 if ((threats[i].piece & (PIECE_MASK | COLOR_MASK))
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
582 == move->piece &&
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
583 (move->fromrow == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
584 move->fromrow == threats[i].fromrow) &&
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
585 (move->fromfile == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
586 move->fromfile == threats[i].fromfile)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
587
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
588 if (threat) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
589 return AMBIGUOUS_MOVE;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
590 } else {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
591 /* found threat is no real threat */
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
592 if (is_pinned(gamestate, &(threats[i]))) {
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
593 reason = incheck?KING_IN_CHECK:PIECE_PINNED;
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
594 } else {
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
595 threat = &(threats[i]);
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
596 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
597 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
598 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
599 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
600
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
601 /* can't threaten specified position */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
602 if (!threat) {
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
603 return reason;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
604 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
605
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
606 memcpy(move, threat, sizeof(Move));
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
607 return VALID_MOVE_SYNTAX;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
608 } else {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
609 return INVALID_POSITION;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
610 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
611 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
612
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
613 int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
614 memset(move, 0, sizeof(Move));
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
615 move->fromfile = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
616 move->fromrow = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
617
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
618 size_t len = strlen(mstr);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
619 if (len < 1 || len > 6) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
620 return INVALID_MOVE_SYNTAX;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
621 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
622
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
623 /* evaluate check/checkmate flags */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
624 if (mstr[len-1] == '+') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
625 len--; mstr[len] = '\0';
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
626 move->check = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
627 } else if (mstr[len-1] == '#') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
628 len--; mstr[len] = '\0';
27
efeb98bc69c9 moved checkmate and stalemate flags to gamestate
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
629 /* ignore - validation should set game state */
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
630 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
631
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
632 /* evaluate promotion */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
633 if (len > 3 && mstr[len-2] == '=') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
634 move->promotion = getpiece(mstr[len-1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
635 if (!move->promotion) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
636 return INVALID_MOVE_SYNTAX;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
637 } else {
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
638 move->promotion |= color;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
639 len -= 2;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
640 mstr[len] = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
641 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
642 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
643
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
644 if (len == 2) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
645 /* pawn move (e.g. "e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
646 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
647 move->tofile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
648 move->torow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
649 } else if (len == 3) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
650 if (strcmp(mstr, "O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
651 /* king side castling */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
652 move->piece = KING;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
653 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
654 move->tofile = fileidx('g');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
655 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
656 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
657 /* move (e.g. "Nf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
658 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
659 move->tofile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
660 move->torow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
661 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
662 } else if (len == 4) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
663 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
664 if (!move->piece) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
665 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
666 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
667 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
668 if (mstr[1] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
669 /* capture (e.g. "Nxf3", "dxe5") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
670 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
671 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
672 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
673 if (isfile(mstr[1])) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
674 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
675 if (move->piece == PAWN) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
676 move->piece = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
677 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
678 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
679 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
680 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
681 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
682 move->tofile = fileidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
683 move->torow = rowidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
684 } else if (len == 5) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
685 if (strcmp(mstr, "O-O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
686 /* queen side castling "O-O-O" */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
687 move->piece = KING;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
688 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
689 move->tofile = fileidx('c');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
690 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
691 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
692 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
693 if (mstr[2] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
694 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
695 if (move->piece) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
696 /* capture (e.g. "Ndxf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
697 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
698 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
699 /* long notation capture (e.g. "e5xf6") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
700 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
701 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
702 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
703 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
704 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
705 /* long notation move (e.g. "Nc5a4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
706 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
707 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
708 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
709 move->tofile = fileidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
710 move->torow = rowidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
711 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
712 } else if (len == 6) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
713 /* long notation capture (e.g. "Nc5xf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
714 if (mstr[3] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
715 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
716 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
717 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
718 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
719 move->tofile = fileidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
720 move->torow = rowidx(mstr[5]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
721 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
722 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
723
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
724
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
725 if (move->piece) {
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 21
diff changeset
726 if (move->piece == PAWN
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
727 && move->torow == (color==WHITE?7:0)
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
728 && !move->promotion) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
729 return NEED_PROMOTION;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
730 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
731
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
732 move->piece |= color;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
733 if (move->fromfile == POS_UNSPECIFIED
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
734 || move->fromrow == POS_UNSPECIFIED) {
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 21
diff changeset
735 return getlocation(gamestate, move);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
736 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
737 return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
738 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
739 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
740 return INVALID_MOVE_SYNTAX;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
741 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
742 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
743
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
744 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
745 uint8_t color) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
746
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
747 Move threats[16];
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
748 uint8_t threatcount;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
749 if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
750 for (int i = 0 ; i < threatcount ; i++) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
751 if (threats[i].piece != (color|KING)) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
752 return 1;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
753 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
754 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
755 return 0;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
756 } else {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
757 return 0;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
758 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
759 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
760
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
761 uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
762 uint8_t color) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
763 if (!gameinfo->timecontrol) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
764 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
765 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
766
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
767 if (gamestate->movelist) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
768 uint16_t time = gameinfo->time;
36
ebe0c961e9a6 reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
769 suseconds_t micros = 0;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
770
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
771 MoveList *movelist = color == WHITE ?
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
772 gamestate->movelist : gamestate->movelist->next;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
773
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
774 while (movelist) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
775 time += gameinfo->addtime;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
776
40
47162a7621da fixed Move struct size inconsistancy across plattforms
Mike Becker <universe@uap-core.de>
parents: 36
diff changeset
777 struct movetimeval *movetime = &(movelist->move.movetime);
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
778 if (movetime->tv_sec >= time) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
779 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
780 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
781
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
782 time -= movetime->tv_sec;
36
ebe0c961e9a6 reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
783 micros += movetime->tv_usec;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
784
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
785 movelist = movelist->next ? movelist->next->next : NULL;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
786 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
787
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
788 time_t sec;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
789 movelist = gamestate->lastmove;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
790 if ((movelist->move.piece & COLOR_MASK) != color) {
40
47162a7621da fixed Move struct size inconsistancy across plattforms
Mike Becker <universe@uap-core.de>
parents: 36
diff changeset
791 struct movetimeval *lastmovetstamp = &(movelist->move.timestamp);
36
ebe0c961e9a6 reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
792 struct timeval currenttstamp;
ebe0c961e9a6 reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
793 gettimeofday(&currenttstamp, NULL);
ebe0c961e9a6 reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
794 micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
795 sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
796 if (sec >= time) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
797 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
798 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
799
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
800 time -= sec;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
801 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
802
36
ebe0c961e9a6 reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
803 sec = micros / 1e6L;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
804
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
805 if (sec >= time) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
806 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
807 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
808
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
809 time -= sec;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
810
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
811 return time;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
812 } else {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
813 return gameinfo->time;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
814 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
815 }

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