src/chess/rules.c

Fri, 12 Jun 2026 15:32:33 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 12 Jun 2026 15:32:33 +0200
changeset 137
43d1b3c33369
parent 136
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permissions
-rw-r--r--

fix memory leak when simulating real threats

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "rules.h"
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31 #include "pawn.h"
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32 #include "rook.h"
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33 #include "knight.h"
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34 #include "bishop.h"
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35 #include "queen.h"
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36 #include "king.h"
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37
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38 #include <string.h>
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39 #include <stdio.h>
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40 #include <stdlib.h>
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41 #include <sys/time.h>
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42
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43 void gamestate_init(GameState *gamestate) {
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44 memset(gamestate, 0, sizeof(GameState));
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45
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46 Board initboard = {
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47 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
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48 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
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49 {0, 0, 0, 0, 0, 0, 0, 0},
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50 {0, 0, 0, 0, 0, 0, 0, 0},
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51 {0, 0, 0, 0, 0, 0, 0, 0},
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52 {0, 0, 0, 0, 0, 0, 0, 0},
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53 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
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54 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
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55 };
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56 memcpy(gamestate->board, initboard, sizeof(Board));
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57 }
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58
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59 void gamestate_cleanup(GameState *gamestate) {
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60 free(gamestate->moves);
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61 gamestate->movecount = gamestate->movecapacity = 0;
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62 }
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63
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64 static GameState gamestate_copy_sim(GameState *gamestate) {
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65 GameState simulation = *gamestate;
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66
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67 // create a new move list for the simulation
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68 simulation.movecapacity = 4;
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69 simulation.movecount = 0;
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70 simulation.moves = malloc(4 * sizeof(Move));
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71
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72 // copy the most recent move if a move was played
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73 if (gamestate->movecount > 0) {
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74 simulation.moves[0] = last_move(gamestate);
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75 simulation.movecount++;
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76 }
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78 return simulation;
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79 }
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80
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81 uint8_t current_color(GameState *gamestate) {
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82 return (gamestate->movecount % 2 == 0) ? WHITE : BLACK;
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83 }
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84
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85 /* MUST be called BETWEEN validating AND applying a move to work correctly */
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86 static void format_move(GameState *gamestate, Move *move) {
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87 char *string = &(move->string[0]);
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88
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89 /* at least 8 characters should be available, wipe them out */
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90 memset(string, 0, 8);
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91
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92 unsigned int idx;
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93 if ((move->piece&PIECE_MASK) == KING &&
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94 abs(move->tofile-move->fromfile) == 2) {
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95 /* special formats for castling */
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96 if (move->tofile==fileidx('c')) {
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97 memcpy(string, "O-O-O", 5);
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98 idx = 5;
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99 } else {
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100 memcpy(string, "O-O", 3);
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101 idx = 3;
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102 }
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103 } else {
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104 /* start by notating the piece character */
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105 string[0] = getpiecechr(move->piece);
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106 idx = string[0] ? 1 : 0;
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107
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108 /* find out how many source information we do need */
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109 uint8_t piece = move->piece & PIECE_MASK;
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110 if (piece == PAWN) {
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111 if (move->capture) {
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112 string[idx++] = filechr(move->fromfile);
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113 }
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114 } else if (piece != KING) {
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115 /* resolve ambiguities, if any */
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116 Move threats[16];
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117 uint8_t threatcount;
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118 if (get_threats(gamestate, move->torow, move->tofile,
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119 move->piece&COLOR_MASK, threats, &threatcount)) {
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120 unsigned int ambrows = 0, ambfiles = 0, ambpiece = 0;
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121 for (uint8_t i = 0 ; i < threatcount ; i++) {
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122 if (threats[i].piece == move->piece) {
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123 ambpiece++;
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124 if (threats[i].fromrow == move->fromrow) {
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125 ambrows++;
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126 }
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127 if (threats[i].fromfile == move->fromfile) {
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128 ambfiles++;
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129 }
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130 }
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131 }
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132 /* neither file, nor row are ambiguous, name file */
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133 if (ambpiece > 1 && ambrows == 1 && ambfiles == 1) {
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134 /* this is most likely the case with Knights
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135 * in diagonal opposition */
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136 string[idx++] = filechr(move->fromfile);
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137 } else {
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138 /* ambiguous row, name file */
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139 if (ambrows > 1) {
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140 string[idx++] = filechr(move->fromfile);
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141 }
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142 /* ambiguous file, name row */
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143 if (ambfiles > 1) {
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144 string[idx++] = filechr(move->fromrow);
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145 }
49
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146 }
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147 }
64
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148 }
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149
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150 /* capturing? */
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151 if (move->capture) {
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152 string[idx++] = 'x';
49
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153 }
64
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154
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diff changeset
155 /* destination */
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156 string[idx++] = filechr(move->tofile);
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157 string[idx++] = rowchr(move->torow);
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158
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159 /* promotion? */
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160 if (move->promotion) {
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161 string[idx++] = '=';
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162 string[idx++] = getpiecechr(move->promotion);
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163 }
49
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164 }
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165
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166 /* check? */
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167 if (move->check) {
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168 string[idx++] = gamestate->checkmate?'#':'+';
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169 }
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170 }
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171
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172 static void calc_movetime(GameState *gamestate, Move *move) {
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173 struct timeval curtimestamp;
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174 gettimeofday(&curtimestamp, NULL);
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175 move->timestamp.tv_sec = curtimestamp.tv_sec;
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176 move->timestamp.tv_usec = (int32_t) curtimestamp.tv_usec;
130
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177 move->movetime.tv_usec = 0;
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178 move->movetime.tv_sec = 0;
122
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179 if (gamestate->movecount > 1) {
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180 struct movetimeval lasttstamp = last_move(gamestate).timestamp;
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181 uint64_t sec = curtimestamp.tv_sec - lasttstamp.tv_sec;
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182 suseconds_t micros;
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183 if (curtimestamp.tv_usec < lasttstamp.tv_usec) {
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184 micros = 1000000-(lasttstamp.tv_usec - curtimestamp.tv_usec);
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185 sec--;
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186 } else {
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187 micros = curtimestamp.tv_usec - lasttstamp.tv_usec;
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188 }
130
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189
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190 while (micros >= 1000000) {
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191 micros -= 1000000;
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192 sec++;
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193 }
122
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194
130
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195 if (sec >= gamestate->info.delay) {
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196 move->movetime.tv_sec = sec;
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197 move->movetime.tv_usec = (int32_t) micros;
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198 }
122
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199 }
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200 }
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201
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202 static void addmove(GameState* gamestate, Move *data) {
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203 if (gamestate->movecount == gamestate->movecapacity) {
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204 gamestate->movecapacity += 64; /* 32 more full moves */
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205 gamestate->moves = realloc(gamestate->moves,
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206 gamestate->movecapacity * sizeof(Move));
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207 }
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208
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209 Move *move = &gamestate->moves[gamestate->movecount];
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210 *move = *data;
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211
122
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212 /* only if move has no time info, compute it */
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213 if (move->movetime.tv_sec == 0 && move->movetime.tv_usec == 0) {
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214 calc_movetime(gamestate, move);
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215 }
122
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216
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217 /* important: only "add" the move after calculating the time! */
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218 gamestate->movecount++;
23
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219 }
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220
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221 char getpiecechr(uint8_t piece) {
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222 switch (piece & PIECE_MASK) {
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223 case ROOK: return 'R';
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224 case KNIGHT: return 'N';
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225 case BISHOP: return 'B';
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226 case QUEEN: return 'Q';
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227 case KING: return 'K';
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228 default: return '\0';
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229 }
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230 }
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231
87
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diff changeset
232 char* getpieceunicode(uint8_t piece) {
110
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233 if ((piece & COLOR_MASK) == WHITE) {
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234 switch (piece & PIECE_MASK) {
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235 case PAWN: return "\u2659";
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236 case ROOK: return "\u2656";
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237 case KNIGHT: return "\u2658";
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238 case BISHOP: return "\u2657";
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239 case QUEEN: return "\u2655";
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240 case KING: return "\u2654";
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241 default: return "";
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242 }
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diff changeset
243 } else {
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diff changeset
244 switch (piece & PIECE_MASK) {
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diff changeset
245 case PAWN: return "\u265f";
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diff changeset
246 case ROOK: return "\u265c";
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247 case KNIGHT: return "\u265e";
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248 case BISHOP: return "\u265d";
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249 case QUEEN: return "\u265b";
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250 case KING: return "\u265a";
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251 default: return "";
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diff changeset
252 }
69
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253 }
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254 }
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diff changeset
255
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256 uint8_t getpiece(char c) {
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257 switch (c) {
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258 case 'R': return ROOK;
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259 case 'N': return KNIGHT;
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260 case 'B': return BISHOP;
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261 case 'Q': return QUEEN;
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262 case 'K': return KING;
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263 default: return 0;
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264 }
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265 }
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266
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diff changeset
267 static void apply_move_impl(GameState *gamestate, Move *move, bool simulate) {
66
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diff changeset
268 /* format move before moving (s.t. ambiguities can be resolved) */
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diff changeset
269 if (!simulate) {
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diff changeset
270 if (!move->string[0]) {
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diff changeset
271 format_move(gamestate, move);
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272 }
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273 }
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diff changeset
274
19
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275 uint8_t piece = move->piece & PIECE_MASK;
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276 uint8_t color = move->piece & COLOR_MASK;
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277
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278 /* en passant capture */
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279 if (move->capture && piece == PAWN &&
23
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diff changeset
280 mdst(gamestate->board, move) == 0) {
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diff changeset
281 gamestate->board[move->fromrow][move->tofile] = 0;
19
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282 }
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283
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284 /* remove old en passant threats */
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diff changeset
285 for (uint8_t file = 0 ; file < 8 ; file++) {
23
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diff changeset
286 gamestate->board[3][file] &= ~ENPASSANT_THREAT;
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diff changeset
287 gamestate->board[4][file] &= ~ENPASSANT_THREAT;
19
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288 }
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289
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290 /* add new en passant threat */
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diff changeset
291 if (piece == PAWN && (
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292 (move->fromrow == 1 && move->torow == 3) ||
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parents:
diff changeset
293 (move->fromrow == 6 && move->torow == 4))) {
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diff changeset
294 move->piece |= ENPASSANT_THREAT;
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295 }
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diff changeset
296
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parents:
diff changeset
297 /* move (and maybe capture or promote) */
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
298 msrc(gamestate->board, move) = 0;
19
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diff changeset
299 if (move->promotion) {
23
824c9522ce66 introduced game state structure
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diff changeset
300 mdst(gamestate->board, move) = move->promotion;
19
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parents:
diff changeset
301 } else {
23
824c9522ce66 introduced game state structure
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diff changeset
302 mdst(gamestate->board, move) = move->piece;
19
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parents:
diff changeset
303 }
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diff changeset
304
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parents:
diff changeset
305 /* castling */
49
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
306 if (piece == KING && move->fromfile == fileidx('e')) {
19
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parents:
diff changeset
307 if (move->tofile == fileidx('g')) {
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
308 gamestate->board[move->torow][fileidx('h')] = 0;
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diff changeset
309 gamestate->board[move->torow][fileidx('f')] = color|ROOK;
19
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parents:
diff changeset
310 } else if (move->tofile == fileidx('c')) {
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
311 gamestate->board[move->torow][fileidx('a')] = 0;
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parents: 21
diff changeset
312 gamestate->board[move->torow][fileidx('d')] = color|ROOK;
19
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313 }
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parents:
diff changeset
314 }
66
f5cc75565f7c fixes ambiguity resolver in PGN output not resolving ambiguities for diagonally attacking Knights
Mike Becker <universe@uap-core.de>
parents: 64
diff changeset
315
49
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parents: 48
diff changeset
316 /* add move, even in simulation (checkmate test needs it) */
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
317 addmove(gamestate, move);
19
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318 }
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319
49
02c509a44e98 logging string representation of moves in short algebraic notation
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diff changeset
320 void apply_move(GameState *gamestate, Move *move) {
122
e65d9b5e9324 implement interactive game review
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diff changeset
321 apply_move_impl(gamestate, move, false);
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322 }
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diff changeset
323
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parents: 115
diff changeset
324 void gamestate_at_move(GameState *gamestate,
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parents: 115
diff changeset
325 unsigned move_number, GameState *replay) {
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diff changeset
326 gamestate_init(replay);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
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parents: 129
diff changeset
327 memcpy(&replay->info, &gamestate->info, sizeof(GameInfo));
122
e65d9b5e9324 implement interactive game review
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diff changeset
328 replay->review = true;
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diff changeset
329 if (move_number > gamestate->movecount) {
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diff changeset
330 move_number = gamestate->movecount;
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diff changeset
331 }
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diff changeset
332 for (unsigned i = 0 ; i < move_number ; i++) {
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diff changeset
333 apply_move_impl(replay, &(gamestate->moves[i]), true);
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parents: 115
diff changeset
334 }
49
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
335 }
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
336
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
337 static int validate_move_rules(GameState *gamestate, Move *move) {
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
338 /* validate indices (don't trust opponent) */
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parents:
diff changeset
339 if (!chkidx(move)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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diff changeset
340 return INVALID_POSITION;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
341 }
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
342
21
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
343 /* must move */
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
344 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
345 return INVALID_MOVE_SYNTAX;
21
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
346 }
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
347
19
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parents:
diff changeset
348 /* does piece exist */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
349 if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK))
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
350 != (move->piece&(PIECE_MASK|COLOR_MASK))) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
351 return INVALID_POSITION;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
352 }
19
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353
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parents:
diff changeset
354 /* can't capture own pieces */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
355 if ((mdst(gamestate->board, move) & COLOR_MASK)
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
356 == (move->piece & COLOR_MASK)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
357 return RULES_VIOLATED;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
358 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
359
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
360 /* must capture, if and only if destination is occupied */
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
361 if ((mdst(gamestate->board, move) == 0 && move->capture) ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 40
diff changeset
362 (mdst(gamestate->board, move) != 0 && !move->capture)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
363 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
364 }
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
365
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
366 /* validate individual rules */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
367 bool chkrules;
19
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parents:
diff changeset
368 switch (move->piece & PIECE_MASK) {
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parents:
diff changeset
369 case PAWN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
370 chkrules = pawn_chkrules(gamestate, move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
371 !pawn_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
372 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
373 case ROOK:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
374 chkrules = rook_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
375 !rook_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
376 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
377 case KNIGHT:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
378 chkrules = knight_chkrules(move); /* knight is never blocked */
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
379 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
380 case BISHOP:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
381 chkrules = bishop_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
382 !bishop_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
383 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
384 case QUEEN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
385 chkrules = queen_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
386 !queen_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
387 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
388 case KING:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
389 chkrules = king_chkrules(gamestate, move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
390 !king_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
391 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
392 default:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
393 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
394 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
395
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
396 return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
397 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
398
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
399 int validate_move(GameState *gamestate, Move *move) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
400
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
401 int result = validate_move_rules(gamestate, move);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
402
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
403 /* cancel processing to save resources */
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
404 if (result != VALID_MOVE_SEMANTICS) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
405 return result;
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
406 }
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
407
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
408 /* simulate move for check validation */
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
409 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
410 Move simmove = *move;
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
411 apply_move_impl(&simulation, &simmove, true);
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
412
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
413 /* find kings for check validation */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
414 uint8_t piececolor = (move->piece & COLOR_MASK);
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
415 uint8_t oppcolor = opponent_color(piececolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
416
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
417 uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
418 for (uint8_t row = 0 ; row < 8 ; row++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
419 for (uint8_t file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
420 if (simulation.board[row][file] ==
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
421 (piececolor == WHITE?WKING:BKING)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
422 mykingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
423 mykingrow = row;
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
424 } else if (simulation.board[row][file] ==
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
425 (piececolor == WHITE?BKING:WKING)) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
426 opkingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
427 opkingrow = row;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
428 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
429 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
430 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
431
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
432 /* don't move into or stay in check position */
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
433 if (is_covered(&simulation, mykingrow, mykingfile, oppcolor)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
434 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
435 if ((move->piece & PIECE_MASK) == KING) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
436 return KING_MOVES_INTO_CHECK;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
437 } else {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
438 /* last move is always not null in this case */
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
439 return last_move(gamestate).check ?
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
440 KING_IN_CHECK : PIECE_PINNED;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
441 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
442 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
443
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
444 /* correct check and checkmate flags (move is still valid) */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
445 Move threats[16];
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
446 uint8_t threatcount;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
447 move->check = get_threats(&simulation, opkingrow, opkingfile,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
448 piececolor, threats, &threatcount);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
449
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
450 if (move->check) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
451 /* determine possible escape fields */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
452 bool canescape = false;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
453 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
454 for (int df = -1 ; df <= 1 && !canescape ; df++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
455 if (!(dr == 0 && df == 0) &&
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
456 isidx(opkingrow + dr) && isidx(opkingfile + df)) {
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
457 /* escape field neither occupied nor covered */
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
458 canescape =
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
459 !simulation.board[opkingrow + dr][opkingfile + df] &&
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
460 !is_covered(&simulation,
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
461 opkingrow + dr, opkingfile + df, piececolor);
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
462 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
463 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
464 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
465 /* can't escape, can he capture? */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
466 if (!canescape && threatcount == 1) {
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
467 /* TODO: this is bugged - we actually need distinguish two cases
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
468 * 1. another piece can rescue the king
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
469 * (this is what is implemented now)
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
470 * 2. the king can kill the attacker
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
471 * - in this case, the threatcount is irrelevant, because
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
472 * the king moves out of the current threat
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
473 * - we must verify that the king can actually kill the
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
474 * attacker without running into a new check
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
475 */
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
476 canescape = is_attacked(&simulation,
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
477 threats[0].fromrow, threats[0].fromfile, oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
478 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
479
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
480 /* can't capture, can he block? */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
481 if (!canescape && threatcount == 1) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
482 Move *threat = &(threats[0]);
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
483 uint8_t threatpiece = threat->piece & PIECE_MASK;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
484
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
485 /* knight, pawns and the king cannot be blocked */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
486 if (threatpiece == BISHOP || threatpiece == ROOK
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
487 || threatpiece == QUEEN) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
488 if (threat->fromrow == threat->torow) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
489 /* rook aspect (on row) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
490 int d = threat->tofile > threat->fromfile ? 1 : -1;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
491 uint8_t file = threat->fromfile;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
492 while (!canescape && file != threat->tofile - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
493 file += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
494 canescape |= is_protected(&simulation,
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
495 threat->torow, file, oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
496 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
497 } else if (threat->fromfile == threat->tofile) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
498 /* rook aspect (on file) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
499 int d = threat->torow > threat->fromrow ? 1 : -1;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
500 uint8_t row = threat->fromrow;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
501 while (!canescape && row != threat->torow - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
502 row += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
503 canescape |= is_protected(&simulation,
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
504 row, threat->tofile, oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
505 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
506 } else {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
507 /* bishop aspect */
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
508 int dr = threat->torow > threat->fromrow ? 1 : -1;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
509 int df = threat->tofile > threat->fromfile ? 1 : -1;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
510
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
511 uint8_t row = threat->fromrow;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
512 uint8_t file = threat->fromfile;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
513 while (!canescape && file != threat->tofile - df
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
514 && row != threat->torow - dr) {
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
515 row += dr;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
516 file += df;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
517 canescape |= is_protected(&simulation, row, file,
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
518 oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
519 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
520 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
521 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
522 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
523
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
524 if (!canescape) {
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
525 gamestate->checkmate = true;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
526 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
527 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
528
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
529 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
530
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
531 return VALID_MOVE_SEMANTICS;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
532 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
533
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
534 bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
535 uint8_t color, Move *threats, uint8_t *threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
536 Move candidates[32];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
537 int candidatecount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
538 for (uint8_t r = 0 ; r < 8 ; r++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
539 for (uint8_t f = 0 ; f < 8 ; f++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
540 if ((gamestate->board[r][f] & COLOR_MASK) == color) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
541 /* non-capturing move */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
542 memset(&(candidates[candidatecount]), 0, sizeof(Move));
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
543 candidates[candidatecount].piece = gamestate->board[r][f];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
544 candidates[candidatecount].fromrow = r;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
545 candidates[candidatecount].fromfile = f;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
546 candidates[candidatecount].torow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
547 candidates[candidatecount].tofile = file;
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
548 if ((gamestate->board[r][f]&PIECE_MASK) == PAWN
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
549 && (row == 0 || row == 7)) {
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
550 /* the exact piece for promotion does not matter */
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
551 candidates[candidatecount].promotion = color|QUEEN;
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
552 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
553 candidatecount++;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
554
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
555 /* capturing move */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
556 memcpy(&(candidates[candidatecount]),
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
557 &(candidates[candidatecount-1]), sizeof(Move));
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
558 candidates[candidatecount].capture = 1;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
559 candidatecount++;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
560 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
561 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
562 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
563
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
564 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
565 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
566 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
567
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
568
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
569 bool result = false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
570
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
571 for (int i = 0 ; i < candidatecount ; i++) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
572 if (validate_move_rules(gamestate, &(candidates[i]))
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
573 == VALID_MOVE_SEMANTICS) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
574 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
575 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
576 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
577 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
578 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
579 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
580
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
581 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
582 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
583
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
584 bool is_pinned(GameState *gamestate, Move *move) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
585 uint8_t color = move->piece & COLOR_MASK;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
586
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
587 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
588 Move simmove = *move;
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
589 apply_move(&simulation, &simmove);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
590
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
591 uint8_t kingfile = 0, kingrow = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
592 for (uint8_t row = 0 ; row < 8 ; row++) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
593 for (uint8_t file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
594 if (simulation.board[row][file] == (color|KING)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
595 kingfile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
596 kingrow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
597 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
598 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
599 }
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
600
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
601 bool covered = is_covered(&simulation,
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
602 kingrow, kingfile, opponent_color(color));
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
603 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
604
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
605 return covered;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
606 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
607
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
608 bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
609 uint8_t color, Move *threats, uint8_t *threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
610
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
611 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
612 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
613 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
614
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
615 Move candidates[16];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
616 uint8_t candidatecount;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
617 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
618
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
619 bool result = false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
620 uint8_t kingfile = 0, kingrow = 0;
87
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
621 for (uint8_t r = 0 ; r < 8 ; r++) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
622 for (uint8_t f = 0 ; f < 8 ; f++) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
623 if (gamestate->board[r][f] == (color|KING)) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
624 kingfile = f;
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
625 kingrow = r;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
626 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
627 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
628 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
629
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
630 for (uint8_t i = 0 ; i < candidatecount ; i++) {
137
43d1b3c33369 fix memory leak when simulating real threats
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
631 // TODO: check if we really need full-blown simulations here
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
632 GameState simulation = gamestate_copy_sim(gamestate);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
633 Move simmove = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
634 apply_move(&simulation, &simmove);
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
635 if (!is_covered(&simulation, kingrow, kingfile,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
636 opponent_color(color))) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
637 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
638 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
639 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
640 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
641 }
137
43d1b3c33369 fix memory leak when simulating real threats
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
642 gamestate_cleanup(&simulation);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
643 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
644
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
645 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
646 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
647 return false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
648 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
649 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
650
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
651 static int getlocation(GameState *gamestate, Move *move) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
652
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
653 uint8_t color = move->piece & COLOR_MASK;
68
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
654 uint8_t piece = move->piece & PIECE_MASK;
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
655 bool incheck = gamestate->movecount > 0 ? last_move(gamestate).check:false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
656
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
657 Move threats[16], *threat = NULL;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
658 uint8_t threatcount;
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
659
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
660 if (get_threats(gamestate, move->torow, move->tofile, color,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
661 threats, &threatcount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
662
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
663 int reason = INVALID_POSITION;
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
664
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
665 /* find threats for the specified position */
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
666 for (uint8_t i = 0 ; i < threatcount ; i++) {
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
667 if (threats[i].piece == move->piece &&
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
668 (move->fromrow == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
669 move->fromrow == threats[i].fromrow) &&
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
670 (move->fromfile == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
671 move->fromfile == threats[i].fromfile)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
672
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
673 if (threat) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
674 return AMBIGUOUS_MOVE;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
675 } else {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
676 /* found threat is no real threat */
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
677 // TODO: why didn't we call get_real_threats() ?
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
678 if (is_pinned(gamestate, &(threats[i]))) {
68
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
679 reason = incheck?KING_IN_CHECK:
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 67
diff changeset
680 (piece==KING?KING_MOVES_INTO_CHECK:PIECE_PINNED);
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
681 } else {
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
682 threat = &(threats[i]);
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
683 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
684 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
685 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
686 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
687
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
688 /* can't threaten specified position */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
689 if (!threat) {
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
690 return reason;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
691 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
692
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
693 /* found a threat, copy the source location */
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
694 move->fromrow = threat->fromrow;
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
695 move->fromfile = threat->fromfile;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
696 return VALID_MOVE_SYNTAX;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
697 } else {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
698 return INVALID_POSITION;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
699 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
700 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
701
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
702 static int eval_move1(char *mstr, Move *move, uint8_t color) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
703 memset(move, 0, sizeof(Move));
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
704 move->fromfile = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
705 move->fromrow = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
706
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
707 size_t len = strlen(mstr);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
708 if (len < 1 || len > 6) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
709 return INVALID_MOVE_SYNTAX;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
710 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
711
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
712 /* evaluate check/checkmate flags */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
713 if (mstr[len-1] == '+') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
714 len--; mstr[len] = '\0';
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
715 move->check = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
716 } else if (mstr[len-1] == '#') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
717 len--; mstr[len] = '\0';
27
efeb98bc69c9 moved checkmate and stalemate flags to gamestate
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
718 /* ignore - validation should set game state */
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
719 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
720
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
721 /* evaluate promotion */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
722 if (len > 3 && mstr[len-2] == '=') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
723 move->promotion = getpiece(mstr[len-1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
724 if (!move->promotion) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
725 return INVALID_MOVE_SYNTAX;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
726 } else {
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
727 move->promotion |= color;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
728 len -= 2;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
729 mstr[len] = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
730 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
731 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
732
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
733 if (len == 2) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
734 /* pawn move (e.g. "e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
735 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
736 move->tofile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
737 move->torow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
738 } else if (len == 3) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
739 if (strcmp(mstr, "O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
740 /* king side castling */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
741 move->piece = KING;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
742 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
743 move->tofile = fileidx('g');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
744 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
745 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
746 /* move (e.g. "Nf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
747 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
748 move->tofile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
749 move->torow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
750 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
751 } else if (len == 4) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
752 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
753 if (!move->piece) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
754 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
755 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
756 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
757 if (mstr[1] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
758 /* capture (e.g. "Nxf3", "dxe5") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
759 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
760 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
761 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
762 if (isfile(mstr[1])) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
763 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
764 if (move->piece == PAWN) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
765 move->piece = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
766 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
767 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
768 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
769 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
770 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
771 move->tofile = fileidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
772 move->torow = rowidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
773 } else if (len == 5) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
774 if (strcmp(mstr, "O-O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
775 /* queen side castling "O-O-O" */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
776 move->piece = KING;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
777 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
778 move->tofile = fileidx('c');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
779 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
780 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
781 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
782 if (mstr[2] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
783 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
784 if (move->piece) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
785 /* capture (e.g. "Ndxf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
786 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
787 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
788 /* long notation capture (e.g. "e5xf6") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
789 move->piece = PAWN;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
790 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
791 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
792 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
793 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
794 /* long notation move (e.g. "Nc5a4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
795 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
796 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
797 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
798 move->tofile = fileidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
799 move->torow = rowidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
800 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
801 } else if (len == 6) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
802 /* long notation capture (e.g. "Nc5xf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
803 if (mstr[3] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
804 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
805 move->piece = getpiece(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
806 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
807 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
808 move->tofile = fileidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
809 move->torow = rowidx(mstr[5]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
810 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
811 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
812
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
813
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
814 if (!move->piece) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
815 return INVALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
816 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
817
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
818 if (move->piece == PAWN
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
819 && move->torow == (color==WHITE?7:0)
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
820 && !move->promotion) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
821 return NEED_PROMOTION;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
822 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
823
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
824 move->piece |= color;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
825
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
826 if (!chkidx_to(move)) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
827 return INVALID_POSITION;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
828 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
829
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
830 return VALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
831 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
832
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
833 int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
834 int result = eval_move1(mstr, move, color);
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
835 if (result == VALID_MOVE_SYNTAX) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
836 if (move->fromfile == POS_UNSPECIFIED
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
837 || move->fromrow == POS_UNSPECIFIED) {
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 21
diff changeset
838 return getlocation(gamestate, move);
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
839 } else if (!chkidx_from(move)) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
840 return INVALID_POSITION;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
841 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
842 }
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
843 return result;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
844 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
845
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
846 int check_move(char *mstr, uint8_t color) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
847 Move move;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
848 return eval_move1(mstr, &move, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
849 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
850
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
851 bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
852 uint8_t color) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
853
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
854 Move threats[16];
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
855 uint8_t threatcount;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
856 if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
857 for (int i = 0 ; i < threatcount ; i++) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
858 if (threats[i].piece != (color|KING)) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
859 return true;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
860 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
861 }
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
862 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
863 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
864 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
865 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
866 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
867
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
868 uint16_t remaining_movetime(GameState *gamestate, uint8_t color) {
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
869 unsigned move_number = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
870 if (color == BLACK) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
871 move_number |= 1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
872 } else {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
873 move_number = (move_number + 1) & ~1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
874 }
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
875 return remaining_movetime2(gamestate, move_number);
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
876 }
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
877
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
878 uint16_t remaining_movetime2(GameState *gamestate, unsigned move_number) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
879 if (!gamestate->info.timecontrol) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
880 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
881 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
882
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
883 unsigned total_time = gamestate->info.time;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
884 unsigned used_time = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
885 suseconds_t micros = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
886
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
887 /* when this is a 0+X game, the clock starts with the increment */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
888 if (gamestate->info.time == 0) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
889 total_time += gamestate->info.addtime;
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
890 }
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
891
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
892 /* go through all already played moves */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
893 unsigned first_move = move_number % 2;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
894 unsigned next_move = move_number;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
895 if (next_move > gamestate->movecount) next_move = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
896 for (unsigned i = first_move ; i < next_move ; i += 2) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
897 used_time += gamestate->moves[i].movetime.tv_sec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
898 micros += gamestate->moves[i].movetime.tv_usec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
899 /* add increments starting with move 2 */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
900 if (i > 1) total_time += gamestate->info.addtime;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
901 }
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
902
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
903 /* apply microseconds */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
904 while (micros >= 1000000) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
905 micros -= 1000000;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
906 used_time++;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
907 }
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
908
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
909 /* when the player is currently playing, count down the clock */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
910 if (is_game_running(gamestate) && move_number > 1 &&
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
911 move_number == gamestate->movecount) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
912 struct movetimeval lastmovetstamp =
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
913 gamestate->moves[move_number - 1].timestamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
914 struct timeval currenttstamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
915 gettimeofday(&currenttstamp, NULL);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
916
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
917 /* calculate current move time */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
918 unsigned cmsec = currenttstamp.tv_sec - lastmovetstamp.tv_sec;
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Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
919 suseconds_t cmusec = currenttstamp.tv_usec - lastmovetstamp.tv_usec;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
920
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
921 /* add microseconds carried over from last move and apply both */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
922 cmusec += micros;
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Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
923 cmsec += cmusec / 1000000;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
924
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
925 /* add the time and respect a possible dealy */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
926 if (cmsec >= gamestate->info.delay) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
927 used_time += cmsec - gamestate->info.delay;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
928 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
929 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
930
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
931 return used_time >= total_time ? 0 : total_time - used_time;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
932 }
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
933
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
934 int print_clk(uint16_t time, char *str, bool always_hours) {
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
935 unsigned hours = time / 3600;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
936 unsigned minutes = (time % 3600) / 60;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
937 unsigned seconds = time % 60;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
938 if (hours > 0 || always_hours) {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
939 return snprintf(str, 9, "%u:%02u:%02u", hours, minutes, seconds);
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
940 } else {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
941 return snprintf(str, 6, "%02u:%02u", minutes, seconds);
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
942 }
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
943 }
131
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
944
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
945 bool check_threefold_repetition(GameState *gamestate) {
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
946 // TODO: implement threefold repetition detection
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
947 return false;
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
948 }

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