src/sprite.c

Fri, 25 Jul 2025 18:54:51 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 25 Jul 2025 18:54:51 +0200
changeset 224
f72b80448413
parent 223
4f32c7755138
child 226
18327d2df79d
permissions
-rw-r--r--

fix broken nullptr handling in asc_shader_use() - fixes #696

82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2025 Mike Becker. All rights reserved.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
143
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents: 139
diff changeset
28 #include "ascension/sprite.h"
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
30 #include "ascension/context.h"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
31 #include "ascension/glcontext.h"
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
32 #include "ascension/error.h"
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
33 #include "ascension/mesh.h"
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
34 #include "ascension/shader.h"
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
35 #include "ascension/constants.h"
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
36
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
37
145
a3231310d66d consistent naming of structs and their typedefs
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
38 typedef struct asc_sprite_shader_s {
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
39 AscShaderProgram program;
168
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
40 asc_uniform_loc tex;
145
a3231310d66d consistent naming of structs and their typedefs
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
41 } AscSpriteShader;
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
42
222
2cb9a71df7a6 vastly deduplicate shader creation code
Mike Becker <universe@uap-core.de>
parents: 221
diff changeset
43 static void asc_sprite_shader_init(AscShaderProgram *p, cx_attr_unused int flags) {
2cb9a71df7a6 vastly deduplicate shader creation code
Mike Becker <universe@uap-core.de>
parents: 221
diff changeset
44 asc_shader_init_uniform_loc_nice(p, AscSpriteShader, tex);
2cb9a71df7a6 vastly deduplicate shader creation code
Mike Becker <universe@uap-core.de>
parents: 221
diff changeset
45 }
2cb9a71df7a6 vastly deduplicate shader creation code
Mike Becker <universe@uap-core.de>
parents: 221
diff changeset
46
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
47 static AscShaderProgram *asc_sprite_shader_create(int rect) {
223
4f32c7755138 clean up the messy shader code specification
Mike Becker <universe@uap-core.de>
parents: 222
diff changeset
48 return asc_shader_create((AscShaderCodes) {
4f32c7755138 clean up the messy shader code specification
Mike Becker <universe@uap-core.de>
parents: 222
diff changeset
49 .vtx = {.source_file = "sprite_vtx.glsl"},
4f32c7755138 clean up the messy shader code specification
Mike Becker <universe@uap-core.de>
parents: 222
diff changeset
50 .frag = {
4f32c7755138 clean up the messy shader code specification
Mike Becker <universe@uap-core.de>
parents: 222
diff changeset
51 .source_file = "sprite_frag.glsl",
4f32c7755138 clean up the messy shader code specification
Mike Becker <universe@uap-core.de>
parents: 222
diff changeset
52 .preamble_code = (const char*[]){"#define USE_RECT"},
4f32c7755138 clean up the messy shader code specification
Mike Becker <universe@uap-core.de>
parents: 222
diff changeset
53 .preamble_code_flags = (uint64_t) rect
4f32c7755138 clean up the messy shader code specification
Mike Becker <universe@uap-core.de>
parents: 222
diff changeset
54 },
222
2cb9a71df7a6 vastly deduplicate shader creation code
Mike Becker <universe@uap-core.de>
parents: 221
diff changeset
55 }, sizeof(AscSpriteShader), asc_sprite_shader_init, 0);
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
56 }
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
57
113
71ba88258ea0 change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
58 static void asc_sprite_destroy(AscSceneNode *node) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
59 asc_ptr_cast(AscSprite, sprite, node);
115
e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
60 asc_mesh_destroy(&sprite->mesh);
e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
61 sprite->texture->refcount--;
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
62 }
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
63
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
64 static void asc_sprite_update(AscSceneNode *node) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
65 asc_ptr_cast(AscSprite, sprite, node);
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
66
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
67 // calculate texture parameters
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
68 asc_vec2f uv_scale;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
69 if (sprite->texture_scale_mode == ASC_TEXTURE_SCALE_REPEAT) {
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
70 uv_scale = asc_texture_calculate_uv_scale(sprite->texture,
175
e5544920377e improve macros in datatypes.h - fixes #692
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
71 ASC_VEC2U(sprite->width, sprite->height), sprite->texture_scale);
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
72 } else {
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
73 uv_scale = sprite->texture_scale;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
74 }
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
75
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
76 // update mesh
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
77 asc_mesh_plane_2d(&sprite->mesh,
175
e5544920377e improve macros in datatypes.h - fixes #692
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
78 .size = ASC_VEC2F(sprite->width, sprite->height),
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
79 .uv_scale = uv_scale
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
80 );
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
81 }
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
82
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
83 void asc_sprite_draw(const AscCamera *camera, const AscSceneNode *node) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
84 asc_cptr_cast(AscSprite, sprite, node);
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
85
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
86 // Activate shader
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
87 // TODO: scene should know which shader we are going to activate s.t. it can pre-sort nodes
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
88 const AscShaderProgram *shader =
168
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
89 asc_texture_is_uv_normalized(sprite->texture)
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
90 ? asc_shader_lookup_or_create(ASC_SHADER_SPRITE_UV, asc_sprite_shader_create, 0)
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
91 : asc_shader_lookup_or_create(ASC_SHADER_SPRITE_RECT, asc_sprite_shader_create, 1);
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
92 if (asc_shader_use(shader, camera)) return;
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
93 asc_cptr_cast(AscSpriteShader, sprite_shader, shader);
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
94
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
95 // Upload model matrix
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
96 asc_shader_upload_model_matrix(shader, node);
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
97
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
98 // Bind texture
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
99 asc_texture_bind(sprite->texture, sprite_shader->tex, 0);
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
100
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
101 // Draw mesh
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
102 asc_mesh_draw_triangle_strip(&sprite->mesh);
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
103 }
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
104
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
105 AscSceneNode *asc_sprite_create(struct asc_sprite_create_args args) {
122
1b118cd3e369 replace all stdlib malloc/free with UCX allocator
Mike Becker <universe@uap-core.de>
parents: 118
diff changeset
106 AscSprite *sprite = cxZallocDefault(sizeof(AscSprite));
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
107
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
108 // sprite parameters
89
e1f682a8a145 use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
109 args.texture->refcount++;
e1f682a8a145 use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
110 sprite->texture = args.texture;
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
111 sprite->width = args.width;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
112 sprite->height = args.height;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
113 sprite->texture_scale_mode = args.texture_scale_mode;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
114 sprite->texture_scale.u = ASC_NONZERO_OR(1.f, args.texture_scale_x);
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
115 sprite->texture_scale.v = ASC_NONZERO_OR(1.f, args.texture_scale_y);
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
116
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
117 // basic node parameters
207
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
118 asc_ptr_cast(AscSceneNode, node, sprite);
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
119 asc_scene_node_init(node,
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
120 ASC_SCENE_NODE_FUNCS(asc_sprite),
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
121 .name = args.name,
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
122 .render_group = args.opaque
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 145
diff changeset
123 ? ASC_RENDER_GROUP_2D_OPAQUE
207
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
124 : ASC_RENDER_GROUP_2D_BLEND,
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
125 .pos2d = ASC_VEC2I(args.x, args.y),
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
126 .origin2d = ASC_VEC2I(args.origin_x, args.origin_y)
4d184a8706b1 add asc_scene_node_init() - fixes #695
Mike Becker <universe@uap-core.de>
parents: 206
diff changeset
127 );
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
128
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
129 return node;
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
130 }
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
131
195
f9e9b7425ed3 improve signature of asc_sprite_set_size()
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
132 void asc_sprite_set_size(AscSprite *sprite, asc_vec2u size) {
f9e9b7425ed3 improve signature of asc_sprite_set_size()
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
133 sprite->width = size.width;
f9e9b7425ed3 improve signature of asc_sprite_set_size()
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
134 sprite->height = size.height;
206
26726b7a89a7 complete basic movement
Mike Becker <universe@uap-core.de>
parents: 204
diff changeset
135 asc_scene_node_update((AscSceneNode *) sprite);
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
136 }
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
137

mercurial