src/sprite.c

Sun, 08 Jun 2025 14:58:19 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 08 Jun 2025 14:58:19 +0200
changeset 139
5d655459db85
parent 137
f8e6e0ae61a8
permissions
-rw-r--r--

refactor shader management - resolves #684

82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2025 Mike Becker. All rights reserved.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
28 #include "ascension/2d/sprite.h"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
30 #include "ascension/context.h"
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
31 #include "ascension/glcontext.h"
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
32 #include "ascension/error.h"
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
33 #include "ascension/mesh.h"
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
34 #include "ascension/constants.h"
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
35
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
36 #include <GL/glew.h>
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
37
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
38
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
39 struct asc_sprite_shader_s {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
40 AscShaderProgram program;
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
41 int tex;
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
42 };
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
43
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
44 static void *asc_sprite_shader_create(bool rect) {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
45 AscShaderCodes codes;
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
46 if (asc_shader_load_code_files((AscShaderCodeInfo){
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
47 .files.vtx = "sprite_vtx.glsl",
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
48 .files.frag = "sprite_frag.glsl",
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
49 .defines.frag = rect ? "#define USE_RECT" : NULL,
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
50 }, &codes)) {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
51 asc_error("Loading sprite shader failed.");
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
52 return NULL;
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
53 }
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
54 struct asc_sprite_shader_s *shader = asc_shader_create(codes, sizeof(*shader));
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
55 if (asc_has_error()) {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
56 asc_shader_free_codes(codes);
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
57 return NULL;
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
58 }
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
59 shader->tex = glGetUniformLocation(shader->program.gl_id, "tex");
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
60 asc_shader_free_codes(codes);
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
61
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
62 asc_error_catch_all_gl();
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
63
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
64 return shader;
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
65 }
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
66
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
67 static AscShaderProgram *asc_sprite_shader_rect_create() {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
68 return asc_sprite_shader_create(true);
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
69 }
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
70
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
71 static AscShaderProgram *asc_sprite_shader_uv_create() {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
72 return asc_sprite_shader_create(false);
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
73 }
115
e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
74
113
71ba88258ea0 change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
75 static void asc_sprite_destroy(AscSceneNode *node) {
115
e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
76 AscSprite *sprite = (AscSprite *) node;
e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
77 asc_mesh_destroy(&sprite->mesh);
e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
78 sprite->texture->refcount--;
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
79 }
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
80
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
81 static void asc_sprite_update(AscSceneNode *node) {
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
82 AscSprite *sprite = (AscSprite *) node;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
83
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
84 // calculate texture parameters
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
85 asc_vec2f uv_scale;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
86 if (sprite->texture_scale_mode == ASC_TEXTURE_SCALE_REPEAT) {
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
87 uv_scale = asc_texture_calculate_uv_scale(sprite->texture,
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
88 asc_vec2u_new(sprite->width, sprite->height), sprite->texture_scale);
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
89 } else {
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
90 uv_scale = sprite->texture_scale;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
91 }
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
92
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
93 // update mesh
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
94 asc_mesh_plane_2d(&sprite->mesh,
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
95 .size = asc_vec2f_new(sprite->width, sprite->height),
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
96 .uv_scale = uv_scale
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
97 );
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
98 }
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
99
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
100 AscSceneNode *asc_sprite_create(struct asc_sprite_create_args args) {
122
1b118cd3e369 replace all stdlib malloc/free with UCX allocator
Mike Becker <universe@uap-core.de>
parents: 118
diff changeset
101 AscSprite *sprite = cxZallocDefault(sizeof(AscSprite));
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
102
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
103 // sprite parameters
89
e1f682a8a145 use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
104 args.texture->refcount++;
e1f682a8a145 use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
105 sprite->texture = args.texture;
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
106 sprite->width = args.width;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
107 sprite->height = args.height;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
108 sprite->texture_scale_mode = args.texture_scale_mode;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
109 sprite->texture_scale.u = ASC_NONZERO_OR(1.f, args.texture_scale_x);
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
110 sprite->texture_scale.v = ASC_NONZERO_OR(1.f, args.texture_scale_y);
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
111
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
112 // basic node parameters
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
113 AscSceneNode *node = (AscSceneNode *) sprite;
114
5b91bbab1ac0 give them nodes names
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
114 asc_scene_node_name(node, args.name);
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
115 node->render_group = args.opaque
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
116 ? ASC_RENDER_GROUP_SPRITE_OPAQUE_UV
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
117 : ASC_RENDER_GROUP_SPRITE_BLEND_UV;
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
118 node->update_func = asc_sprite_update;
113
71ba88258ea0 change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
119 node->destroy_func = asc_sprite_destroy;
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
120
105
2b7f92ff2c15 improve datatypes
Mike Becker <universe@uap-core.de>
parents: 102
diff changeset
121 node->position = asc_vec3f_new(args.x, args.y, ASC_SCENE_2D_DEPTH_OFFSET);
116
bfb2a7d62047 replace scaling with correct mesh sizes
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
122 node->scale = asc_vec3f_one;
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
123
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
124 asc_node_update(node);
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
125 return node;
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
126 }
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 82
diff changeset
127
139
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
128 const AscShaderProgram *asc_sprite_shader_rect(void) {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
129 return asc_shader_lookup_or_create(ASC_SHADER_SPRITE_RECT, asc_sprite_shader_rect_create);
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
130 }
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
131
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
132 const AscShaderProgram *asc_sprite_shader_uv(void) {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
133 return asc_shader_lookup_or_create(ASC_SHADER_SPRITE_UV, asc_sprite_shader_uv_create);
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
134 }
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
135
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
136 void asc_sprite_draw(const AscShaderProgram *program, const AscSprite *node) {
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
137 asc_ptr_cast(const struct asc_sprite_shader_s, shader, program);
5d655459db85 refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
138
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
139 // Upload model matrix
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
140 glUniformMatrix4fv(shader->program.model, 1,
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
141 GL_FALSE, node->data.world_transform);
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
142
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
143 // Bind texture
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
144 asc_texture_bind(node->texture, shader->tex, 0);
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
145
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
146 // Draw mesh
115
e5f8c99b0987 refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
147 asc_mesh_draw_triangle_strip(&node->mesh);
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff changeset
148 }
118
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
149
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
150 void asc_sprite_set_size(AscSceneNode *node, unsigned width, unsigned height) {
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
151 AscSprite *sprite = (AscSprite*) node;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
152 sprite->width = width;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
153 sprite->height = height;
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
154 asc_node_update(node);
830608f7e7d9 apply texture scaling
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
155 }
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 122
diff changeset
156

mercurial