--- a/src/sprite.c Sun Jun 01 14:59:40 2025 +0200 +++ b/src/sprite.c Sun Jun 01 16:35:23 2025 +0200 @@ -32,6 +32,7 @@ #include <GL/glew.h> +#include "ascension/error.h" #include "ascension/mesh.h" static void asc_sprite_destroy(AscSceneNode *node) { @@ -75,8 +76,8 @@ AscSceneNode *node = (AscSceneNode *) sprite; asc_scene_node_name(node, args.name); node->render_group = args.opaque - ? ASC_RENDER_GROUP_SPRITE_OPAQUE - : ASC_RENDER_GROUP_SPRITE_BLEND; + ? ASC_RENDER_GROUP_SPRITE_OPAQUE_UV + : ASC_RENDER_GROUP_SPRITE_BLEND_UV; node->update_func = asc_sprite_update; node->destroy_func = asc_sprite_destroy; @@ -87,22 +88,13 @@ return node; } -void asc_sprite_draw(AscSprite const *node) { - // Obtain shader - AscShaderSprite *shader = ASC_SHADER_SPRITE; - +void asc_sprite_draw(const AscShaderSprite *shader, const AscSprite *node) { // Upload model matrix glUniformMatrix4fv(shader->program.model, 1, GL_FALSE, node->data.world_transform); // Bind texture - if (node->texture->target == GL_TEXTURE_RECTANGLE) { - asc_texture_bind(node->texture, shader->rect_tex, 0); - asc_texture_bind(ASC_TEXTURE_2D_EMPTY_1X1, shader->uv_tex, 1); - } else { - asc_texture_bind(ASC_TEXTURE_RECT_EMPTY_1X1, shader->rect_tex, 0); - asc_texture_bind(node->texture, shader->uv_tex, 1); - } + asc_texture_bind(node->texture, shader->tex, 0); // Draw mesh asc_mesh_draw_triangle_strip(&node->mesh); @@ -114,3 +106,24 @@ sprite->height = height; asc_node_update(node); } + +int asc_shader_sprite_init(AscShaderSprite *sprite, bool rect) { + AscShaderCodes codes; + if (asc_shader_load_code_files((AscShaderCodeInfo){ + .files.vtx = "sprite_vtx.glsl", + .files.frag = "sprite_frag.glsl", + .defines.frag = rect ? "#define USE_RECT" : NULL, + }, &codes)) { + asc_error("Loading sprite shader failed."); + return 1; + } + sprite->program = asc_shader_program_create(codes); + if (asc_has_error()) { + asc_shader_free_codes(codes); + return 1; + } + sprite->tex = glGetUniformLocation(sprite->program.id, "tex"); + asc_shader_free_codes(codes); + + return asc_error_catch_all_gl(); +}