src/sprite.c

changeset 222
2cb9a71df7a6
parent 221
14eddd43b3f7
child 223
4f32c7755138
--- a/src/sprite.c	Wed Jul 23 00:27:46 2025 +0200
+++ b/src/sprite.c	Thu Jul 24 20:58:00 2025 +0200
@@ -40,30 +40,16 @@
     asc_uniform_loc tex;
 } AscSpriteShader;
 
+static void asc_sprite_shader_init(AscShaderProgram *p, cx_attr_unused int flags) {
+    asc_shader_init_uniform_loc_nice(p, AscSpriteShader, tex);
+}
+
 static AscShaderProgram *asc_sprite_shader_create(int rect) {
-    AscShaderCodes codes;
-    if (asc_shader_load_code_files((AscShaderCodeInfo){
+    return asc_shader_create((AscShaderCodeInfo){
         .files.vtx = "sprite_vtx.glsl",
         .files.frag = "sprite_frag.glsl",
         .defines.frag = rect ? "#define USE_RECT" : NULL,
-    }, &codes)) {
-        asc_error("Loading sprite shader failed.");
-        return NULL;
-    }
-    AscShaderProgram *shader = asc_shader_create(codes, sizeof(AscSpriteShader));
-    if (asc_shader_invalid(shader)) {
-        asc_shader_free_codes(codes);
-        return shader;
-    }
-    asc_ptr_cast(AscSpriteShader, sprite_shader, shader);
-    sprite_shader->tex = asc_shader_get_uniform_loc(shader, "tex");
-    asc_shader_free_codes(codes);
-
-    if (asc_error_catch_gl("Creating sprite shader")) {
-        // TODO: error handling
-    }
-
-    return shader;
+    }, sizeof(AscSpriteShader), asc_sprite_shader_init, 0);
 }
 
 static void asc_sprite_destroy(AscSceneNode *node) {

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