Thu, 12 Jun 2025 22:44:49 +0200
consistent naming of structs and their typedefs
fixes #664
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2025 Mike Becker. All rights reserved. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
143
4db4f00493ad
prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
139
diff
changeset
|
28 | #include "ascension/sprite.h" |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
30 | #include "ascension/context.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
31 | #include "ascension/glcontext.h" |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
32 | #include "ascension/error.h" |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
33 | #include "ascension/mesh.h" |
144
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
34 | #include "ascension/shader.h" |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
35 | #include "ascension/constants.h" |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
36 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
37 | #include <GL/glew.h> |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
38 | |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
39 | |
145
a3231310d66d
consistent naming of structs and their typedefs
Mike Becker <universe@uap-core.de>
parents:
144
diff
changeset
|
40 | typedef struct asc_sprite_shader_s { |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
41 | AscShaderProgram program; |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
42 | int tex; |
145
a3231310d66d
consistent naming of structs and their typedefs
Mike Becker <universe@uap-core.de>
parents:
144
diff
changeset
|
43 | } AscSpriteShader; |
144
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
44 | |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
45 | static void *asc_sprite_shader_create(bool rect) { |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
46 | AscShaderCodes codes; |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
47 | if (asc_shader_load_code_files((AscShaderCodeInfo){ |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
48 | .files.vtx = "sprite_vtx.glsl", |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
49 | .files.frag = "sprite_frag.glsl", |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
50 | .defines.frag = rect ? "#define USE_RECT" : NULL, |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
51 | }, &codes)) { |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
52 | asc_error("Loading sprite shader failed."); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
53 | return NULL; |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
54 | } |
144
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
55 | AscSpriteShader *shader = asc_shader_create(codes, sizeof(*shader)); |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
56 | if (asc_has_error()) { |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
57 | asc_shader_free_codes(codes); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
58 | return NULL; |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
59 | } |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
60 | shader->tex = glGetUniformLocation(shader->program.gl_id, "tex"); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
61 | asc_shader_free_codes(codes); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
62 | |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
63 | asc_error_catch_all_gl(); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
64 | |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
65 | return shader; |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
66 | } |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
67 | |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
68 | static AscShaderProgram *asc_sprite_shader_rect_create() { |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
69 | return asc_sprite_shader_create(true); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
70 | } |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
71 | |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
72 | static AscShaderProgram *asc_sprite_shader_uv_create() { |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
73 | return asc_sprite_shader_create(false); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
74 | } |
115
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
75 | |
144
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
76 | static const AscSpriteShader *asc_sprite_shader_rect(void) { |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
77 | return asc_shader_lookup_or_create(ASC_SHADER_SPRITE_RECT, asc_sprite_shader_rect_create); |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
78 | } |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
79 | |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
80 | static const AscSpriteShader *asc_sprite_shader_uv(void) { |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
81 | return asc_shader_lookup_or_create(ASC_SHADER_SPRITE_UV, asc_sprite_shader_uv_create); |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
82 | } |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
83 | |
113
71ba88258ea0
change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents:
105
diff
changeset
|
84 | static void asc_sprite_destroy(AscSceneNode *node) { |
115
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
85 | AscSprite *sprite = (AscSprite *) node; |
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
86 | asc_mesh_destroy(&sprite->mesh); |
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
87 | sprite->texture->refcount--; |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
88 | } |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
89 | |
118 | 90 | static void asc_sprite_update(AscSceneNode *node) { |
91 | AscSprite *sprite = (AscSprite *) node; | |
92 | ||
93 | // calculate texture parameters | |
94 | asc_vec2f uv_scale; | |
95 | if (sprite->texture_scale_mode == ASC_TEXTURE_SCALE_REPEAT) { | |
96 | uv_scale = asc_texture_calculate_uv_scale(sprite->texture, | |
97 | asc_vec2u_new(sprite->width, sprite->height), sprite->texture_scale); | |
98 | } else { | |
99 | uv_scale = sprite->texture_scale; | |
100 | } | |
101 | ||
102 | // update mesh | |
103 | asc_mesh_plane_2d(&sprite->mesh, | |
104 | .size = asc_vec2f_new(sprite->width, sprite->height), | |
105 | .uv_scale = uv_scale | |
106 | ); | |
107 | } | |
108 | ||
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
109 | AscSceneNode *asc_sprite_create(struct asc_sprite_create_args args) { |
122
1b118cd3e369
replace all stdlib malloc/free with UCX allocator
Mike Becker <universe@uap-core.de>
parents:
118
diff
changeset
|
110 | AscSprite *sprite = cxZallocDefault(sizeof(AscSprite)); |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
111 | |
118 | 112 | // sprite parameters |
89
e1f682a8a145
use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents:
88
diff
changeset
|
113 | args.texture->refcount++; |
e1f682a8a145
use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents:
88
diff
changeset
|
114 | sprite->texture = args.texture; |
118 | 115 | sprite->width = args.width; |
116 | sprite->height = args.height; | |
117 | sprite->texture_scale_mode = args.texture_scale_mode; | |
118 | sprite->texture_scale.u = ASC_NONZERO_OR(1.f, args.texture_scale_x); | |
119 | sprite->texture_scale.v = ASC_NONZERO_OR(1.f, args.texture_scale_y); | |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
120 | |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
121 | // basic node parameters |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
122 | AscSceneNode *node = (AscSceneNode *) sprite; |
114 | 123 | asc_scene_node_name(node, args.name); |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
124 | node->render_group = args.opaque |
144
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
125 | ? ASC_RENDER_GROUP_SPRITE_OPAQUE |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
126 | : ASC_RENDER_GROUP_SPRITE_BLEND; |
118 | 127 | node->update_func = asc_sprite_update; |
113
71ba88258ea0
change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents:
105
diff
changeset
|
128 | node->destroy_func = asc_sprite_destroy; |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
129 | |
105 | 130 | node->position = asc_vec3f_new(args.x, args.y, ASC_SCENE_2D_DEPTH_OFFSET); |
116
bfb2a7d62047
replace scaling with correct mesh sizes
Mike Becker <universe@uap-core.de>
parents:
115
diff
changeset
|
131 | node->scale = asc_vec3f_one; |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
132 | |
118 | 133 | asc_node_update(node); |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
134 | return node; |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
135 | } |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
136 | |
144
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
137 | void asc_sprite_draw(const AscCamera *camera, const AscSprite *node) { |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
138 | // Activate shader |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
139 | const AscSpriteShader *shader = |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
140 | node->texture->target == GL_TEXTURE_RECTANGLE |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
141 | ? asc_sprite_shader_rect() |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
142 | : asc_sprite_shader_uv(); |
43636d6a6e25
do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents:
143
diff
changeset
|
143 | asc_shader_use(&shader->program, camera); |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
144 | |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
145 | // Upload model matrix |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
146 | glUniformMatrix4fv(shader->program.model, 1, |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
147 | GL_FALSE, node->data.world_transform); |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
148 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
149 | // Bind texture |
137
f8e6e0ae61a8
remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents:
122
diff
changeset
|
150 | asc_texture_bind(node->texture, shader->tex, 0); |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
151 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
152 | // Draw mesh |
115
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
153 | asc_mesh_draw_triangle_strip(&node->mesh); |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
154 | } |
118 | 155 | |
156 | void asc_sprite_set_size(AscSceneNode *node, unsigned width, unsigned height) { | |
157 | AscSprite *sprite = (AscSprite*) node; | |
158 | sprite->width = width; | |
159 | sprite->height = height; | |
160 | asc_node_update(node); | |
161 | } | |
137
f8e6e0ae61a8
remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents:
122
diff
changeset
|
162 |