Wed, 16 Jul 2025 23:27:34 +0200
add asc_scene_node_init() - fixes #695
| 0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. | 
| 2 | # | |
| 3 | # Redistribution and use in source and binary forms, with or without | |
| 4 | # modification, are permitted provided that the following conditions are met: | |
| 5 | # | |
| 6 | # 1. Redistributions of source code must retain the above copyright | |
| 7 | # notice, this list of conditions and the following disclaimer. | |
| 8 | # | |
| 9 | # 2. Redistributions in binary form must reproduce the above copyright | |
| 10 | # notice, this list of conditions and the following disclaimer in the | |
| 11 | # documentation and/or other materials provided with the distribution. | |
| 12 | # | |
| 13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 23 | # POSSIBILITY OF SUCH DAMAGE. | |
| 24 | # | |
| 25 | ||
| 26 | include ../config.mk | |
| 27 | ||
| 28 | BUILD_DIR=../build/lib | |
| 29 | ||
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changeset | 30 | SRC = context.c glcontext.c filesystem.c error.c util.c \ | 
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changeset | 31 | window.c shader.c mesh.c texture.c \ | 
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changeset | 32 | sprite.c 2d.c \ | 
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changeset | 33 | camera.c scene.c scene_node.c behavior.c \ | 
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changeset | 34 | ui.c font.c text.c | 
| 0 | 35 | |
| 36 | OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) | |
| 37 | ||
| 38 | all: $(BUILD_DIR)/libascension.a FORCE | |
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changeset | 39 | @echo "You have successfully ascended." | 
| 0 | 40 | |
| 41 | $(BUILD_DIR)/libascension.a: $(OBJ) | |
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changeset | 42 | @echo "Creating library..." | 
| 0 | 43 | $(AR) $(ARFLAGS) $@ $^ | 
| 44 | ||
| 45 | FORCE: | |
| 46 | ||
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changeset | 47 | $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \ | 
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changeset | 48 | ascension/datatypes.h ascension/transform.h ascension/mesh.h \ | 
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changeset | 49 | ascension/constants.h ascension/context.h ascension/window.h \ | 
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changeset | 50 | ascension/glcontext.h ascension/scene.h ascension/camera.h \ | 
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changeset | 51 | ascension/input.h ascension/font.h ascension/error.h ascension/shader.h | 
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changeset | 52 | @echo "Compiling $<" | 
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changeset | 53 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 54 | |
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changeset | 55 | $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ | 
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changeset | 56 | ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ | 
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changeset | 57 | ascension/context.h ascension/window.h ascension/glcontext.h \ | 
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changeset | 58 | ascension/scene.h ascension/camera.h ascension/input.h ascension/font.h \ | 
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changeset | 59 | ascension/scene.h ascension/util.h ascension/error.h | 
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changeset | 60 | @echo "Compiling $<" | 
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changeset | 61 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 62 | |
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changeset | 63 | $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ | 
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changeset | 64 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ | 
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changeset | 65 | ascension/scene.h ascension/scene_node.h ascension/transform.h \ | 
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changeset | 66 | ascension/camera.h ascension/input.h ascension/font.h ascension/camera.h | 
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changeset | 67 | @echo "Compiling $<" | 
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changeset | 68 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 69 | |
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changeset | 70 | $(BUILD_DIR)/context.o: context.c ascension/context.h \ | 
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changeset | 71 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ | 
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changeset | 72 | ascension/scene.h ascension/scene_node.h ascension/transform.h \ | 
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changeset | 73 | ascension/camera.h ascension/input.h ascension/font.h ascension/error.h | 
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changeset | 74 | @echo "Compiling $<" | 
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changeset | 75 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 76 | |
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changeset | 77 | $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ | 
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changeset | 78 | ascension/window.h ascension/glcontext.h ascension/scene.h \ | 
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changeset | 79 | ascension/scene_node.h ascension/transform.h ascension/camera.h \ | 
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changeset | 80 | ascension/input.h ascension/font.h ascension/error.h | 
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changeset | 81 | @echo "Compiling $<" | 
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changeset | 82 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 83 | |
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changeset | 84 | $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h | 
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changeset | 85 | @echo "Compiling $<" | 
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changeset | 86 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 87 | |
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changeset | 88 | $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ | 
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changeset | 89 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ | 
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changeset | 90 | ascension/scene.h ascension/scene_node.h ascension/transform.h \ | 
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changeset | 91 | ascension/camera.h ascension/input.h ascension/font.h \ | 
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changeset | 92 | ascension/filesystem.h ascension/font.h | 
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changeset | 93 | @echo "Compiling $<" | 
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changeset | 94 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 95 | |
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changeset | 96 | $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ | 
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changeset | 97 | ascension/shader.h ascension/camera.h ascension/datatypes.h \ | 
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changeset | 98 | ascension/error.h | 
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changeset | 99 | @echo "Compiling $<" | 
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changeset | 100 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 101 | |
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changeset | 102 | $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ | 
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changeset | 103 | ascension/datatypes.h | 
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changeset | 104 | @echo "Compiling $<" | 
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changeset | 105 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 106 | |
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changeset | 107 | $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ | 
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changeset | 108 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ | 
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changeset | 109 | ascension/scene.h ascension/scene_node.h ascension/transform.h \ | 
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changeset | 110 | ascension/camera.h ascension/input.h ascension/font.h ascension/scene.h \ | 
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changeset | 111 | ascension/behavior.h ascension/shader.h | 
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changeset | 112 | @echo "Compiling $<" | 
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changeset | 113 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 114 | |
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changeset | 115 | $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ | 
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changeset | 116 | ascension/datatypes.h ascension/transform.h ascension/context.h \ | 
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changeset | 117 | ascension/window.h ascension/glcontext.h ascension/scene.h \ | 
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changeset | 118 | ascension/scene_node.h ascension/camera.h ascension/input.h \ | 
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changeset | 119 | ascension/font.h ascension/error.h | 
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changeset | 120 | @echo "Compiling $<" | 
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changeset | 121 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 122 | |
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changeset | 123 | $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/camera.h \ | 
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changeset | 124 | ascension/datatypes.h ascension/context.h ascension/window.h \ | 
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changeset | 125 | ascension/glcontext.h ascension/scene.h ascension/scene_node.h \ | 
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changeset | 126 | ascension/transform.h ascension/input.h ascension/font.h \ | 
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changeset | 127 | ascension/error.h ascension/filesystem.h | 
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changeset | 128 | @echo "Compiling $<" | 
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changeset | 129 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 130 | |
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changeset | 131 | $(BUILD_DIR)/sprite.o: sprite.c ascension/sprite.h ascension/scene_node.h \ | 
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changeset | 132 | ascension/datatypes.h ascension/transform.h ascension/mesh.h \ | 
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changeset | 133 | ascension/texture.h ascension/camera.h ascension/context.h \ | 
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changeset | 134 | ascension/window.h ascension/glcontext.h ascension/scene.h \ | 
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changeset | 135 | ascension/input.h ascension/font.h ascension/glcontext.h \ | 
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changeset | 136 | ascension/error.h ascension/mesh.h ascension/shader.h \ | 
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changeset | 137 | ascension/constants.h | 
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changeset | 138 | @echo "Compiling $<" | 
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changeset | 139 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 140 | |
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changeset | 141 | $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \ | 
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changeset | 142 | ascension/mesh.h ascension/datatypes.h ascension/texture.h \ | 
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changeset | 143 | ascension/scene_node.h ascension/transform.h ascension/error.h \ | 
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changeset | 144 | ascension/context.h ascension/window.h ascension/glcontext.h \ | 
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changeset | 145 | ascension/scene.h ascension/camera.h ascension/input.h \ | 
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changeset | 146 | ascension/shader.h ascension/constants.h | 
| 50 | 147 | @echo "Compiling $<" | 
| 148 | $(CC) -o $@ $(CFLAGS) -c $< | |
| 149 | ||
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changeset | 150 | $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ | 
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changeset | 151 | ascension/datatypes.h ascension/window.h ascension/glcontext.h \ | 
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changeset | 152 | ascension/scene.h ascension/scene_node.h ascension/transform.h \ | 
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changeset | 153 | ascension/camera.h ascension/input.h ascension/font.h \ | 
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changeset | 154 | ascension/texture.h ascension/filesystem.h | 
| 7 | 155 | @echo "Compiling $<" | 
| 156 | $(CC) -o $@ $(CFLAGS) -c $< | |
| 157 | ||
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changeset | 158 | $(BUILD_DIR)/ui.o: ui.c ascension/ui.h ascension/text.h ascension/font.h \ | 
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changeset | 159 | ascension/mesh.h ascension/datatypes.h ascension/texture.h \ | 
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changeset | 160 | ascension/scene_node.h ascension/transform.h ascension/context.h \ | 
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changeset | 161 | ascension/window.h ascension/glcontext.h ascension/scene.h \ | 
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changeset | 162 | ascension/camera.h ascension/input.h ascension/scene.h | 
| 155 
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changeset | 163 | @echo "Compiling $<" | 
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changeset | 164 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 165 | |
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changeset | 166 | $(BUILD_DIR)/util.o: util.c ascension/util.h | 
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changeset | 167 | @echo "Compiling $<" | 
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changeset | 168 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 169 | |
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changeset | 170 | $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ | 
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changeset | 171 | ascension/datatypes.h ascension/glcontext.h ascension/scene.h \ | 
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changeset | 172 | ascension/scene_node.h ascension/transform.h ascension/camera.h \ | 
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changeset | 173 | ascension/context.h ascension/window.h ascension/input.h \ | 
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changeset | 174 | ascension/font.h | 
| 16 
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changeset | 175 | @echo "Compiling $<" | 
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changeset | 176 | $(CC) -o $@ $(CFLAGS) -c $< | 
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changeset | 177 |