| Tue, 05 Aug 2025 20:00:24 +0200 | Mike Becker | upgrade to SDL 3 | file |
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| Fri, 18 Jul 2025 18:01:41 +0200 | Mike Becker | remove global active font and color (also fixes #693) | file |
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| Fri, 04 Jul 2025 23:23:29 +0200 | Mike Becker | fix typo in ASC_FLAG_INITIALIZED | file |
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| Thu, 03 Jul 2025 23:01:52 +0200 | Mike Becker | add asc_behavior_remove() | file |
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| Wed, 02 Jul 2025 23:21:17 +0200 | Mike Becker | resolve TODOs regarding input.h | file |
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| Mon, 23 Jun 2025 21:07:31 +0200 | Mike Becker | add frame_rate and frame_factor to context | file |
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| Sun, 15 Jun 2025 21:02:29 +0200 | Mike Becker | add auto-scaling of UI depending on screen resolution - resolves #682 | file |
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| Fri, 13 Jun 2025 17:45:19 +0200 | Mike Becker | compute frame time before syncing to avoid div-by-zero in first frame | file |
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| Mon, 09 Jun 2025 14:02:40 +0200 | Mike Becker | implement edge-triggered key press/release | file |
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| Thu, 29 May 2025 11:34:34 +0200 | Mike Becker | add UI scaling | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Sat, 03 May 2025 13:49:24 +0200 | Mike Becker | improve datatypes | file |
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| Thu, 24 Apr 2025 19:53:40 +0200 | Mike Becker | in preparation of more scenes, bring back AscScene struct | file |
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| Wed, 23 Apr 2025 23:43:45 +0200 | Mike Becker | apply new logging macros | file |
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| Sun, 20 Apr 2025 15:41:16 +0200 | Mike Becker | add support for 2d textures in sprite shader - fixes #386 | file |
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| Sat, 19 Apr 2025 15:06:24 +0200 | Mike Becker | make asset paths configurable | file |
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| Fri, 18 Apr 2025 20:13:01 +0200 | Mike Becker | create catch-all util for GL errors + refactors mesh creation | file |
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| Sun, 11 Aug 2024 16:11:30 +0200 | Mike Becker | add mouse and window focus - resolves #382 | file |
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| Fri, 19 Apr 2024 22:28:29 +0200 | Mike Becker | replaces broken font cache with improved cache - fixes #387 | file |
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| Thu, 18 Apr 2024 22:53:55 +0200 | Mike Becker | consistently refer to windows by ID - fixes #381 | file |
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| Tue, 16 Apr 2024 22:20:17 +0200 | Mike Becker | implement mouse motion and key press events | file |
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| Fri, 12 Apr 2024 22:03:15 +0200 | Mike Becker | improve ui/text.h interface a lot | file |
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| Mon, 01 Apr 2024 19:44:00 +0200 | Mike Becker | cleanup includes | file |
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| Mon, 01 Apr 2024 18:54:19 +0200 | Mike Becker | remove unnecessary scene container | file |
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| Fri, 29 Mar 2024 00:03:25 +0100 | Mike Becker | make the timer have nanoseconds precision | file |
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| Tue, 26 Mar 2024 20:37:21 +0100 | Mike Becker | create own compilation unit for GL context - fixes shader not being created per context | file |
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| Fri, 15 Mar 2024 00:06:59 +0100 | Mike Becker | add camera and render groups | file |
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| Sun, 21 Jan 2024 14:01:27 +0100 | Mike Becker | remove unused cx/list.h include | file |
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| Wed, 15 Nov 2023 22:51:40 +0100 | Mike Becker | add text rendering and demo FPS counter | file |
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| Wed, 08 Nov 2023 23:17:07 +0100 | Mike Becker | add shader loading and unloading | file |
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| Tue, 07 Nov 2023 21:24:06 +0100 | Mike Becker | add font management | file |
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| Wed, 01 Nov 2023 21:00:33 +0100 | Mike Becker | improve code structure | file |
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