src/context.c

Thu, 29 May 2025 11:34:34 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 29 May 2025 11:34:34 +0200
changeset 128
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parent 106
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permissions
-rw-r--r--

add UI scaling

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/context.h"
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29 #include "ascension/error.h"
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30
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31 #include <SDL2/SDL.h>
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32 #include <SDL2/SDL_ttf.h>
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33 #include <SDL2/SDL_image.h>
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34
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35 #include <GL/glew.h>
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36
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37 #include <time.h>
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38
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39 AscContext asc_context;
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40
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41 static uint64_t asc_nanos(void) {
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42 struct timespec ts;
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43 clock_gettime(CLOCK_MONOTONIC, &ts);
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44 return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
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45 }
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46
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47 // forward declare non-public font cache functions
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48 void asc_font_cache_init(void);
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49 void asc_font_cache_destroy(void);
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50
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51 void asc_context_initialize(void) {
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52 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
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53 return;
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54 memset(&asc_context, 0, sizeof(AscContext));
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55
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56 // initialize default paths
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57 asc_context.font_path = cx_strdup(CX_STR("./fonts"));
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58 asc_context.shader_path = cx_strdup(CX_STR("./shader"));
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59 asc_context.texture_path = cx_strdup(CX_STR("./textures"));
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60
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61 // initialize the font cache
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62 asc_font_cache_init();
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63
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64 // set a default font but do not load it
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65 asc_context.active_font.style = ASC_FONT_REGULAR;
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66 asc_context.active_font.size = 14;
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67
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68 // default UI scale
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69 asc_context.ui_scale = 1.0f;
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70
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71 // no window, yet
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72 asc_context.active_window = ASC_MAX_WINDOWS;
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73
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74 // initialize error buffer
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75 cxBufferInit(
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76 &asc_context.error_buffer,
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77 NULL,
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78 256,
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79 NULL,
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80 CX_BUFFER_AUTO_EXTEND
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81 );
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82
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83 // initialize SDL
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84 const int supported_img_flags = IMG_INIT_PNG | IMG_INIT_JPG;
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85 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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86 asc_error("Failed to initialize SDL: %s", SDL_GetError());
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87 } else if (TTF_Init() < 0) {
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88 asc_error("Failed to initialize SDL_ttf: %s", TTF_GetError());
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89 } else if (IMG_Init(supported_img_flags) != supported_img_flags) {
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90 asc_error("Failed to initialize SDL_img: %s", IMG_GetError());
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91 }
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92 SDL_ClearError();
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93 asc_context.total_nanos = asc_nanos();
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94 asc_set_flag(asc_context.flags, ASC_FLAG_INITILIZED);
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95 asc_dprintf("Ascension context initialized.");
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96 }
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97
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98 void asc_context_destroy(void) {
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99 // destroy windows
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100 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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101 asc_window_destroy(i);
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102 }
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103
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104 // destroy the font cache
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105 asc_font_cache_destroy();
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106
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107 // quit SDL
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108 IMG_Quit();
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109 TTF_Quit();
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110 SDL_Quit();
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111
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112 // destroy the error buffer
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113 cxBufferDestroy(&asc_context.error_buffer);
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114 asc_context.flags = 0;
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115 asc_dprintf("Ascension context destroyed.");
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116
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117 // destroy the path information
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118 cx_strfree(&asc_context.font_path);
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119 cx_strfree(&asc_context.shader_path);
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120 cx_strfree(&asc_context.texture_path);
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121 }
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122
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123 void asc_context_quit(void) {
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124 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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125 }
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126
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127 AscWindow *asc_active_window_assert() {
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128 if (asc_context.active_window < ASC_MAX_WINDOWS) {
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129 return &asc_context.windows[asc_context.active_window];
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130 } else {
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131 asc_dprintf("Window access attempted without active window");
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132 abort();
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133 }
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134 }
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135
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136 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
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137 unsigned int i = asc_window_index(id);
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138 if (i < ASC_MAX_WINDOWS) {
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139 asc_context.windows[i].resized = true;
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140 asc_context.windows[i].dimensions.width = (unsigned) width;
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141 asc_context.windows[i].dimensions.height = (unsigned) height;
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142 }
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143 }
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144
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145 bool asc_loop_next(void) {
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146 // reset mouse motion
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147 asc_context.input.mouse_xrel = 0;
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148 asc_context.input.mouse_yrel = 0;
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149
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150 // dispatch SDL events
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151 SDL_Event event;
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152 while (SDL_PollEvent(&event)) {
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153 switch (event.type) {
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154 case SDL_QUIT:
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155 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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156 break;
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157 case SDL_WINDOWEVENT: {
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158 if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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159 asc_event_window_resized(
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160 event.window.windowID,
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161 event.window.data1,
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162 event.window.data2
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163 );
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164 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
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165 unsigned int idx = asc_window_index(event.window.windowID);
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166 asc_context.windows[idx].focused = true;
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167 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
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168 unsigned int idx = asc_window_index(event.window.windowID);
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169 asc_context.windows[idx].focused = false;
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170 }
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171 break;
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172 }
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173 case SDL_MOUSEMOTION: {
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174 // accumulate relative motion
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175 asc_context.input.mouse_xrel += event.motion.xrel;
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176 asc_context.input.mouse_yrel += event.motion.yrel;
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177 // update absolute position
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178 asc_context.input.mouse_x = event.motion.x;
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179 asc_context.input.mouse_y = event.motion.y;
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180 // update which window the mouse was seen in
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181 asc_context.input.mouse_window =
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182 asc_window_index(event.motion.windowID);
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183 break;
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184 }
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185 case SDL_KEYDOWN:
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186 asc_context.input.keys[event.key.keysym.scancode] = true;
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187 break;
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188 case SDL_KEYUP:
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189 asc_context.input.keys[event.key.keysym.scancode] = false;
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190 break;
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191 }
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192 }
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193
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194 // sync the windows
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195 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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196 asc_window_sync(i);
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197 }
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198
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199 // compute frame time
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200 uint64_t frame_nanos, ns;
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201 do {
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202 ns = asc_nanos();
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203 frame_nanos = ns - asc_context.total_nanos;
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204 } while (frame_nanos == 0);
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205 asc_context.frame_nanos = frame_nanos;
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206 asc_context.total_nanos = ns;
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207
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208 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
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209 }
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210
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211 void asc_set_font_path(const char *path) {
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212 cx_strcpy(&asc_context.font_path, cx_str(path));
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213 }
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214
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215 void asc_set_shader_path(const char *path) {
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216 cx_strcpy(&asc_context.shader_path, cx_str(path));
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217 }
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218
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219 void asc_set_texture_path(const char *path) {
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220 cx_strcpy(&asc_context.texture_path, cx_str(path));
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221 }

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