src/context.c

Sun, 20 Apr 2025 15:41:16 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 20 Apr 2025 15:41:16 +0200
changeset 88
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parent 86
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permissions
-rw-r--r--

add support for 2d textures in sprite shader - fixes #386

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/context.h"
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29 #include "ascension/error.h"
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30 #include "ascension/utils.h"
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31
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32 #include <SDL2/SDL.h>
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33 #include <SDL2/SDL_ttf.h>
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34 #include <SDL2/SDL_image.h>
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35
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36 #include <time.h>
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37
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38 AscContext asc_context;
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39
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40 static uint64_t asc_nanos(void) {
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41 struct timespec ts;
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42 clock_gettime(CLOCK_MONOTONIC, &ts);
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43 return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
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44 }
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45
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46 // forward declare non-public font cache functions
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47 void asc_font_cache_init(void);
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48 void asc_font_cache_destroy(void);
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49
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50 void asc_context_initialize(void) {
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51 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
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52 return;
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53 memset(&asc_context, 0, sizeof(AscContext));
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54
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55 // initialize default paths
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56 asc_context.font_path = cx_strdup(CX_STR("./fonts"));
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57 asc_context.shader_path = cx_strdup(CX_STR("./shader"));
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58 asc_context.texture_path = cx_strdup(CX_STR("./textures"));
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59
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60 // initialize the font cache
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61 asc_font_cache_init();
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62
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63 // set a default font but do not load it
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64 asc_context.active_font.style = ASC_FONT_REGULAR;
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65 asc_context.active_font.size = 14;
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66
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67 // no window, yet
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68 asc_context.active_window = ASC_MAX_WINDOWS;
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69
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70 // initialize error buffer
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71 cxBufferInit(
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72 &asc_context.error_buffer,
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73 NULL,
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74 256,
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75 NULL,
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76 CX_BUFFER_AUTO_EXTEND
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77 );
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78
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79 // initialize SDL
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80 const int supported_img_flags = IMG_INIT_PNG | IMG_INIT_JPG;
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81 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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82 asc_error(SDL_GetError());
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83 } else if (TTF_Init() < 0) {
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84 asc_error(TTF_GetError());
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85 } else if (IMG_Init(supported_img_flags) != supported_img_flags) {
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86 asc_error(IMG_GetError());
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87 }
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88 SDL_ClearError();
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89 asc_context.total_nanos = asc_nanos();
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90 asc_set_flag(asc_context.flags, ASC_FLAG_INITILIZED);
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91 asc_dprintf("Ascension context initialized.");
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92 }
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93
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94 void asc_context_destroy(void) {
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95 // destroy windows
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96 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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97 asc_window_destroy(i);
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98 }
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99
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100 // destroy the font cache
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101 asc_font_cache_destroy();
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102
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103 // quit SDL
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104 IMG_Quit();
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105 TTF_Quit();
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106 SDL_Quit();
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107
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108 // destroy the error buffer
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109 cxBufferDestroy(&asc_context.error_buffer);
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110 asc_context.flags = 0;
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111 asc_dprintf("Ascension context destroyed.");
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112
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113 // destroy the path information
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114 cx_strfree(&asc_context.font_path);
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115 cx_strfree(&asc_context.shader_path);
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116 cx_strfree(&asc_context.texture_path);
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117 }
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118
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119 void asc_context_quit(void) {
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120 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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121 }
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122
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123 AscWindow *asc_active_window_assert() {
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124 if (asc_context.active_window < ASC_MAX_WINDOWS) {
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125 return &asc_context.windows[asc_context.active_window];
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126 } else {
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127 asc_dprintf("Window access attempted without active window");
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128 abort();
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129 }
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130 }
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131
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132 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
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133 unsigned int i = asc_window_index(id);
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134 if (i < ASC_MAX_WINDOWS) {
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135 asc_vec2i dimensions = (asc_vec2i) {width, height};
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136 asc_context.windows[i].resized = true;
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137 asc_context.windows[i].dimensions = dimensions;
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138 }
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139 }
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140
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141 bool asc_loop_next(void) {
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142 // reset mouse motion
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143 asc_context.input.mouse_xrel = 0;
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144 asc_context.input.mouse_yrel = 0;
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145
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146 // dispatch SDL events
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147 SDL_Event event;
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148 while (SDL_PollEvent(&event)) {
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149 switch (event.type) {
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150 case SDL_QUIT:
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151 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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152 break;
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153 case SDL_WINDOWEVENT: {
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154 if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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155 asc_event_window_resized(
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156 event.window.windowID,
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157 event.window.data1,
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158 event.window.data2
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159 );
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160 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
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161 unsigned int idx = asc_window_index(event.window.windowID);
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162 asc_context.windows[idx].focused = true;
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163 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
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164 unsigned int idx = asc_window_index(event.window.windowID);
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165 asc_context.windows[idx].focused = false;
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166 }
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167 break;
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168 }
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169 case SDL_MOUSEMOTION: {
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170 // accumulate relative motion
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171 asc_context.input.mouse_xrel += event.motion.xrel;
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172 asc_context.input.mouse_yrel += event.motion.yrel;
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173 // update absolute position
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174 asc_context.input.mouse_x = event.motion.x;
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175 asc_context.input.mouse_y = event.motion.y;
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176 // update which window the mouse was seen in
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177 asc_context.input.mouse_window =
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178 asc_window_index(event.motion.windowID);
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179 break;
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180 }
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181 case SDL_KEYDOWN:
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182 asc_context.input.keys[event.key.keysym.scancode] = true;
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183 break;
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184 case SDL_KEYUP:
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185 asc_context.input.keys[event.key.keysym.scancode] = false;
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186 break;
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187 }
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188 }
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189
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190 // sync the windows
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191 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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192 asc_window_sync(i);
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193 }
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194
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195 // compute frame time
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196 uint64_t frame_nanos, ns;
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197 do {
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198 ns = asc_nanos();
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199 frame_nanos = ns - asc_context.total_nanos;
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200 } while (frame_nanos == 0);
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201 asc_context.frame_nanos = frame_nanos;
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202 asc_context.total_nanos = ns;
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203
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204 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
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205 }
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206
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207 void asc_set_font_path(const char *path) {
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208 cx_strcpy(&asc_context.font_path, cx_str(path));
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209 }
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210
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211 void asc_set_shader_path(const char *path) {
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212 cx_strcpy(&asc_context.shader_path, cx_str(path));
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213 }
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214
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215 void asc_set_texture_path(const char *path) {
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216 cx_strcpy(&asc_context.texture_path, cx_str(path));
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217 }

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