--- a/src/context.c Thu Apr 24 18:41:42 2025 +0200 +++ b/src/context.c Thu Apr 24 19:53:40 2025 +0200 @@ -26,17 +26,96 @@ */ #include "ascension/context.h" -#include "ascension/error.h" -#include "ascension/utils.h" #include <SDL2/SDL.h> #include <SDL2/SDL_ttf.h> #include <SDL2/SDL_image.h> +#include <GL/gl.h> + +#include <cx/printf.h> + #include <time.h> AscContext asc_context; +void asc_error_impl(const char* file, unsigned line, char const* fmt, ...) { + asc_set_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); + + // write to error buffer + va_list args; + va_start(args, fmt); + CxBuffer* buf = &asc_context.error_buffer; + size_t bufpos = buf->pos; + int written = cx_vfprintf(buf, cxBufferWriteFunc, fmt, args); + cxBufferPut(buf, '\n'); + va_end(args); + + // also print to stderr + // avoid double-formatting, get it directly from the buffer + fprintf(stderr, "[ERROR %s %u] %.*s\n", + file, line, written, buf->space+bufpos); +} + +bool asc_has_error(void) { + return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); +} + +char const* asc_get_error(void) { + // we zero-terminate the current buffer contents before providing them + cxBufferPut(&asc_context.error_buffer, 0); + --asc_context.error_buffer.pos; + --asc_context.error_buffer.size; + return asc_context.error_buffer.space; +} + +void asc_clear_error(void) { + cxBufferClear(&asc_context.error_buffer); + asc_clear_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); +} + +void asc_error_gl(unsigned code, const char *message) { + const char *glerr; + switch(code) { + case GL_NO_ERROR: + return; + case GL_INVALID_ENUM: + glerr = "invalid enum"; + break; + case GL_INVALID_VALUE: + glerr = "invalid value"; + break; + case GL_INVALID_OPERATION: + glerr = "invalid operation"; + break; + case GL_INVALID_FRAMEBUFFER_OPERATION: + glerr = "invalid framebuffer operation"; + break; + case GL_OUT_OF_MEMORY: + glerr = "out of memory"; + break; + case GL_STACK_UNDERFLOW: + glerr = "stack underflow"; + break; + case GL_STACK_OVERFLOW: + glerr = "stack overflow"; + break; + default: + glerr = "unknown GL error"; + } + asc_error("%s\nGL Error: %s", message, glerr); +} + +int asc_error_catch_all_gl(void) { + GLenum error; + int ret = 0; + while ((error = glGetError()) != GL_NO_ERROR) { + asc_error_gl(error, "Uncaught"); + ret = 1; + } + return ret; +} + static uint64_t asc_nanos(void) { struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts);