src/context.c

Thu, 24 Apr 2025 19:53:40 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 24 Apr 2025 19:53:40 +0200
changeset 95
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parent 92
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permissions
-rw-r--r--

in preparation of more scenes, bring back AscScene struct

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/context.h"
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29
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30 #include <SDL2/SDL.h>
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31 #include <SDL2/SDL_ttf.h>
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32 #include <SDL2/SDL_image.h>
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33
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34 #include <GL/gl.h>
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35
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36 #include <cx/printf.h>
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37
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38 #include <time.h>
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39
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40 AscContext asc_context;
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41
95
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42 void asc_error_impl(const char* file, unsigned line, char const* fmt, ...) {
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43 asc_set_flag(asc_context.flags, ASC_FLAG_HAS_ERROR);
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44
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45 // write to error buffer
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46 va_list args;
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47 va_start(args, fmt);
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48 CxBuffer* buf = &asc_context.error_buffer;
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49 size_t bufpos = buf->pos;
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50 int written = cx_vfprintf(buf, cxBufferWriteFunc, fmt, args);
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51 cxBufferPut(buf, '\n');
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52 va_end(args);
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53
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54 // also print to stderr
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55 // avoid double-formatting, get it directly from the buffer
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56 fprintf(stderr, "[ERROR %s %u] %.*s\n",
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57 file, line, written, buf->space+bufpos);
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58 }
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59
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60 bool asc_has_error(void) {
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61 return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR);
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62 }
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63
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64 char const* asc_get_error(void) {
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65 // we zero-terminate the current buffer contents before providing them
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66 cxBufferPut(&asc_context.error_buffer, 0);
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67 --asc_context.error_buffer.pos;
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68 --asc_context.error_buffer.size;
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69 return asc_context.error_buffer.space;
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70 }
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71
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72 void asc_clear_error(void) {
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73 cxBufferClear(&asc_context.error_buffer);
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74 asc_clear_flag(asc_context.flags, ASC_FLAG_HAS_ERROR);
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75 }
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76
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77 void asc_error_gl(unsigned code, const char *message) {
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78 const char *glerr;
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79 switch(code) {
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80 case GL_NO_ERROR:
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81 return;
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82 case GL_INVALID_ENUM:
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83 glerr = "invalid enum";
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84 break;
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85 case GL_INVALID_VALUE:
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86 glerr = "invalid value";
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87 break;
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88 case GL_INVALID_OPERATION:
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89 glerr = "invalid operation";
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90 break;
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91 case GL_INVALID_FRAMEBUFFER_OPERATION:
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92 glerr = "invalid framebuffer operation";
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93 break;
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94 case GL_OUT_OF_MEMORY:
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95 glerr = "out of memory";
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96 break;
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97 case GL_STACK_UNDERFLOW:
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98 glerr = "stack underflow";
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99 break;
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100 case GL_STACK_OVERFLOW:
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101 glerr = "stack overflow";
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102 break;
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103 default:
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104 glerr = "unknown GL error";
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105 }
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106 asc_error("%s\nGL Error: %s", message, glerr);
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107 }
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108
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109 int asc_error_catch_all_gl(void) {
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110 GLenum error;
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111 int ret = 0;
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112 while ((error = glGetError()) != GL_NO_ERROR) {
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113 asc_error_gl(error, "Uncaught");
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114 ret = 1;
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115 }
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116 return ret;
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117 }
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118
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119 static uint64_t asc_nanos(void) {
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120 struct timespec ts;
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121 clock_gettime(CLOCK_MONOTONIC, &ts);
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122 return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
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123 }
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124
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125 // forward declare non-public font cache functions
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126 void asc_font_cache_init(void);
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127 void asc_font_cache_destroy(void);
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128
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129 void asc_context_initialize(void) {
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130 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
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131 return;
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132 memset(&asc_context, 0, sizeof(AscContext));
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133
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134 // initialize default paths
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135 asc_context.font_path = cx_strdup(CX_STR("./fonts"));
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136 asc_context.shader_path = cx_strdup(CX_STR("./shader"));
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137 asc_context.texture_path = cx_strdup(CX_STR("./textures"));
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138
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139 // initialize the font cache
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140 asc_font_cache_init();
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141
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142 // set a default font but do not load it
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143 asc_context.active_font.style = ASC_FONT_REGULAR;
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144 asc_context.active_font.size = 14;
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145
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146 // no window, yet
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147 asc_context.active_window = ASC_MAX_WINDOWS;
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148
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149 // initialize error buffer
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150 cxBufferInit(
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151 &asc_context.error_buffer,
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152 NULL,
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153 256,
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154 NULL,
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155 CX_BUFFER_AUTO_EXTEND
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156 );
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157
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158 // initialize SDL
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159 const int supported_img_flags = IMG_INIT_PNG | IMG_INIT_JPG;
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160 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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161 asc_error("Failed to initialize SDL: %s", SDL_GetError());
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162 } else if (TTF_Init() < 0) {
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163 asc_error("Failed to initialize SDL_ttf: %s", TTF_GetError());
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164 } else if (IMG_Init(supported_img_flags) != supported_img_flags) {
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165 asc_error("Failed to initialize SDL_img: %s", IMG_GetError());
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166 }
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167 SDL_ClearError();
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168 asc_context.total_nanos = asc_nanos();
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169 asc_set_flag(asc_context.flags, ASC_FLAG_INITILIZED);
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170 asc_dprintf("Ascension context initialized.");
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171 }
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172
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173 void asc_context_destroy(void) {
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174 // destroy windows
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175 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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176 asc_window_destroy(i);
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177 }
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178
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179 // destroy the font cache
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180 asc_font_cache_destroy();
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181
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182 // quit SDL
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183 IMG_Quit();
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184 TTF_Quit();
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185 SDL_Quit();
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186
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187 // destroy the error buffer
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188 cxBufferDestroy(&asc_context.error_buffer);
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189 asc_context.flags = 0;
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190 asc_dprintf("Ascension context destroyed.");
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191
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192 // destroy the path information
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193 cx_strfree(&asc_context.font_path);
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194 cx_strfree(&asc_context.shader_path);
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195 cx_strfree(&asc_context.texture_path);
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196 }
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197
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198 void asc_context_quit(void) {
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199 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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200 }
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201
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202 AscWindow *asc_active_window_assert() {
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203 if (asc_context.active_window < ASC_MAX_WINDOWS) {
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204 return &asc_context.windows[asc_context.active_window];
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205 } else {
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206 asc_dprintf("Window access attempted without active window");
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207 abort();
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208 }
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209 }
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210
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211 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
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212 unsigned int i = asc_window_index(id);
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213 if (i < ASC_MAX_WINDOWS) {
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214 asc_vec2i dimensions = (asc_vec2i) {width, height};
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215 asc_context.windows[i].resized = true;
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216 asc_context.windows[i].dimensions = dimensions;
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217 }
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218 }
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219
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220 bool asc_loop_next(void) {
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221 // reset mouse motion
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222 asc_context.input.mouse_xrel = 0;
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223 asc_context.input.mouse_yrel = 0;
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224
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225 // dispatch SDL events
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226 SDL_Event event;
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227 while (SDL_PollEvent(&event)) {
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228 switch (event.type) {
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229 case SDL_QUIT:
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230 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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231 break;
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232 case SDL_WINDOWEVENT: {
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233 if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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234 asc_event_window_resized(
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235 event.window.windowID,
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236 event.window.data1,
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237 event.window.data2
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238 );
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239 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
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240 unsigned int idx = asc_window_index(event.window.windowID);
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241 asc_context.windows[idx].focused = true;
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242 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
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243 unsigned int idx = asc_window_index(event.window.windowID);
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244 asc_context.windows[idx].focused = false;
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245 }
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246 break;
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247 }
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248 case SDL_MOUSEMOTION: {
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249 // accumulate relative motion
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250 asc_context.input.mouse_xrel += event.motion.xrel;
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251 asc_context.input.mouse_yrel += event.motion.yrel;
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252 // update absolute position
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253 asc_context.input.mouse_x = event.motion.x;
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254 asc_context.input.mouse_y = event.motion.y;
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255 // update which window the mouse was seen in
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256 asc_context.input.mouse_window =
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257 asc_window_index(event.motion.windowID);
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258 break;
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259 }
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260 case SDL_KEYDOWN:
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261 asc_context.input.keys[event.key.keysym.scancode] = true;
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262 break;
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263 case SDL_KEYUP:
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264 asc_context.input.keys[event.key.keysym.scancode] = false;
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265 break;
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266 }
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267 }
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268
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269 // sync the windows
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270 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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271 asc_window_sync(i);
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272 }
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273
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274 // compute frame time
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275 uint64_t frame_nanos, ns;
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276 do {
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277 ns = asc_nanos();
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278 frame_nanos = ns - asc_context.total_nanos;
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279 } while (frame_nanos == 0);
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280 asc_context.frame_nanos = frame_nanos;
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281 asc_context.total_nanos = ns;
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282
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283 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
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284 }
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285
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286 void asc_set_font_path(const char *path) {
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287 cx_strcpy(&asc_context.font_path, cx_str(path));
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288 }
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289
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290 void asc_set_shader_path(const char *path) {
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291 cx_strcpy(&asc_context.shader_path, cx_str(path));
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292 }
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293
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294 void asc_set_texture_path(const char *path) {
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295 cx_strcpy(&asc_context.texture_path, cx_str(path));
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296 }

mercurial