shader/sprite_frag.glsl

Sun, 01 Jun 2025 16:35:23 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 01 Jun 2025 16:35:23 +0200
changeset 137
f8e6e0ae61a8
parent 135
062703d3f5cc
permissions
-rw-r--r--

remove pre-defined dummy textures by introducing conditional compilation for shaders

and by the way resolves #645

16
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
1 layout(location = 0) out vec4 diffuse;
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
2 in vec2 uvcoord;
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
4 #ifdef USE_RECT
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
5 uniform sampler2DRect tex;
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
6 #else
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
7 uniform sampler2D tex;
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
8 #endif
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 void main(void) {
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
11 diffuse = texture(tex, uvcoord);
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 }

mercurial