--- a/shader/sprite_frag.glsl Sun Jun 01 14:59:40 2025 +0200 +++ b/shader/sprite_frag.glsl Sun Jun 01 16:35:23 2025 +0200 @@ -1,11 +1,12 @@ -#version 400 core - layout(location = 0) out vec4 diffuse; in vec2 uvcoord; -uniform sampler2D uv_tex; -uniform sampler2DRect rect_tex; +#ifdef USE_RECT +uniform sampler2DRect tex; +#else +uniform sampler2D tex; +#endif void main(void) { - diffuse = texture(rect_tex, uvcoord) * texture(uv_tex, uvcoord); + diffuse = texture(tex, uvcoord); }