shader/sprite_frag.glsl

Sun, 01 Jun 2025 14:53:59 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 01 Jun 2025 14:53:59 +0200
changeset 135
062703d3f5cc
parent 88
6234b7ea48f3
child 137
f8e6e0ae61a8
permissions
-rw-r--r--

remove the need for a second pair of texture coordinates

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1 #version 400 core
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2
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3 layout(location = 0) out vec4 diffuse;
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6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
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4 in vec2 uvcoord;
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5
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6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
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6 uniform sampler2D uv_tex;
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7 uniform sampler2DRect rect_tex;
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8
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9 void main(void) {
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062703d3f5cc remove the need for a second pair of texture coordinates
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parents: 88
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10 diffuse = texture(rect_tex, uvcoord) * texture(uv_tex, uvcoord);
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11 }

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