shader/sprite_frag.glsl@f8e6e0ae61a8
shader/sprite_frag.glsl
Sun, 01 Jun 2025 16:35:23 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 01 Jun 2025 16:35:23 +0200
- changeset 137
- f8e6e0ae61a8
- parent 135
-
062703d3f5cc
- permissions
- -rw-r--r--
remove pre-defined dummy textures by introducing conditional compilation for shaders
and by the way resolves #645
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}