src/context.c

Sat, 19 Jul 2025 21:29:10 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 19 Jul 2025 21:29:10 +0200
changeset 215
a7c8e1727971
parent 214
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permissions
-rw-r--r--

use new point-of-origin for 2d primitives

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/context.h"
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29 #include "ascension/error.h"
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30
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31 #include <SDL2/SDL.h>
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32 #include <SDL2/SDL_ttf.h>
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33 #include <SDL2/SDL_image.h>
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34
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35 #include <GL/glew.h>
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36
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37 #include <time.h>
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38
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39 AscContext asc_context;
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40
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41 static uint64_t asc_nanos(void) {
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42 struct timespec ts;
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43 clock_gettime(CLOCK_MONOTONIC, &ts);
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44 return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
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45 }
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46
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47 // forward declare non-public font cache functions
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48 void asc_font_cache_init(void);
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49 void asc_font_cache_destroy(void);
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50
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51 void asc_context_initialize(void) {
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52 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITIALIZED))
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53 return;
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54 memset(&asc_context, 0, sizeof(AscContext));
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55
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56 // initialize default paths
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57 asc_context.font_path = cx_strdup(CX_STR("./fonts"));
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58 asc_context.shader_path = cx_strdup(CX_STR("./shader"));
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59 asc_context.texture_path = cx_strdup(CX_STR("./textures"));
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60
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61 // initialize the font cache
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62 asc_font_cache_init();
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63
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64 // no window, yet
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65 asc_context.active_window = ASC_MAX_WINDOWS;
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66
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67 // initialize error buffer
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68 cxBufferInit(
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69 &asc_context.error_buffer,
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70 NULL,
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71 256,
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72 NULL,
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73 CX_BUFFER_AUTO_EXTEND
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74 );
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75
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76 // initialize SDL
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77 const int supported_img_flags = IMG_INIT_PNG | IMG_INIT_JPG;
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78 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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79 asc_error("Failed to initialize SDL: %s", SDL_GetError());
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80 } else if (TTF_Init() < 0) {
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81 asc_error("Failed to initialize SDL_ttf: %s", TTF_GetError());
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82 } else if (IMG_Init(supported_img_flags) != supported_img_flags) {
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83 asc_error("Failed to initialize SDL_img: %s", IMG_GetError());
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84 }
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85 SDL_ClearError();
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86 asc_context.total_nanos = asc_nanos();
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87 asc_set_flag(asc_context.flags, ASC_FLAG_INITIALIZED);
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88 asc_dprintf("Ascension context initialized.");
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89 }
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90
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91 void asc_context_destroy(void) {
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92 // destroy windows
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93 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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94 asc_window_destroy(i);
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95 }
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96
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97 // destroy the font cache
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98 asc_font_cache_destroy();
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99
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100 // quit SDL
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101 IMG_Quit();
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102 TTF_Quit();
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103 SDL_Quit();
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104
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105 // destroy the error buffer
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106 cxBufferDestroy(&asc_context.error_buffer);
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107 asc_context.flags = 0;
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108 asc_dprintf("Ascension context destroyed.");
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109
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110 // destroy the path information
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111 cx_strfree(&asc_context.font_path);
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112 cx_strfree(&asc_context.shader_path);
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113 cx_strfree(&asc_context.texture_path);
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114 }
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115
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116 void asc_context_quit(void) {
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117 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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118 }
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119
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120 AscWindow *asc_active_window_assert() {
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121 if (asc_context.active_window < ASC_MAX_WINDOWS) {
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122 return &asc_context.windows[asc_context.active_window];
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123 } else {
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124 asc_dprintf("Window access attempted without active window");
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125 abort();
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126 }
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127 }
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128
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129 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
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130 unsigned int i = asc_window_index(id);
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131 if (i < ASC_MAX_WINDOWS) {
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132 asc_context.windows[i].resized = true;
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133 asc_context.windows[i].dimensions.width = (unsigned) width;
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134 asc_context.windows[i].dimensions.height = (unsigned) height;
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135 }
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136 }
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137
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138 bool asc_loop_next(void) {
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139 // reset mouse motion
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140 asc_context.input.mouse_xrel = 0;
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141 asc_context.input.mouse_yrel = 0;
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142
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143 // reset key flags
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144 for (unsigned int i = 0 ; i < SDL_NUM_SCANCODES ; i++) {
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145 asc_clear_flag(asc_context.input.keys[i], ASC_KEY_RELEASE_FLAG|ASC_KEY_PRESS_FLAG);
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146 }
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147
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148 // dispatch SDL events
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149 SDL_Event event;
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150 while (SDL_PollEvent(&event)) {
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151 switch (event.type) {
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152 case SDL_QUIT:
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153 asc_set_flag(asc_context.flags, ASC_FLAG_QUIT);
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154 break;
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155 case SDL_WINDOWEVENT: {
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156 if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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157 asc_event_window_resized(
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158 event.window.windowID,
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159 event.window.data1,
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160 event.window.data2
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161 );
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162 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
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163 unsigned int idx = asc_window_index(event.window.windowID);
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164 asc_context.windows[idx].focused = true;
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165 } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
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166 unsigned int idx = asc_window_index(event.window.windowID);
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167 asc_context.windows[idx].focused = false;
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168 }
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169 break;
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170 }
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171 case SDL_MOUSEMOTION: {
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172 // accumulate relative motion
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173 asc_context.input.mouse_xrel += event.motion.xrel;
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174 asc_context.input.mouse_yrel += event.motion.yrel;
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175 // update absolute position
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176 asc_context.input.mouse_x = event.motion.x;
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177 asc_context.input.mouse_y = event.motion.y;
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178 // update which window the mouse was seen in
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179 asc_context.input.mouse_window =
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180 asc_window_index(event.motion.windowID);
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181 break;
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182 }
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183 case SDL_KEYDOWN:
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184 // we only set the down and press flags if the key is not already known to be down
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185 if (asc_key_up(event.key.keysym.scancode)) {
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186 asc_context.input.keys[event.key.keysym.scancode] = ASC_KEY_DOWN_FLAG|ASC_KEY_PRESS_FLAG;
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187 }
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188 break;
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189 case SDL_KEYUP:
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190 // we can directly set the release flag - it will be cleared next round
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191 asc_context.input.keys[event.key.keysym.scancode] = ASC_KEY_RELEASE_FLAG;
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192 break;
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193 }
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194 }
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195
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196 // compute frame time
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197 uint64_t frame_nanos, ns;
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198 do {
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199 ns = asc_nanos();
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200 frame_nanos = ns - asc_context.total_nanos;
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201 } while (frame_nanos == 0);
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202 asc_context.frame_nanos = frame_nanos;
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203 unsigned long long fps_1k = asc_seconds(1000) / frame_nanos;
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204 asc_context.frame_rate = (float)fps_1k / 1000.f;
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205 if (asc_context.frame_rate < 5) {
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206 // effectively stop the world when the frame rate drops too low
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207 asc_context.frame_factor = 0;
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208 } else {
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209 asc_context.frame_factor = 1.f / asc_context.frame_rate;
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210 }
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211 asc_context.total_nanos = ns;
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212
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213 // sync the windows
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214 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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215 asc_window_sync(i);
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216 }
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217
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218 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
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219 }
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220
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221 void asc_set_font_path(const char *path) {
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222 cx_strcpy(&asc_context.font_path, cx_str(path));
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223 }
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224
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225 void asc_set_shader_path(const char *path) {
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226 cx_strcpy(&asc_context.shader_path, cx_str(path));
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227 }
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228
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229 void asc_set_texture_path(const char *path) {
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230 cx_strcpy(&asc_context.texture_path, cx_str(path));
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231 }

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