src/Makefile

Wed, 19 Mar 2025 22:43:37 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 19 Mar 2025 22:43:37 +0100
changeset 78
9bc544f4ce8f
parent 77
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permissions
-rw-r--r--

go back to reading shader code from files

apart from using a nice C23 feature there is
nothing really useful about embedding the code
directly

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1 # Copyright 2023 Mike Becker. All rights reserved.
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2 #
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3 # Redistribution and use in source and binary forms, with or without
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4 # modification, are permitted provided that the following conditions are met:
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5 #
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6 # 1. Redistributions of source code must retain the above copyright
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7 # notice, this list of conditions and the following disclaimer.
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8 #
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9 # 2. Redistributions in binary form must reproduce the above copyright
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10 # notice, this list of conditions and the following disclaimer in the
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11 # documentation and/or other materials provided with the distribution.
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12 #
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13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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23 # POSSIBILITY OF SUCH DAMAGE.
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24 #
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25
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26 include ../config.mk
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27
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28 BUILD_DIR=../build/lib
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29
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30 SRC = context.c glcontext.c error.c window.c shader.c font.c text.c \
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31 texture.c scene.c camera.c primitives.c
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32
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33 OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o)
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34
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35 all: $(BUILD_DIR)/libascension.a FORCE
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36 @echo "You have successfully ascended."
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37
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38 $(BUILD_DIR)/libascension.a: $(OBJ)
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39 @echo "Creating library..."
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40 $(AR) $(ARFLAGS) $@ $^
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41
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42 FORCE:
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43
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44 $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h
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45 @echo "Compiling $<"
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46 $(CC) -o $@ $(CFLAGS) -c $<
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47
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48 $(BUILD_DIR)/context.o: context.c ascension/context.h \
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49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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50 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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51 ascension/scene.h ascension/transform.h ascension/camera.h \
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52 ascension/texture.h ascension/input.h ascension/ui/font.h \
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53 ascension/error.h ascension/utils.h
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54 @echo "Compiling $<"
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55 $(CC) -o $@ $(CFLAGS) -c $<
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56
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57 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
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58 ascension/window.h ascension/glcontext.h ascension/primitives.h \
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59 ascension/mesh.h ascension/shader.h ascension/scene.h \
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60 ascension/transform.h ascension/camera.h ascension/texture.h \
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61 ascension/input.h ascension/ui/font.h ascension/error.h \
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62 ascension/utils.h
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63 @echo "Compiling $<"
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64 $(CC) -o $@ $(CFLAGS) -c $<
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65
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66 $(BUILD_DIR)/font.o: font.c ascension/ui/font.h ascension/context.h \
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67 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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68 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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69 ascension/scene.h ascension/transform.h ascension/camera.h \
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70 ascension/texture.h ascension/input.h ascension/ui/font.h \
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71 ascension/error.h
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72 @echo "Compiling $<"
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73 $(CC) -o $@ $(CFLAGS) -c $<
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74
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75 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \
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76 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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77 ascension/error.h
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78 @echo "Compiling $<"
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79 $(CC) -o $@ $(CFLAGS) -c $<
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80
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81 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \
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82 ascension/mesh.h ascension/error.h ascension/context.h \
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83 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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84 ascension/primitives.h ascension/shader.h ascension/scene.h \
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85 ascension/transform.h ascension/camera.h ascension/texture.h \
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86 ascension/input.h ascension/ui/font.h
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87 @echo "Compiling $<"
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88 $(CC) -o $@ $(CFLAGS) -c $<
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89
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90 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \
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91 ascension/transform.h ascension/camera.h ascension/texture.h \
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92 ascension/context.h ascension/window.h ascension/glcontext.h \
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93 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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94 ascension/scene.h ascension/input.h ascension/ui/font.h \
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95 ascension/utils.h ascension/shader.h
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96 @echo "Compiling $<"
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97 $(CC) -o $@ $(CFLAGS) -c $<
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98
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99 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/error.h
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100 @echo "Compiling $<"
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101 $(CC) -o $@ $(CFLAGS) -c $<
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102
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103 $(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \
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104 ascension/ui/../scene.h ascension/ui/../datatypes.h \
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105 ascension/ui/../transform.h ascension/ui/../camera.h \
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106 ascension/ui/../texture.h ascension/ui/../utils.h ascension/context.h \
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107 ascension/datatypes.h ascension/window.h ascension/glcontext.h \
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108 ascension/primitives.h ascension/mesh.h ascension/shader.h \
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109 ascension/scene.h ascension/input.h ascension/ui/font.h \
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110 ascension/error.h ascension/shader.h
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111 @echo "Compiling $<"
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112 $(CC) -o $@ $(CFLAGS) -c $<
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114 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h
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115 @echo "Compiling $<"
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116 $(CC) -o $@ $(CFLAGS) -c $<
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117
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118 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \
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119 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \
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120 ascension/shader.h ascension/scene.h ascension/transform.h \
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121 ascension/camera.h ascension/texture.h ascension/context.h \
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122 ascension/window.h ascension/input.h ascension/ui/font.h \
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123 ascension/error.h ascension/utils.h
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124 @echo "Compiling $<"
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125 $(CC) -o $@ $(CFLAGS) -c $<
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126

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