| 52 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
52 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
| 53 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
53 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 54 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
54 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| 55 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
55 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
| 56 ascension/transform.h ascension/camera.h ascension/input.h \ |
56 ascension/transform.h ascension/camera.h ascension/input.h \ |
| 57 ascension/ui/font.h ascension/error.h ascension/utils.h |
57 ascension/ui/font.h |
| 58 @echo "Compiling $<" |
|
| 59 $(CC) -o $@ $(CFLAGS) -c $< |
|
| 60 |
|
| 61 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
|
| 62 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
|
| 63 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
|
| 64 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
|
| 65 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
|
| 66 ascension/error.h ascension/utils.h |
|
| 67 @echo "Compiling $<" |
58 @echo "Compiling $<" |
| 68 $(CC) -o $@ $(CFLAGS) -c $< |
59 $(CC) -o $@ $(CFLAGS) -c $< |
| 69 |
60 |
| 70 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
61 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
| 71 @echo "Compiling $<" |
62 @echo "Compiling $<" |
| 74 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \ |
65 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \ |
| 75 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
66 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 76 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
67 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| 77 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
68 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 78 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
69 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 79 ascension/error.h ascension/filesystem.h ascension/ui/font.h |
70 ascension/filesystem.h ascension/ui/font.h |
| 80 @echo "Compiling $<" |
71 @echo "Compiling $<" |
| 81 $(CC) -o $@ $(CFLAGS) -c $< |
72 $(CC) -o $@ $(CFLAGS) -c $< |
| 82 |
73 |
| 83 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
74 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
| 84 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
75 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| 85 ascension/texture.h ascension/error.h |
76 ascension/texture.h ascension/context.h ascension/datatypes.h \ |
| |
77 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| |
78 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| |
79 ascension/input.h ascension/ui/font.h |
| 86 @echo "Compiling $<" |
80 @echo "Compiling $<" |
| 87 $(CC) -o $@ $(CFLAGS) -c $< |
81 $(CC) -o $@ $(CFLAGS) -c $< |
| 88 |
82 |
| 89 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/error.h |
83 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/context.h \ |
| |
84 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| |
85 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| |
86 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
| |
87 ascension/transform.h ascension/camera.h ascension/input.h \ |
| |
88 ascension/ui/font.h |
| 90 @echo "Compiling $<" |
89 @echo "Compiling $<" |
| 91 $(CC) -o $@ $(CFLAGS) -c $< |
90 $(CC) -o $@ $(CFLAGS) -c $< |
| 92 |
91 |
| 93 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
92 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
| 94 ascension/mesh.h ascension/error.h ascension/context.h \ |
93 ascension/mesh.h ascension/context.h ascension/datatypes.h \ |
| 95 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
94 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 96 ascension/primitives.h ascension/shader.h ascension/texture.h \ |
95 ascension/shader.h ascension/texture.h ascension/scene.h \ |
| 97 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
96 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 98 ascension/camera.h ascension/input.h ascension/ui/font.h |
97 ascension/input.h ascension/ui/font.h |
| 99 @echo "Compiling $<" |
98 @echo "Compiling $<" |
| 100 $(CC) -o $@ $(CFLAGS) -c $< |
99 $(CC) -o $@ $(CFLAGS) -c $< |
| 101 |
100 |
| 102 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
101 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
| 103 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
102 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 104 ascension/context.h ascension/window.h ascension/glcontext.h \ |
103 ascension/context.h ascension/window.h ascension/glcontext.h \ |
| 105 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
104 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| 106 ascension/texture.h ascension/scene.h ascension/input.h \ |
105 ascension/texture.h ascension/scene.h ascension/input.h \ |
| 107 ascension/ui/font.h ascension/utils.h ascension/2d.h \ |
106 ascension/ui/font.h ascension/2d.h ascension/2d/sprite.h \ |
| 108 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
107 ascension/2d/../scene_node.h ascension/2d/../texture.h |
| 109 ascension/2d/../texture.h |
108 @echo "Compiling $<" |
| |
109 $(CC) -o $@ $(CFLAGS) -c $< |
| |
110 |
| |
111 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
| |
112 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
| |
113 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| |
114 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| |
115 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
| |
116 ascension/input.h ascension/ui/font.h |
| 110 @echo "Compiling $<" |
117 @echo "Compiling $<" |
| 111 $(CC) -o $@ $(CFLAGS) -c $< |
118 $(CC) -o $@ $(CFLAGS) -c $< |
| 112 |
119 |
| 113 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
120 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
| 114 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
121 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 115 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
122 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| 116 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
123 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 117 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
124 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 118 ascension/shader.h ascension/error.h ascension/filesystem.h |
125 ascension/shader.h ascension/filesystem.h |
| 119 @echo "Compiling $<" |
126 @echo "Compiling $<" |
| 120 $(CC) -o $@ $(CFLAGS) -c $< |
127 $(CC) -o $@ $(CFLAGS) -c $< |
| 121 |
128 |
| 122 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
129 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
| 123 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
130 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
| 133 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
140 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
| 134 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
141 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 135 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
142 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| 136 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
143 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 137 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
144 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 138 ascension/error.h ascension/ui/text.h ascension/ui/font.h \ |
145 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
| 139 ascension/ui/../2d/sprite.h ascension/ui/../2d/../scene_node.h \ |
146 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../texture.h |
| 140 ascension/ui/../2d/../texture.h ascension/ui/../utils.h |
|
| 141 @echo "Compiling $<" |
147 @echo "Compiling $<" |
| 142 $(CC) -o $@ $(CFLAGS) -c $< |
148 $(CC) -o $@ $(CFLAGS) -c $< |
| 143 |
149 |
| 144 $(BUILD_DIR)/texture.o: texture.c ascension/context.h \ |
150 $(BUILD_DIR)/texture.o: texture.c ascension/context.h \ |
| 145 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
151 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 146 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
152 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| 147 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
153 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
| 148 ascension/transform.h ascension/camera.h ascension/input.h \ |
154 ascension/transform.h ascension/camera.h ascension/input.h \ |
| 149 ascension/ui/font.h ascension/texture.h ascension/error.h \ |
155 ascension/ui/font.h ascension/texture.h ascension/filesystem.h |
| 150 ascension/filesystem.h |
|
| 151 @echo "Compiling $<" |
156 @echo "Compiling $<" |
| 152 $(CC) -o $@ $(CFLAGS) -c $< |
157 $(CC) -o $@ $(CFLAGS) -c $< |
| 153 |
158 |
| 154 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
159 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
| 155 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
160 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
| 156 ascension/shader.h ascension/texture.h ascension/scene.h \ |
161 ascension/shader.h ascension/texture.h ascension/scene.h \ |
| 157 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
162 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 158 ascension/context.h ascension/window.h ascension/input.h \ |
163 ascension/context.h ascension/window.h ascension/input.h \ |
| 159 ascension/ui/font.h ascension/error.h ascension/utils.h |
164 ascension/ui/font.h |
| 160 @echo "Compiling $<" |
165 @echo "Compiling $<" |
| 161 $(CC) -o $@ $(CFLAGS) -c $< |
166 $(CC) -o $@ $(CFLAGS) -c $< |
| 162 |
167 |