src/chess/rules.c

Thu, 30 Jul 2026 18:34:15 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 30 Jul 2026 18:34:15 +0200
changeset 162
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parent 161
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child 163
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permissions
-rw-r--r--

add dependency on fen.h for rules.c

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "rules.h"
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31 #include "pawn.h"
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32 #include "rook.h"
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33 #include "knight.h"
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34 #include "bishop.h"
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35 #include "queen.h"
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36 #include "king.h"
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37 #include "fen.h"
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38
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39 #include <string.h>
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40 #include <stdio.h>
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41 #include <stdlib.h>
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42 #include <sys/time.h>
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43 #include <assert.h>
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44
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45 void gamestate_init(GameState *gamestate) {
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46 memset(gamestate, 0, sizeof(GameState));
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47
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48 // TODO: implement feature - game can be started from arbitrary position
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49 Board initboard = {
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50 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
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51 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
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52 {0, 0, 0, 0, 0, 0, 0, 0},
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53 {0, 0, 0, 0, 0, 0, 0, 0},
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54 {0, 0, 0, 0, 0, 0, 0, 0},
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55 {0, 0, 0, 0, 0, 0, 0, 0},
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56 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
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57 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
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58 };
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59 memcpy(gamestate->board, initboard, sizeof(Board));
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60 char fen[FEN_MAX_LENGTH];
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61 fen_compute(fen, gamestate);
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62 gamestate->fen_start = strdup(fen);
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63 }
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64
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65 void gamestate_cleanup(GameState *gamestate) {
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66 if (gamestate == NULL) return;
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67
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68 free(gamestate->moves);
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69 gamestate->moves = NULL;
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70 free(gamestate->fen_start);
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71 gamestate->fen_start = NULL;
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72 if (gamestate->fen) {
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73 for (unsigned i = 0 ; i < gamestate->movecount ; i++) {
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74 free(gamestate->fen[i]);
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75 }
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76 free(gamestate->fen);
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77 gamestate->fen = NULL;
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78 }
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79 gamestate->movecount = gamestate->movecapacity = 0;
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80 }
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81
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82 static GameState gamestate_copy_sim(GameState *gamestate) {
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83 GameState simulation = *gamestate;
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84
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85 /* create new move and position lists for the simulation */
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86 simulation.movecapacity = 4;
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87 simulation.movecount = 0;
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88 simulation.moves = malloc(4 * sizeof(Move));
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89 simulation.fen = malloc(4 * sizeof(char*));
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90
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91 /* copy the most recent move and position if a move was played */
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92 if (gamestate->movecount > 0) {
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93 simulation.fen_start = strdup(gamestate->movecount == 1 ?
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94 gamestate->fen_start : gamestate->fen[gamestate->movecount - 2]);
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95 simulation.moves[0] = gamestate->moves[gamestate->movecount - 1];
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96 simulation.fen[0] = strdup(gamestate->fen[gamestate->movecount - 1]);
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97 simulation.movecount++;
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98 } else {
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99 simulation.fen_start = strdup(gamestate->fen_start);
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100 }
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101
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102 return simulation;
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103 }
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104
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105 Color current_color(GameState *gamestate) {
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106 return (gamestate->movecount % 2 == 0) ? WHITE : BLACK;
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107 }
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108
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109 /* MUST be called BETWEEN validating AND applying a move to work correctly */
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110 static void format_move(GameState *gamestate, Move *move) {
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111 char *string = &(move->string[0]);
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112
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113 /* at least 8 characters should be available, wipe them out */
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114 memset(string, 0, 8);
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115
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116 unsigned int idx;
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117 if (piece_type(move->piece) == KING &&
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118 abs(move->tofile-move->fromfile) == 2) {
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119 /* special formats for castling */
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120 if (move->tofile==fileidx('c')) {
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121 memcpy(string, "O-O-O", 5);
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122 idx = 5;
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123 } else {
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124 memcpy(string, "O-O", 3);
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125 idx = 3;
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126 }
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127 } else {
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128 /* start by notating the piece character */
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129 string[0] = getpiecechr(move->piece);
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130 idx = string[0] ? 1 : 0;
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131
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132 /* find out how many source information we do need */
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133 if (piece_type(move->piece) == PAWN) {
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134 if (move->capture) {
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135 string[idx++] = filechr(move->fromfile);
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136 }
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137 } else if (piece_type(move->piece) != KING) {
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138 /* resolve ambiguities, if any */
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139 Move threats[16];
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140 size_t threatcount;
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141 if (get_threats(gamestate, move->torow, move->tofile,
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diff changeset
142 piece_color(move->piece), threats, &threatcount)) {
66
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diff changeset
143 unsigned int ambrows = 0, ambfiles = 0, ambpiece = 0;
160
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diff changeset
144 for (size_t i = 0 ; i < threatcount ; i++) {
66
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145 if (threats[i].piece == move->piece) {
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diff changeset
146 ambpiece++;
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147 if (threats[i].fromrow == move->fromrow) {
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148 ambrows++;
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149 }
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150 if (threats[i].fromfile == move->fromfile) {
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151 ambfiles++;
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152 }
64
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153 }
49
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154 }
66
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155 /* neither file, nor row are ambiguous, name file */
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156 if (ambpiece > 1 && ambrows == 1 && ambfiles == 1) {
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157 /* this is most likely the case with Knights
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158 * in diagonal opposition */
64
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159 string[idx++] = filechr(move->fromfile);
66
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160 } else {
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161 /* ambiguous row, name file */
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162 if (ambrows > 1) {
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163 string[idx++] = filechr(move->fromfile);
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164 }
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165 /* ambiguous file, name row */
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166 if (ambfiles > 1) {
152
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167 string[idx++] = rowchr(move->fromrow);
66
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168 }
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169 }
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170 }
64
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171 }
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172
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173 /* capturing? */
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174 if (move->capture) {
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175 string[idx++] = 'x';
49
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176 }
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177
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178 /* destination */
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179 string[idx++] = filechr(move->tofile);
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180 string[idx++] = rowchr(move->torow);
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181
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182 /* promotion? */
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183 if (move->promotion) {
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184 string[idx++] = '=';
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185 string[idx++] = getpiecechr(move->promotion);
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186 }
49
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187 }
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188
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189 /* check? */
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190 if (move->check) {
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191 string[idx++] = gamestate->checkmate?'#':'+';
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192 }
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193 }
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194
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195 static void calc_movetime(GameState *gamestate, Move *move) {
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196 struct timeval curtimestamp;
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197 gettimeofday(&curtimestamp, NULL);
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198 move->timestamp.tv_sec = curtimestamp.tv_sec;
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199 move->timestamp.tv_usec = (int32_t) curtimestamp.tv_usec;
130
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200 move->movetime.tv_usec = 0;
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201 move->movetime.tv_sec = 0;
122
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202 if (gamestate->movecount > 1) {
161
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203 struct movetimeval lasttstamp =
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204 gamestate->moves[gamestate->movecount - 1].timestamp;
122
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205 uint64_t sec = curtimestamp.tv_sec - lasttstamp.tv_sec;
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206 suseconds_t micros;
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207 if (curtimestamp.tv_usec < lasttstamp.tv_usec) {
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208 micros = 1000000-(lasttstamp.tv_usec - curtimestamp.tv_usec);
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209 sec--;
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210 } else {
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211 micros = curtimestamp.tv_usec - lasttstamp.tv_usec;
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212 }
130
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213
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214 while (micros >= 1000000) {
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215 micros -= 1000000;
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216 sec++;
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217 }
122
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218
130
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219 if (sec >= gamestate->info.delay) {
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220 move->movetime.tv_sec = sec;
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221 move->movetime.tv_usec = (int32_t) micros;
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222 }
122
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223 }
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224 }
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225
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226 char getpiecechr(Piece piece) {
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227 switch (piece_type(piece)) {
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228 case ROOK: return 'R';
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229 case KNIGHT: return 'N';
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230 case BISHOP: return 'B';
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231 case QUEEN: return 'Q';
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232 case KING: return 'K';
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233 default: return '\0';
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234 }
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235 }
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236
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237 char* getpieceunicode(Piece piece) {
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238 if (piece_color(piece) == WHITE) {
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diff changeset
239 switch (piece_type(piece)) {
110
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240 case PAWN: return "\u2659";
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241 case ROOK: return "\u2656";
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242 case KNIGHT: return "\u2658";
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243 case BISHOP: return "\u2657";
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244 case QUEEN: return "\u2655";
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245 case KING: return "\u2654";
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246 default: return "";
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247 }
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248 } else {
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249 switch (piece_type(piece)) {
110
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250 case PAWN: return "\u265f";
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251 case ROOK: return "\u265c";
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252 case KNIGHT: return "\u265e";
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253 case BISHOP: return "\u265d";
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254 case QUEEN: return "\u265b";
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255 case KING: return "\u265a";
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256 default: return "";
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257 }
69
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258 }
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259 }
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260
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diff changeset
261 Piece getpiece(char c, Color color) {
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262 switch (c) {
160
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diff changeset
263 case 'R': return mkpiece(ROOK, color);
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264 case 'N': return mkpiece(KNIGHT, color);
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265 case 'B': return mkpiece(BISHOP, color);
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266 case 'Q': return mkpiece(QUEEN, color);
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267 case 'K': return mkpiece(KING, color);
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268 default: return 0;
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269 }
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270 }
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271
139
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272 // TODO: check if we really need this "simulate" flag for performance
80
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diff changeset
273 static void apply_move_impl(GameState *gamestate, Move *move, bool simulate) {
66
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diff changeset
274 /* format move before moving (s.t. ambiguities can be resolved) */
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diff changeset
275 if (!simulate) {
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diff changeset
276 if (!move->string[0]) {
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diff changeset
277 format_move(gamestate, move);
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278 }
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279 }
160
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280
19
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281 /* en passant capture */
160
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diff changeset
282 if (move->capture && piece_type(move->piece) == PAWN &&
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diff changeset
283 piece_at(gamestate, mdst(move)) == 0) {
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diff changeset
284 piece_remove(gamestate, move->fromrow, move->tofile);
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285 }
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286
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287 /* remove old en passant threats */
160
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diff changeset
288 for (File file = 0 ; file < 8 ; file++) {
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diff changeset
289 enpassant_threat_remove(gamestate, 3, file);
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diff changeset
290 enpassant_threat_remove(gamestate, 4, file);
19
6a26114297a1 moved chess rules to separate lib
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291 }
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292
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diff changeset
293 /* move (and maybe capture or promote) */
160
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
294 piece_remove(gamestate, msrc(move));
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
295 if (move->promotion) {
160
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
296 piece_set(gamestate, mdst(move), move->promotion);
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
297 } else {
160
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
298 piece_set(gamestate, mdst(move), move->piece);
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
299 }
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
300
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
301 /* add new en passant threat */
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
302 if (piece_type(move->piece) == PAWN && (
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
303 (move->fromrow == 1 && move->torow == 3) ||
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
304 (move->fromrow == 6 && move->torow == 4))) {
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
305 enpassant_threat_add(gamestate, move->torow, move->tofile);
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
306 }
6a26114297a1 moved chess rules to separate lib
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diff changeset
307
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parents:
diff changeset
308 /* castling */
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
309 if (piece_type(move->piece) == KING && move->fromfile == fileidx('e')) {
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
310 const Color color = piece_color(move->piece);
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
311 if (move->tofile == fileidx('g')) {
23
824c9522ce66 introduced game state structure
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parents: 21
diff changeset
312 gamestate->board[move->torow][fileidx('h')] = 0;
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
313 gamestate->board[move->torow][fileidx('f')] = mkpiece(ROOK, color);
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
314 } else if (move->tofile == fileidx('c')) {
23
824c9522ce66 introduced game state structure
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diff changeset
315 gamestate->board[move->torow][fileidx('a')] = 0;
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
316 gamestate->board[move->torow][fileidx('d')] = mkpiece(ROOK, color);
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
317 }
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
318 }
66
f5cc75565f7c fixes ambiguity resolver in PGN output not resolving ambiguities for diagonally attacking Knights
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parents: 64
diff changeset
319
157
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
320 /* add move to the moves array and the new position to the FEN array */
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
321 if (gamestate->movecount == gamestate->movecapacity) {
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
322 gamestate->movecapacity += 64; /* 32 more full moves */
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
323 gamestate->moves = realloc(gamestate->moves,
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
324 gamestate->movecapacity * sizeof(Move));
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
325 gamestate->fen = realloc(gamestate->fen,
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
326 gamestate->movecapacity * sizeof(char*));
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
327 }
07cbfc477b22 add FEN history to the game state
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diff changeset
328
07cbfc477b22 add FEN history to the game state
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diff changeset
329 /* copy the move data into the game's move array */
07cbfc477b22 add FEN history to the game state
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diff changeset
330 Move *melem = &gamestate->moves[gamestate->movecount];
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
331 *melem = *move;
07cbfc477b22 add FEN history to the game state
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diff changeset
332
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
333 /* calculate the FEN and store it in the FEN array */
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
334 char fen[FEN_MAX_LENGTH];
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
335 fen_compute(fen, gamestate);
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
336 gamestate->fen[gamestate->movecount] = strdup(fen);
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
337
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
338 /* only if move has no time info, compute it */
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
339 if (melem->movetime.tv_sec == 0 && melem->movetime.tv_usec == 0) {
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
340 calc_movetime(gamestate, melem);
07cbfc477b22 add FEN history to the game state
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diff changeset
341 }
07cbfc477b22 add FEN history to the game state
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diff changeset
342
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
343 /* important: only "add" the move after calculating the time! */
07cbfc477b22 add FEN history to the game state
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parents: 156
diff changeset
344 gamestate->movecount++;
19
6a26114297a1 moved chess rules to separate lib
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diff changeset
345 }
6a26114297a1 moved chess rules to separate lib
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diff changeset
346
49
02c509a44e98 logging string representation of moves in short algebraic notation
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diff changeset
347 void apply_move(GameState *gamestate, Move *move) {
122
e65d9b5e9324 implement interactive game review
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diff changeset
348 apply_move_impl(gamestate, move, false);
e65d9b5e9324 implement interactive game review
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diff changeset
349 }
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diff changeset
350
e65d9b5e9324 implement interactive game review
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diff changeset
351 void gamestate_at_move(GameState *gamestate,
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parents: 115
diff changeset
352 unsigned move_number, GameState *replay) {
e65d9b5e9324 implement interactive game review
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diff changeset
353 gamestate_init(replay);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
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diff changeset
354 memcpy(&replay->info, &gamestate->info, sizeof(GameInfo));
122
e65d9b5e9324 implement interactive game review
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parents: 115
diff changeset
355 replay->review = true;
e65d9b5e9324 implement interactive game review
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diff changeset
356 if (move_number > gamestate->movecount) {
e65d9b5e9324 implement interactive game review
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diff changeset
357 move_number = gamestate->movecount;
e65d9b5e9324 implement interactive game review
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diff changeset
358 }
e65d9b5e9324 implement interactive game review
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diff changeset
359 for (unsigned i = 0 ; i < move_number ; i++) {
e65d9b5e9324 implement interactive game review
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diff changeset
360 apply_move_impl(replay, &(gamestate->moves[i]), true);
e65d9b5e9324 implement interactive game review
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diff changeset
361 }
49
02c509a44e98 logging string representation of moves in short algebraic notation
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diff changeset
362 }
02c509a44e98 logging string representation of moves in short algebraic notation
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parents: 48
diff changeset
363
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
364 static int validate_move_rules(GameState *gamestate, Move *move) {
160
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
365 assert((move->piece & ~(PIECE_MASK|COLOR_MASK)) == 0);
f87832cba8b8 refactor rules.h / rules.c
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diff changeset
366
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
367 /* validate indices (don't trust opponent) */
153
bad2d6d4b861 fix wrong error message when move indices are invalid
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parents: 152
diff changeset
368 if (!isidx(move->fromrow) || !isidx(move->fromfile) ||
bad2d6d4b861 fix wrong error message when move indices are invalid
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parents: 152
diff changeset
369 !isidx(move->torow) || !isidx(move->tofile)) {
bad2d6d4b861 fix wrong error message when move indices are invalid
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parents: 152
diff changeset
370 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
371 }
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
372
21
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
373 /* must move */
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
374 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
375 return INVALID_MOVE_SYNTAX;
21
2e5846019b4f implemented rook + some fixes
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parents: 19
diff changeset
376 }
2e5846019b4f implemented rook + some fixes
Mike Becker <universe@uap-core.de>
parents: 19
diff changeset
377
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
378 /* does piece exist */
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
379 if (piece_at(gamestate, msrc(move)) != move->piece) {
154
5336e985bd69 rename INVALID_POSITION to PIECE_NOT_FOUND
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parents: 153
diff changeset
380 return PIECE_NOT_FOUND;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
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parents: 28
diff changeset
381 }
160
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
382
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
383 /* is there any piece at the destination? */
f87832cba8b8 refactor rules.h / rules.c
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parents: 158
diff changeset
384 Piece piece_at_dst = piece_at(gamestate, mdst(move));
19
6a26114297a1 moved chess rules to separate lib
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parents:
diff changeset
385
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
386 /* can't capture own pieces */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
387 if (piece_color(piece_at_dst) == piece_color(move->piece)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
388 return RULES_VIOLATED;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
389 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
390
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
391 /* must capture, if and only if destination is occupied... */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
392 if (!((piece_at_dst == 0) ^ move->capture)) {
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
393 /* ... or the capture happens en passant */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
394 if (!move->capture || piece_type(move->piece) != PAWN ||
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
395 !enpassant_threat_exists(gamestate,
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
396 move->fromrow, move->tofile)) {
151
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
397 return INVALID_MOVE_SYNTAX;
f1b6a0388d85 fix that en passant captures do not work
Mike Becker <universe@uap-core.de>
parents: 147
diff changeset
398 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
399 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
400
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
401 /* validate individual rules */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
402 bool chkrules;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
403 switch (piece_type(move->piece)) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
404 case PAWN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
405 chkrules = pawn_chkrules(gamestate, move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
406 !pawn_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
407 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
408 case ROOK:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
409 chkrules = rook_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
410 !rook_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
411 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
412 case KNIGHT:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
413 chkrules = knight_chkrules(move); /* knight is never blocked */
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
414 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
415 case BISHOP:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
416 chkrules = bishop_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
417 !bishop_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
418 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
419 case QUEEN:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
420 chkrules = queen_chkrules(move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
421 !queen_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
422 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
423 case KING:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
424 chkrules = king_chkrules(gamestate, move) &&
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
425 !king_isblocked(gamestate, move);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
426 break;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
427 default:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
428 return INVALID_MOVE_SYNTAX;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
429 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
430
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
431 return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
432 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
433
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
434 int validate_move(GameState *gamestate, Move *move) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
435
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
436 int result = validate_move_rules(gamestate, move);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
437
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
438 /* cancel processing to save resources */
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
439 if (result != VALID_MOVE_SEMANTICS) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
440 return result;
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
441 }
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
442
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
443 /* simulate move for check validation */
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
444 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
445 Move simmove = *move;
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
446 apply_move_impl(&simulation, &simmove, true);
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
447
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
448 /* find kings for check validation */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
449 Color piececolor = piece_color(move->piece);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
450 Color oppcolor = opponent_color(piececolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
451
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
452 File mykingfile = 0, opkingfile = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
453 Row mykingrow = 0, opkingrow = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
454 for (Row row = 0 ; row < 8 ; row++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
455 for (File file = 0 ; file < 8 ; file++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
456 Piece p = piece_at(&simulation, row, file);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
457 if (p == mkpiece(KING, piececolor)) {
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
458 mykingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
459 mykingrow = row;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
460 } else if (p == mkpiece(KING, oppcolor)) {
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
461 opkingfile = file;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
462 opkingrow = row;
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
463 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
464 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
465 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
466
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
467 /* don't move into or stay in check position */
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
468 if (is_covered(&simulation, mykingrow, mykingfile, oppcolor)) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
469 gamestate_cleanup(&simulation);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
470 if (piece_type(move->piece) == KING) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
471 return KING_MOVES_INTO_CHECK;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
472 } else {
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
473 if (gamestate->moves[gamestate->movecount - 1].check) {
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
474 return KING_IN_CHECK;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
475 } else {
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
476 return PIECE_PINNED;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
477 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
478 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
479 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
480
25
3ab0c2e1a4e2 implemented king
Mike Becker <universe@uap-core.de>
parents: 23
diff changeset
481 /* correct check and checkmate flags (move is still valid) */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
482 Move threats[16];
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
483 size_t threatcount;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
484 move->check = get_threats(&simulation, opkingrow, opkingfile,
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
485 piececolor, threats, &threatcount);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
486
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
487 if (move->check) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
488 /* determine possible escape fields */
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
489 bool canescape = false;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
490 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
491 for (int df = -1 ; df <= 1 && !canescape ; df++) {
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
492 if (dr == 0 && df == 0) continue;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
493 if (!isidx(opkingrow + dr)) continue;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
494 if (!isidx(opkingfile + df)) continue;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
495 Row er = opkingrow + dr;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
496 File ef = opkingfile + df;
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
497
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
498 /* check if escape field is already covered (threatened) */
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
499 if (is_covered(&simulation, er, ef, piececolor))
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
500 continue;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
501
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
502 /* check if piece of the king's color blocks the field */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
503 if (piece_color(simulation.board[er][ef]) == oppcolor)
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
504 continue;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
505
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
506 /* check if an attacking piece blocks the field */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
507 if (piece_color(simulation.board[er][ef]) == piececolor) {
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
508 /* test if the king can fight back */
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
509 GameState sim_retaliate = gamestate_copy_sim(&simulation);
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
510 Move move_retaliate = {0};
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
511 move_retaliate.piece = mkpiece(KING, oppcolor);
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
512 move_retaliate.fromrow = opkingrow;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
513 move_retaliate.fromfile = opkingfile;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
514 move_retaliate.torow = er;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
515 move_retaliate.tofile = ef;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
516 move_retaliate.capture = 1;
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
517 apply_move_impl(&sim_retaliate, &move_retaliate, true);
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
518 canescape = !is_covered(&sim_retaliate, er, ef, piececolor);
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
519 gamestate_cleanup(&sim_retaliate);
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
520 } else {
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
521 /* the field is not covered and unoccupied */
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
522 canescape = true;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
523 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
524 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
525 }
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
526
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
527 /* can't escape, can the king be rescued? */
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
528 if (!canescape && threatcount == 1) {
139
fa10bee331ac fix checkmate detection
Mike Becker <universe@uap-core.de>
parents: 137
diff changeset
529 canescape = is_protected(&simulation,
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
530 threats[0].fromrow, threats[0].fromfile, oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
531 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
532
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
533 /* can't capture, can he block? */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
534 if (!canescape && threatcount == 1) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
535 Move *threat = &(threats[0]);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
536 unsigned tptype = piece_type(threat->piece);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
537
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
538 /* knight, pawns and the king cannot be blocked */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
539 if (tptype == BISHOP || tptype == ROOK || tptype == QUEEN) {
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
540 if (threat->fromrow == threat->torow) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
541 /* rook aspect (on row) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
542 int d = threat->tofile > threat->fromfile ? 1 : -1;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
543 File file = threat->fromfile;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
544 while (!canescape && file != threat->tofile - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
545 file += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
546 canescape |= is_protected(&simulation,
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
547 threat->torow, file, oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
548 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
549 } else if (threat->fromfile == threat->tofile) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
550 /* rook aspect (on file) */
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
551 int d = threat->torow > threat->fromrow ? 1 : -1;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
552 Row row = threat->fromrow;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
553 while (!canescape && row != threat->torow - d) {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
554 row += d;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
555 canescape |= is_protected(&simulation,
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
556 row, threat->tofile, oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
557 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
558 } else {
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
559 /* bishop aspect */
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
560 int dr = threat->torow > threat->fromrow ? 1 : -1;
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
561 int df = threat->tofile > threat->fromfile ? 1 : -1;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
562
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
563 Row row = threat->fromrow;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
564 File file = threat->fromfile;
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
565 while (!canescape && file != threat->tofile - df
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
566 && row != threat->torow - dr) {
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
567 row += dr;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
568 file += df;
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
569 canescape |= is_protected(&simulation, row, file,
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
570 oppcolor);
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
571 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
572 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
573 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
574 }
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
575
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
576 if (!canescape) {
136
1a84ee6b4bf0 start fixing issue #895
Mike Becker <universe@uap-core.de>
parents: 135
diff changeset
577 gamestate->checkmate = true;
28
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
578 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
579 }
0c1371488d87 NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
580
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
581 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
582
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
583 return VALID_MOVE_SEMANTICS;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
584 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
585
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
586 Piece piece_at(const GameState *gamestate, Row row, File file) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
587 return gamestate->board[row][file] & (PIECE_MASK|COLOR_MASK);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
588 }
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
589
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
590 void piece_set(GameState *gamestate, Row row, File file, Piece piece) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
591 gamestate->board[row][file] = piece;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
592 }
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
593
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
594 bool get_threats(GameState *gamestate, Row row, File file,
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
595 Color color, Move *threats, size_t *threatcount) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
596 Move candidates[32];
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
597 size_t ccount = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
598 for (Row r = 0 ; r < 8 ; r++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
599 for (File f = 0 ; f < 8 ; f++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
600 if (piece_color(gamestate->board[r][f]) == color) {
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
601 /* non-capturing move */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
602 memset(&(candidates[ccount]), 0, sizeof(Move));
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
603 Piece p = piece_at(gamestate, r, f);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
604 candidates[ccount].piece = p;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
605 candidates[ccount].fromrow = r;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
606 candidates[ccount].fromfile = f;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
607 candidates[ccount].torow = row;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
608 candidates[ccount].tofile = file;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
609 if (piece_type(p) == PAWN && (row == 0 || row == 7)) {
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
610 /* the exact piece for promotion does not matter */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
611 candidates[ccount].promotion = mkpiece(QUEEN, color);
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
612 }
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
613 ccount++;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
614
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
615 /* capturing move */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
616 memcpy(&(candidates[ccount]),
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
617 &(candidates[ccount-1]), sizeof(Move));
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
618 candidates[ccount].capture = 1;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
619 ccount++;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
620 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
621 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
622 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
623
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
624 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
625 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
626 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
627
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
628
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
629 bool result = false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
630
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
631 for (size_t i = 0 ; i < ccount ; i++) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
632 if (validate_move_rules(gamestate, &(candidates[i]))
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
633 == VALID_MOVE_SEMANTICS) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
634 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
635 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
636 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
637 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
638 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
639 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
640
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
641 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
642 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
643
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
644 bool is_pinned(GameState *gamestate, Move *move) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
645 Color color = piece_color(move->piece);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
646
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
647 GameState simulation = gamestate_copy_sim(gamestate);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
648 Move simmove = *move;
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
649 apply_move(&simulation, &simmove);
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
650
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
651 File kingfile = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
652 Row kingrow = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
653 for (Row row = 0 ; row < 8 ; row++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
654 for (File file = 0 ; file < 8 ; file++) {
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
655 if (simulation.board[row][file] == (color|KING)) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
656 kingfile = file;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
657 kingrow = row;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
658 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
659 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
660 }
62
564af8a16828 fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
661
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
662 bool covered = is_covered(&simulation,
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
663 kingrow, kingfile, opponent_color(color));
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
664 gamestate_cleanup(&simulation);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
665
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
666 return covered;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
667 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
668
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
669 bool get_real_threats(GameState *gamestate, Row row, File file,
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
670 Color color, Move *threats, size_t *threatcount) {
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
671
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
672 if (threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
673 *threatcount = 0;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
674 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
675
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
676 Move candidates[16];
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
677 size_t candidatecount;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
678 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
679
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
680 bool result = false;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
681 File kingfile = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
682 Row kingrow = 0;
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
683 for (Row r = 0 ; r < 8 ; r++) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
684 for (File f = 0 ; f < 8 ; f++) {
87
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
685 if (gamestate->board[r][f] == (color|KING)) {
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
686 kingfile = f;
d4d67105d4e1 minor code improvements
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
687 kingrow = r;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
688 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
689 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
690 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
691
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
692 for (size_t i = 0 ; i < candidatecount ; i++) {
137
43d1b3c33369 fix memory leak when simulating real threats
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
693 // TODO: check if we really need full-blown simulations here
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
694 GameState simulation = gamestate_copy_sim(gamestate);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
695 Move simmove = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
696 apply_move(&simulation, &simmove);
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
697 if (!is_covered(&simulation, kingrow, kingfile,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
698 opponent_color(color))) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
699 result = true;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
700 if (threats && threatcount) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
701 threats[(*threatcount)++] = candidates[i];
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
702 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
703 }
137
43d1b3c33369 fix memory leak when simulating real threats
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
704 gamestate_cleanup(&simulation);
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
705 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
706
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
707 return result;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
708 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
709 return false;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
710 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
711 }
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
712
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
713 static int getlocation(GameState *gamestate, Move *move) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
714
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
715 Color color = piece_color(move->piece);
161
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
716 bool incheck = false;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
717 if (gamestate->movecount > 0) {
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
718 incheck = gamestate->moves[gamestate->movecount - 1].check;
3ff96fec144a convert some macros to static inline functions
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
719 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
720
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
721 Move threats[16], *threat = NULL;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
722 size_t threatcount;
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
723
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
724 /* determine all threats and sort out the unreal threats on our own */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
725 if (get_threats(gamestate, move->torow, move->tofile, color,
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
726 threats, &threatcount)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
727
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
728 bool found = false;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
729
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
730 /* find threats for the specified position */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
731 for (size_t i = 0 ; i < threatcount ; i++) {
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
732 if (threats[i].piece == move->piece &&
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
733 (move->fromrow == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
734 move->fromrow == threats[i].fromrow) &&
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
735 (move->fromfile == POS_UNSPECIFIED ||
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
736 move->fromfile == threats[i].fromfile)) {
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
737
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
738 /* found a threat, here it does not matter if it's valid! */
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
739 found = true;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
740
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
741 /* discard pinned pieces */
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
742 if (!is_pinned(gamestate, &(threats[i]))) {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
743 if (threat) {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
744 /* we've already found a valid threat */
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
745 return AMBIGUOUS_MOVE;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
746 } else {
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
747 threat = &(threats[i]);
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
748 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
749 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
750 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
751 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
752
64
4eda5df55f86 fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
753 /* can't threaten specified position */
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
754 if (!threat) {
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
755 if (found) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
756 if (piece_type(move->piece) == KING) {
156
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
757 return KING_MOVES_INTO_CHECK;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
758 } else if (incheck) {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
759 return KING_IN_CHECK;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
760 } else {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
761 return PIECE_PINNED;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
762 }
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
763 } else {
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
764 return PIECE_NOT_FOUND;
05fc8a454700 fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
Mike Becker <universe@uap-core.de>
parents: 155
diff changeset
765 }
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
766 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
767
135
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
768 /* found a threat, copy the source location */
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
769 move->fromrow = threat->fromrow;
114e764fbae5 fixes #893 - pawn could not promote
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
770 move->fromfile = threat->fromfile;
49
02c509a44e98 logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents: 48
diff changeset
771 return VALID_MOVE_SYNTAX;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
772 } else {
154
5336e985bd69 rename INVALID_POSITION to PIECE_NOT_FOUND
Mike Becker <universe@uap-core.de>
parents: 153
diff changeset
773 return PIECE_NOT_FOUND;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
774 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
775 }
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents: 40
diff changeset
776
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
777 static int eval_move1(const char *pstr, Move *move, Color color) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
778 memset(move, 0, sizeof(Move));
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
779 move->fromfile = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
780 move->fromrow = POS_UNSPECIFIED;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
781
147
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
782 size_t len = strlen(pstr);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
783 if (len < 1 || len > 6) {
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
784 return INVALID_MOVE_SYNTAX;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
785 }
147
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
786 char mstr[8];
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
787 strcpy(mstr, pstr);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
788
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
789 /* evaluate check/checkmate flags */
144
c3ae96ed44d1 fix that checkmate notation did not set the check flag in the move
Mike Becker <universe@uap-core.de>
parents: 139
diff changeset
790 if (mstr[len-1] == '+' || mstr[len-1] == '#') {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
791 len--; mstr[len] = '\0';
144
c3ae96ed44d1 fix that checkmate notation did not set the check flag in the move
Mike Becker <universe@uap-core.de>
parents: 139
diff changeset
792 move->check = true;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
793 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
794
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
795 /* evaluate promotion */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
796 if (len > 3 && mstr[len-2] == '=') {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
797 move->promotion = getpiece(mstr[len-1], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
798 if (!move->promotion) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
799 return INVALID_MOVE_SYNTAX;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
800 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
801 len -= 2;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
802 mstr[len] = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
803 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
804 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
805
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
806 if (len == 2) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
807 /* pawn move (e.g. "e4") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
808 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
809 move->tofile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
810 move->torow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
811 } else if (len == 3) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
812 if (strcmp(mstr, "O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
813 /* king side castling */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
814 move->piece = mkpiece(KING, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
815 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
816 move->tofile = fileidx('g');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
817 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
818 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
819 /* move (e.g. "Nf3") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
820 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
821 move->tofile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
822 move->torow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
823 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
824 } else if (len == 4) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
825 move->piece = getpiece(mstr[0], color);
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
826 if (move->piece == 0) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
827 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
828 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
829 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
830 if (mstr[1] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
831 /* capture (e.g. "Nxf3", "dxe5") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
832 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
833 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
834 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
835 if (isfile(mstr[1])) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
836 move->fromfile = fileidx(mstr[1]);
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
837 /* when the piece is a pawn, second char cannot be a file */
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
838 if (piece_type(move->piece) == PAWN) {
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
839 /* invalidate the result */
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
840 move->piece = 0;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
841 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
842 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
843 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
844 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
845 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
846 move->tofile = fileidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
847 move->torow = rowidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
848 } else if (len == 5) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
849 if (strcmp(mstr, "O-O-O") == 0) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
850 /* queen side castling "O-O-O" */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
851 move->piece = mkpiece(KING, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
852 move->fromfile = fileidx('e');
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
853 move->tofile = fileidx('c');
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
854 move->fromrow = move->torow = color == WHITE ? 0 : 7;
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
855 } else {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
856 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
857 if (mstr[2] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
858 move->capture = 1;
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
859 if (move->piece) {
155
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
860 /* capture (e.g. "Ndxf3" or "R1xh3") */
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
861 if (isfile(mstr[1])) {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
862 move->fromfile = fileidx(mstr[1]);
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
863 } else if (isrow(mstr[1])) {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
864 move->fromrow = rowidx(mstr[1]);
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
865 } else {
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
866 return INVALID_MOVE_SYNTAX;
835776e0338f fix: disambiguation by row while capturing was not implemented
Mike Becker <universe@uap-core.de>
parents: 154
diff changeset
867 }
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
868 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
869 /* long notation capture (e.g. "e5xf6") */
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
870 move->piece = mkpiece(PAWN, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
871 move->fromfile = fileidx(mstr[0]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
872 move->fromrow = rowidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
873 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
874 } else {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
875 /* long notation move (e.g. "Nc5a4") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
876 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
877 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
878 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
879 move->tofile = fileidx(mstr[3]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
880 move->torow = rowidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
881 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
882 } else if (len == 6) {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
883 /* long notation capture (e.g. "Nc5xf3") */
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
884 if (mstr[3] == 'x') {
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
885 move->capture = 1;
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
886 move->piece = getpiece(mstr[0], color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
887 move->fromfile = fileidx(mstr[1]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
888 move->fromrow = rowidx(mstr[2]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
889 move->tofile = fileidx(mstr[4]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
890 move->torow = rowidx(mstr[5]);
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
891 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
892 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
893
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
894
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
895 if (!move->piece) {
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
896 return INVALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
897 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
898
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
899 if (piece_type(move->piece) == PAWN
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
900 && move->torow == (color==WHITE?7:0)
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
901 && !move->promotion) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
902 return NEED_PROMOTION;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
903 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
904
153
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
905 /* up to this point
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
906 * destination indices must be specified and valid
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
907 * source indices must either be valid or unspecified
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
908 */
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
909 if (!isidxr(move->fromrow) || !isidxr(move->fromfile) ||
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
910 !isidx(move->torow) || !isidx(move->tofile)) {
bad2d6d4b861 fix wrong error message when move indices are invalid
Mike Becker <universe@uap-core.de>
parents: 152
diff changeset
911 return INVALID_MOVE_SYNTAX;
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
912 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
913
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
914 return VALID_MOVE_SYNTAX;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
915 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
916
147
7e3f2d462bb6 make eval_move() and check_move() not change their input string
Mike Becker <universe@uap-core.de>
parents: 144
diff changeset
917 int eval_move(GameState *gamestate, const char *mstr,
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
918 Move *move, Color color) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
919 int result = eval_move1(mstr, move, color);
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
920 if (result == VALID_MOVE_SYNTAX) {
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
921 if (move->fromfile == POS_UNSPECIFIED
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
922 || move->fromrow == POS_UNSPECIFIED) {
23
824c9522ce66 introduced game state structure
Mike Becker <universe@uap-core.de>
parents: 21
diff changeset
923 return getlocation(gamestate, move);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
924 }
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
925 }
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
926 return result;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
927 }
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
928
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
929 int check_move(const char *mstr, Color color) {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
930 Move move;
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
931 return eval_move1(mstr, &move, color);
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff changeset
932 }
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
933
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
934 bool is_protected(GameState *gamestate, Row row, File file, Color color) {
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
935 Move threats[16];
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
936 size_t threatcount;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
937 if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
938 for (size_t i = 0 ; i < threatcount ; i++) {
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
939 if (threats[i].piece != (color|KING)) {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
940 return true;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
941 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
942 }
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
943 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
944 } else {
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
945 return false;
29
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
946 }
c6a1ad6cf749 fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
947 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
948
160
f87832cba8b8 refactor rules.h / rules.c
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
949 uint16_t remaining_movetime(GameState *gamestate, Color color) {
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
950 unsigned move_number = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
951 if (color == BLACK) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
952 move_number |= 1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
953 } else {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
954 move_number = (move_number + 1) & ~1;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
955 }
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
956 return remaining_movetime2(gamestate, move_number);
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
957 }
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
958
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
959 uint16_t remaining_movetime2(GameState *gamestate, unsigned move_number) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
960 if (!gamestate->info.timecontrol) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
961 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
962 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
963
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
964 unsigned total_time = gamestate->info.time;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
965 unsigned used_time = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
966 suseconds_t micros = 0;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
967
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
968 /* when this is a 0+X game, the clock starts with the increment */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
969 if (gamestate->info.time == 0) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
970 total_time += gamestate->info.addtime;
103
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
971 }
a2a68fd9f6cc fix missing support for 0+X time control
Mike Becker <universe@uap-core.de>
parents: 100
diff changeset
972
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
973 /* go through all already played moves */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
974 unsigned first_move = move_number % 2;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
975 unsigned next_move = move_number;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
976 if (next_move > gamestate->movecount) next_move = gamestate->movecount;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
977 for (unsigned i = first_move ; i < next_move ; i += 2) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
978 used_time += gamestate->moves[i].movetime.tv_sec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
979 micros += gamestate->moves[i].movetime.tv_usec;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
980 /* add increments starting with move 2 */
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
981 if (i > 1) total_time += gamestate->info.addtime;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
982 }
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
983
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
984 /* apply microseconds */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
985 while (micros >= 1000000) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
986 micros -= 1000000;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
987 used_time++;
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
988 }
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
989
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
990 /* when the player is currently playing, count down the clock */
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
991 if (is_game_running(gamestate) && move_number > 1 &&
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
992 move_number == gamestate->movecount) {
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
993 struct movetimeval lastmovetstamp =
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
994 gamestate->moves[move_number - 1].timestamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
995 struct timeval currenttstamp;
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
996 gettimeofday(&currenttstamp, NULL);
130
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
997
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
998 /* calculate current move time */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
999 unsigned cmsec = currenttstamp.tv_sec - lastmovetstamp.tv_sec;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1000 suseconds_t cmusec = currenttstamp.tv_usec - lastmovetstamp.tv_usec;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1001
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1002 /* add microseconds carried over from last move and apply both */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1003 cmusec += micros;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1004 cmsec += cmusec / 1000000;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1005
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1006 /* add the time and respect a possible dealy */
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1007 if (cmsec >= gamestate->info.delay) {
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1008 used_time += cmsec - gamestate->info.delay;
3fc6b1d6cbe9 implement optional delay - resolves #820
Mike Becker <universe@uap-core.de>
parents: 129
diff changeset
1009 }
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1010 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1011
99
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
Mike Becker <universe@uap-core.de>
parents: 98
diff changeset
1012 return used_time >= total_time ? 0 : total_time - used_time;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
1013 }
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1014
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
1015 int print_clk(uint16_t time, char *str, bool always_hours) {
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1016 unsigned hours = time / 3600;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1017 unsigned minutes = (time % 3600) / 60;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1018 unsigned seconds = time % 60;
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1019 if (hours > 0 || always_hours) {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
1020 return snprintf(str, 9, "%u:%02u:%02u", hours, minutes, seconds);
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1021 } else {
107
36dd94278142 fix that PGN (with comments) can exceed 80 chars
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
1022 return snprintf(str, 6, "%02u:%02u", minutes, seconds);
100
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1023 }
685af47592b5 add API for formatting clocks
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
1024 }
131
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
1025
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
1026 bool check_threefold_repetition(GameState *gamestate) {
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
1027 // TODO: implement threefold repetition detection
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
1028 return false;
c33567d61ba7 prepare netcode for claiming threefold repetition
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
1029 }

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