| Thu, 07 Aug 2025 22:40:41 +0200 | Mike Becker | remove AscWindowSettings struct | file |
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| Tue, 05 Aug 2025 20:00:24 +0200 | Mike Becker | upgrade to SDL 3 | file |
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| Thu, 17 Jul 2025 19:44:22 +0200 | Mike Becker | improve OpenGL error handling | file |
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| Mon, 07 Jul 2025 22:41:48 +0200 | Mike Becker | enclose GCC attribute with an ifdef | file |
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| Sat, 14 Jun 2025 11:40:40 +0200 | Mike Becker | resolve east-west conflict | file |
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| Wed, 11 Jun 2025 23:38:55 +0200 | Mike Becker | do not try to use one distinct render group for each different shader | file |
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| Tue, 10 Jun 2025 19:17:21 +0200 | Mike Becker | fix includes in glcontext.c | file |
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| Sun, 08 Jun 2025 14:58:19 +0200 | Mike Becker | refactor shader management - resolves #684 | file |
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| Sun, 01 Jun 2025 16:35:23 +0200 | Mike Becker | remove pre-defined dummy textures by introducing conditional compilation for shaders | file |
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| Sat, 10 May 2025 18:51:45 +0200 | Mike Becker | refactor rendering 1/3 - create new mesh structs | file |
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| Mon, 05 May 2025 19:47:25 +0200 | Mike Becker | replace mempool with custom cleanup functions | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Sat, 03 May 2025 13:49:24 +0200 | Mike Becker | improve datatypes | file |
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| Thu, 24 Apr 2025 19:53:40 +0200 | Mike Becker | in preparation of more scenes, bring back AscScene struct | file |
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| Wed, 23 Apr 2025 23:59:34 +0200 | Mike Becker | add memory pool to gl context | file |
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| Wed, 23 Apr 2025 23:43:45 +0200 | Mike Becker | apply new logging macros | file |
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| Mon, 21 Apr 2025 17:52:01 +0200 | Mike Becker | fix probably incorrect array access of struct members | file |
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| Mon, 21 Apr 2025 17:27:33 +0200 | Mike Becker | use refcounted objects for textures instead of pass-by-value int structs | file |
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| Sun, 20 Apr 2025 15:41:16 +0200 | Mike Becker | add support for 2d textures in sprite shader - fixes #386 | file |
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| Fri, 18 Apr 2025 20:13:01 +0200 | Mike Becker | create catch-all util for GL errors + refactors mesh creation | file |
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| Fri, 18 Apr 2025 19:34:31 +0200 | Mike Becker | some minor improvements | file |
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| Wed, 19 Mar 2025 22:43:37 +0100 | Mike Becker | go back to reading shader code from files | file |
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| Tue, 18 Mar 2025 22:43:31 +0100 | Mike Becker | prepare code for embedding shader sources with c23 #embed | file |
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| Thu, 15 Aug 2024 17:33:42 +0200 | Mike Becker | define macro for predefined shader | file |
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| Tue, 09 Apr 2024 21:18:52 +0200 | Mike Becker | add texture.h | file |
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| Tue, 26 Mar 2024 20:37:21 +0100 | Mike Becker | create own compilation unit for GL context - fixes shader not being created per context | file |
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